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Volbeat (QC: 0/3)

Discussion in 'Locked / Outdated Analyses' started by doomfaller, Nov 24, 2012.

  1. doomfaller

    doomfaller

    Joined:
    Aug 21, 2012
    Messages:
    15
    [​IMG][​IMG][​IMG][​IMG]
    Volbeat C&C VGC 12-13 Strategy

    [Overview]
    <p>Volbeat, since its introduction in Gen 3 has always been deemed a filler bug type Pokemon. But in Generation 5 it gained one of
    the best abilities in the game in Prankster. Volbeat can abuse a lot with Prankster such as Thunder Wave and Encore but sadly this is
    where it ends for our favorite lightning bug. Its subpar stats and typing may make it seem outclassed by other Prankster Pokemon
    such as Sableye and Whimsicott. All in all, Volbeat is still a viable Pokemon and a good team player.</p>

    [SET]
    name: Weather Support
    move 1: Rain Dance / Sunny Day
    move 2: Thunder Wave
    move 3: Helping Hand / Encore
    move 4: Protect / Moonlight
    item: Leftovers / Damp Rock / Heat Rock
    ability: Prankster
    nature: Bold
    evs: 252 HP / 252 Def / 4 SpD

    [SET COMMENTS]
    <p>This set takes full advantage of Volbeat's Prankster ability. The first slot is self-explanatory as it allows you to set up your
    weather, if your inducer is dead or unable to safely enter the battle. Thunder Wave is a very useful move for crippling Pokemon that could
    threaten your team and with Prankster can do it before they get a chance to attack. The third slot is optional while your partner could
    enjoy a power boost from helping hand they could also enjoy the opponent being trapped into a status move. Encore is also useful for
    forcing switches which can help you either cripple something else with Thunder Wave or set up your weather. The fourth slot should
    only be Protect unless you choose to run Sunny Day over Rain Dance, giving Moonlight some more recovery.</p>

    [ADDITIONAL COMMENTS]
    <p>The given EVs and Nature are used for increased longetivity of Volbeat. Most of the time Volbeat will be taking Rock Slides and
    this will give it the best possible chances of surviving. Its item that you use is sheerly up to you whether you want increased
    survivability or longer weather effects is a matter of opinion. The ability choice is self-explanatory because its other two abilities are
    useless. Volbeat works well with Gastrodon and Swampert as they resist Heat Wave and Rock Slide while the latter can provide Wide
    Guard support.</p>

    [Other Options]
    <p>Volbeat really does not have much else it can use to good effect. Volbeat could use Toxic over Thunderwave if your team has
    problems with bulky Pokemon such as Cressilia but generally this is not something you should consider. Though Tail Glow sweeping
    may sound appealing it is not viable due to the fact Volbeat is not fast enough to do this effectively. Baton Passing Tail Glow may also
    sound fun but with two Pokemon on the field this is not as effective as one would think though this can work if you can, with
    confidence, predict your opponents moves. You can opt to use Substitute in the last slot but this is only really effective if you have
    Leftovers recovery.</p>

    [Checks and Counters]
    <p>Taunt absolutely destroys Volbeat. Volbeat can not actually learn Taunt so it is the most extreme version of Taunt Bait. Volbeat
    also due to its poor defenses can not take a hit to terribly well so if you it super-effectively it will not have much of a chance. </p>
  2. Solace

    Solace swing from the chandelier
    is a Site Staff Alumnusis a Super Moderator Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
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    2,074
    This analysis makes me think you don't really have a grasp on Volbeat or the VGC metagame. I'm going to have to close this one down, but if you have any questions about VGC and the like, feel free to throw a PM my way.

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