Project Victim of the Week

That isn't the right set, plus provided max damage, 40+40+20=100.
The right set is even worse than that for Lopunny. A 3HKO against the most damaging moves typically means it's a counter. Heck, it can even switch-in on Rocks and still burn stall it out. The only way Mew loses to Mega Lopunny is if it is carrying Substitute, which this one isn't.
 
Here's the calc with lefties
100-40-40 = 20
26 + 50 = 76
76 - 40 = 36
42% mew uses w-o-w
42 - 20 = 22
28 + 50 = 78

Btw burn cuts your attack stat in half so if the first return did 40% the burned return should do 20%, not 25%.
 

Punchshroom

FISHIOUS REND MEGA SHARPEDO
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8 Atk Steelix Heavy Slam (120 BP) vs. 0 HP / 0 Def Lopunny: 277-327 (102.2 - 120.6%) -- guaranteed OHKO
I absolutely fail to see how you got this calc. Even after taking into consideration Mega Lopunny's weight loss and Mega Steelix's weight nearly doubling, Heavy Slam still only caps at 120 BP, not to mention Mega Lopunny has slightly increased Defense. This is what I got.

8 Atk Mega Steelix Heavy Slam (120 BP) vs. 0 HP / 4 Def Mega Lopunny: 166-196 (61.2 - 72.3%) -- guaranteed 2HKO

Now for my check, aptly named "The Reason Mega Steelix has no reason to go Defensive":


Aggron @ Aggronite
Ability: Filter
EVs: 252 HP / 136 Def / 120 SpD
Impish Nature
- Heavy Slam
- Rest
- Sleep Talk
- Thunder Wave / filler

252 Atk Mega Lopunny High Jump Kick vs. 252 HP / 136+ Def Filter Mega Aggron: 135-159 (39.2 - 46.2%) -- guaranteed 3HKO
0 Atk Mega Aggron Heavy Slam (120 BP) vs. 0 HP / 4 Def Mega Lopunny: 181-214 (66.7 - 78.9%) -- guaranteed 2HKO

Takes hits better from Mega Lopunny, hits harder against Mega Lopunny. Hell you can apply this to a shitton of things Mega Steelix would want to wall, except Mega Aggron does it better.

The reason I chose the EV spread is for this:
252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 120 SpD Mega Aggron: 144-170 (41.8 - 49.4%) -- guaranteed 3HKO
252 SpA Life Orb Latios Hidden Power Fire vs. 252 HP / 120 SpD Filter Mega Aggron: 135-160 (39.2 - 46.5%) -- guaranteed 3HKO
252 SpA Life Orb Latios Hidden Power Fire vs. 252 HP / 0 SpD Mega Steelix: 179-213 (50.5 - 60.1%) -- guaranteed 2HKO
Yeah don't ever use Mega Steelix defensively; it is just outclassed in so many aspects. I don't even care if this is only a check, I just wanted to show people that defensive Mega Steelix is not the way to go :/
 
Hard Check!

Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Foul Play / Brave Bird
- Roost
- Taunt
- Defog
Ah, this fat vulture... Mandibuzz switches in on almost any attack that Lopunny can smack Mandibuzz with. Brave Bird takes out Mega-Lopunny after rocks but keep noted that High Jump Kick has a slim chance to 2HKO it after Stealth Rock. Roost is standard for recovery and Defog is for clearing dangerous hazards. So yeah, this bird handles it fairly well.
Calculations:
Lopunny
252 Atk Lopunny High Jump Kick vs. 248 HP / 244+ Def Mandibuzz: 154-183 (36.4 - 43.2%) -- 28.9% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Lopunny Return vs. 248 HP / 244+ Def Mandibuzz: 121-144 (28.6 - 34%)
252 Atk Lopunny Ice Punch vs. 248 HP / 244+ Def Mandibuzz: 120-142 (28.3 - 33.5%)

Mandibuzz
0 Atk Mandibuzz Brave Bird vs. 0 HP / 0 Def Lopunny: 212-252 (78.2 - 92.9%)
0 Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Lopunny: 93-110 (34.3 - 40.5%)
 
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Well if mandibuzz tries to go for roost, it loses it's neutrality to fighting meaning it will get nuked to shreds. So it's forced to take it out using brave bird which makes it easier to revenge kill. And it makes it take extra recoil damage meaning it might not take the second HJK.
 
Name : Terrakion
Status: Check

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- X- Scissor
- Rock Slide

Terrakion can come in on any attack not named High Jump Kick, then outspeed Lopunny-M and threaten a OHKO with STAB Close Combat. Stone Edge is a secondary STAB move and allows Terrakion to check dangerous sweepers like Gyarados, Dragonite, Pinsir and unboosted Salamence. X- Scissor allows Terrakion to hit Pokemon that usually threaten it such as Alakazam and Lati@s. Rock Slide is there for a STAB Rock move which is more accurate than Stone Edge. Rock Slide's flinch chance also allows you to hax your opponent for a victory in desperate circumstances .

(Note: Stats readjusted for Lopunny-M)

Calculations:
252 Atk Lopunny High Jump Kick vs. 0 HP / 4 Def Terrakion: 476-564 (147.3 - 174.6%) -- guaranteed OHKO
252 Atk Lopunny Return vs. 0 HP / 4 Def Terrakion: 93-111 (28.7 - 34.3%) -- 3.4% chance to 3HKO
252 Atk Lopunny Ice Punch vs. 0 HP / 4 Def Terrakion: 92-109 (28.4 - 33.7%) -- 0.3% chance to 3HKO
252 Atk Terrakion Close Combat vs. 0 HP / 4 Def Lopunny: 408-482 (150.5 - 177.8%) -- guaranteed OHKO
 
Yeah don't ever use Mega Steelix defensively; it is just outclassed in so many aspects. I don't even care if this is only a check, I just wanted to show people that defensive Mega Steelix is not the way to go :/
The problem is that Aggron needs to mega evolve in order to take ground and fighting type moves, Steelix doesn't. After mega evolving, sure, Mega Aggron is better, but Mega Steelix has better overall defensive stats and typing before mega evolving. That is what I meant when I said Mega Steelix has a niche over Mega Aggron.
 

blinkie

¯\_( ͡° ͜ʖ ͡°)_/¯ dank meme crew
The problem is that Aggron needs to mega evolve in order to take ground and fighting type moves, Steelix doesn't. After mega evolving, sure, Mega Aggron is better, but Mega Steelix has better overall defensive stats and typing before mega evolving. That is what I meant when I said Mega Steelix has a niche over Mega Aggron.
Having an easier time mega evolving honestly isn't a good enough niche. Mega Steelix's niche is an electric immunity(which isn't much) and better attacking with Sand Force boosted coverage. Its ground typing does give it an immunity, but in return you get neutrality to grass, ice, and water weakness. You have 2 STABS to make use of offensively that are both sand force boosted, and it gets Gyro Ball which is more reliable than Heavy Slam. Also it may have better defenses, but this is somewhat counteracted by mega Aggron's filter ability which allows it to tank hits it shouldn't. Not much else that mega Steelix has over mega Aggron besides for Sand Force offense which honestly is too situational for me.
 
Hard Check!

Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Foul Play / Brave Bird
- Roost
- Taunt
- Defog
Ah, this fat vulture... Mandibuzz switches in on almost any attack that Lopunny can smack Mandibuzz with. Brave Bird takes out Mega-Lopunny after rocks but keep noted that High Jump Kick has a slim chance to 2HKO it after Stealth Rock. Roost is standard for recovery and Defog is for clearing dangerous hazards. So yeah, this bird handles it fairly well.
Calculations:
Lopunny
252 Atk Lopunny High Jump Kick vs. 248 HP / 244+ Def Mandibuzz: 154-183 (36.4 - 43.2%) -- 28.9% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Lopunny Return vs. 248 HP / 244+ Def Mandibuzz: 121-144 (28.6 - 34%)
252 Atk Lopunny Ice Punch vs. 248 HP / 244+ Def Mandibuzz: 120-142 (28.3 - 33.5%)

Mandibuzz
0 Atk Mandibuzz Brave Bird vs. 0 HP / 0 Def Lopunny: 212-252 (78.2 - 92.9%)
0 Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Lopunny: 93-110 (34.3 - 40.5%)

If you run Adamant then it's not a hard check.

252+ Atk Protean Mega- Lopunny Ice Punch vs. 248 HP / 244+ Def Mandibuzz: 198-234 (46.8 - 55.3%) -- 12.1% chance to 2HKO after Leftovers recovery. (2HKO after rocks)
 

looiiyut

GIOVANE AUTISMOTTA
is a Tiering Contributor Alumnus
If you run Adamant then it's not a hard check.

252+ Atk Protean Mega- Lopunny Ice Punch vs. 248 HP / 244+ Def Mandibuzz: 198-234 (46.8 - 55.3%) -- 12.1% chance to 2HKO after Leftovers recovery. (2HKO after rocks)
But it's not the case. Protean? Mega Lopunny's ability is scrappy.
 
But it's not the case. Protean? Mega Lopunny's ability is scrappy.
Oh my bad heres the correct one.


252+ Atk Mega Lopunny High Jump Kick vs. 248 HP / 244+ Def Mandibuzz: 169-201 (39.9 - 47.5%) -- 98% chance to 2HKO after Stealth Rock and Leftovers recovery

Still not a hard check
 
Oh my bad heres the correct one.


252+ Atk Mega Lopunny High Jump Kick vs. 248 HP / 244+ Def Mandibuzz: 169-201 (39.9 - 47.5%) -- 98% chance to 2HKO after Stealth Rock and Leftovers recovery

Still not a hard check
The victim's set lists Jolly as the nature of choice. This is the relevant calculation
252 Atk Lopunny Ice Punch vs. 248 HP / 244+ Def Mandibuzz: 120-142 (28.3 - 33.5%) -- 97.8% chance to 3HKO after Stealth Rock and Leftovers recovery
252 Atk Lopunny High Jump Kick vs. 248 HP / 244+ Def Mandibuzz: 154-183 (36.4 - 43.2%) -- 28.9% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Lopunny Return vs. 248 HP / 244+ Def Mandibuzz: 121-144 (28.6 - 34%) -- 99.4% chance to 3HKO after Stealth Rock and Leftovers recovery
 
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The victim's set lists Jolly as the nature of choice. This is the relevant calculation
252 Atk Lopunny Ice Punch vs. 248 HP / 244+ Def Mandibuzz: 120-142 (28.3 - 33.5%) -- 97.8% chance to 3HKO after Stealth Rock and Leftovers recovery
Yeah that's true. It's just to show that it doesn't wall all sets.
 

Clone

Free Gliscor
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hey yal has had quite a while to post Slowbro, so I'm stealing it.

Slowbro @ Lefotovers
Ability: Regenerator
EVs: 216 HP / 252 Def / 40 SDef
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock

Slowbro can take any of Mega Bunny's moves with ease, as Return is a 3HKO at best. Combined with Scalds chance to burn, as well as regenerator to recover a returns worth of health, there is literally no way Lopunny can win bar getting a crit every single turn.
 
Counter

Let it rip
Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Rest
- Calm Mind
- Sleep Talk
- Scald

Going with my Beyblade Crocune MegaCroBro here as its really good.
Idea is pretty simple: Wall physical attacker, Calm mind to laugh at special attackers. Rest when hurt or statused. Don't get crit on like Suicune. Use Scald to sweep. Sometimes abuse Regenerator early game.

Calcs:
252 Atk Mega Lopunny High Jump Kick vs. 252 HP / 252+ Def Mega Slowbro: 34-40 (8.6 - 10.1%) -- possibly the worst move ever
252 Atk Lopunny Return vs. 252 HP / 252+ Def Slowbro: 81-96 (20.5 - 24.3%) Lol 5hko

I can't do much in return: 0 SpA Slowbro Scald vs. 248 HP / 0 SpD Lopunny: 112-133 (33.6 - 39.9%) but I can wall it to the moon and back and set up in its face.

252 Atk Mega Lopunny Return vs. 252 HP / 252+ Def Slowbro: 103-123 (26.1 - 31.2%) If I haven't mega yet.
And unlike regular bro once I mega I don't have to worry about no crits.

Good partner is Chansey to take special attacks.
 
Check:

Salamence @ Salamencite
Ability: Intimidate
EVs: 248 HP / 32 Def / 44 SpD / 184 Spe
Jolly Nature
- Roost
- Dragon Dance
- Return
- Substitute

Hey guys, it's me! The table! Let's just sit down!
I heard you were having trouble dealing with a little bunny, so let me help you!
I can come in on any attack the bunny wants to throw at me (except Ice Punch), while I'm not mega evolved (Intimidate is necessary):
-1 252 Atk Lopunny Fake Out vs. 248 HP / 32 Def Salamence: 52-63 (13.2 - 16%) -- possible 7HKO
-1 252 Atk Lopunny Frustration vs. 248 HP / 32 Def Salamence: 133-157 (33.8 - 39.9%) -- guaranteed 3HKO
-1 252 Atk Lopunny High Jump Kick vs. 248 HP / 32 Def Salamence: 84-100 (21.3 - 25.4%) -- 0.4% chance to 4HKO
(-1 252 Atk Lopunny Ice Punch vs. 248 HP / 32 Def Salamence: 264-312 (67.1 - 79.3%) -- guaranteed 2HKO)

Then I can just mega evolve and setup one Dragon Dance, while Ice Punch can't kill me:
-1 252 Atk Lopunny Ice Punch vs. 248 HP / 32 Def Salamence: 180-212 (45.8 - 53.9%) -- 34.4% chance to 2HKO

After that, I can just roost up (being faster now), while Mega Lopunny desperately tries to hurt me:
-1 252 Atk Lopunny Ice Punch vs. 248 HP / 32 Def Salamence: 90-106 (22.9 - 26.9%) -- 32.1% chance to 4HKO

This is how I use this little bunny to setup and from there sweep my opponent most of the times!
(Just to demonstrate my power: +1 0 Atk Aerilate Salamence Return vs. 0 HP / 4 Def Lopunny: 582-686 (214.7 - 253.1%) -- guaranteed OHKO)
 
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hey yal has had quite a while to post Slowbro, so I'm stealing it.

Slowbro @ Lefotovers
Ability: Regenerator
EVs: 216 HP / 252 Def / 40 SDef
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock

Slowbro can take any of Mega Bunny's moves with ease, as Return is a 3HKO at best. Combined with Scalds chance to burn, as well as regenerator to recover a returns worth of health, there is literally no way Lopunny can win bar getting a crit every single turn.
i don't have time i'll let you take it
 

Aragorn the King

Literally a duck
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Week 31:
Thanks for all the Lopunny checks/counters. I haven't finished going through them yet, but I'll post this week's mon anyway. Congrats to looiiyut2 for making it into the archive!


Diancie @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Hidden Power Fire

edit: also a cool sprite for diancie (mega) would be awesome!​
 
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Clone

Free Gliscor
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Check

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 160 HP / 248 Atk / 4 SpD / 96 Spe
Adamant Nature
- Ice Punch
- Rock Polish
- Meteor Mash
- Earthquake / Bullet Punch

Mega Metagross wins as long as he doesnt switch into Earth Power or HP Fire. Hes a risky check, but still a decent one in a last ditch effort to stop this monster. He can come in and tank a hit or two, then proceed to easily dispatch of Diancie with Meteor Mash. If you want a sure-fire way to kill her, then run Bullet Punch, although its not needed.

252 SpA Diancie Earth Power vs. 160 HP / 4 SpD Metagross: 212-250 (62.1 - 73.3%) -- guaranteed 2HKO
252 SpA Diancie Moonblast vs. 160 HP / 4 SpD Metagross: 84-99 (24.6 - 29%) -- 99.6% chance to 4HKO

252 Atk Tough Claws Metagross Bullet Punch vs. 0 HP / 0 Def Diancie: 348-412 (144.3 - 170.9%) -- guaranteed OHKO

(All calcs were done with the modified stats - Gross -> 110 SpDef, 145 Atk; Diancie -> 110 Def, 160 SpAtk)
 
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silver97

GUNDELEROS WE DO THE PATTO DI SANGUE
Reserving mega scizor
Edit:
Check

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 116 Def / 100 SpD
Adamant Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off

This set allows scizor to come in on every attack (even hp fire if it is at full health without hazards on the field lol) and retaliate with bpunch that demolishes diancie
252 SpA Mega Diancie Earth Power vs. 248 HP / 100 SpD Mega Scizor: 104-123 (30.3 - 35.8%) -- 40.3% chance to 3HKO
4 Atk Mega Diancie Diamond Storm vs. 248 HP / 116 Def Mega Scizor: 75-88 (21.8 - 25.6%) -- 1% chance to 4HKO
252 SpA Mega Diancie Moonblast vs. 248 HP / 100 SpD Mega Scizor: 82-97 (23.9 - 28.2%) -- 95.3% chance to 4HKO
252 SpA Diancie Hidden Power Fire vs. 248 HP / 100 SpD Mega Scizor: 276-328 (80.4 - 95.6%) -- guaranteed 2HKO
44+ Atk Technician Mega Scizor Bullet Punch vs. +1 0 HP / 0 Def Diancie: 264-312 (109.5 - 129.4%) -- guaranteed OHKO
 
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Counter

Cresselia @ Leftovers
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonlight
- Psychic
- Ice Beam
- Light Screen / Reflect

Cress is a very solid answer to Mega Diancie, and a lot of new Megas overall. It can take any of Diancie's attacks comfortably and heal off the damage while chipping away at Diancie with Psychic.

252 SpA Diancie Moonblast vs. 252 HP / 4 SpD Cresselia: 144-171 (32.4 - 38.5%) -- 3.1% chance to 3HKO after Leftovers recovery
252 SpA Diancie Moonblast vs. 252 HP / 4 SpD Cresselia: 144-171 (32.4 - 38.5%) -- 98.7% chance to 3HKO after Stealth Rock and Leftovers recovery
4 Atk Diancie Diamond Storm vs. 252 HP / 252+ Def Cresselia: 103-123 (23.1 - 27.7%) -- possible 5HKO after Leftovers recovery

Diancie doesn't have an easy way of killing Cress outside of a Calm Mind set, which is not what we are handling here. Anyways, Cress chips away at Mega Diancie surprisingly quickly with no investment:

0 SpA Cresselia Psychic vs. 0 HP / 0- SpD Diancie: 79-94 (32.7 - 39%) -- 99.8% chance to 3HKO

So after a couple rounds of chipping and Moonlighting, Diancie will either be KOed, or very close to it. Even with some unlucky Moonblast drops, it can still be finished off after two or three Psychics:

-1 0 SpA Cresselia Psychic vs. 0 HP / 0- SpD Diancie: 52-63 (21.5 - 26.1%) -- 3.3% chance to 4HKO

Even with the lowest damage rolls possible, 32.7+21.5+21.5+21.5=97.2, so you can still take it down pretty solidly after a Special Attack drop. Most Cress use Reflect, but I threw Light Screen on for a little extra security. Also, for fun:

0 SpA Cresselia Hidden Power Steel vs. 0 HP / 0- SpD Diancie: 140-168 (58 - 69.7%) -- guaranteed 2HKO
 
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