Viridian Forest Beginner Battle: Xav vs. deadfox081 (AR:ShyGuy1221, TR:GoldenKnight)

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Beginner Battle
2v2 Singles
1 Day DQ
Challenger chooses the Arena

My first battle, no hardouts.
I've got some baby mons to train, so why not.

One ability, no items, no switch.

Arena: Viridian Forest

Thats right, it's that dim dark forest your first stumbled your way through playing Red and Blue as a kid. The field itself is about 20 feet square and otherwise surrounded by dense forest. Should a poke be pushed into the woods or a move fire into it then one of the wild inhabitants will attack the mon that unwittingly disturbed it. The inhabitants, their attacks, and chances of appearance are:

Caterpie (30%): String Shot
Weedle (30%): Poison Sting (Rank 2 Atk)
Pidgey (20%): Gust (Rank 2 SpA)
Pikachu (15%): Thundershock (Rank 2 SpA)
Pigeotto (5%): Featherdance
Ah, what a beautiful day it is here in the Viridian Forest, well as beautiful as this dim forest full of bug pokemon can get. Two trainers meet in a clearing surrounded by the foreboding woods, surprizingly, neither are bug catchers.

The first is the new trainer Xav and his only two pokemon.

Wooper(*) Trevor (Male)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Damp: (Innate)This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Unaware (DW): (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 13 (15 / 1.15v)


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Water Gun(*)
Tail Whip(*)
Mud Sport(*)
Mud Shot(*)
Slam(*)
Mud Bomb(*)
Amnesia(*)

Recover(*)
Curse(*)
Acid Spray(*)

Ice Beam(*)
Earthquake(*)
Protect(*)

Voodoll(*) Karma (Male)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 70

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Astonish(*)
Copycat(*)
Mimic(*)
Pain Split(*)
Spite(*)
Grudge(*)
Charge(*)
Follow Me(*)
Pin Missile(*)

Mach Punch(*)
Psycho Cut(*)
Snatch(*)

Thunder Wave(*)
Taunt(*)
Payback(*)


The other is the experienced deadfox081 training his new babies.

Omanyte [Spika] (M)
Nature: Quiet (+1 Special Attack, -15% Speed, +10% Accuracy for opponents)

Type: Rock/Water
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (35/1.15)

EC: 2/6
MC: 0
DC: 1/5

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor: [DW LOCKED] (Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:
Constrict
Withdraw
Bite
Water Gun
Rollout
Leer
Mud Shot
Ancientpower
Brine

Ice Beam
Protect
Rock Slide

Muddy Water
Bide
Wring Out


Dratini [Dracor] (F)
Nature: Rash (+1 Special Attack, -1 Special Defence)

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50

EC: 2/9
MC: 0
DC: 1/5

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale: [DW LOCKED] (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam

Waterfall
Thunderbolt
Ice Beam
Flamethrower

Extremespeed
Dragon Pulse
Dragon Dance

Solosis [Psycha] (F)
Nature: Relaxed (+1 Defence, -15% Speed, +10% Accuracy for oponent)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 2
Spe: 17 (20/1.15)

EC: 3/9
MC: 0
DC: 2/5

Abilities:

Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regenerator: [DW LOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground, 7)
Light Screen
Charm
Recover
Psyshock
Psychic

Trick Room
Calm Mind
Thunder Wave
Shadow Ball
Flash Cannon
Energy Ball

Confuse Ray
Night Shade
Secret Power


Their eyes meet, and according to The Official Pokemon Trainer Rule Book, they must fight!

Xav, you send your pokemon out first but no actions. Deadfox, you send out your pokemon followed by your actions. Then you give your actions Xav.
Because no one specified, 2 Recoveries/5 Chills.
Only the contenders and I may post until the battle is completed.
 
Alrighty then! I'll lead with Karma with Normalize.

(Karma probably should follow his actions lol)
 
Ok, get out there Spika!

You can use your Shell Armor to make sure nothing hits you too hard.

Start off by using your Ancientpower on him. Then spray some salty water with a Brine attack and finally show off your Ancientpower again. If he tried to paralyze you with Thunder Wave then Protect against it, but not if you have already been Taunted!

Ancientpower > Brine > Ancientpower
IF Thunder Wave THEN Protect BUT not if you have been Taunted.
 
Begin with an Astonish hoping for the flinch, then use Copycat and send that Brine right back for some decent damage. Finish off with Mach Punch to the face (not really a face to hit).

Astonish -> Copycat -> Mach Punch
 

Karma (M)
90 HP
100% Energy
VS

Spika (M)
90 HP
100% Energy​
Round 1​

The battle begins with Karma, teeming with nuetral energy, dashing over to Spika and trying to surprise him with a Astonishing loud yelp. Unfortunately for the little doll, Spika seems unnaffected and blasts Karma with Powerful ball of Ancient energy, doing some serious damage and knocking Karma back just a few feet from the grass.​

Karma, deciding to be a little Copycat, blasts Spika with the same ball of Ancient Power, albeit a bit weaker than Spika's and with a nuetral aura to it. Spika then shoots a stong stream of Briny salt water right into Karma's face, resulting in a critical hit and sending him ragdolling into the tall grass. This disturbs a wild Pidgey who summons a Gust of wind which throws Karma back into the clearing.​

Tired of being flung around like some plaything, Karma dashes over to Spika and gives him a taste of his Mach Punch. Spika takes the hit rather well and hits Karma with another Ancient Power, knocking the doll back a few feet.​

The round ends with Spika near the center of the small clearing and Karma a few feet from the grass.​


Karma (M)
35 HP
90% Energy
VS

Spika (M)
75 HP
86% Energy​

Xav your actions.
Action 1
Karma is normalized (Normal attacks gain 2 base power and all attacks become normal typed)
Karma's Astonish > (4+3+(-1*1.5))*.67=3.685~(4 DMG/2 Energy)
Spika's Ancient Power > 6+3+(3*1.5)=13.5~(14 DMG/3 Energy)
Action 2
Karma Copycat's last used move (Ancient Power) > (6+3+(1*1.5))*.67=7.035~(7 DMG/6 Energy)
Spika's Brine > 7+3+3+(3*1.5)=17.5(18 DMG/8 Energy)
Pidgey's Gust > 4+3+(1*1.5)=8.5~(9 DMG)
Action 3
Karma's Mach Punch > (4+3+(-1*1.5))*.67=3.685~(4 DMG/2 Energy)
Spika's Ancient Power > 6+3+(3*1.5)=13.5~(14 DMG/3 Energy)
 
Ok, not a very good start to may career but we can still come back Karma. Start with a Psycho Cut then Pain Split to restore some HP and finish off with another Psycho Cut. If he tries to Protect use Mimic, it might come in handy later.

Psycho Cut ~ Pain Split ~ Psycho Cut
IF Protect, THEN Mimic
 
Well Spika we definitely can't have him ruining all our good work with something like Pain Split, so you will need to Protect against that. Our efforts last round made sure your Brine attack is at full power now, so one of them either side of the Protect should finish him off.

Brine > Protect > Brine
 

Karma (M)
35 HP
90% Energy
VS

Spika (M)
75 HP
86% Energy​
Round 2​

Now ready to start dealing some damage, Karma focuses and slashes Spika with a Psycho Cut. Spika's armor prevents the slicing energy from dealing any major damage however, and in retaliation, Spika sends out another blast of Briny water, dealing some major damage as the salt seeps into Karma's wounds. The force of the blast is so great, that it pushes Karma far enough into the grass to surprise a Caterpie, who tangles up the doll with a String Shot.​

Not wanting to take any chances, Spika summons an energy shield to Protect him from anything Karma will throw at him. Karma stumbles out of the grass to see the mollusk protecting himself and decides that having a shield like that could be useful. Karma attempts to Mimic Spika, but cannot make him out behind the glowing barrier. Bummer.​

Karma, in a last ditch effort to deal some damage against his opponent, focuses his mind and hits the old fossil with another Psycho Cut. Spika takes the hit like a champ and sends one more blast of Brine at Karma, sending the now unconscious plushy right back into the grass, hitting the Caterpie and knocking it out as well.​


Karma (M)
-7 HP
77% Energy
VS

Spika (M)
63 HP
63% Energy​

Xav, send out your last pokemon but no actions.
Deadfox, you may follow with your actions.
Action 1
Karma is normalized (Normal attacks gain 2 base power and all attacks become normal typed)
Karma's Psycho Cut > (7+3+(-1*1.5))*.67=5.695~(6 DMG/4 Energy)
Spika's Brine > 13+3+(3*1.5)=20.5~(21 DMG/8 Energy)
Catrepie uses String Shot
Action 2
Spika uses Protect (7 energy)
Karma uses Mimic (5 energy)
Spika is protected
Action 3
Karma's Psycho Cut > (7+3+(-1*1.5))*.67=5.695~(7 DMG/4 Energy)
Spika's Brine > 13+3+(3*1.5)=20.5~(21 DMG/8 Energy)
 
Let's start off with a Amnesia then fire off a Mud Bomb to try and knock Omastar into the forest. And fianlly finish with an Earthquake (I am unfamiliar with how the arena affects seismic moves so if earthquake isn't allowed use Mud Bomb again).

Amnesia ~ Mud Bomb ~ Earthquake
IF Earthquake isn't allowed use Mud Bomb
 

Trevor (M)
90 HP
100% Energy
VS

Spika (M)
63 HP
63% Energy​
Round 3​

Xav calls forth his last pokemon, Trevor, a brave little Wooper eager to avenge his fallen comrade. Spika however still has quite a lot of fight left in him and will not go down easily. Cold air begins to emerge from Spika's...tentacles when the mollusk shoots an Icy Beam towards Trevor, failing to cause freezing but still dealing a good chunk of damage. Trevor tries to forget about the pain he is feeling and in his Amnesia, manages to boost up his special defense.​

Curiously, Spika begins to start eating the dirt around him. Why he would want to do that I am not entirely sure, it can't taste very good can i-Oh what's this!? Spika mixed the dirt with the water in his body to make a thick Mud, which he then proceeds to Shoot it at his opponent. The thick mud begins to stick to Trevor, making him slower than he already was. Trevor decides to show Spika the proper way to use mud as he sends a volley of Mud Bombs right back at Spika. Man, if Spika didn't have that thick shell, that would have done some serious damage, but the force of the bombs did managed to knock him back mere inches from the grass AND managed to get mud in his eyes, partially blinding him.​

The air around Spika begins to chill as he prepares another Ice Beam, but he struggles to find his target through the mud in his eyes. He just barely makes out a small figure infront of him as he fires the beam, managing to get a direct hit on Trevor, but dealing less damage than before. Trevor decides to stop playing around and slams his tail on the soft earth. A small *thack* is heard, followed by a massive Earthquake,knocking Spika into the grass and shaking the whole forest! A Pidgey flies down from one of the many shaking trees and is very upset at Trevor for disturbing it's nap. Flapping it's little wings, it summons a Gust of wind to teach Trevor a lesson before flying away. Meanwhile in the grass, Spika picks himself up and begins to make his way to the clearing when a Caterpie falls off of a shaking branch right in front of him. It it's completely freaked out state, the Caterpie Shoots String all over Spika, slowing the mollusk down considerably.​

The round ends with Trevor winded in the center of the clearing and Spika in the grass just outside the clearing not feeling too great either.​

Trevor (M)
49 HP
82% Energy
+1 Special Defense
-1 Speed
VS

Spika (M)
33 HP
45% Energy
-1 Accuracy
-1 Speed​

Xav, your actions.​
Action 1
Spika's Ice Beam > (10+(3*1.5))=(14 DMG/7 Energy)
Trevor uses Amnesia (7 Energy)
+2 to Trevor's Special Defense
Action 2
Spika's Mudshot > (6+(3*1.5))+(-2*1.5)=(7 DMG/7 energy)
-1 to Trevor's Speed
Trevor's Mud Bomb > (7+3+(-1*1.5))*1.5=12.75~(13 DMG/5 Energy)
-1 to Spika's Accuracy
Action 3
Spika's Ice Beam > (10+(3*1.5))+(-2*1.5)=(11 DMG/7 Energy)
Trevor's Earthquake > (10+3+(-1*1.5))*1.5=17.25~(17 DMG/6 Energy)
Pidgey's Gust > (4+3+(1*1.5))+(-2*1.5)=5.5~(6 DMG)
Caterpie uses String Shot
-1 to Spika's Speed​
 

Trevor (M)
49 HP
82% Energy
+1 Special Defense
-1 Speed
VS

Spika (M)
33 HP
45% Energy
-1 Accuracy
-1 Speed​
Round 4​

Spika finally makes his way back to the clearing, still covered in that Caterpie's sticky string. He squints hard to try and make out Trevor through his blindness and fires another Ice Beam. The beam hits the poor amphibian square in the chest and he begins to remember the pain from earlier. Trevor tries to weaken his foe by launching another barrage of Mud Bombs, which hit Spika right in the face blinding him even more.​

Spika is really starting to get annoyed now, but he takes a breath and uses his tentacles to wipe most of the mud off of his face and works it into his mouth. Just like before, Spika mixes the mud with water and fires a Shot of Mud right back at his opponent. Trevor, now covered in even more mud than he was before, struggles to smack his tail on the ground to cause another Earthquake, but he manages to succeed. Here we go again, the whole forest is shaking, trees are falling over, pokemon are running for cover, and Spika gets tossed into the grass, again. One tree actually manages to fall into the clearing, barely missing Trevor. He gives a heavy sigh of relief, but that relief is short lived as a Caterpie pops out of the fallen tree and sprays Trevor with a String Shot before crawling back into the forest to find a new place to live. Spika, seriously injured from that last earthquake, tries to get up when he hears something coming towards him. This is not good, after that earthquake, he cannot survive another hit from anything. This is it, soon Spika will meet his end face to face. A figure emerges and stands before the weakened mollusk. It's...IT'S...SWEET ARCEUS IT'S A...Caterpie. The Caterpie stands infront of Spika, Shoots String all over his face, and then cheekily runs back into the woods.​

Spika's eye begins to twitch as he looks back on the battle he has just partaken in. He single handedly took out Karma, knocking him into the grass several times and never taking that much damage. Then this Wooper comes in, with his mud and his smug little face and suddenly, he is getting smacked around, being blinded by mud, and constantly getting tied up by &@$%ING CATERPIES! The once calm and quiet Spika is gone, now to be replaced with a furious fossil hell-bent on teaching that Wooper a lesson. In a blind rage, Spika spins around and fires off an Ice Beam back towards the clearing. Somehow, through all the mud and tall grass, the beam manages to find it's mark. Trevor tries to jump out of the way, but is covered in to much mud and string to get away in time and the beam hits hit tail which becomes frozen solid. Knowing that Spika is somewhere in the grass, Trevor spits out another volley of Mud Bombs in an attempt to finish the job. One of the bombs hits home and knocks Spika over. Knowing that Trevor can't possibly hold out for much longer, he slips into unconsciousness, satisfied.​

The round ends with Trevor breathing heavily next to the fallen tree that now fills half of the clearing.​

Trevor (M)
14 HP
66% Energy
Tail Frozen
-2 Speed
VS

Spika (M)
-10 HP
23% Energy​

Deadfox, send out your last pokemon but no orders.
Xav, you follow with your actions.
Deadfox, you finish with yours.​
Action 1
Spika's Ice Beam > (10+(3*1.5))+(-1*1.5)=12.5~(13 DMG/11 Energy)
Trevor's Mud Bomb > (7+3+(-1*1.5))*1.5=12.75~(13 DMG/5 Energy)
-1 to Spika's Accuracy
Action 2
Spika's Mudshot > (6+(3*1.5))+(-1*1.5)= 8.5~(9 DMG/4 energy)
-1 to Trevor's Speed
Trevor's Earthquake > (10+3+(-1*1.5))*1.5=17.25~(17 DMG/6 Energy)
Caterpie uses String Shot
-1 to Spika's Speed
Other Caterpie uses String Shot
-1 to Spika's Speed
Action 3
Spika's Ice Beam > (10+(3*1.5))+(-1*1.5)=12.5(13 DMG/7 Energy)
Trevor's Mud Bomb > (7+3+(-1*1.5))*1.5=12.75~(13 DMG/5 Energy)
Spika is KOed​
 
Not much I can do. Just Recover but your going to die, if you don't just Earthquake.

Recover ~ Earthquake ~ Earthquake
 
Spam Energy Ball please, Psycha.

Energy Ball x 3

EDIT: No change in actions, just a message to ShyGuy.

Don't sweat the 1 day DQ at all, I've got no issues waiting a little longer for rounds with you still learning the caper and all.
 

Trevor (M)
14 HP
66% Energy
Tail Frozen
-2 Speed
VS

Psycha (F)
90 HP
100% Energy​
Round 5​

With half of the forest in ruin, the final two pokemon stand against eachother. Deadfox's Solosis, Psycha, is well rested and ready to finish this, while Xav's Wooper, Trevor, is cold, tired, and cannot take another powerful blow. Psycha begins to gather energy from the war-torn forest around her, and just like a scene out of DBZ, a Ball of Energy begins to form, a ball made from the Earth's energy. Trevor can only stand there helpless as he watches Psycha fire the glowing orb right at him as I yell SPIRIT BOMB! (I'm sorry I couldn't help myself.) The energy ball makes contact and explodes in a flash of green light, knocking Trevor out and sending him flying. Xav calls back his unconscious amphibian, congratulating him on doing so well for his first battle.​

Trevor (M)
-14 HP
66% Energy
VS

Psycha (F)
90 HP
96% Energy​

Well done to both of you, here are your prizes.​

Xav: 2TC
Karma: 1EC, 2MC, 1DC
Trevor: 1EC, 2MC, 1DC, 1 KOC

Deadfox: 2TC
Spika: 1EC, 2MC, 1DC, 1 KOC
Psycha: 1EC, 2MC, 1DC, 1 KOC

I recieve 4 Ref Tokens
My Tutor Ref Golden Knight recieves 2 Ref Tokens

Action 1
Psycha's Energy Ball > (8+(3*1.5))*2.25=28.125~(28 DMG/11 Energy)
Trevor is KOed
(Man what a tough round to ref)
 
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