VirajVora vs YellowAdminSilver

The Rules said:
1v1 LC Singles
All Abilities
No-Items
5 Chills
2 Recoveries
2 Subs
2 Day DQ
Switch=KO
ASB Arena
Another day, another battle here at the ASB Arena; this one is between the two relatively new players VirajVora and YellowAdminSilver. Let us hope that they both will have a pleasant stay at our little sub forum.

VirajVora's team:

Riolu[Male][Aura]
Types: Fighting

Abilities::
Steadfast / Inner Focus / Prankster (H)

Nature: Serious (No effect on stats)

Stats:
HP:
90
Atk: 3
Def: 2
SpA: 2
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up

Copycat
Counter
Endure
Feint
Force Palm
Foresight
Quick Attack
Reversal
Screech

Egg
Agility
Blaze Kick
Bullet Punch
Cross Chop
Crunch

TM/HM
Earthquake
Facade
Poison Jab
Protect
Rock Slide



Growlithe[Male][Blaze]
Types: Fire

Abilities::
Intimidate / Flash Fire / Justified (H)

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP:
90
Atk: 4(+)
Def: 2
SpA: 2(-)
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up

Bite
Ember
Fire Fang
Flame Wheel
Helping Hand
Leer
Odor Sleuth
Reversal
Roar
Take Down

Egg
Close Combat
Flare Blitz
Crunch
Iron Tail
Morning Sun

TM/HM
Protect
Wild Charge
Aerial Ace
Will-O-Wisp
Sunny Day



Rufflet[Male][Storm]
Types: Normal/Flying

Abilities::
Keen Eye / Sheer Force / Hustle (H)

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP:
100
Atk: 4(+)
Def: 2
SpA: 1(-)
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up

Aerial Ace
Fury Attack
Hone Claws
Leer
Peck
Scary Face
Wing Attack

TM/HM
Facade
Rock Slide
Protect
Shadow Claw
U-Turn

Tutor
Heat Wave
Roost
Sleep Talk
Superpower
Tailwind


YellowAdminSilver's team:

Zelda - Vulpix (F).
Type: Fire
Fire STAB; immune to burn status. Brighten Command.

Abilities: Flash Fire / Drought (H)

Nature: Timid (+15% Spe / +13% Acc / -1 Atk)

Stats:
HP - 90
Atk - 1 (-)
Def - 2
SpA - 2
SpD - 3
Spe - 75 (+)
Size class - 1
Weight class - 1
Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks
Level up:
Ember
Tail Whip
Roar
Baby-Doll Eyes
Quick Attack
Will-O-Wisp
Fire Spin
Confuse Ray
Imprison
Flamethrower
Payback
Feint Attack
Flame Burst
Safeguard

Egg:
Disable
Energy Ball
Extrasensory
Hex
Hypnosis

TM:
Sunny Day
Protect
Dig
Flame Charge
Substitute


Order of operations:

VirajVora sends out.
YellowAdminSilver sends out/orders.
VirajVora orders.
I ref.
 

"Okay, let's see how this one turns out... Go, Zelda the Reshiram!"


*sigh* "Why do I even bother?"


Will-O-Wisp - Flamethrower - Extrasensory

[IF] Facade is used [AND] Rufflet is already burned [THEN] start command string Protect - Disable
[IF] a P/E move is used, use Substitute (20 HP) on the first instance, Sunny Day on the second instance, pushing actions back​
 
Pre-round:


Rufflet [Storm] (M)
HP
: 100
Energy: 100
Stats: 4/2/1/2/60
Abilities: Keen Eye / Sheer Force
Item: None
Other: None


Vulpix [Zelda] (F)
HP
: 90
Energy: 100
Stats: 1/2/2/3/75
Abilities: Flash Fire
Item: None
Other: +13% Accuracy

The two Pokemon involved in this particular struggle, Storm (Rufflet) and Zelda (Vulpix) burst forth from their respective Poke Balls in flashes of light. Less then a minute passes before Rufflet, sensing danger, creates a defensive barrier to protect it from any theoretical assaults, but Vulpix, deciding that defense is the better option here, initiates a more passive strategy and uses its mystical powers to create a doll that acts as a stand-in for our vulpine friend.

Rufflet, knowing that it has to attack in order to win the battle, drops its blockade in preparation of its next course of action, but as soon as bird's guard drops, Vulpix summons a small orb of eldritch fire and launches it at its foe. The projectile passes through Rufflet's body and vanishes, but its victim soon breaks out in visible burns that will surely impede it in its efforts at conquest.

However, Rufflet manages to ignore this attack—which does not prove to act as that great of hindrance this early on—and triggers a rain of boulders over its opponent's side of the arena; however, the sly fox's substitute draws the rocks toward it, effectively nullifying any efforts at actual damage inflicted to Vulpix.

Rufflet, returning to its defensive strategy, creates a ward of force to shield it from whatever Vulpix might throw at it, but the latter still does not attack it directly, instead casting a spell of sorts that magnifies the intensity of the sun's rays and bolsters the strength of fires within its area of effect.

Action 1:
Rufflet used Protect
-6 energy

Vulpix used Substitute
Vulpix put in a substitute (-20 HP)
-18 energy

Action 2:
Vulpix used Will-O-Wisp
[to hit <9800] 5913 yes
Rufflet was burned!
-6 energy

Rufflet used Rock Slide
[to hit <9000] 1573 yes
[to crit <625] 1541 no
[(8 + 6 - 3 - 3 + 2) * 1.5] = 15 damage (Vulpix)
-6 energy

-2 HP (Rufflet) [Burn]

Action 3:
Rufflet used Protect
-6 energy

Vulpix used Sunny Day
The sunlight became harsh! (4 rounds)
-9 energy

-2 HP (Rufflet) [Burn]


Post-round:

Field:
Sun (3 rounds)



Rufflet [Storm] (M)
HP
: 96
Energy: 82
Stats: 4/2/1/2/60
Abilities: Keen Eye / Sheer Force
Item: None
Other: Burned


Vulpix [Zelda] (F)
HP
: 70
Energy: 67
Stats: 1/2/2/3/75
Abilities: Flash Fire
Item: None
Other: +13% Accuracy. Substitute (5 HP)

VirajVora orders.
YellowAdminSilver orders.
I ref.
 
Last edited:
Shit I misunderstood what he meant...
I thought his attack 2 was Sunny Day :[
When he said second instance, I thought he meant second attack :[

Damn...
 
Fury Attack - Facade - Facade...

If Zelda uses Disable on A3, use Rock Slide on A2...
If Zelda uses Protect, use Hone Claws and push actions back...
 
Pre-round:

Field:
Sun (3 rounds)



Rufflet [Storm] (M)
HP
: 96
Energy: 82
Stats: 4/2/1/2/60
Abilities: Keen Eye / Sheer Force
Item: None
Other: Burned


Vulpix [Zelda] (F)
HP
: 70
Energy: 67
Stats: 1/2/2/3/75
Abilities: Flash Fire
Item: None
Other: +13% Accuracy. Substitute (5 HP)

Vulpix, safe behind its substitute, uses psychic abilities to attack its foe with a burst of telekinetic energy in the hopes of disrupting its strategy. However, Rufflet is unfazed by this, and darts towards its attacker before delivering two swift pecks, one of which shatters Vulpix's protective doll, and the other strikes the fox itself in a weak point, dealing a powerful blow—as far pecks go, that is.

In an attempt to create distance between it and Rufflet, Vulpix briefly gathers its powers before exhaling a powerful jet of fire that singes its avian adversary and forces it to retreat.

After a moment, Rufflet dives back into the fray, crashing into Vulpix and ignoring the burns that previously hindered it to deliver a strike that is somehow stronger than before Rufflet was afflicted by the harmful condition.

As Rufflet swoops down at it to deliver another attack, Vulpix only just realizes the bird's true power, and quickly begins a charm that should stop it in its tracks; however, in its haste, Vulpix forgets to fixate upon a specific technique to impair, fails the maneuver, and has only seconds to deliver a quick bite to defend itself from its oncoming foe, who executes a second powerful attack that leaves Vulpix reeling.

Action 1:
Vulpix used Extrasensory
[to crit <625] 9258 no
[to flinch <2000] 4866 no
(8 + 3 - 3) = 8 damage (Rufflet)
-6 energy

Rufflet used Fury Attack
[to hit <8500] 2582 yes
[number of hits: 1-2=2 hits, 3-4=3 hits, 5=4 hits, 6=5 hits] 1 (2 hits)
[to crit <625] 462 / 4568 (yes / no)
(4 + 3 + 6 - 3 - 3) = 7 damage
The substitute disappeared
Vulpix took spillover damage from the attack! (-2 HP)
-3 energy

-2 HP (Rufflet) [Burn]

Action 2:
Vulpix used Flamethrower
[to crit <625] 7526 no
(9 + 3 + 3 + 3 - 3) = 15 damage (Rufflet)
-6 energy

Rufflet used Facade
[to crit <625] 3133 no
(14 + 3 + 6 - 3) = 20 damage (Vulpix)
-7 energy

-2 HP (Rufflet) [Burn]

Action 3:
Vulpix used Struggle (Note: In ASB, Disable is capable of preventing the use of any move that the target used within the last three actions, and thus requires a move to be targeted in order to be used. Because no move was specified, Vulpix uses Struggle instead.)
[to crit <625] 5643 no
(5 + 1.5 - 3) = 3.5 damage (Rufflet)
Vulpix hurt itself with the attack! (-1.4 HP)
-5 energy

Rufflet used Facade
[to crit <625] 2653 no
(14 + 3 + 6 - 3) = 20 damage (Vulpix)
-11 energy

-2 HP (Rufflet) [Burn]


Post-round:

Field:
Sun (2 rounds)



Rufflet [Storm] (M)
HP
: 63
Energy: 61
Stats: 4/2/1/2/60
Abilities: Keen Eye / Sheer Force
Item: None
Other: Burned


Vulpix [Zelda] (F)
HP
: 27
Energy: 50
Stats: 1/2/2/3/75
Abilities: Flash Fire
Item: None
Other: +13% Accuracy.

YellowAdminSilver orders.
VirajVora orders.
I ref.
 
Wow I didn't knew Disable could do that... I assumed it Disables any move based on his Turn 1 Subs... Good thing learned something new...
 
Ughhhhh I didn't know that either...! And it was all going so well too *sobs*
Oh well I guess this is why we play beginner battles and shiz


Hypnosis - Flamethrower - Flame Burst

[IF] a P/E move is used, Chill, pushing actions back
[IF] Sleep Talk is used A2, start command string Protect - Disable [Sleep Talk]

[IF] Rufflet is awake A2, Cry and try not to faint till we can order last
 
Are u trying to make burned Pokemon asleep ?

Facade - Facade - Facade...

Oh then, I have to reconsider it...
 
Last edited:
Yeah, status stacks in ASB. Also I'm kinda grasping at straws here, since two Façades just ends the match because holy shit I should have read the whole description for Disable
 
Ok then,

Sleep Talk (Facade+Facade combination, Rock Slide+Rock Slide Combination, Shadow Claw+Shadow Claw Combination, Superpower + Superpower Combination) - CoolDown - Sleep Talk (Facade, Rock Slide, Shadow Claw, Aerial Ace)

If Storm is not asleep at A3, use Facade...

If Hypnosis misses, start the turn by Facade-Facade-Facade...


If SleepTalk of Superpower happens, I will lose 38 energy in 1 attack...
 
Pre-round:

Field:
Sun (2 rounds)



Rufflet [Storm] (M)
HP
: 63
Energy: 61
Stats: 4/2/1/2/60
Abilities: Keen Eye / Sheer Force
Item: None
Other: Burned


Vulpix [Zelda] (F)
HP
: 27
Energy: 50
Stats: 1/2/2/3/75
Abilities: Flash Fire
Item: None
Other: +13% Accuracy.

Vulpix, surveying its options, realizes that it is in a poor position and thus attempts an incantation to subdue its foe. Unlike its last try, this spell is successful, sending Rufflet into a state of deep sleep.

Relieved that it now has a bit of breathing, Vulpix soon takes advantage of Rufflet's incapacitated condition by blasting it with a gout of fire that the latter has no chance of dodging, as the avian Pokemon remains asleep.

Rufflet awakes with a start, just in time to see a fireball flying toward it courtesy of Vulpix. Although it was hit head-on by this fiery projectile, Rufflet is still standing, and then charges at its adversary and brings it to the ground with a powerful attack, although Vulpix is still conscious—but only just.

Action 1:
Vulpix used Hypnosis
[to hit <7300] 4531 yes
[intensity: 1-2=1 action, 3=2 actions] 3 (2 actions)
Rufflet fell asleep! (2 actions)
-7 energy

Rufflet is fast asleep (Note: You cannot call a combination through Sleep Talk.)

-2 HP (Rufflet) [Burn]

Action 2:
Vulpix used Flamethrower
[to crit <625] 4442 no
(9 + 3 + 3 + 3 - 3) = 15 damage (Rufflet)
-6 energy

Rufflet is fast asleep

-2 HP (Rufflet) [Burn]

Action 3:
Vulpix used Flame Burst
[to crit <625] 4630 no
(7 + 3 + 3 + 3 - 3) = 13 damage (Rufflet)
-5 energy

Rufflet woke up!
Rufflet used Facade
[to crit <625] 7752 no
(14 + 3 + 6 - 3) = 20 damage (Vulpix)
-7 energy

-2 HP (Rufflet) [Burn]


Post-round:

Field:
Sun (2 rounds)



Rufflet [Storm] (M)
HP
: 29
Energy: 54
Stats: 4/2/1/2/60
Abilities: Keen Eye / Sheer Force
Item: None
Other: Burned


Vulpix [Zelda] (F)
HP
: 7
Energy: 32
Stats: 1/2/2/3/75
Abilities: Flash Fire
Item: None
Other: +13% Accuracy.

VirajVora orders.
YellowAdminSilver orders.
I ref.
 
Last edited:
Facade - Aerial Ace - Shadow Claw

If Zelda uses a combination move, protect that turn...

If Storm is asleep use Sleep Talk (Facade, Aerial Ace, Shadow Claw, Superpower) that turn...
 
Pre-round:

Field:
Sun (2 rounds)



Rufflet [Storm] (M)
HP
: 29
Energy: 54
Stats: 4/2/1/2/60
Abilities: Keen Eye / Sheer Force
Item: None
Other: Burned


Vulpix [Zelda] (F)
HP
: 7
Energy: 32
Stats: 1/2/2/3/75
Abilities: Flash Fire
Item: None
Other: +13% Accuracy.

Rufflet attempts to finish the battle immediately by swooping towards its opponent, but Vulpix manages to avoid the attack by quickly burrowing underground. However, the fox's counterattack promptly fails, as its airborne enemy is able to avoid its emerging strike with ease.

Now in a vulnerable position above ground, Vulpix decides that its best course of action is to create a protective barrier; this proves true, as Rufflet dives in for another attack, but is deflected by its target's guarding shield.

In a last-ditch effort, Vulpix gathers itself momentarily before unleashing a powerful stream of fire that floods over Rufflet, knocking it out of the sky. Rufflet manages to survive this mighty attack, though, struggles to its feet, takes to the air, and finally crashes into Vulpix, knocking it unconscious.

Action 1:
Vulpix dug underground

Rufflet used Facade
Vulpix avoided the attack!
-11 energy

Vulpix used Dig
It doesn't affect Rufflet...
-10 energy

-2 HP (Rufflet) [Burn]

Action 2:
Vulpix used Protect
-7 energy

Rufflet used Aerial Ace
[to crit <625] 5974 no
(6 + 3 + 6 - 3 - 3) = 9 damage
Vulpix protected itself! (-3.6 energy)
-3 energy

-2 HP (Rufflet) [Burn]

Action 3:
Vulpix used Flamethrower
[to crit <625] 548 yes
(9 + 3 + 3 + 3 + 3 - 3) = 18 damage
-6 energy

Rufflet used Shadow Claw
[to crit <1250] 3921 no
(7 + 6 - 3 - 3) = 7 damage
Vulpix fainted!
-5 energy

-2 HP (Rufflet) [Burn]


Post-round:

Field:
Sun (2 rounds)



Rufflet [Storm] (M)
HP
: 5
Energy: 35
Stats: 4/2/1/2/60
Abilities: Keen Eye / Sheer Force
Item: None
Other: Burned


Vulpix [Zelda] (F)
HP
: 0
Energy: 11
Stats: 1/2/2/3/75
Abilities: Flash Fire
Item: None
Other: +13% Accuracy. Fainted


Rewards:

VirajVora: 1 CC
Rufflet: 1 EC / 2 MC / 1 AC / 1 KOC

YellowAdminSilver: 1 CC
Vulpix: 1 EC / 2 MC / 1 AC

P2X7: 3 UC
 

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