The Victim of the Week Approved by Haunter and Harsha Credit to Neliel for the idea Hey everyone! I'm Alexander and I will be your new host for this thread. As you probably know Neliel already hosted a thread like this but for some reasons the thread died and since I liked a lot this project I asked two Staff users in the OU forum to host this and they approved, so here I am. I'm glad I can be useful for the OU forum and I hope to do a nice work. Anyways, I will decide a Pokemon every week and we will discuss about what Pokemon counters / checks it better. Don't post always the same Pokemon, the goal of this project is to find even underrated Pokemon which can counter hardly a specific dangerous threat so be creative! However, be sure to always make a description on your Pokemon in order to understand better because you have chosen that mon. The other goal of this project, maybe the most important is to help newer users to deal with a specific threat, so don't be rude if someone don't know how deal with Jirachi, for example. Remember we are here to help newer users too :). Enjoy this thread! Archived Victims of v1 Volcarona 85 Hp / 60 Atk / 65 Def / 135 Satk / 105 Spd / 100 Spe Abilities: Flame body, Swarm We all know why Volcarona is Ou; Quiver dance. This moth have the access to one of the best boosting move, being a special dragon dance with the bonus of the special defense. Volcarona seems perfect to use quiver dance, 100 base speed is not bad in this metagame, and 135 special atk its just awesome. Its stab are not bad either, fire and bug are good, but also the other coverage moves it has make make it even more threatening. The fact that under sun it has a 270 base power move with quiver dance, is enough to say how scary it can be. But if you want to use it under rain, you can do that too, since it also have the cool Hurricane to combine with bug buzz. If this want enough, in bw2 it got giga drain and roost, being able to bypass terrakion and keldeo easier, as well as being able to run defensive sets more efficently. You also have to face the fact that everytime you are using a dragon to counter it, it will have hidden power ice, and if you use Heatran it will have hp ground. So this is one of those counterless pokemon, but then why it isnt in every single team? the reason is its typing, that lets it take 50% from stealth rock. This is an huge let down for it, since stealth rock is almost in every team. Sometimes you dont even need to counter it, because the fact that there is sr up will garante you it wont sweep. Jirachi 100 Hp / 100 Atk / 100 Def / 100 Satk / 100 Spd / 100 Spe Ability: Serene Grace The first pokemon we have to discuss is Jirachi. Jirachi is one of the most versatile pokemon in the OU metagame, being able to run a vast number of viable sets, like Calm Mind, Scarf, Defensive, and others. Its stats are very well balanced, and with its 100 / 100 / 100 defenses it can run defensive sets with success, also thanks to its great typing that gives it only two weaknesses and a lot of useful resistances. It also has some nice support moves like Wish, Healing Wish, Thunder Wave and Stealth Rock, that lets it shine even more. Offensively its not bad either, while 100 in every offensive stats seems bad, it can run Calm Mind sets to power up his special moves in order to attempt a sweep. He has no problem running a Scarf set, since it has one of the faster U-turn and along with the elemental punches and Iron Head it can hit a large portion of the metagame. Iron Head, in conjunction with Body Slam, is one of the most annoying move that you will ever face, since with its ability, serene grace, its flinching rate its very high. So, people, how do you deal with Jirachi? Is there any Pokemon able to beat every of its sets? If there aren't, which Pokemon can best combat all of its sets? Breloom 60 Hp / 130 Atk / 80 Def / 60 Satk / 60 Spd / 70 Spe Abilities: Effect spore, Poison heal, Technichan Breloom is one of those pokemon that even with bad stats overall, always shined since the beginning of Bw. Its poison heal's sets were already good, with sub focus punch being of the most threatening and annoying. Its immunity to status and Spore were one of the main reason of its success; like it wasnt enough breloom could also use Stun spore and leech seed to annoy the opponent even more. Then, bulk up breloom became one of the most common set, being able to sweep teams sometimes. Then, with bw2, breloom got one of the best ability it could ever get, technichan. This allow breloom to effectively use its priority mach punch and the boosted bullet seed to sweep teams with sword dance. Not everything is good about it by the way; its defensive stats makes it very fragile, since any supereffective move will almost kill it, its stab are not even the best, grass+fighting its walled by a lot of things, even though spore compensate its lack of coverage. So, what do you guys use to stop breloom? Landorus-t 89 Hp / 145 Atk / 90 Def / 105 SpA / 80 Spd / 91 Spe Ability: Intimidate Landorus-t its a very dangerous pokemon if used correctly, thanks to its ability it can easily set up a rock polish or a sword dance depending or the situation. Its impressive attack lets it have one of the strongest earthquake in Ou, and thanks to move like Gravity or stone edge, even flying and levitate pokemon have to think twice before switching on it. While its speed its not stellar, its enough to outspeed the whole metagame after a rock polish, and enough to sweep a slow team with sword dance. Its weaknesses are common by the way, almost any water/ice attack will kill it. Other usefull moves are Explosion, that lets it do impressive damage in combination with normal gem, and u-turn that lets it continue the volturn strategy. Its special attack its not as bad as you may think, things like Starmie only has 100 base Spa and are really threatening, the problem with landorus-t is that its outclassed by its brother Landorus. So what do you use to stop Landorus-t? Starmie 60 Hp / 75 Atk / 85 Def / 100 Satk / 85 Spd / 115 Spe Abilities: Natural cure, Analitic Starmie is one of the few pokemon that was Ou in every generation since Rby; the reason of his success are not difficult to understand though. One of its strong point is its stellar speed, that lets it outspeed a large part of the metagame, often being outspeeded only by scarfed pokemon. Its special atk, while not excellent, its more than enough to open holes in the enemies teams, also thanks to its coverage that makes it very hard to counter. Hydro pump, Thunderbolt, Ice beam is an almost unresisted coverage, and for the few things that are supposed to check it starmie has some trick to beat them. It has to be noticed that in this generation starmie can be even more threatening than in the past, since almost nothing likes to take specs hydro pump under rain. Trick and psyshock deserves a mention, since they can be very usefull to get past some of his counters. Starmie is also known for his great rapid spin support, being one of the best spinners at the moment. Its typing its not stellar for a defensive pokemon, being very susceptile to the omnipresent Tyranitar, but its not that bad. Thats it, lets discuss of do you check starmie! Venusaur 80 Hp / 82 Atk / 83 Def / 100 Satk / 100 Spd / 80 Spe Ability: Chlorophyll Venusaur is one of the most threatening pokemon in this metagame, and for a good reason. While its stat may seem mediocre, with an 82 / 100 / 80 attacking stats, thanks to clorophill and growths this things became very annoying to face, providing there is sun up. Its stab are not the best offensively, poison and grass leave it open to a lot of things, but with differents hidden power it can cover anything. Since giga drain is legal with clorophill now, you cant even try to stall it with the life orb recoil. Venusaur has some trick to kill some of his counters, such as earthquake, and sleep powder that lets it have easier setup. It also has an annoying sub seed set which is difficult to deal with if you let it sub. Archived Victims of v2 Kyurem 125 Hp / 130 Atk / 90 Def / 130 Satk / 90 Spd / 95 Spe Ability: Pressure Kyurem isn't a bad mon in general, it has a good bulk and powerful STAB to hit hard opps, in BW2 it also gains Roost and Earth Power which are reeeally useful, Roost allows to recover some HP and it makes the SubRoost set p good, while Earth Power allows to hit Steel-types like Jirachi for a decent damage. It's weak to Stealth Rock and to priority moves but it's still a cool choice for many teams nowadays Haxorus 76 Hp / 147 Atk / 90 Def / 60 Satk / 70 Spd / 97 Spe Ability: Rivalry, Mold Breaker, Unnerve Haxorus isn't a bad Pokèmon in OU tier, despite its low statistics of speed and its poor bulk, it has the quality to make a lof of damages. It has a really high statistics of Attack, STAB Outrage and good coverage moves like EQ, Aqua Tail and Superpower. All these characteres, a good Wall breaker in general and a good support for other offensive mons, mainly other Dragon-types. So, what tatics and mons do you guys use to deal with this dragon? Victini 100 Hp / 100 Atk / 100 Def / 100 Satk / 100 Spd / 110 Spe Ability: Victory Star With good statistics overall and with the chance to kill some of its counter (for example Politoed can't switch into Bolt Strike) and with the strongest move in the game, V-Create, which with a Choice Band and if sun is up can easily 2HKO even bulky water type like Jellicent, Quagsire and Vaporeon, Victini is a threat for many teams. So what do you guys use to deal with it? Heatran 91 Hp / 90 Atk / 106 Def / 130 Satk / 106 Spd / 77 Ability: Flash Fire, Flash Body Heatran was a boss in DPP and in BW it's still a really good pokèmon. He can run defensive set, set to clean teams once they're weakned (Flame Charge) and can even be a good trapper for Sun teams thanks to Magma Storm. It can also be a solid Stealth Rock setter and a good and underrated Choice Scarf users too. Finally, we should remember that it's probably the best Sun check in the metagame (even if they have always Dugtrio or a mon to bypass Heatran like Earthquake Venusaur and Latios and HP Ground Volcarona but it's still good imo). So what do you guys use to deal with it? Gengar 60 Hp / 65 Atk / 60 Def / 130 Satk / 75 Spd / 110 Ability: Levitate Gengar is probably the best spin-blocker for offensive teams and a good mon in general too. Substitute + Disable with Spikes up is really annoying and it can beat most of the spinner with its coverage moves as well (for example Thunder Gengar beats Tentacruel). It can also run a Choice Scarf set to not allow Starmie to spin the entry hazards away and to revenge-kill some threat like Dragonite, Salamence Breloom and so on. Finally, its primary move Shadow Ball and Focus Blast form a really good coverage which is not so easy to play against, especially with hazards up. So how do you guys deal with this ghost? Kyurem-B 125 Hp / 170 Atk / 100 Def / 120 Satk / 90 Spd / 95 Spe Ability: Teravolt With a stellar base Attack of 170 Atk and a Outrage STAB Kyurem-B is one of most annoying mon to face in OU. Fortunately, though, it has a really small physical moverpool (just Outrage, Dragon Claw and Fusion Bolt) so it can't take advantage at 100% of its Choice Band set. However, it has still some interesting moves like Earth Power, Ice Beam and Hidden Power Fire which allows him to bypass its checks (for example Hidden Power Fire wrecks Ferrothorn and Scizor). What you guys use to stop Kyurem-B? Reuniclus 110 Hp / 65 Atk / 75 Def / 125 Satk / 85 Spd / 30 Spe Ability: Overcoat, Magic Guard, RegeneratorWith a base statistic of 125 in SAtk and with Trick Room Reuniclus is an underrated threat right now, especially for the offensive teams which run Garchomp, Keldeo, Terrakion, Lati Twins and other fast mons. Reuniclus has a good coverage too since Psychic + Focus Blast + Shadow Ball hits hard the majority of the metagame. Also, it can run a Calm Mind which while it isn't as threating as the Trick Room variant for offensive teams, it's more threating for defensive teams. As last thing, Reuniclus has a great ability (Magic Guard) which allows to not take damage by entry hazards, status or weather which helps both Trick Room and Calm Mind set to live longer. So how do you guys deal with Reuniclus? Toxicroak 83 Hp / 106 Atk / 65 Def / 86 Satk / 65 Spd / 85 Spe Ability: Anticipation, Dry Skin, Poison Touch Toxicroak is for sure an interesting mon to use right now, it can setup on lots of other mon (Keldeo, Ferrothorn, Tentacruel and Breloom for example) its Sword Dance / Bulk Up and then it isn't so easy to stop because of its not bad coverage (Fight + Dark + Ice is quite good, especially because the Dark-type move its a priority move). So, what you guys use to stop that frog which is actually an annoying threat for some Rain team? Feraligatr 85 Hp / 105 Atk / 100 Def / 79 Satk / 83 Spd / 79 Spe Ability: Torrent, Sheer Force Despite it's lower tier, Feraligatr is a boss even in OU. It has Sword Dance, a good bulk and Aqua Jet which destroys everything that doesn't resist it if it's raining and Feraligatr are using its ability Torrent. Also, it has good coverage moves as well, Superpower destroys Ferrothorn, Crunch does the same to Jellicent and Earthquake allows to break some annoying Croacks. Unfortunately it can't obviously run all these moves together so it'll be walled by something. So guys, what do you use to deal with that crocodile? Thundurus-T 79 Hp / 105 Atk / 70 Def / 145 Satk / 80 Spd / 101 Spe Ability: Volt Absorb, Defiant Even if Thundurus-T isn't as strong as Thundurus, it's still a threat for many teams. It has a base SAtk of 145, a good ability which allows to recover its HP when it switch into Electric-type moves and a not bad coverage. It can also run a Double Boost set which is probably the most threatening for Offensive teams, if you have problem vs stall then use it with a Nasty Plot set or a mixed with U-Turn and Superpower and you're good to go. The only issues is its not really good Base speed of 101, which means that mons like Garchomp, Keldeo and Terrakion can outspeed it without any problem but well, everything has its problems. So guys, what do you use to deal with this Electric tiger? Lucario 70 Hp / 110 Atk / 70 Def / 115 Satk / 70 Spd / 90 Spe Ability: Steadfast, Inner Focus, Justified Lucario is one of the best sweeper in the game and for good reasons: it has a really high statistic of Attack, two priority moves and a powerful STAB fight. It has also lotd of chances to setup on mons locked into Stone Edge or Hidden Power Ice so use it with Dragonite or Salamence and you're ready to go. So, what you guys use to stop this blue wolf? Garchomp 103 Hp / 130 Atk / 95 Def / 80 Satk / 85 Spd / 102 Spe Ability: Sand Veil, Rough Skin Garchomp is for sure one of the biggest threat in OU, it has a big statistic of Attack a not bad statistic of Speed for the tier OU and has a good bulk as well which allows Garchomp to setup Sword Dance more easily. It's also one of the best Stealth Rock users available. So, how do you guys deal with this ground shark? Gyarados 95 Hp / 125 Atk / 79 Def / 60 Satk / 100 Spd / 81 Spe Ability: Intimidate, Moxie Gyarados is definitely one of the biggest threat in the OU tier. It has a good statistic of Attack, a really good bulk and Dragon Dance to boost its already high Attack. Plus, it can setup on many mons which are common nowadays like Landorus-I, Scizor, Keldeo, Jirachi without Electric moves, Mamoswine and so on. Also, it can run a Defensive set if needed, with Rest and Sleep Talk which uses Gyarados' good statistics of defense. How do you guys use to deal with Gyarados? Latios 80 Hp / 90 Atk / 80 Def / 130 Satk / 110 Spd / 110 Spe Ability: Levitate Massive SAtk, excellent Spe (which allows him to outspeed Keldeo and Terrakion and other threats in OU), a powerful STAB Dragon called Draco Meteor and a very good coverage are the best quality of Latios. But the quality of Latios doesn't end here, it can also run a Calm Mind set which is underrated and at the same time really good, it can be a good support for any offense team with Reflect, Light Screen and Memento and it can even bypass some of his counters and checks with some coverage moves, for example it can bypass Tyranitar and Heatran with Earthquake. So, how do you check Latios? Scizor 70 Hp / 130 Atk / 100 Def / 55 Satk / 80 Spd / 65 Spe Ability: Swarm, Technician, Light Metal With the strongest U-Turn in the game and with its not bad statistics of defense, Scizor is one of the most common mon right now. It has a poor speed, but it's at the same time the mon which has the strongest Bullet Punch around. As i already said, Scizor has a powerful Bullet Punch which is really useful to revenge-kill stuff like Terrakion, weakened Lati Twins and Landorus and so on. It can also run a Sword Dance set, which with its coverage moves is pretty hard to deal with after a boost. So people, how do you deal with this steel beetle? Keldeo 91 Hp / 72 Atk / 90 Def / 129 Satk / 90 Spd / 108 Spe Ability: Justified Without a single doubt, Keldeo is one of the most threatening mon right now. With its statistics of Spe and SAtk, with its STAB moves such as Hydro Pump, Surf and Secret Sword and with a item like Choice Scarf, Choice Specs and Life Orb, Keldeo can smash entire teams. Unfortunately, it hasn't a very big moverpool so it has many checks and counters, while it remains a big threat for every team. How do you deal with Keldeo? Terrakion 91 Hp / 129 Atk / 90 Def / 72 Satk / 90 Spd /108 Spe Ability: Justified Terrakion is without any doubt one of the most threatening sweepers around. It has both good statistics of Atk and Spe (which allows Terrakion to outspeed all the 100 base Spe like Jirachi, Celebi and Salamence and even stuff like Landorus and Volcarona, it has a Spe tie with its friend Keldeo and it's slower only than Lati Twins) and it has two STAB moves who everyone fears. It's one of the best Choice Band users in the current metagame and one of the best revenge-killer too, if it runs a Choice Scarf. It can run also a Sword Dance or a double boost set, which is perfect to sweep team in late game. As last thing, we should remember that in BW2 Terrakion gets Stealth Rock and with its offensive statistics and it's STAB moves, it's one of the best Stealth Rock users avaible. So people, how you deal with this war machine? Dragonite 91 Hp / 134 Atk / 95 Def / 100 Satk / 100 Spd / 80 Spe Ability: Inner Focus, Multiscale Dragonite is perhaps the best Dragon Dance user thanks to Multiscale which allows Dragonite to tank a hit and to do a Dragon Dance. It can also run a Choice Band set to revenge-kill stuff with Extreme Speed and to hit harder with Outrage. Finally, it's a good Mixed Attacker too, especially under rain since it has some nice moves as Hurricane and Thunder which makes it even harder to handle. How do you deal with this cute dragon, which is at the same time very threatening? Landorus-I 89 Hp / 125 Atk / 90 Def / 115 Satk / 80 Spd / 101 Spe Ability: Sheer Force, Sand Force Landorus-I is one of most threatening threat nowadays, it has a very high offensive statistics, a good speed statistic for the current metagame, an amazing Trait (Sheer Force, which allows to run a Life Orb without have an annoying recoil) and a fantastic boost move called Rock Polish which allows Landorus-I to outspeed the whole metagame even when he's running a Modest nature. Also, it has not very bad defensive statistics and an immunity to Ground which is useful to setup more easily, and it can bypass his most common counters and checks (Lati Twins and Celebi) with U-Turn. He's really terrible to deal with, so I'm asking you this question, how you usually deal with this machine of war?