Shieldon [Warden] (MALE)
Types: Rock/Steel
Rock STAB: Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Steel STAB: Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Sturdy; Passive: This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Soundproof; Passive: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) [UNLOCKED]
Nature: Hardy
Stats:
HP: 90
Atk: 2
Def: 5
SpA: 2
SpD: 3
Spe: 30
Size Class: 1
Weight Class: 4
Base Rank Total: 16
EC: 5/6
MC: 2
AC: 5/5
Attacks 22
Physical 10
Steel
Heavy Slam
Iron Head
Metal Burst
Rock
Rock Slide
Ground
Dig
Earthquake
Normal
Body Slam
Tackle
Take Down
Fighting
Counter
Special 2
Steel
Flash Cannon
Rock
Ancient Power
Status 10
Rock
Rock Polish
Stealth Rock
Wide Guard
Steel
Iron Defense
Metal Sound
Normal
Protect
Screech
Swagger
Dark
Taunt
Ghost
Curse
VS
♫ Porygon [?] [C:\] ♫
Types: Normal
Abilities::
Trace
Download
Nature: Modest (+SpA, -Atk)
Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 3
Base Rank Total: 16
EC: 1/9
MC: 0
AC: 1/5
Attacks (17):
Level Up
Conversion
Conversion 2
Tackle
Sharpen
Agility
Psybeam
Recover
TM/HM
Bide
Hyper Beam
Ice Beam
Protect
Psychic
Psyshock
Shadow Ball
Solar Beam
Substitute
Thunderbolt
Thunder Wave
Bold = Notable Move
Strikethrough = Not known
Format: $name ($type) [$damage_class] {$priority} - Taken directly from Veekun, $priority may not be actually representative of ASB's rendition.
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Aerial Ace (Flying) [physical] {0}
Agility (Psychic) [status] {0}
Bide (Normal) [physical] {1}
Blizzard (Ice) [special] {0}
Charge Beam (Electric) [special] {0}
Confide (Normal) [status] {0}
Conversion (Normal) [status] {0}
Conversion 2 (Normal) [status] {0}
Curse (Ghost) [status] {0}
Discharge (Electric) [special] {0}
Double-Edge (Normal) [physical] {0}
Double Team (Normal) [status] {0}
Dream Eater (Psychic) [special] {0}
Electroweb (Electric) [special] {0}
Endure (Normal) [status] {4}
Facade (Normal) [physical] {0}
Flash (Normal) [status] {0}
Foul Play (Dark) [physical] {0}
Frustration (Normal) [physical] {0}
Giga Impact (Normal) [physical] {0}
Gravity (Psychic) [status] {0}
Hidden Power (Normal) [special] {0}
Hyper Beam (Normal) [special] {0}
Ice Beam (Ice) [special] {0}
Icy Wind (Ice) [special] {0}
Iron Tail (Steel) [physical] {0}
Last Resort (Normal) [physical] {0}
Lock-On (Normal) [status] {0}
Magic Coat (Psychic) [status] {4}
Magnet Rise (Electric) [status] {0}
Mimic (Normal) [status] {0}
Natural Gift (Normal) [physical] {0}
Nightmare (Ghost) [status] {0}
Pain Split (Normal) [status] {0}
Protect (Normal) [status] {4}
Psybeam (Psychic) [special] {0}
Psychic (Psychic) [special] {0}
Psych Up (Normal) [status] {0}
Psyshock (Psychic) [special] {0}
Psywave (Psychic) [special] {0}
Rage (Normal) [physical] {0}
Rain Dance (Water) [status] {0}
Recover (Normal) [status] {0}
Recycle (Normal) [status] {0}
Reflect (Psychic) [status] {0}
Rest (Psychic) [status] {0}
Return (Normal) [physical] {0}
Round (Normal) [special] {0}
Secret Power (Normal) [physical] {0}
Shadow Ball (Ghost) [special] {0}
Sharpen (Normal) [status] {0}
Shock Wave (Electric) [special] {0}
Signal Beam (Bug) [special] {0}
Skull Bash (Normal) [physical] {0}
Sleep Talk (Normal) [status] {0}
Snore (Normal) [special] {0}
Solar Beam (Grass) [special] {0}
Substitute (Normal) [status] {0}
Sunny Day (Fire) [status] {0}
Swagger (Normal) [status] {0}
Swift (Normal) [special] {0}
Tackle (Normal) [physical] {0}
Take Down (Normal) [physical] {0}
Teleport (Psychic) [status] {0}
Thief (Dark) [physical] {0}
Thunder (Electric) [special] {0}
Thunderbolt (Electric) [special] {0}
Thunder Wave (Electric) [status] {0}
Toxic (Poison) [status] {0}
Tri Attack (Normal) [special] {0}
Trick (Psychic) [status] {0}
Trick Room (Psychic) [status] {-7}
Wonder Room (Psychic) [status] {0}
Zap Cannon (Electric) [special] {0}
Zen Headbutt (Psychic) [physical] {0}
Format: $name ($type) [$damage_class] {$priority} - Taken directly from Veekun, $priority may not be actually representative of ASB's rendition.
---
Agility (Psychic) [status] {0}
Conversion (Normal) [status] {0}
Conversion 2 (Normal) [status] {0}
Hyper Beam (Normal) [special] {0}
Ice Beam (Ice) [special] {0}
Protect (Normal) [status] {4}
Psybeam (Psychic) [special] {0}
Psychic (Psychic) [special] {0}
Psyshock (Psychic) [special] {0}
Recover (Normal) [status] {0}
Shadow Ball (Ghost) [special] {0}
Sharpen (Normal) [status] {0}
Solar Beam (Grass) [special] {0}
Substitute (Normal) [status] {0}
Tackle (Normal) [physical] {0}
Thunderbolt (Electric) [special] {0}
Thunder Wave (Electric) [status] {0}
Since items do not matter...
Rextreff equips and orders
Vrin equips and orders