Victim of the Week: OM Edition [2v2 Doubles - Infernape & Mega Alakazam]

Snaquaza

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PU
Week 1 of the new VotW!


Tauros (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Fire Blast
- Zen Headbutt
- Earthquake

Tauros is definitely a threat in the PU metagame. It has amazing speed, making it hard to check for offensive teams and great coverage and power, so it's able to plow through most things that you'll throw to it. It's defenses are mediocre but not terrible. This all caused it to become S-Rank in the PU Viability ranking. So what can check or counter this beast?
 

Anty

let's drop
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Dusclops as a Counter
Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Modest Nature
- Rest
- Sleep Talk
- Calm Mind
- Dark Pulse / Ice Beam

This set does more than wall tauros; it sets up on it:
252 Atk Life Orb Sheer Force Tauros Zen Headbutt vs. 252 HP / 252 Def Eviolite Dusclops: 55-65 (19.3 - 22.8%) -- possible 5HKO
It can freely set up 3 calm minds then go for rest and sleep talk and do this all again.
I know clops doesnt do much back in response, but it still becomes unbreakable and can sweep the rest of the opponents team:
+6 0+ SpA Dusclops Ice Beam vs. 0 HP / 0- SpD Tauros: 279-329 (95.8 - 113%) -- 75% chance to OHKO
The EV's probably could be made to be more offensive, but it still works

Tauros literally has 3 safe switch ins
 
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Reserving God Ra


Solrock @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Will-O-Wisp
- Stone Edge
- Morning Sun
- Stealth Rock

Solrock resists all of Tauros moves, taking very few damages of all of these moves, he can burn him and stall with morning sun, and even attack with a decently powerful stone edge.
252 Atk Life Orb Sheer Force Tauros Rock Climb vs. 252 HP / 252+ Def Solrock: 82-97 (23.8 - 28.1%) -- 95% chance to 4HKO
4 SpA Life Orb Sheer Force Tauros Fire Blast vs. 252 HP / 0 SpD Solrock: 47-56 (13.6 - 16.2%) -- possible 7HKO
252 Atk Life Orb Sheer Force Tauros Zen Headbutt vs. 252 HP / 252+ Def Solrock: 49-58 (14.2 - 16.8%) -- possible 6HKO

Definitly one of the most, if not the most reliable COUNTER of Tauros.
 
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Reserving Misdreavus.

Misdreavus @ Eviolite
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Foul Play
- Pain Split
- Taunt
- Will-O-Wisp

This is personally my favorite answer to Tauros mainly because its a bit more conventional than CroClops and WRATH OF RA.
Rock Climb: Tauros Rock Climb vs. Misdreavus: 0-0 (0 - 0%) - obvious
Earthquake: Tauros Earthquake vs. Levitate Misdreavus: 0-0 (0 - 0%) - obvious
Zen Headbutt: 252 Atk Life Orb Sheer Force Tauros Zen Headbutt vs. 252 HP / 252+ Def Eviolite Misdreavus: 81-96 (25 - 29.6%) -- guaranteed 4HKO
Burned Headbutt: 252 Atk Life Orb Sheer Force burned Tauros Zen Headbutt vs. 252 HP / 252+ Def Eviolite Fire Blast: Misdreavus: 40-48 (12.3 - 14.8%) -- possible 7HKO
Fire Blast: 4 SpA Life Orb Sheer Force Tauros Fire Blast vs. 252 HP / 0 SpD Eviolite Misdreavus: 51-61 (15.7 - 18.8%) -- possible 6HKO
Foul Play: 0 Atk Misdreavus Foul Play vs. 0 HP / 0 Def Tauros: 90-107 (30.9 - 36.7%) -- 71.7% chance to 3HKO

Switches in and beats Tauros: Counter
 
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Snaquaza

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Poliwrath as a check!

Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
- Rest
- Sleep Talk
- Circle Throw
- Scald

This is the standard physically defensive Poliwrath. It's fairly straightforward. Resttalk keeps it alive, although unreliable. Circle Throw is a STAB attack that can phaze the opponent and Scald is still the same, amazing move that has the nice burn chance, crippling physical attackers. It has Water Absorb as it's on average the best ability it gets. It has max physical defense to check or counter physically based Pokemon as good as possible. Even if it's asleep it can still check, though it's less reliable as both Scald and Circle Throw are annoying for Tauros. If you're alive you can just phaze it out to do about 50% and wear it down with entry hazards, making it easy to revenge. Scald is usable as well if you think you can fish for a burn.

252 Atk Life Orb Sheer Force Tauros Zen Headbutt vs. 252 HP / 252+ Def Poliwrath: 185-218 (48.1 - 56.7%) -- 35.9% chance to 2HKO after Leftovers recovery
8 Atk Poliwrath Circle Throw vs. 0 HP / 0 Def Tauros: 132-156 (45.3 - 53.6%) -- 25% chance to 2HKO
252 Atk Life Orb Sheer Force Tauros Rock Climb vs. 252 HP / 252+ Def Poliwrath: 153-183 (39.8 - 47.6%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Poliwrath Scald vs. 0 HP / 0- SpD Tauros: 96-114 (32.9 - 39.1%) -- 99.8% chance to 3HKO

So it can check it if it switches in on Earthquake or Fire Blast, it also has a chance to win against Rock Climb, luckily it won't be able to flinch you, so if you get it in safely. It'll at least be able to phaze Tauros out.
 
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Grim

The Ghost
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Gourgeist-Super as a counter.


Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Leech Seed
- Will-O-Wisp
- Seed Bomb
- Synthesis

A personal favorite. Specially defensive Gourgeist simply does not care about Tauros. It shrugs of anything Tauros can do, even Fire Blast, and spreads burns or annoys the opponent with Leech Seed. Not much to be said about it, it's just a very good answer and a great pokemon in general that walls a lot of stuff in PU.

Tauros Rock Climb vs. Gourgeist-Super: 0-0 (0 - 0%) -- aim for the horn next time (nice lol)
252 Atk Life Orb Tauros Earthquake vs. 252 HP / 8 Def Gourgeist-Super: 49-58 (13.1 - 15.5%) -- possibly the worst move ever
252 Atk Life Orb Sheer Force Tauros Zen Headbutt vs. 252 HP / 8 Def Gourgeist-Super: 103-122 (27.5 - 32.6%) -- 72% chance to 4HKO after Leftovers recovery
4 SpA Life Orb Sheer Force Tauros Fire Blast vs. 252 HP / 252+ SpD Gourgeist-Super: 117-138 (31.2 - 36.8%) -- guaranteed 4HKO after Leftovers recovery
4 SpA Life Orb Sheer Force Tauros Fire Blast vs. 252 HP / 252+ SpD Gourgeist-Super: 117-138 (31.2 - 36.8%) -- 29.7% chance to 2HKO after Stealth Rock, 3 layers of Spikes, and Leftovers recovery
 

Snaquaza

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Tauros Counters: Misdreavus, Gourgeist, Solrock, Dusclops (Will add links later)
Checks: Poliwrath

Week 2 (STABmons):
Thundurus (M) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Ascent
- Bolt Strike
- Knock Off
- Superpower

This is physical wallbreaker Thundurus, with few save switch-ins to it's powerful moves, it's important to have a relatively viable counter or check! It's moves all got a nice thing, Bolt Strike is extremely powerful, Dragon Ascent is really strong and reliable, Knock Off removes items and Superpower gives great coverage. Let's see what you got!
 
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Banned deucer.

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 12 Atk / 252 Def
Impish Nature
- Stone Edge
- Bonemerang / Earthquake / Precipice Blades
- Protect
- Brave Bird / U-turn / Stealth Rock / Roost / Toxic / Knock Off / Taunt / w.e

252 Atk Life Orb Thundurus Brave Bird vs. 244 HP / 252+ Def Gliscor: 144-172 (40.9 - 48.8%) -- 99.4% chance to 3HKO after Poison Heal
252 Atk Life Orb Thundurus Brave Bird vs. 244 HP / 252+ Def Gliscor: 144-172 (40.9 - 48.8%) --
guaranteed 3HKO after Stealth Rock and Poison Heal
252 Atk Life Orb Thundurus Bolt Strike vs. Gliscor: 0-0 (0 - 0%) --
aim for the horn next time
252 Atk Life Orb Thundurus Superpower vs. 244 HP / 252+ Def Gliscor: 48-57 (13.6 - 16.1%) --
possibly the worst move ever
252 Atk Life Orb Thundurus Knock Off (97.5 BP) vs. 244 HP / 252+ Def Gliscor: 78-92 (22.1 - 26.1%) --
possible 7HKO after Poison Heal

The best Thundurus can do is 3HKO with Rocks up whereas Gliscor's 0 Atk Stone Edge is an easy 2HKO. In order to beat a 3HKO (and it's still not guaranteed), Gliscor must run Protect and it has to have Poison Heal activated. It will want some form of STAB and Ground does well with Stone Edge, so the last slot is competing for all kinds of moves.

Listing it as a check.
 

canno

formerly The Reptile
Listing Rotom-H as a check

Rotom-Heat @ Leftovers / Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Volt Switch
- Blue Flare / Lava Plume
- Pain Split / Rest
- Will-O-Wisp / Nuzzle

I say check only because +2 Thundy has a good chance to OHKO w/Superpower after rocks. More often than not though this thing just walls it. Notably, it walls all Thundy even with this set, as nothing special Thundy runs (4 Atk Koff, 4 Atk Superpower, TBolt, VS, Oblivion Wing, HP Ice, ect) can rek it. Blue Flare is chosen as first STAB because high power with a decent chance to burn (20%) with ok accuracy. Lava Plume is chosen over Searing Shot for PP reasons but Searing Shot is stronger. Both are more reliable. Pain Split or ChestoRest for recover, and last slot is for prefered status. Here's calcs (only posted Superpower because its the strongest move against Rotom-Heat)

+2 252 Atk Life Orb Thundurus Superpower vs. 252 HP / 252+ Def Rotom-H: 213-252 (70 - 82.8%) -- 62.5% chance to OHKO after Stealth Rock
252 Atk Life Orb Thundurus Superpower vs. 252 HP / 252+ Def Rotom-H: 108-127 (35.5 - 41.7%) -- 85.4% chance to 3HKO after Leftovers recovery
252 Atk Life Orb Thundurus Superpower vs. 252 HP / 252+ Def Rotom-H: 108-127 (35.5 - 41.7%) -- 10.5% chance to 2HKO after Stealth Rock and Leftovers recovery
-1 252 Atk Life Orb Thundurus Superpower vs. 252 HP / 252+ Def Rotom-H: 73-86 (24 - 28.2%) -- guaranteed 4HKO after Stealth Rock and Leftovers recovery
0 SpA Rotom-H Blue Flare vs. 0 HP / 0 SpD Thundurus: 177-208 (59.1 - 69.5%) -- guaranteed 2HKO
0 SpA Rotom-H Lava Plume vs. 0 HP / 0 SpD Thundurus: 109-129 (36.4 - 43.1%) -- guaranteed 3HKO

keep in mind though once Thundy is burned it can't do much at all

252 Atk Life Orb burned Thundurus Superpower vs. 252 HP / 252+ Def Rotom-H: 53-64 (17.4 - 21%) -- possible 5HKO after Stealth Rock and Leftovers recovery

weak
 
Listing Rhyperior as a counter



Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 76 Def / 180 Spe
Jolly Nature
- Rock Polish
- Swords Dance
- Diamond Storm
- Precipice Blades

Double Dance Rhyperior reporting in, being able to switch into any of Thundurus' attacks and start setting up. With Rhyperior's typing resisting both STABs and Solid Rock making Superpower look like Tickle, Thundurus is forced to switch out in fear of giving Rhyperior a few free setup turns. Diamond Storm gives valuable defense boosts that make it difficult for Rhyperior to be revenged by physical attacks, Precipice Blades to complete the Edgequake 2.0 coverage, and Leftovers so that Rhyperior can make good use of his ridiculous bulk. 180+ speed is just enough to outspeed Thundurus after 1 Rock Polish while having enough EVs in Defense to maximize bulk and dodge a 2HKO from Superpower.

Calculations:

252 Atk Life Orb Thundurus Superpower vs. 252 HP / 76 Def Solid Rock Rhyperior: 175-209 (40.3 - 48.1%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Life Orb Thundurus Dragon Ascent vs. 252 HP / 76 Def Rhyperior: 87-104 (20 - 23.9%) -- possible 6HKO after Leftovers recovery
252 Atk Life Orb Thundurus Knock Off (97.5 BP) vs. 252 HP / 76 Def Rhyperior: 95-113 (21.8 - 26%) -- possible 5HKO after Leftovers recovery
Thundurus Bolt Strike vs. Rhyperior: 0-0 (0 - 0%) -- aim for the horn next time


And then Rhyperior gets the easiest OHKO of his life:
0 Atk Rhyperior Diamond Storm vs. 0 HP / 4 Def Thundurus: 384-452 (128.4 - 151.1%) -- guaranteed OHKO
 

Snaquaza

KACAW
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Well there aren't much submissions so I'm just gonna keep this as a simple projects instead of listing best checks or counters each round.
All of them were good enough to fulfill what they were submitted for! Good job guys.

Week 3: Almost Any Ability

Heatran @ Choice Specs
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Quiet Nature
- Eruption
- Flash Cannon
- Earth Power
- Solar Beam

This is the famous Chlorophyll Heatran. A fairly new set that has been dominating the metagame for a while as one of the strongest sets in the metagame. It can ruin unprepared teams in an instant and you'll need a good check for it, as well as a back up plan to beat it as it's very hard to beat while the sun is up. Eruption is an insane move at full power, especially when sun and STAB boosted. Lets see what you guys use to counter this monster!

Assume it's at full health and that sun is up.
 
Listing goodra as a counter


Goodra @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Earthquake
- Dragon Tail
- Fire Blast
- Ice Beam

I don't really know why I should explain anything, goodra can just switch in any of heatran's moves including sun + specs boosted eruption and ko with earthquake.
Now good thing about regenvest goodra is that his impressive special bulk and good typing allows him to switch on the 2 most popular special sweepers in aaa, gengar and thundy. And kill both. Gengar is ohkoe'd by eq and thundy is 2hkoe'd by ice beam.
Since goodra will also cause a bit of switching on the opposite team, dragon tail is a good, fun and decently powerfull option specially if you're running hazard.
And fire blast is a good option to 2hko non ff skar and to hit other steels that might want to switch on goodra like genesect.

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 248 HP / 8 SpD Assault Vest Goodra in Sun: 141-166 (36.8 - 43.3%) -- guaranteed 3HKO after Stealth Rock
252+ Atk Goodra Earthquake vs. 252 HP / 0 Def Heatran: 384-452 (99.4 - 117%) -- 93.8% chance to OHKO (Note that this is max hp heatran, chlorotran is always ohkoe'd)

252 SpA Life Orb Sheer Force Gengar Sludge Wave vs. 248 HP / 8 SpD Assault Vest Goodra: 122-146 (31.8 - 38.1%) -- guaranteed 3HKO after Stealth Rock
252+ Atk Goodra Earthquake vs. 0 HP / 4 Def Gengar: 300-354 (114.9 - 135.6%) -- guaranteed OHKO

252 SpA Life Orb Thundurus Hidden Power Ice vs. 248 HP / 8 SpD Assault Vest Goodra: 78-94 (20.3 - 24.5%) -- 72.8% chance to 4HKO after Stealth Rock
0 SpA Goodra Ice Beam vs. 0 HP / 0 SpD Thundurus: 170-200 (56.8 - 66.8%) -- guaranteed 2HKO
 
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Listing Chansey as a Counter.




Chansey @ Eviolite
Ability: Regenerator
EVs: 252 HP/4 Def/252 SDef
Careful Nature
- Heal Bell
- Thunder Wave
- Seismic Toss
- Soft Boiled

This is too easy. +1 252+ Full HP Eruption only 4HKOes Chansey. And under Sun:

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 252 HP / 252+ SpD Eviolite Chansey in Sun: 282-333 (40 - 47.3%) -- guaranteed 3HKO

In the meantime, Chansey can just heal back and start beating down Heatran with Seismic Toss. Thunder Wave is really just a bonus to offset Heatran's infamous Ability.
 
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Listing Chansey as a Counter.




Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP/4 Def/252 SDef
Careful Nature
- Wish
- Thunder Wave
- Seismic Toss
- Soft Boiled

This is too easy. +1 252+ Full HP Eruption only 4HKOes Chansey (3HKO under Sun, I think. Too lazy to go and calc again). In the meantime, Chansey can just heal back and start beating down Heatran with Seismic Toss. Thunder Wave is really just a bonus and not really needed for Chansey to beat Heatran.
252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 4 HP / 252 SpD Eviolite Chansey in Sun: 309-364 (48.1 - 56.6%) -- 89.1% chance to 2HKO
There's a reason why ppl run flash fire chansey, I mean 2hko ing chansey is the main reason why heatran is such a good stallbreaker.
 
Terribly sorry. I may or may not have wrongly assumed that we were voting for STABmons Heatran.

Regardless, I did not provide the EVs 252 HP/4 SDef, I provided 252 HP/252+ SDef.

252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 252 HP / 252+ SpD Eviolite Chansey in Sun: 282-333 (40 - 47.3%) -- guaranteed 3HKO

I've also now changed Chansey's Ability to Regenerator.
 
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The Landorus-T post was made for STABmons Diggersby.

You are talking about STABmons Thundurus.

The current Victim is AAA Heatran.
 
OP said:
Countering is being able to switch in on any move and still being able to beat the opposing Pokemon, without including hax.
Flash Cannon breaks Multiscale on the switch and KOes on the next turn (Thanks to Chlorophyll).

252+ SpA Choice Specs Heatran Flash Cannon vs. 4 HP / 0 SpD Multiscale Dragonite: 108-127 (33.3 - 39.1%)

252+ SpA Choice Specs Heatran Flash Cannon vs. 4 HP / 0 SpD Dragonite: 216-255 (66.6 - 78.7%)

Which is basically (99.9 - 117.8%)

A 252 HP Dragonite can perhaps be a Check, but still not a very good one at that.

A 252 HP/252+ SDef with Poison Heal perhaps, is a good Check, but still not a Counter by any means.

252+ SpA Choice Specs Heatran Flash Cannon vs. 252 HP / 252+ SpD Multiscale Dragonite: 78-92 (20.2 - 23.8%)

252+ SpA Choice Specs Heatran Flash Cannon vs. 252 HP / 252+ SpD Dragonite: 156-184 (40.4 - 47.6%)

0 Atk Dragonite Earthquake vs. 248 HP / 0 Def Heatran: 352-416 (91.4 - 108%) -- 43.8% chance to OHKO
 
Flash Cannon breaks Multiscale on the switch and KOes on the next turn (Thanks to Chlorophyll).

252+ SpA Choice Specs Heatran Flash Cannon vs. 4 HP / 0 SpD Multiscale Dragonite: 108-127 (33.3 - 39.1%)

252+ SpA Choice Specs Heatran Flash Cannon vs. 4 HP / 0 SpD Dragonite: 216-255 (66.6 - 78.7%)

Which is basically (99.9 - 117.8%)

A 252 HP Dragonite can perhaps be a Check, but still not a very good one at that.

A 252 HP/252+ SDef with Poison Heal perhaps, is a good Check, but still not a Counter by any means.

252+ SpA Choice Specs Heatran Flash Cannon vs. 252 HP / 252+ SpD Multiscale Dragonite: 78-92 (20.2 - 23.8%)

252+ SpA Choice Specs Heatran Flash Cannon vs. 252 HP / 252+ SpD Dragonite: 156-184 (40.4 - 47.6%)
0 Atk Dragonite Earthquake vs. 248 HP / 0 Def Heatran: 352-416 (91.4 - 108%) -- 43.8% chance to OHKO
Why are you even bothering about flash canon ? A resisted eruption is about 1.5X more powerfull.
252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 0 HP / 0 SpD Multiscale Dragonite in Sun: 151-178 (46.7 - 55.1%) so always a 2hko
252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 0 HP / 0 SpD Dragonite in Sun: 302-356 (93.4 - 110.2%) -- 62.5% chance to OHKO without multiscale, wich no dragonite would run in AAA.

And with poison heal, 252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 252 HP / 252+ SpD Dragonite in Sun: 218-257 (56.4 - 66.5%) -- guaranteed 2HKO after Poison Heal
 

Genesect-Douse @ Douse Drive
Ability: Primordial Sea
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Techno Blast
- Bug Buzz
- Thunder
- Ice Beam

Primordial Sea just stops Heatran in its tracks. This is a really common set and it counters Heatran pretty well. If it's locked into Eruption, Heatran is kill.

Flash Cannon?
252+ SpA Choice Specs Heatran Flash Cannon vs. 0 HP / 0 SpD Genesect: 112-132 (39.5 - 46.6%) -- guaranteed 3HKO

Solar Beam?
252+ SpA Choice Specs Heatran Solar Beam (60 BP) vs. 0 HP / 0 SpD Genesect in Heavy Rain: 28-33 (9.8 - 11.6%) -- possible 9HKO

Earth Power?
252+ SpA Choice Specs Heatran Earth Power vs. 0 HP / 0 SpD Genesect: 169-199 (59.7 - 70.3%) -- guaranteed 2HKO

Genesect outspeeds Chlorotran as long as there's no sun in play without any speed EVs at all.

252 SpA Genesect Explosion vs. 0 HP / 4 SpD Heatran in Heavy Rain: 352-416 (108.9 - 128.7%) -- guaranteed OHKO

So it's a pretty good counter.

Quick Edit: It isn't really Explosion in the calc. I changed the BP and type to match Techno Blast.
 
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Let me understand this. Genesect switches in, takes 50%. Heatran switches out, almost always. Turns later, Heatran is out again and Genesect can't switch in.

There's no such thing as a one-turn-counter-if-the-opponent-doesnt-switch. It is a great check and an exceptional revenger, but not a counter by any means.

A counter is one that's 3HKOed at best by all moves, can recover and switch in more than just once.

Once again, please read the OP.
 
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op said:
Countering is being able to switch in on any move and still being able to beat the opposing Pokemon, without including hax. Your Pokemon can however, be a less reliable counter because it needs to hit a 80% move to counter it and will only get once chance. You can also become a weaker counter if you have no recovery or are easy to wear down, as you'll only be able to counter it once, or not at all.
 

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