Victim of the Week: Week 12, Lileep (See Post #109)

Appart from grass-types, other Pokemons can well counter or check Hippo:

Misdreavus can take hits from Hippo really easily except rare Crunch and cripple it with Will-o-wisp or simply use Shadow Ball. Although it can't set up Nasty Plot because of Whirlwind.

Despite it isn't really good, Bronzor doesn't take something signifiant from Hippopotas and can cripple it with Toxic and/or set up Stealth Rock.

Natu is another way to deal with Hippo. It can come on any move bar Crunch which isn't really common, Magic Bounce Stealh Rock and can cripple it with Toxic.

Staryu can come on Hippo and Spin Stealth Rock and can OHKO Hippo with Hydro Pump. However, it has to be carrefull because it takes a lot from Earthquake.
 

apt-get

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Aside from that, Special attackers in general can deal with it. Most special attacks deal >50% to him, while he's forced to spam slack off. You can grab this opportunity to setup, for example.
 

dcae

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Mixed Krow also deals massive damage through the use of HP Grass, while being immune to EQ.

Pokes that are immune to EQ and have Taunt generally completely shut down standard Hippo, and are useful for a team overall..
 
Let's keep going! Now we are onto Week 11! I'm also probably gonna keep up the trend of not updating the compendium and just do it in one big gulp :)




Chinchou
75 HP / 38 Atk / 38 Def / 56 SpA / 56 SDef / 67 Spe
Abilities: Volt Absorb / Illuminate / Water Absorb (DW)


Chinchou has been a staple in the LC metagame for quite a bit of time. It has an amazing typing of Water / Electric, along with an Electric immunity with Volt Absorb which allows it to be an amazing check to a majority of Water-types to the tier. Another thing Chinchou can do is to be a really good scout thanks to its access to Volt Switch as all the Ground-types that will try to switch in on Volt Switch can be nailed by Scald / Hydro Pump. Its also rather hard to wear Chinchou down as it has access to a RestTalk set and Heal Bell. Lastly, Chinchou also has access to Ice Beam, which lets it nail most Grass-types to the ground. The question is now, how do you deal with Chinchou?
 
Well, the thing with Chinchou is that it is so versatile. When you think it is RestTalk and switch in something like Foongus to beat it, only to get smacked by a LO Ice Beam.



A common check to Chinchou is Lileep, though, without sand, the standard Agility Chinchou does 50 - 69% with Ice Beam. In sand this becomes a much nicer 38 - 50%, though there is still a 0.39% chance to 2HKO, so Lileep must be pretty free of damage if it is to wall Chinchou. The RestTalk set is stopped cold by Lileep though, as they usually only carry Scald, Lileep being immune to that can hit back with super effective STAB Giga Drains. Some carry Volt Switch though, while doing negligible damage, will allow Chinchou to escape the iron grip of the prehistoric plant.
Most grass types like Shroomish and Foongus also come under this bracket.



A better check would be Muchlax. Not that I have some weird affliction for this chubby sponge, as I keep bringing it up in threads, it does pretty much not care about Lileep does to it in the slightest, 30 - 43% being the damage from a 232+ SpA Life Orb Chinchou Hydro Pump. It can easily 0HKO this Chinchou with an Earthquake. The RestTalk set is similar, except Earthquake now does 64 - 80%, and the Scald burn chance can be annoying on occasion.
 
Pretty much what icicle said, also Chinchou can be a good counter to himself as he resists his own attacks but hp grass. Being a big counter to murkrows and magnemites they too can carry hp grass to hit the fish quite hard and sucker punch's damage is not to be taken lightly. He can also be revenged by scarf/sand Drilbur.
 
If unscarfed, Diglett can trap and revenge kill. If Scarfed, it can try to switch into Volt Switch, trap and kill.

The problem with Chinchou is its 4MSS which, ironically, makes it so versatile, as Icicle said. Ferroseed is one of two Pokemon who can switch into ANY move as HP Fire is SO rare. Trace Porygon is a good option to force it out as it has high SpD, just like Munchie, though it will have troubles with Rest variants.

Every Grass-type can be problematic for Chinchou if it lacks Ice Beam, the trick is to outspeed. Scarf Snover can defeat every variant even if it has Ice Beam as it is neutral, again, HP Fire can be problematic.

Another thing to note is Volt Switch: it won't stay on its counters (except Ground-types but they risk Water attacks), but it will be eventually worn down by SR or fast attacks unlike Mienfoo.
 
Really little activity on this. I guess these guys are rather straight forward to deal with anyway so it make sense. I still encourage more activity as we go into Week 12.




Lileep
66 HP / 41 Atk / 77 Def / 61 SpA / 87 SDef / 23 Spe
Abilities: Suction Cups / Storm Drain (DW)


Lileep can be one of the most annoying walls in LC. It has an insanely good ability in the form of Storm Drain, which grants it a water immunity. This goes along with great mixed defenses of 66 / 77 / 87 which is further boosted by the item Eviolite. Unlike most LC walls, it also does not slowly get worn down thanks to its access to Recover. If that isn't enough, Sand boosts Lileep's Special Defense by 1.5x which is given infinitely by Hippopotas. Some of the greater Pokemon in the tier such as the Chinchou are easily Toxic stalled by Lileep. With all of that, Lileep is able to check a variety of threats. So now the question stands, how do you deal with Lileep?
 

apt-get

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Use toxic on chou

Ahem.
Fighting-types may be the best checks, but the only hard-counter is croagunk. Can't get toxic'd, doesn't give a fuck about plant pot's attacks, and can kill it while recovering itself with drain punch. Mienfoo comes close with regenerator, too. Toxic is also really effective but not really because with recover it requires it to stay in for a long time and it'll switch out against your counter.
 
Fuck this thing is annoying. The combination of Lileeps bulk, resistances and most importantly Recovery make it so annoying to take down. Fighting-types like Mienfoo are very common in Little Cup and can obviously hit Lileep super effectively but this is easier said then done. Lileep can cripple Mienfoo on the switch in with Toxic and Lileep can easily just switch out whenever a Fighting-type comes in to something else that can handle it. Recover ensures that Lileep can keep switching out throughout the course of the game when threatening Pokémon come in.

In general, Toxic can make Lileep much easier to deal with because it forces it to constantly use Recover and makes it pay for staying in and trying to wall Pokémon. Fighting-types that don't mind Toxic like Timburr, Croagunk and Shed Skin Scraggy are excellent to use against Lileep. Timburr gets an attack boost if Lileep uses Toxic and Timburr can just Bulk Up once and use Drain Punch. Scraggy is in a similar boat and can set up Dragon Dance(s) on Lileep and recover of lost Hp with Drain Punch. Croagunk is immune to Toxic and resists Ancient Power and Giga Drain making it great to wall Lileep and beat it using its Fighting-type stab.
 

Rowan

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Steel types are just as good, if not better than fighting types.

Bronzor takes next to nothing from anything Lileep has and uses Toxic.
Magnemite can smash it with Flash Cannon and can switch in on Lileep all match.
Pawniard uses Lileep as set-up bait.

Dratini can also set up on Lileep, use either RestTalk or Shed Skin to remove toxic.
 

Electrolyte

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Fortunately for everyone that doesn't use Sand, Lileep has a few crippling weaknesses that make countering it really based on whether you have said Pokemon or not. Lileep is really only more known as a solid wall because it has the ability to Recover itself- making these weaknesses seem less threatening and Lileep more bulky. The key to taking down Lileep is to prevent it or take it down before it can Recover, and then barraging it with super effective attacks.

U-turn and and pivoting is a great way to wear Lileep down, especially when in conjunction with hazards, because U-turn hits it for quite a lot of damage due to its weakness to Bug-type attacks. U-turn also lets you switch to a more threatening counter to Lileep and force it out, successfully preventing it from Recovering because it is so slow.

Fighting-types are great counters too, as they can hit Lileep's weaker Defense and hit it super effectively. Lileep is complete setup bait for Fighting-types such as Timburr, Scraggy, or Croagunk, because its attacks are also weak and it can not use status to hurt those Pokemon. Pokemon with Fighting-type coverage, such as HP Fighting Abra / Misreavus, can also check Lileep quite well outside of Sand (because HP attacks are quite weak.)

Snover is another really great answer to Lileep. It resists Giga Drain, hits Lileep hard with Blizzard, and can take away the Sand that provides Lileep with its Special Bulk. Other Ice-types, such as the rarer Smoochum or Cubchoo, can also tackle Lileep in this way.

Flying-types such as Murkrow can hit Lileep very hard with STAB Brave Bird, but they do have to watch out for Ancient Power. LO Murkrow easily 2HKO's Lileep with Brave Bird, and can sponge an Ancient Power too, but can easily be LO stalled with Recover. Vullaby can Knock Off Lileep's Eviolite and then take it down with repeated Brave Birds, and it doesn't mind Sandstorm damage either. Natu can reflect Lileep's hazards and Toxic and then take it down with Drill Peck or HP Flying.

Those are the most common Lileep checks, in my experience.
 
I really like setting up hazards on lileep, then to keep phazing it out to cripple it after 2 or 3 switch ins. Machop can blast it with its Stab Dynamic Punch, ferroseed is immune to toxic and sets up hazards to phaze it out upon, and like corkscrew said can play mind games with pursuit.
 
CM Recycle Bronzor and CM Rest Talk Misdreavus are the best counters, period. Any Pokemon that doesn't care about Toxic or any of Lileep's moves counters it really. They kind of suck outside of checking Lileep though (especially since Lileep can just switch out), so practical checks are probably the ones mentioned above by other users. I don't know if Snover is really a check though since Lileep can survive Blizzard at full health and OHKO with HP Fire, but once Lileep is at like 88% Snover does great.
 

GlassGlaceon

My heart has now been set on love
Munchlax. Munch-lileep killin-lax. Munch takes pitiful damage from any of lileep's attacks (on phone, I couldn't find a calc :( ) and can either set up a sub, start cursing, or just laugh at it trying to ancient power to boost bcuz it doesn't rock hard enough already. Puns I should be burned at the stake for making aside, bulk up timburr is another great response, being able to bulk up alongside said lileep toxic'ing, and ko'ing with a combination of gts and drain punch. Scarf machop, makuhita and basically any other fighting type (bar tyrogue bcuz who uses him when you have mienfoo or timburr) will wreck lileep as stated above.
 

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