Vrintreff


Shieldon [Warden] (MALE)
Types: Rock/Steel

Rock STAB: Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Steel STAB: Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


Abilities:

Sturdy; Passive: This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Soundproof; Passive: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) [UNLOCKED]

Nature: Hardy

Stats:
HP: 90
Atk: 2
Def: 5
SpA: 2
SpD: 3
Spe: 30
Size Class: 1
Weight Class: 4
Base Rank Total: 16

EC: 5/6
MC: 2
AC: 5/5

Attacks 22

Physical 10

Steel

Heavy Slam
Iron Head
Metal Burst
Rock
Rock Slide
Ground
Dig
Earthquake
Normal
Body Slam
Tackle
Take Down
Fighting
Counter

Special 2

Steel

Flash Cannon
Rock
Ancient Power

Status 10

Rock

Rock Polish
Stealth Rock
Wide Guard
Steel
Iron Defense
Metal Sound
Normal
Protect
Screech
Swagger
Dark
Taunt
Ghost
Curse


VS



Porygon [?] [C:\]
Types: Normal

Abilities::
Trace
Download
Analytic (H)

Nature: Modest (+SpA, -Atk)

Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC: 1/9
MC: 0
AC: 1/5

Attacks (17):
Level Up
Conversion
Conversion 2
Tackle
Sharpen
Agility
Psybeam
Recover

TM/HM
Bide
Hyper Beam
Ice Beam
Protect
Psychic
Psyshock
Shadow Ball
Solar Beam
Substitute
Thunderbolt
Thunder Wave
Bold = Notable Move
Strikethrough = Not known
Format: $name ($type) [$damage_class] {$priority} - Taken directly from Veekun, $priority may not be actually representative of ASB's rendition.
---
Aerial Ace (Flying) [physical] {0}
Agility (Psychic) [status] {0}
Bide (Normal) [physical] {1}
Blizzard (Ice) [special] {0}
Charge Beam (Electric) [special] {0}
Confide (Normal) [status] {0}
Conversion (Normal) [status] {0}
Conversion 2 (Normal) [status] {0}
Curse (Ghost) [status] {0}
Discharge (Electric) [special] {0}
Double-Edge (Normal) [physical] {0}
Double Team (Normal) [status] {0}
Dream Eater (Psychic) [special] {0}
Electroweb (Electric) [special] {0}
Endure (Normal) [status] {4}
Facade (Normal) [physical] {0}
Flash (Normal) [status] {0}
Foul Play (Dark) [physical] {0}
Frustration (Normal) [physical] {0}
Giga Impact (Normal) [physical] {0}
Gravity (Psychic) [status] {0}
Hidden Power (Normal) [special] {0}
Hyper Beam (Normal) [special] {0}
Ice Beam (Ice) [special] {0}
Icy Wind (Ice) [special] {0}
Iron Tail (Steel) [physical] {0}
Last Resort (Normal) [physical] {0}
Lock-On (Normal) [status] {0}
Magic Coat (Psychic) [status] {4}
Magnet Rise (Electric) [status] {0}
Mimic (Normal) [status] {0}
Natural Gift (Normal) [physical] {0}
Nightmare (Ghost) [status] {0}
Pain Split (Normal) [status] {0}
Protect (Normal) [status] {4}
Psybeam (Psychic) [special] {0}
Psychic (Psychic) [special] {0}
Psych Up (Normal) [status] {0}
Psyshock (Psychic) [special] {0}
Psywave (Psychic) [special] {0}
Rage (Normal) [physical] {0}
Rain Dance (Water) [status] {0}
Recover (Normal) [status] {0}
Recycle (Normal) [status] {0}
Reflect (Psychic) [status] {0}
Rest (Psychic) [status] {0}
Return (Normal) [physical] {0}
Round (Normal) [special] {0}
Secret Power (Normal) [physical] {0}
Shadow Ball (Ghost) [special] {0}
Sharpen (Normal) [status] {0}
Shock Wave (Electric) [special] {0}
Signal Beam (Bug) [special] {0}
Skull Bash (Normal) [physical] {0}
Sleep Talk (Normal) [status] {0}
Snore (Normal) [special] {0}
Solar Beam (Grass) [special] {0}
Substitute (Normal) [status] {0}
Sunny Day (Fire) [status] {0}
Swagger (Normal) [status] {0}
Swift (Normal) [special] {0}
Tackle (Normal) [physical] {0}
Take Down (Normal) [physical] {0}
Teleport (Psychic) [status] {0}
Thief (Dark) [physical] {0}
Thunder (Electric) [special] {0}
Thunderbolt (Electric) [special] {0}
Thunder Wave (Electric) [status] {0}
Toxic (Poison) [status] {0}
Tri Attack (Normal) [special] {0}
Trick (Psychic) [status] {0}
Trick Room (Psychic) [status] {-7}
Wonder Room (Psychic) [status] {0}
Zap Cannon (Electric) [special] {0}
Zen Headbutt (Psychic) [physical] {0}




Since items do not matter...


Rextreff equips and orders
Vrin equips and orders
 
Amulet coin


Taunt
> Swagger > Iron Head
If Porgyon uses Protect, change that action to Rock Polish and push actions back
If Porygon uses Substite on Action 1, change remaining actions to Taunt > Flash Cannon > Iron Head
 
<Vrin> does conversion2 work if the move you were hit by last hit a substitute?
<Vrin> @asbmove conversion2
<ASBot> Conversion 2 - Normal | Other | User | -- BAP | -- Acc | 5 EN Cost | -- Eff% | Contact: N/A | 0 Prio | Combo Type: Passive | Snatch: No | Magic Coat: No
<ASBot> The user changes its typing to a type that resists or is immune to the last attack it was hit with, at random. This effect ends if the user switches out.
<CDXCIV> (づ。◕‿‿◕。)づ・。*。✧・゜゜・。✧。*・゜゜・✧。・゜゜・。*。・゜*✧
<Vrin> so I have a sub up, he hits me with a steel move
<Vrin> would I switch to a type that resists steel?
<Vrin> hits my sub, that is
<Zt> Check how it works in-catridge.
<Vrin> too lazy
<Vrin> how does KOC and stuff work if they self-KO and the last move that hit them hit a sub?
<Vrin> that'd probably be the best way to determine
<Rainman_Legends> KOC is awarded to opponent that got last hit
<Rainman_Legends> if no opponent his, no KOC
<Vrin> and hitting a sub doesn't count as directly hitting the deadmon?
<Rainman_Legends> no, iirc
<Vrin> okay, so I'll say it doesn't work and conversion2 wouldn't convert me to a type that resists steel
Trace [Sturdy] (technically I'm supposed to Trace on sendout but Matezoide didn't give me the chance soo...) and remember the +1 SpAtk from Download
Substitute (20) ~ Thunder Wave ~ Solar Beam
 


Warden

90 HP
100 EN
2/5/2/3/30
Sturdy, Soundrpoof Selective Hearing



C:\

100 HP
100 EN
1/3/4/3/40
Sturdy, Download



In a twist of fate, Taunt ignores Subtitute
In the other twist of fate, Swagger does not

Action 1

Substitute (20) - 18 energy

Taunt - 10 energy

Action 2

Thunder-Wave...

Nope! Struggle! - 5 energy
To crit (3981) - No
(5 - 4 - 1) = 0 -> 1 damage
0,4 recoil



Swagger - 7 energy
Failed!


Action 3

Solarbeam - 7 energy
To crit (3700) - No
(11 + 1,5 - 1) + 2 = 11,5 damage

Iron Head - 5 energy
To crit (4498) - No
(8 + 3 - 1,5 - 1) = 8,5 damage





Warden

78 HP
78 EN
2/5/2/3/30
Sturdy, Soundrpoof Selective Hearing



C:\

80 HP
70 EN
1/3/4/3/40
Sturdy, Download
11 HP Substitute
+1 Sp.Attack (Perma)


Vrin



(And yes, Substitute wouldnt count for Conversion)
 
...Wow, I even said to myself in my ordering "remember Taunt ignores subs". But I seem to have forgot that. In hindsight, I should've used Evasive Agility A1, but can't fix the past can ya?

Thunderbolt ~ Solar Beam ~ Thunderbolt

I'm too lazy for subs.
 
Last edited:
I realised that Warden should have lost two more HP because of Download.





Warden

76 HP
78 EN
2/5/2/3/30
Sturdy, Soundrpoof Selective Hearing




C:\

80 HP
70 EN
1/3/4/3/40
Sturdy, Download
11 HP Substitute
+1 Sp.Attack (Perma)


Action 1


Thunderbolt - 7 energy
To crit (7689) - No
To para (3010) - No
(9 + 1,5 - 1) + 2 = 11,5 damage


Flash Cannon - 5 energy
To crit (9659) - No
To lower (2995) - No
(8 + 3 - 1,5 - 1) = 8,5 damage

Action 2

Protect - 11,6 energy

Solarbeam - 7 energy
To crit (3700) - No
(11 + 1,5 - 1) + 2 = 11,5 damage

Action 3

Thunderbolt - 7 energy
To crit (8562) - No
To para (294) - Yes
(9 + 1,5 - 1) + 2 = 11,5 damage

Iron Head - 5 energy
To move (3850) - Yes
To crit (4498) - No
(8 + 3 - 1,5 - 1) = 8,5 damage







Warden

76 HP
51 EN
2/5/2/3/30
Sturdy, Soundrpoof Selective Hearing




C:\

80 HP
49 EN
1/3/4/3/40
Sturdy, Download
+1 Sp.Attack (Perma)
 
Really tempted to Bide, but... Meh. Not worth the EN. Actually screw it.

Bide
 
Last edited:


Warden

76 HP
51 EN
2/5/2/3/30
Sturdy, Soundrpoof Selective Hearing




C:\
80 HP
49 EN
1/3/4/3/40
Sturdy, Download
+1 Sp.Attack (Perma)

Ancientpower - 4 energy
To move (8455) - Yes
To crit (2415) - No
To raise (7571) - No
(6 + 3 - 1,5 - 1) = 6,5 damage

Action 2


Iron Head - 5 energy
To move (5900) - Yes
To crit (1981) - No
(8 + 3 - 1,5 - 1) = 8,5 damage

Action 3

RELEAAAAAAAAAAAAAAAAAASE - 19 energy
26,25 damage



Flash Cannon - 5 energy
To move (6177) - Ye
To crit (21) - Yes
To lower (948) - Yes
(8 + 3 - 1,5 - 1 + 3) = 11,5 damage




Warden

50 HP
37 EN
2/5/2/3/30
Sturdy, Soundrpoof Selective Hearing




C:\
53 HP
30 EN
1/3/4/3/40
Sturdy, Download
+1 Sp.Attack (Perma)
-1 Sp.Def (2 Round)

Vrin
 
Chill ~ Thunderbolt ~ Solar Beam
IF Dig A2 or A3 AND you are not Taunted AND you have more than 12 EN THEN Recover the first instance and Chill the second instance.
IF P/E A2 or A3 AND you are not Taunted THEN Chill the first instance and Recover the second instance.
 


Warden

50 HP
37 EN
2/5/2/3/30
Sturdy, Soundrpoof Selective Hearing




C:\

53 HP
30 EN
1/3/4/3/40
Sturdy, Download
+1 Sp.Attack (Perma)
-1 Sp.Def (2 Round)



Action 1

Chill +12 energy

Taunt -10 energy

Action 2

Thunderbolt - 7 energy
To crit (7481) - No
To para (6637) - No
(9 + 1,5 - 1) + 2 = 11,5 damage

Chill +12 energy

Action 3

Solarbeam - 7 energy
To crit (9276) - No
(11 + 1,5 - 1) + 2 = 13,5 damage


Metal Burst...fails. - 5 energy

MB has 0 priority, meaning it was used while Solarbeam charged, but it only works if it was used after the damage.




Warden

25 HP
34 EN
2/5/2/3/30
Sturdy, Soundrpoof Selective Hearing




C:\

53 HP
28 EN
1/3/4/3/40
Sturdy, Download
+1 Sp.Attack (Perma)
-1 Sp.Def (1 Round)
Taunted (4 actions)

Rextreff
 
Thunderbolt ~ Solar Beam ~ Thunderbolt

I might be an idiot here and won't KO A2, but whatever.
 

Warden

25 HP
34 EN
2/5/2/3/30
Sturdy, Soundrpoof Selective Hearing



C:\
53 HP
28 EN
1/3/4/3/40
Sturdy, Download
+1 Sp.Attack (Perma)
-1 Sp.Def (1 Round)
Taunted (4 actions)



Action 1


Flash Cannon - 5 energy
To move (6177) - Ye
To crit (21) - Yes
To lower (948) - Yes
(8 + 3 - 1,5 - 1 + 3) = 11,5 damage


Thunderbolt - 7 energy
To crit (7481) - No
To para (6637) - No
(9 + 1,5 - 1) + 2 = 11,5 damage

Action 2



Iron Head - 5 energy
To move (5900) - Yes
To crit (1981) - No
(8 + 3 - 1,5 - 1) = 8,5 damage



Solarbeam - 7 energy
To crit (9276) - No
(11 + 1,5 - 1) + 2 = 13,5 damage




Warden

KO HP
KO EN
2/5/2/3/30
Sturdy, Soundrpoof Selective Hearing



C:\
33 HP
14 EN
1/3/4/3/40
Sturdy, Download
+1 Sp.Attack (Perma)
-1 Sp.Def (1 Round)
Taunted (4 actions)


gg you two.

Rex: 2 CC
Shieldon: 2 MC, 1 EC and 1 AC

Vrin: 1 CC
Porygon: 2 MC, 1 EC, 1 AC and 1 KOC


Matezoide: 4 UC
 

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