Ah, what a beautiful day it is here in the Viridian Forest, well as beautiful as this dim forest full of bug pokemon can get. Two trainers meet in a clearing surrounded by the foreboding woods, surprizingly, neither are bug catchers. The first is the new trainer Xav and his only two pokemon. Xav's team (Move your mouse to reveal the content) Xav's team (open) Xav's team (close) Wooper(*) Trevor (Male) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Water/Ground Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Damp: (Innate)This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Unaware (DW): (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 1 SpD: Rank 1 Spe: 13 (15 / 1.15v) EC: 0/6 MC: 0 DC: 0/5 Attacks: Water Gun(*) Tail Whip(*) Mud Sport(*) Mud Shot(*) Slam(*) Mud Bomb(*) Amnesia(*) Recover(*) Curse(*) Acid Spray(*) Ice Beam(*) Earthquake(*) Protect(*) Voodoll(*) Karma (Male) Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense) Type: Normal/Dark Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks. Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 70 EC: 0/6 MC: 0 DC: 0/5 Attacks: Astonish(*) Copycat(*) Mimic(*) Pain Split(*) Spite(*) Grudge(*) Charge(*) Follow Me(*) Pin Missile(*) Mach Punch(*) Psycho Cut(*) Snatch(*) Thunder Wave(*) Taunt(*) Payback(*) The other is the experienced deadfox081 training his new babies. deadfox's team (Move your mouse to reveal the content) deadfox's team (open) deadfox's team (close) Omanyte [Spika] (M) Nature: Quiet (+1 Special Attack, -15% Speed, +10% Accuracy for opponents) Type: Rock/Water Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 90 Atk: Rank 2 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 2 Spe: 30 (35/1.15) EC: 2/6 MC: 0 DC: 1/5 Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain. Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Weak Armor: [DW LOCKED] (Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Attacks: Constrict Withdraw Bite Water Gun Rollout Leer Mud Shot Ancientpower Brine Ice Beam Protect Rock Slide Muddy Water Bide Wring Out Dratini [Dracor] (F) Nature: Rash (+1 Special Attack, -1 Special Defence) Type: Dragon Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 1 (-) Spe: 50 EC: 2/9 MC: 0 DC: 1/5 Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale: [DW LOCKED] (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Attacks: Wrap Leer Thunder Wave Twister Dragon Rage Slam Waterfall Thunderbolt Ice Beam Flamethrower Extremespeed Dragon Pulse Dragon Dance Solosis [Psycha] (F) Nature: Relaxed (+1 Defence, -15% Speed, +10% Accuracy for oponent) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 90 Atk: Rank 2 Def: Rank 3 (+) SpA: Rank 4 SpD: Rank 2 Spe: 17 (20/1.15) EC: 3/9 MC: 0 DC: 2/5 Abilities: Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Regenerator: [DW LOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Attacks: Psywave Reflect Rollout Snatch Hidden Power (Ground, 7) Light Screen Charm Recover Psyshock Psychic Trick Room Calm Mind Thunder Wave Shadow Ball Flash Cannon Energy Ball Confuse Ray Night Shade Secret Power Their eyes meet, and according to The Official Pokemon Trainer Rule Book, they must fight! Xav, you send your pokemon out first but no actions. Deadfox, you send out your pokemon followed by your actions. Then you give your actions Xav. Because no one specified, 2 Recoveries/5 Chills. Only the contenders and I may post until the battle is completed.