Wait, I was supposed to be working ._. (Shiny Fairymon vs Rainman Legends Flash)

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
1vs1 LC
1 day DQ
Standard rules

Team Shiny Fairymon

s


Bulbasaur [Erika] (F)

Nature: Modest (+1 SpA, -1 Atk)

Type: Grass/Poison

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Abilities:

Overgrow: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
Chlorophyll (DW): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed


Stats:
HP: 90
Attack: Rank 1 (-)
Defense: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14


EC: 1/9

MC: 1

AC: 1/5


Moves:

Level-Up:
Tackle.
Growl.
Leech Seed.
Vine Whip.
Poison Powder.
Sleep Powder.
Take Down.
Razor Leaf.
Sweet Scent.
Growth.
Synthesis.


Egg:
Giga Drain.
Magical Leaf.
Nature Power.
Ingrain.
Grasswhistle.



TM:
Sludge Bomb.
Hidden Power (Rock).
Solar Beam.
Sunny Day.
Protect.
Light Screen.

Tutor:
Grass Pledge.




Growlithe



Growlithe [Flannery] (F)

Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)

Type: Fire.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 69 (60*1.15) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 2/6
MC: 0
AC: 3/5


Moves:

Level-Up:
Bite.
Roar.
Ember.
Leer.
Odor Sleuth.
Helping Hand.
Flame Wheel.
Reversal.
Fire Fang.
Take Down.
Retaliate.
Heat Wave.
Outrage.


TM:
Return.
Will-o-Wisp.
Sunny Day.
Wild Charge.
Façade.



Egg:
Flare Blitz.
Morning Sun.
Howl.
Body Slam.
Covet.

Move Tutor:
Endure




Swablu




Swablu [Jerome] (M)

Nature: Lonely (+1 Rank to Attack, -1 Rank to Defense).

Type: Normal/Flying.

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:

Natural Cure, Cloud Nine (DW Locked)
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine: (DW LOCKED) (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.


Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 50
Base Rank Total: 13
Size Class: 1
Weight Class: 1


EC: 3/6

MC: 0

AC: 3/5


Moves:
Peck.
Growl.
Astonish.
Sing.
Fury Attack.
Safeguard.
Mist.
Round.
Natural Gift.
Take Down.
Perish Song.
Cotton Guard.
Moonblast.
Dragon Pulse.

TM:
Ice Beam.
Substitute.
Return.
Façade.
Double Team.


Egg:
Roost.
Dragon Rush.
Feather Dance.
Steel Wing.
Pursuit.

Move Tutor:
Endure


Team Rainman Legends

s

Cupra (Phantom) (M)
Type:
Bug: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.

Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Illusion (H): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Nature: Quiet: +1 SpAtk, Speed ÷ 1.15, -10% Evasion

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Moves:

Level-Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion

Egg Moves:
Bug Buzz
Counter
Disable
Hydro Pump
Close Combat

TM Moves:
Psychic
Shadow Ball
Protect
Reflect
Light Screen

Move Tutors:

Shiny Fairymon sends out pokemon with item and orders
Rainman Legends gives orders
I Ref
 
I send out Growlithe with no item, with intimidate activated.

Fire Fang~Covet~Fire Fang

IF Cupra used Counter on any action, THEN change that action to Heat Wave.
IF Cupra used Protect, THEN use Sunny Day.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 90
En: 100
3/1/3/2/69
Other:
Item: nada


Hp: 90
En: 100
2/2/4/2/38
Other:
Item: Exp. Share​

ACTION 1!

Growlithe used Fire Fang! (-4en)
Crit: 5 (no)
Damage: (7+3+1.5)*1.5= 17.25hp

Cupra used Disable (Fire Fang)! (-7en)

ACTION 2!

Growlithe used Covet! (-4en)
Crit: 11 (no)
Damage: 6+1.5= 7.5hp

Cupra used Reflect! (-9en)
I will get you outside

ACTION 3!

Growlither used Struggle! (-5en)
Crit:15
Damage: (2.5+1.5)*1.5= 4hp
-1.6hp

Cupra used Light Screen! (-9en)
hmph.

- - -


Hp: 88
En: 87
3/1/3/2/69
Other: Fire Fang disabled for 4a
Item: Exp. Share

Reflect for 5a
Light Screen for 6a


Hp: 61
En: 75
2/2/4/2/38
Other:
Item: Nada​

Rainman Legends
Shiny Fairymon
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 88
En: 87
3/1/3/2/69
Other: Fire Fang disabled for 4a
Item: Exp. Share

Reflect for 5a
Light Screen for 6a


Hp: 61
En: 75
2/2/4/2/38
Other:
Item: Nada
ACTION 1!

Growlithe used Sunny Day! (-9en)

Cupra used Hydro Pump! (-8en)
Hit:46
Crit:14
Damage: (11+3-3)*1.5= 16.5hp

ACTION 2!

Growlithe used Heat Wave! (-6en)
Crit:4
Damage: (5+3+3+1.5)*1.5= 18.75hp

Cupra used Psychic! (-5en)
Crit:5
Effect:4
Damage: (8+3+3)= 14hp

ACTION 3!

Growlithe used Flare Blitz! (-7en)
Crit:8
Damage: (5.5+3+3+1.5)*1.5= 19.5hp
-6.5

Cupra used Hydro Pump! (-8en)
Hit:15
Crit:5
Damage: 16.5hp

- - -
Sunny Day for 3r​


Hp: 34
En: 65
3/1/3/2/69
Other: Fire Fang disabled for 1a
Item: Exp. Share

Reflect for 2a
Light Screen for 3a


Hp: 23
En: 54
2/2/4/2/38
Other:
Item: Nada
 
Morning Sun~Heat Wave~Heat Wave

IF Cupra uses Protect on a1 or a2, THEN use another Morning Sun on that action.
IF Cupra uses Disable on Heat Wave on a2, THEN on a3 use Flare Blitz instead.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Sunny Day for 3r


Hp: 34
En: 65
3/1/3/2/69
Other: Fire Fang disabled for 1a
Item: Exp. Share

Reflect for 2a
Light Screen for 3a


Hp: 23
En: 54
2/2/4/2/38
Other:
Item: Nada
ACTION 1!

Growlithe used Morning Sun! (-14en)
+35hp

Cupra used Psychic! (-5en)
Effect:4
Crit:14
Damage: 14hp

ACTION 2!

Growlithe used Heat Wave! (-6en)
Crit: 12 (no)
Damage: (5+3+3+1.5)*1.5= 18.75hp

Cupra used Hydro PUMP! (-35en)
Hit: 63 (barely yes)
Crit: 10 (no)
Damage: (11*2.25+3-3)*1.5= 37.125hp

ACTION 3!

Growlithe used Heat Wave! (-10en)
Damage: 18.75hp

Cupra fainted!

Shiny Fairymon is the winner!

-- -

Sunny Day for 3r


Hp: 18
En: 35
3/1/3/2/69
Other: Fire Fang disabled for 1a
Item: Exp. Share



Hp: KO
En: KO
2/2/4/2/38
Other:
Item: Nada​

- - -

Prizes:

Rainman Legends : 1CC
Cupra: 1EC, 3MC, 1AC

Shiny Fairymon : 1CC
Growlithe: 1EC, 3MC, 1AC, 1KOC

Frosty: 3UC
 

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