Voldemort (Move your mouse to reveal the content) Voldemort (open) Voldemort (close) Druddigon* (M) Nature: Adamant (+1 attack -1 defence) Type: Dragon Dragon: more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Mold Breaker (DW locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc). Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 48 Size Class: 4 Weight Class: 5 Base Rank Total: 18 EC: N/A MC: 0 DC: 0/5 Attacks (14): Leer * Scratch * Hone Claws * Bite * Scary Face * Dragon Rage * Slash * Crunch * Sucker Punch * Thunder Fang * Poison Tail * Dig * Taunt * Toxic * Magby* (M) Nature: Modest (+1 Sp.attack, -1 Attack) Type: Fire Fire: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Dream World) Stats: HP: 90 Atk: Rank 2(-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 83 EC: 0/9 MC: 0 DC: 0/5 Attacks (14): Ember* Smog* Leer* Fire Punch* Smoke Screen* Faint Attack* Fire Spin* Confuse Ray* Barrier* Mach Punch* Screech* Psychic* Protect* Flamethrower* IceBug (Move your mouse to reveal the content) IceBug (open) IceBug (close) Caltrops Pineco (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Bug Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 13 (15/1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 2/6 MC: 0 DC: 1/5 Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Overcoat: (DW) (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Attacks (16): Tackle Protect Selfdestruct Bug Bite Take Down Rapid Spin Bide Natural Gift Gyro Ball Endure Stealth Rock Counter Light Screen Reflect Rock Slide Earthquake Phendrana Scylar (F) Nature: Hasty (+15% Speed, +30% Accuracy, -1 Def) Type: Ice/Bug Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 105 (91*1.15) Size Class: 1 Weight Class: 2 Base Rank Total: 15 EC: 1/6 MC: 0 DC: 1/5 Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Attacks (17): Leer Leech Life Scratch Focus Energy Ice Shard Slash Icy Wind Bug Bite Icicle Spear Bug Buzz Sheer Cold Counter Earth Power Superpower Hone Claws Taunt Ice Beam Okay, here's how we're rolling. Voldemort sends out their Pokemon. (HOWEVER, since you only brought two, they are automatically sent out and you do not have to post saying you're sending them out.) IceBug sends out their Pokemon and issues actions. Voldemort issues actions. Good luck!