1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!

Vileplume (Update) (QC 3/3) (GP 2/2)

Discussion in 'Uploaded Analyses' started by Spirit, Jun 5, 2013.

  1. Spirit

    Spirit
    is a Tiering Contributoris a Contributor to Smogon

    Joined:
    Mar 3, 2013
    Messages:
    1,036
    [​IMG]

    Vileplume

    [Overview]

    <p>Vileplume has a combination of traits that make it worthy of a teamslot; these traits include a Grass / Poison typing, solid physical bulk, a good support movepool, and a high Special Attack. With its well-rounded bulk and useful typing, it can check some of NU's most powerful sweepers, such as Samurott, Primeape, Serperior, and Eelektross. Unfortunately, Vileplume's typing also inflicts it with painful weaknesses to common Flying-, Psychic-, and Ice-type attacks. It also faces stiff competition as an offensive and defensive Pokemon from the likes of Victreebel and Roselia, respectively. While it's not always going to be the star of the show, Vileplume's unique attributes make it a solid contender on any balanced or stall team in need of a little flower power.</p>

    [SET]
    name: Physically Defensive
    move 1: Moonlight
    move 2: Aromatherapy / Sleep Powder
    move 3: Giga Drain
    move 4: Sludge Bomb
    item: Black Sludge
    ability: Effect Spore
    nature: Bold
    evs: 248 HP / 216 Def / 44 SpD

    [SET COMMENTS]

    <p>With a good typing, reliable recovery, and solid resistances, Vileplume can run an effective physically defensive set. Moonlight is a given, as it allows Vileplume to heal itself throughout the course of the match and works great in ensuring that it outlives what it checks and counters. Aromatherapy is geared towards more stall-orientated teams; waking a teammate that has previously used Rest and removing the dreaded poison, but it can be just as effective on offensive teams by ridding fast sweepers such as Kangaskhan of paralysis and removing crippling burns on physical attackers. Sleep Powder is an excellent status move, as it allows Vileplume to often cripple a potential threat for the remainder of the match. Giga Drain is Vileplume's best defensive STAB, inflicting respectable amounts of damage on threats such as Samurott while simultaneously regaining health. Sludge Bomb deals with most Pokemon resistant or immune to Vileplume's Grass-type STAB, including Tangela, Sap Sipper Sawsbuck, and Charizard.</p>

    [ADDITIONAL COMMENTS]

    <p>Most of the EVs go into Defense so that Vileplume can reliably take advantage of its Fighting-type resistance to beat Sawk and Primeape. The 44 Special Defense EVs allow Vileplume to take random Ice Beams more effectively. For example, Vileplume will always survive Life Orb Gorebyss's Ice Beam, even after Stealth Rock.</p>

    <p>Grumpig is one of Vileplume's best defensive partners, given its ability to tank Fire-, Psychic-, and Ice-type attacks, which lets it walk all over Jynx and Torkoal. It also appreciates status affliction relief that Vileplume can provide with Aromatherapy. Piloswine also works as an effective partner, as it can set up Stealth Rock and sponge any Ice-type moves. In return, Vileplume can take Grass-, Fighting-, and Water-type moves aimed at it. Another Ground-type that pairs well with Vileplume is Camerupt. Camerupt can roast troublesome Steel- and Ice-types, while Vileplume can sap the life out of opposing Water-types. Alomomola also works as a fine partner by tanking physical Fire- and Flying-type attacks, while Vileplume can return the favor by sponging physical Electric-, Fighting-, and Grass-type attacks. Finally, Regirock and Regice can beat Pokemon that trouble Vileplume; Regirock can take on Swellow, Braviary, and Charizard, while Regice has no difficulty inflicting pain on Rotom-S, Haunter, and Golbat.</p>

    <p>Vileplume can also work just as effectively on more balanced teams. Here, offensive partners such as Sawk work well for their ability to demolish opposing Ice- and Steel-types that trouble Vileplume. Skuntank also makes a good partner, given its ability to Pursuit trap pesky Psychic-types. Vileplume can even aid Skuntank with Aromatherapy support or act as a shock absorber for Fighting- and Ground-type attacks. Carracosta and Seismitoad also appreciate Vileplume's ability to tank Grass-type attacks aimed at them. Another Water-type that's fond of Vileplume's presence is Samurott; they cover each other's weaknesses well and, as a result, can appropriately deal with each other's checks and counters.</p>

    [SET]
    name: Offensive
    move 1: Sleep Powder
    move 2: Giga Drain
    move 3: Sludge Bomb
    move 4: Moonlight
    item: Life Orb
    ability: Effect Spore
    nature: Modest
    evs: 172 HP / 252 SpA / 84 Spe

    [SET COMMENTS]

    <p>An offensive set might seem odd given Vileplume's low base Speed; however, it has a few key features over its competitors: great bulk, access to a reliable recovery move, Sleep Powder, and a surprisingly high Special Attack. Sleep Powder is one Vileplume's main perks, as it allows it to cripple any Pokemon resistant to its attacks, such as Golbat, Weezing, and Skuntank. Giga Drain forms an exceptional combination with Life Orb given its capability to nullify recoil damage and keep the offensive momentum going. Sludge Bomb is Vileplume's most powerful Poison-type STAB and can serve as a battering ram when dealing with Grass-type resists such as Roselia, Sawsbuck, and Charizard. With Moonlight, Vileplume can act more as a defensive tank, not being worn out by either Life Orb recoil or entry hazard damage.</p>

    [ADDITIONAL COMMENTS]

    <p>The EV spread is designed to outspeed minimum Speed Tangela and other uninvested base 60s. The EVs maximize Special Attack while the remainder is put into HP so that Vileplume can function as a bulky attacker of sorts. Vileplume has one other option it could use: Hidden Power Ground. With Hidden Power Ground, Vileplume can maim Skuntank and Metang on the switch, two Pokemon that wall it otherwise.</p>

    <p>Vileplume's appreciation for Stealth Rock support couldn't be any more pronounced. With the pointed stones up, Vileplume has the capability to OHKO Jynx, Swellow, and Charizard on the switch with Sludge Bomb. Not only that, but with Stealth Rock jabbing away at its opponent, it can OHKO offensive Regirock with Giga Drain and Skuntank with Hidden Power Ground. Supportive variations of Carracosta and Seismitoad both make excellent partners to set up Stealth Rock and generally have good synergy with Vileplume. While Skuntank is normally considered a nemesis, it can form a superb partnership with Vileplume, as its Pursuit trapping utility can come in handy when dealing with Psychic-types such as Hypno, Gardevoir, and Musharna. In exchange, Vileplume can destroy opposing Ground-types that trouble Skuntank. Finally, Spikes support from the likes of Scolipede isn't quite necessary, but Vileplume can pose an even bigger offensive threat with it, as it can then OHKO defensive Regirock and Ludicolo with Giga Drain and Sludge Bomb, respectively.</p>

    [Other Options]

    <p>Leech Seed is generally an excellent support move; however, Vileplume only has access to it through an event and has to sacrifice Effect Spore to use it. A physical sweeping set consisting of Drain Punch, Seed Bomb, Return, and Swords Dance can work, but it is outclassed by Cacturne; moreover, Vileplume is too slow too pull it off consistently. Toxic and Stun Spore are both plausible options; however, using them is unadvised for a few reasons: Sleep Powder is usually the superior status move, Effect Spore can already inflict poison and paralysis, and Vileplume just doesn't have any moveslots to spare. Vileplume can put its hula skills to the test with Teeter Dance or Petal Dance, but as mentioned previously, Vileplume is strapped for moveslots as it is, so these options are generally not recommended. Finally, Vileplume can attempt to use a Chlorophyll set to sweep, but it is outclassed by almost every other Chlorophyll user in NU.</p>

    [Checks and Counters]

    <p>Hypno is quite possibly the best counter to Vileplume, as it is immune to Sleep Powder and its gargantuan Special Defense allows it to survive even Life Orb-boosted attacks; Hypno can then obliterate Vileplume with Psychic. Sleep Powder can make Vileplume a little tricky to counter; however, after Sleep Clause has been activated, it's much easier to manage. Articuno, Golbat, Mandibuzz, Regice, and Weezing all make solid counters, as all five take very little from any of Vileplume's attacks and can decimate it with their STAB moves. Opposing Poison-types, such as Roselia and Skuntank, make for solid checks. Roselia and Skuntank can beat defensive Vileplume, although offensive variants can threaten Roselia with repeated Sludge Bombs and Skuntank with Hidden Power Ground. Speaking of Hidden Power Ground, if Vileplume lacks the move, Steel- and Poison-types such as Bastiodon, Mawile, Metang, Scolipede, and Garbodor can all deal with it.</p>

    <p>Magmar is one of the better offensive checks to Vileplume, given its resistance to Giga Drain and immunity to Sleep Powder, although it won't enjoy taking a Life Orb-boosted Sludge Bomb or Hidden Power Ground. Jynx and Charizard can take any attack (provided Stealth Rock is not up) and OHKO with their high-powered STABs. Musharna can OHKO Vileplume with Psychic and tank at least one attack, making it a good check. Use care when switching it in however, as it will be outsped and 2HKOed if it switches into a Vileplume that has entry hazard support. Finally, powerful Flying-, Ice-, and Fire-types such as Braviary, Rotom-S, Rotom-F, and Camerupt can all take on Vileplume, though they all share the same fate as the previous offensive threats if they switch into the wrong move.</p>

  2. Spirit

    Spirit
    is a Tiering Contributoris a Contributor to Smogon

    Joined:
    Mar 3, 2013
    Messages:
    1,036
    sorry for the delay, but the skeleton is up.
  3. JirachiCelebiMew

    JirachiCelebiMew

    Joined:
    Jun 28, 2012
    Messages:
    419
    On the first set, why 8 SpD and 248 HP? Also I wouldn't mention Munchlax + Plume covering each other's weaknesses ''exceptionally'' well. Flying- and Psychic-types, especially Flying-types beat the two.

    On the second set, WHY does Plume pair well with Dark- and Fighting-types ? Be more specific, because this analysis is pretty vague. In the Set Comments, mention how good Sleep Powder is in BW(2), and I think Moonlight / Synthesis should be slashed before HP Ground. But I'll leave that to QC.


    Also [11:45] <&FLCL> moonlight is illegal with a lot of shit so use synthesis!

    Lol.
  4. Detective Dell

    Detective Dell Winter Hibernation of the Yarnasauruses
    is a Team Rater Alumnusis a Forum Moderator Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Apr 19, 2012
    Messages:
    491
    The thing that I'm particularly concerned about is the slashing that you have going on in the first set as it doesn't seem to make a whole lot sense and it is undermining the fact that you should be sequencing the moveset in the order of importance. That being said, you should just place Giga Drain as the 3rd option, as it ensures that Vileplume will be able to provide itself as an answer to several Water- and Ground-type Pokemon that it initially is supposed to. As for the fourth slot, Sleep Powder should be slashed first since most of the health that you are gaining is assured with the help of Giga Drain's secondary effect and Black Sludge anyways and the reward of putting something to sleep shouldn't be ignored. Moonlight should serve as a secondary slot to gain additional recovery which could be help in tight situations if you have been warn down previously, though.

    Also for checks and counters, you should mention Poison-types such as Garbodor, Scolipede, or Arbok that uses it as setup fodder on especially the defensive set, as well as Steel-types such as Metang and Klang.
  5. Spirit

    Spirit
    is a Tiering Contributoris a Contributor to Smogon

    Joined:
    Mar 3, 2013
    Messages:
    1,036
    I'll make those changes soon.

    Edit: changes made.
  6. Amarillo

    Amarillo
    is a Tiering Contributor Alumnusis a Contributor Alumnus

    Joined:
    Nov 26, 2010
    Messages:
    717
    Maybe it's just me being dumb, but I don't think it should matter given this is less content correction as it is requesting additional explanation.

    I think you should explain the importance and the merit of Sludge Bomb. On a defensive mon, you aren't exactly "required" to have both of your 2 STAB moves: you'll often see defensive sets just having 1 offensive move just for against Taunt / Substitute. And for some people it might seem unreasonable to take Sludge Bomb over a competent recovery move. I know that Sludge Bomb is stronger, covers more things, and stuff, but add more than "its a good damage move" because defensive mons aren't there to wreck things, just check things and do enough damage to frail things. What does it exactly do? For example, it prevents flying-types from switching in freely, which would be the case if you were to just have Giga drain as your only offense.


    edit:
    AgentDell can't count gg
  7. ebeast

    ebeast she's probably sexting nprtprt
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus

    Joined:
    Aug 21, 2011
    Messages:
    1,080
    Moonlight is really important for Vileplume to function properly. The way I see you can either put Sleep Powder in AC or change the name of the set to: Physically Defensive and slash it after Aromatherapy. From there move Moonlight to move2 and have Giga Drain and Sludge Bomb be move 3 and 4, respectively. I like the second option best.

    [Overview]
    • When talking about the Grass-types that give it competition specifically mention Roselia being competition for a support rule due to Spikes and Ludicolo being competition offensively.

    [SET]
    • Like I said above I think the best way to go at this is change the set name to Physically Defensive and make move 1: Moonlight, move 2: Aromatherapy / Sleep Powder, move 3: Giga Drain, and move 4: Sludge Bomb.

    • You can make the EV spread: 248 HP / 216 Def / 44 SpD. 216 Def is a jump point and 44 SpD helps you take less damage from Samurott and Ludicolo's Ice Beam so you can at least check them.

    [SET COMMENTS](Physically Defensive)
    • Mention that Aromatherapy also supports the team by removing their status affects

    • Mention that Sludge Bomb is good for Vileplume to deal the most damage to neutral targets as well as hitting Ludicolo and Serperior hard

    • Move the mention of Moonlight to the top and put more emphasis on how good it is on Vileplume.

    [ADDITIONAL COMMENTS](Physically Defensive)
    • Since this isn't a WIP anymore you can replace the first point and talk about why Vileplume is better off with a physically defensive spread.

    • When talking about what teams appreciate Vileplume change the mention of it being a Carracosta answer (Plume is OHKOed by +2 LO Stone Edge) and instead mention teams that appreciate cleric support.

    • Third point is pretty random, every Pokemon appreciates hazards. Remove this point

    • Add Alomomola to the list of Pokemon that like Vileplume support. Mention how Aromatherapy helps out both Munchlax and Alomomola who don't like having status on them. (RestTalk is unreliable on Munchlax)

    • Remove the last point. Alomomola was now mentioned and Moonlight is a required move on Plume.

    [SET]
    • Change the order of the moves: Move 1: Sleep Powder, Move 2: Giga Drain, Move 3: Sludge Bomb, Move 4: Moonlight / Hidden Power Ground.

    • I'd rather have the set name be: Offensive rather than Offensive Pivot, but that's your choice I guess.

    [SET COMMENTS](Offensive)
    • Add how Moonlight allows Vileplume to stay alive and offset Life Orb Damage

    • Add that Sleep Powder allows Vileplume to cripple any potential counter

    [ADDITIONAL COMMENTS](Offensive)
    • I don't really get the second point. Neither Psychic or Ice types as a whole are countering Vileplume. Instead mention partners that help beat actual counters (Regice was a good start)

    • Defensive Seismitoad uses a Relaxed nature so you don't need all that Speed to outspeed it. You don't really need to try and outspeed it either, you completely wall it. Remove this point.

    [Checks and Counters]
    • Charizard is not a counter, it's a check. Keep Regice in there though and mention Garbodor, Scolipede, and Roselia as a counters. Regice and Scolipede can just kill it (Scolipede can set up on it too!) and Garbodor and Roselia set up Spikes in its face.

    • Add Jynx somewhere in there a good check along with Charizard.
  8. Spirit

    Spirit
    is a Tiering Contributoris a Contributor to Smogon

    Joined:
    Mar 3, 2013
    Messages:
    1,036
    As per request, made the above changes. I also replaced munchlax w/grumpig, it's a bit more relevant. Oh, and roselia only counters defensive, offensive plume can just batter it w/sludge bomb till it dies.
  9. ebeast

    ebeast she's probably sexting nprtprt
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus

    Joined:
    Aug 21, 2011
    Messages:
    1,080
    [qc]1/3[/qc]
  10. Raseri

    Raseri musharna fan
    is a Tutoris a member of the Site Staffis a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Researcher Alumnusis a Smogon Media Contributor Alumnus
    NU Leader

    Joined:
    Aug 4, 2007
    Messages:
    3,101
    dont mention its base 100 SpA in the overview. The number doesn't mean anything. Just talk about how its defensive sets arent weak. I'd also argue that it isnt competing offensively with Ludicolo. Ludicolo is offensively more of a water-type than a Grass-type. i'd argue that its competing more with Shiftry and Victreebel offensively

    [qc]2/3[/qc]
  11. Spirit

    Spirit
    is a Tiering Contributoris a Contributor to Smogon

    Joined:
    Mar 3, 2013
    Messages:
    1,036
    Alright, coolness. I'll write this up soon. Thanks guys.
  12. Spirit

    Spirit
    is a Tiering Contributoris a Contributor to Smogon

    Joined:
    Mar 3, 2013
    Messages:
    1,036
    Okay, this is finally written up and ready for checks.

    A few changes: I added Hypno, Magmar, and Mandibuzz to C&C. Hypno hard counters it because of the Sleep immunity, bulk, and overall better matchup. Mandibuzz falls in the same route, but is not immune to Sleep. I added Magmar as an offensive check for reasons similar to Hypno.
  13. tennisace

    tennisace brock you like a hurricane
    is a member of the Site Staffis a Super Moderatoris a Community Contributoris a Pokemon Researcheris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogonis a CAP Contributor Alumnus
    Twitter Head

    Joined:
    Dec 16, 2007
    Messages:
    6,643
    maybe its just because im on my phone, but that overview is very excessively wordy. i'll check it more closely in a bit and tell you exactly where to trim it down, but the point of the overview is to give a brief summary on what the mon does well, what the mon does poorly, and what the mon is generally like. the emphasis there is on brief.
  14. Spirit

    Spirit
    is a Tiering Contributoris a Contributor to Smogon

    Joined:
    Mar 3, 2013
    Messages:
    1,036
    Okay, so I trimmed down the overview. If anything else needs to be fixed I won't mind doing so.
  15. Raseri

    Raseri musharna fan
    is a Tutoris a member of the Site Staffis a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Researcher Alumnusis a Smogon Media Contributor Alumnus
    NU Leader

    Joined:
    Aug 4, 2007
    Messages:
    3,101
    HP ground sounds like AC material on LO. I use that set a lot and never want hp ground

    there are also a lot of typos on Pokemon names in here, so read it over before this is GPed!

    3/3 unless treecko wants to stamp it lol
  16. Spirit

    Spirit
    is a Tiering Contributoris a Contributor to Smogon

    Joined:
    Mar 3, 2013
    Messages:
    1,036
    Okay, thanks! I'll proofread read this later before submitting it to GP.
  17. cbt

    cbt voodoo mon amour
    is a Pokemon Researcher
    Mentor

    Joined:
    Feb 26, 2012
    Messages:
    1,364
    amcheck

    Changes

    [Overview]

    <p>Vileplume has a combination of traits that make it worthy of a teamslot: a Grass / Poison typing, solid physical bulk, a good support movepool, and a high sSpecial aAttack. With Vileplume's well-rounded bulk and typing, it can check some of NU's most powerful sweepers, namelysuch as Samurott, Primeape, Serperior, and Eelektross. Unfortunately, Vileplume's typing also inflicts it with painful weaknesses to common Flying-, Psychic-, and Ice-type attacks. It also faces stiff competition as an offensive and defensive Pokemon from the likes of Victreebel and Roselia, respectively. While it's not always going to be the star of the show, Vileplume's unique attributes make it a solid contender on any balanced or stall team in need of a little flower power. </p>

    [SET]
    name: Physically Defensive
    move 1: Moonlight
    move 2: Aromatherapy / Sleep Powder
    move 3: Giga Drain
    move 4: Sludge Bomb
    item: Black Sludge
    ability: Effect Spore
    nature: Bold
    evs: 248 HP / 216 Def / 44 SpD

    [SET COMMENTS]

    <p>With a good typing, reliable recovery, and solid resistances, Vileplume can run an effective physically defensive set. Moonlight is a given, allowing Vileplume to heal itself throughout the course of the match and works great in ensuring that it outlives what it checks or counters. Aromatherapy is geared towards more stall-orientated teams; waking a Rested teammate and removing cripplingthat has previously used Rest and removing the dreaded poisons, thoughbut it can be just as effective on offensive teams by ridding paralysis on fast sweepers such as Kangaskhan, or removing crippling burns on physical attackers. Sleep Powder is an excellent status move, as it allows Vileplume to cripple any potent offensive or defensive threat throughout the entiretyfor the remainder of the match. Giga Drain is Vileplume's best defensive STAB, inflicting respectable amounts of damage on threats such as Samurott while simultaneously regaining health. Sludge Bomb deals with most Pokemon resistant or immune to itVileplume's Grass-type STABs, such as Tangela, Sap Sipper Sawsbuck, and Charizard.</p>

    [ADDITIONAL COMMENTS]

    <p>Most of the EVs go into its Defense stat so that it can reliably take advantage of its Fighting-type resistance to beat Sawk and Primeape. The 48 Special Defense EVs allow Vileplume to take random Ice Beams more effectively. For example, Vileplume will always survive Life Orb Gorebyss's Ice Beam, even after Stealth Rock.</p>

    <p>Grumpig is one of Vileplume's best defensive partners, given it's ability to tank Fire-, Psychic-, and Ice-type attacks which in turn lets it walk all over Jynx and Torkoal. It can also provide Grumpig with status affliction relief in the form of Aromatherapy. Piloswine also works as an effective partner, as it can set up Stealth Rock and sponge any Ice-type moves. In return, Vileplume can take Grass-, Fighting-, and Water-type moves aimed at Piloswine. Another Ground-type that pairs well with Vileplume is Camerupt. Camerupt can roast troublesome Steel- and Ice-types, while Vileplume can sap the life out of opposing Water-types. Alomomola also works as a fine partner by tanking physical Fire- and Flying-type attacks, while Vileplume can exchangereturn the favor by dealing with physical Electric-, Fighting-, and Grass-type attacks. Finally, Regirock and Regice, being the phenomenal defensive titans they are, can beat Pokemon that trouble Vileplume; Regirock can take on Swellow, Braviary, and Charizard while Regice has no difficulty inflicting pain on Rotom-S, Haunter, and Golbat.</p>

    <p>Vileplume can also work just as effectively on more balanced inclined teams, and as such, offensive partners likesuch as Sawk, work well for their ability to demolish opposing Ice- and Steel-types that trouble itVileplume. Skuntank also makes a good partner, given its ability to Pursuit trap pesky Psychic-types. Vileplume can even aid Skuntank with Aromatherapy support or act as a shock absorber to Fighting- and Ground-type attacks. Carracosta and Seismitoad also appreciate Vileplume's ability to absorb Grass-type attacks aimed at the two. Another Water-type that's fond of Vileplume's presence is Samurott; both cover each other's weaknesses well and as a result, can appropriately deal with each other's checks and counters.</p>

    [SET]
    name: Offensive
    move 1: Sleep Powder
    move 2: Giga Drain
    move 3: Sludge Bomb
    move 4: Moonlight
    item: Life Orb
    ability: Effect Spore
    nature: Modest
    evs: 172 HP / 252 SpA / 84 Spe

    [SET COMMENTS]

    <p>An offensive set might seem odd, given Vileplume's low base Speed; however, it has a few key features over its competitors: great bulk, ability to useccess to a reliable recovery move in Moonlight, access to Sleep Powder, and a surprisingly high Special Attack.</p>

    <p>Sleep Powder is one of the main attractionsperks of Vileplume, as it allows Vileplumeit to cripple any Pokemon resistant to its attacks, this includesuch as Golbat, Weezing, and Skuntank. Giga Drain forms an exceptional combination with Life Orb, given its capability to nullify recoil damage and keep the offensive momentum going. Sludge Bomb is Vileplume's most powerful Poison-type STAB. It can serve as a battering ram when dealing with Grass-type resists such as Roselia, Sawsbuck, and Charizard. With Moonlight, Vileplume can act more as a defensive tank, allowing it to not be worn out by either Life Orb recoil or entry hazard damage.</p>

    [ADDITIONAL COMMENTS]

    <p>The EV spread is designed to outspeed minimum Speed Tangela and other uninvested base 60 Speed Pokemons. The EVs are maximized in Special Attack while the remaining are put into HP so that Vileplume can function as a bulky attacker of sorts. Vileplume has one other option it could use: Hidden Power Ground. With Hidden Power Ground, Vileplume can maim Skuntank and Metang on the switch, two Pokemon that could wall Vileplume otherwise.</p>

    <p>Vileplume's appreciation for Stealth Rock support couldn't be any more pronounced. With the pointed stones, Vileplume has the capability ofto OHKOing Jynx, Swellow, and Charizard on the switch with Sludge Bomb. Not only that, but with Stealth Rock jabbing away at it's opponent, it can OHKO offensive Regirock with Giga Drain and Skuntank with Hidden Power Ground. Supportive variations of Carracosta and Seismitoad both make excellent partners that can set up Stealth Rock and in general, have good synergy with Vileplume. Normally a nemesis, Skuntank can form a superb partnership with Vileplume, as Skuntank's Pursuit trapping utility can come in handy when dealing with Psychic-types such as Hypno, Gardevoir, and Musharna. In exchange, Vileplume can destroy opposing Ground-types that trouble Skuntank. Finally, Spikes support from Scolipede isn't quite necessary, but Vileplume can pose an even bigger offensive threat with it, as it can OHKO defensive Regirock and Ludicolo with Giga Drain and Sludge Bomb, respectively. </p>

    [Other Options]

    <p>Vileplume has a few other moves to work with. An event move in Leech sSeed is possible; however, it has to sacrifice Effect Spore to use it. A physical sweeping set consisting of Drain Punch, Seed Bomb, Return, and Swords Dance can work, but it is outclassed by Cacturne; moreover, Vileplume is too slow too pull off such a set. Toxic and Stun Spore are both plausible options; however, this is unadvised for a few reasons: Sleep Powder is usually the superior status move, Effect Spore can already inflict poison or paralysis, and Vileplume just doesn't have any move slots to spare. Vileplume can put its hula skills to the test with Teeter Dance or Petal Dance, as mentioned previously, Vileplume is strapped for move slots as it is, so these options are generally not recommended. Finally, Vileplume can attempt to use a Chlorophyll set to sweep, but it is outclassed by almost every other Chlorophyll user in NU.</p>

    [Checks and Counters]

    <p>Hypno is quite possibly the best counter, being immune to Sleep Powder while its gargantuan Special Defense allows it to survive even Life Orb-boosted attacks; Hypno can then obliterate Vileplume with Psychic. Sleep Powder can make Vileplume a little tricky to counter; however, after Sleep Clause has been activated, it's much easier to manage. Articuno, Golbat, Mandibuzz, Regice, and Weezing all make solid counters, as all five take very little from any of Vileplume's attacks and can decimate it with their STABs or coverage moves. Opposing Poison-types, such as Roselia and Skuntank, make Sto be solid checks. Roselia and Skuntank can beat defensive Vileplume, though offensive variants can threaten Roselia with repeated Sludge Bombs and Skuntank with Hidden Power Ground. Speaking of Hidden Power Ground, if Vileplume lacks the move, Steel- and Poison-types such as Bastiodon, Mawile, Metang., Scolipede, and Garbodor can all deal with it.</p>

    <p>Magmar works as one of the better offensive checks, given its resistance to Giga Drain and immunity to Sleep Powder, though it won't enjoy taking a Life Orb-boosted Sludge Bomb or Hidden Power Ground. Jynx and Charizard can take any attack (provided Stealth Rock is not up) and OHKO with their high-powered STABs. Musharna can OHKO Vileplume with Psychic and tank at least one attack, making it a good check. Though like the others, it will beUse care when switching it in however, as it will be outsped and 2HKOed if it switches into a Vileplume that has entry hazard support. Finally, powerful Flying-, Ice-, and Fire- Ttypes, such as Braviary, Rotom-S, Rotom-F, and Camerupt can all take on Vileplume, though they all share the same fate as the previous offensive threats if they switch into the wrong move.</p>


    C/P

    [Overview]

    <p>Vileplume has a combination of traits that make it worthy of a teamslot: a Grass / Poison typing, solid physical bulk, a good support movepool, and a high Special Attack. With Vileplume's well-rounded bulk and typing, it can check some of NU's most powerful sweepers, such as Samurott, Primeape, Serperior, and Eelektross. Unfortunately, Vileplume's typing also inflicts it with painful weaknesses to common Flying-, Psychic-, and Ice-type attacks. It also faces stiff competition as an offensive and defensive Pokemon from the likes of Victreebel and Roselia, respectively. While it's not always going to be the star of the show, Vileplume's unique attributes make it a solid contender on any balanced or stall team in need of a little flower power. </p>

    [SET]
    name: Physically Defensive
    move 1: Moonlight
    move 2: Aromatherapy / Sleep Powder
    move 3: Giga Drain
    move 4: Sludge Bomb
    item: Black Sludge
    ability: Effect Spore
    nature: Bold
    evs: 248 HP / 216 Def / 44 SpD

    [SET COMMENTS]

    <p>With a good typing, reliable recovery, and solid resistances, Vileplume can run an effective physically defensive set. Moonlight is a given, allowing Vileplume to heal itself throughout the course of the match and works great in ensuring that it outlives what it checks or counters. Aromatherapy is geared towards more stall-orientated teams; waking a teammate that has previously used Rest and removing the dreaded poison, but it can be just as effective on offensive teams by ridding paralysis on fast sweepers such as Kangaskhan, or removing crippling burns on physical attackers. Sleep Powder is an excellent status move, as it allows Vileplume to cripple any potent offensive or defensive threat for the remainder of the match. Giga Drain is Vileplume's best defensive STAB, inflicting respectable amounts of damage on threats such as Samurott while simultaneously regaining health. Sludge Bomb deals with most Pokemon resistant or immune to Vileplume's Grass-type STABs, such as Tangela, Sap Sipper Sawsbuck, and Charizard.</p>

    [ADDITIONAL COMMENTS]

    <p>Most of the EVs go into its Defense stat so that it can reliably take advantage of its Fighting-type resistance to beat Sawk and Primeape. The 48 Special Defense EVs allow Vileplume to take random Ice Beams more effectively. For example, Vileplume will always survive Life Orb Gorebyss's Ice Beam, even after Stealth Rock.</p>

    <p>Grumpig is one of Vileplume's best defensive partners, given it's ability to tank Fire-, Psychic-, and Ice-type attacks which in turn lets it walk all over Jynx and Torkoal. It can also provide Grumpig with status affliction relief in the form of Aromatherapy. Piloswine also works as an effective partner, as it can set up Stealth Rock and sponge any Ice-type moves. In return, Vileplume can take Grass-, Fighting-, and Water-type moves aimed at Piloswine. Another Ground-type that pairs well with Vileplume is Camerupt. Camerupt can roast troublesome Steel- and Ice-types, while Vileplume can sap the life out of opposing Water-types. Alomomola also works as a fine partner by tanking physical Fire- and Flying-type attacks, while Vileplume can return the favor by dealing with physical Electric-, Fighting-, and Grass-type attacks. Finally, Regirock and Regice, being the phenomenal defensive titans they are, can beat Pokemon that trouble Vileplume; Regirock can take on Swellow, Braviary, and Charizard while Regice has no difficulty inflicting pain on Rotom-S, Haunter, and Golbat.</p>

    <p>Vileplume can also work just as effectively on more balanced teams, and as such, offensive partners such as Sawk work well for their ability to demolish opposing Ice- and Steel-types that trouble Vileplume. Skuntank also makes a good partner, given its ability to Pursuit trap pesky Psychic-types. Vileplume can even aid Skuntank with Aromatherapy support or act as a shock absorber to Fighting- and Ground-type attacks. Carracosta and Seismitoad also appreciate Vileplume's ability to absorb Grass-type attacks aimed at the two. Another Water-type that's fond of Vileplume's presence is Samurott; both cover each other's weaknesses well and as a result, can appropriately deal with each other's checks and counters.</p>

    [SET]
    name: Offensive
    move 1: Sleep Powder
    move 2: Giga Drain
    move 3: Sludge Bomb
    move 4: Moonlight
    item: Life Orb
    ability: Effect Spore
    nature: Modest
    evs: 172 HP / 252 SpA / 84 Spe

    [SET COMMENTS]

    <p>An offensive set might seem odd, given Vileplume's low base Speed; however, it has a few key features over its competitors: great bulk, access to a reliable recovery move in Moonlight, Sleep Powder, and a surprisingly high Special Attack.</p>

    <p>Sleep Powder is one of the main perks of Vileplume, as it allows it to cripple any Pokemon resistant to its attacks, such as Golbat, Weezing, and Skuntank. Giga Drain forms an exceptional combination with Life Orb, given its capability to nullify recoil damage and keep the offensive momentum going. Sludge Bomb is Vileplume's most powerful Poison-type STAB. It can serve as a battering ram when dealing with Grass-type resists such as Roselia, Sawsbuck, and Charizard. With Moonlight, Vileplume can act more as a defensive tank, allowing it to not be worn out by either Life Orb recoil or entry hazard damage.</p>

    [ADDITIONAL COMMENTS]

    <p>The EV spread is designed to outspeed minimum Speed Tangela and other uninvested base 60s. The EVs are maximized in Special Attack while the remaining are put into HP so that Vileplume can function as a bulky attacker of sorts. Vileplume has one other option it could use: Hidden Power Ground. With Hidden Power Ground, Vileplume can maim Skuntank and Metang on the switch, two Pokemon that wall Vileplume otherwise.</p>

    <p>Vileplume's appreciation for Stealth Rock support couldn't be any more pronounced. With the pointed stones, Vileplume has the capability to OHKO Jynx, Swellow, and Charizard on the switch with Sludge Bomb. Not only that, but with Stealth Rock jabbing away at it's opponent, it can OHKO offensive Regirock with Giga Drain and Skuntank with Hidden Power Ground. Supportive variations of Carracosta and Seismitoad both make excellent partners that can set up Stealth Rock and in general, have good synergy with Vileplume. Normally a nemesis, Skuntank can form a superb partnership with Vileplume, as Skuntank's Pursuit trapping utility can come in handy when dealing with Psychic-types such as Hypno, Gardevoir, and Musharna. In exchange, Vileplume can destroy opposing Ground-types that trouble Skuntank. Finally, Spikes support from Scolipede isn't quite necessary, but Vileplume can pose an even bigger offensive threat with it, as it can OHKO defensive Regirock and Ludicolo with Giga Drain and Sludge Bomb, respectively. </p>

    [Other Options]

    <p>Vileplume has a few other moves to work with. An event move in Leech Seed is possible; however, it has to sacrifice Effect Spore to use it. A physical sweeping set consisting of Drain Punch, Seed Bomb, Return, and Swords Dance can work, but it is outclassed by Cacturne; moreover, Vileplume is too slow too pull off such a set. Toxic and Stun Spore are both plausible options; however, this is unadvised for a few reasons: Sleep Powder is usually the superior status move, Effect Spore can already inflict poison or paralysis, and Vileplume just doesn't have any move slots to spare. Vileplume can put its hula skills to the test with Teeter Dance or Petal Dance, as mentioned previously, Vileplume is strapped for move slots as it is, so these options are generally not recommended. Finally, Vileplume can attempt to use a Chlorophyll set to sweep, but it is outclassed by almost every other Chlorophyll user in NU.</p>

    [Checks and Counters]

    <p>Hypno is quite possibly the best counter, being immune to Sleep Powder while its gargantuan Special Defense allows it to survive even Life Orb-boosted attacks; Hypno can then obliterate Vileplume with Psychic. Sleep Powder can make Vileplume a little tricky to counter; however, after Sleep Clause has been activated, it's much easier to manage. Articuno, Golbat, Mandibuzz, Regice, and Weezing all make solid counters, as all five take very little from any of Vileplume's attacks and can decimate it with their STAB moves. Opposing Poison-types, such as Roselia and Skuntank, make to be solid checks. Roselia and Skuntank can beat defensive Vileplume, though offensive variants can threaten Roselia with repeated Sludge Bombs and Skuntank with Hidden Power Ground. Speaking of Hidden Power Ground, if Vileplume lacks the move, Steel- and Poison-types such as Bastiodon, Mawile, Metang, Scolipede, and Garbodor can all deal with it.</p>

    <p>Magmar works as one of the better offensive checks, given its resistance to Giga Drain and immunity to Sleep Powder, though it won't enjoy taking a Life Orb-boosted Sludge Bomb or Hidden Power Ground. Jynx and Charizard can take any attack (provided Stealth Rock is not up) and OHKO with their high-powered STABs. Musharna can OHKO Vileplume with Psychic and tank at least one attack, making it a good check. Use care when switching it in however, as it will be outsped and 2HKOed if it switches into a Vileplume that has entry hazard support. Finally, powerful Flying-, Ice-, and Fire-types, such as Braviary, Rotom-S, Rotom-F, and Camerupt can all take on Vileplume, though they all share the same fate as the previous offensive threats if they switch into the wrong move.</p>
  18. Spirit

    Spirit
    is a Tiering Contributoris a Contributor to Smogon

    Joined:
    Mar 3, 2013
    Messages:
    1,036
    Thanks for the check! Implemented.
  19. Rohail

    Rohail Vaporeon <3
    is a Contributor to Smogon
    Mentor

    Joined:
    Jan 17, 2013
    Messages:
    774
    Please change the tag to Copyediting

    [​IMG]GP Check[​IMG]
    ADD
    REMOVE
    COMMENTS

    This was well written with very few mistakes, great job ^_^

    [​IMG]
    GP Approved 1/2
  20. Spirit

    Spirit
    is a Tiering Contributoris a Contributor to Smogon

    Joined:
    Mar 3, 2013
    Messages:
    1,036
    Thanks. One more and this is done. The only thing I didn't change was the colon in SC of the offensive set. I felt that it was fine where it was.
  21. diinbong

    diinbong *it's in you to give*
    is a Forum Moderator Alumnusis a Contributor Alumnus

    Joined:
    Oct 24, 2008
    Messages:
    956
    Isn't Leftovers still the preferred item over Black Sludge on Poison-types?

  22. Spirit

    Spirit
    is a Tiering Contributoris a Contributor to Smogon

    Joined:
    Mar 3, 2013
    Messages:
    1,036
    diinbong likes this.
  23. melvni

    melvni
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus

    Joined:
    Oct 2, 2010
    Messages:
    1,148
    GP check. Good job on writing this.
    Additions in Blue
    Subtractions in Red
    Comments in Purple
    [​IMG]
  24. Spirit

    Spirit
    is a Tiering Contributoris a Contributor to Smogon

    Joined:
    Mar 3, 2013
    Messages:
    1,036
    Thanks for the check! Oh, and cute stamp. This is done~
  25. Namso

    Namso formerly Fuzznip
    is a Smogon Media Contributoris a Tiering Contributoris a Site Staff Alumnusis a Forum Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnus
    Mentor

    Joined:
    Mar 3, 2009
    Messages:
    3,303
    Noticed some things here and there.

    Sweet job.

Users Viewing Thread (Users: 0, Guests: 0)