Completed Waiter! There's a pokemon battle in my soup! C$FP Vs. AOPSUser

Discussion in 'ASB' started by rickheg, May 27, 2012.

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  1. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
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    Here's C$FP's pokemon;
    Staryu (open)
    [​IMG]
    Staryu (Genderless)
    Nature: Timid (+ to Speed; +22% Accuracy; - from Attack)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Ability 1: Illuminate
    Type: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released. Command: (Ability: Illuminate)

    Ability 2: Natural Cure
    Type: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Ability 3 (DW): Analytic
    Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 98 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 5/6
    MC: 0
    DC: 4/5

    Attacks:
    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    Hydro Pump
    Power Gem
    Light Screen
    Reflect Type

    Aurora Beam
    Barrier
    Supersonic
    Pain Split

    Blizzard
    Thunder
    Surf
    Ice Beam
    Rain Dance
    Reflect
    Psychic

    Moves: 22
    Privatyke (open)
    [​IMG]
    Privatyke (Male)
    Nature: Adamant (+ to Attack; - from Special Attack)
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Unaware
    Type: Innate
    When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Ability 2 (DW): Klutz
    Type: Can be Disabled
    The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 15

    EC: 4/6
    MC: 0
    DC: 3/5

    Attacks:
    Bubble
    Smokescreen
    Yawn
    Chip Away
    Wrap
    Arm Thrust
    Aqua Jet
    Focus Punch
    Waterfall
    Mach Punch
    Revenge

    Circle Throw
    Recover
    Rock Blast
    Ice Punch

    Taunt
    Earthquake
    Rock Slide
    Dive
    Torment

    Moves: 20


    And here's AOPSUser's pokemon;
    Slowpoke (open)
    [​IMG]

    Slowpoke "Hermit" (F)
    Nature: Bold (+Defense, -Attack)

    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator: (DW LOCKED) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    Slowpoke
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 15
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 2/6
    MC: 0
    DC: 1/5

    Attacks:

    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Heal Pulse

    Future Sight
    Sleep Talk
    Wonder Room

    Rest
    Ice Beam
    Scald
    Eevee (open)
    [​IMG]

    Eevee "EspyOwned" (F)

    Nature: Timid (+15% Speed, -1 Attack, )

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptablility: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW LOCKED): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 64 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    +9% Accuracy

    EC: 3/6
    MC: 0
    DC: 2/5

    Moves:

    Tail Whip
    Tackle
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack
    Last Resort
    Take Down
    Trump Card

    Endure
    Yawn
    Stored Power

    Protect
    Work Up
    Double Team
    Hidden Power (Fighting 7)


    It's late and I'm sleepy, so just do what you do. I assume you both know Unown Soup. AOPSUser, you declare actions first, and be sure to equip any training items you'd like. C$FP, add training items when you issue counter-actions.
  2. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    4,777
    Alright, go Slowpoke! Take this EXP. Share! Eevee, take this Amulet Coin!

    Slowpoke: Headbutt (Staryu) --- Thunderbolt (Staryu, Unown T) --- Headbutt (Staryu)
    IF Unown T is unavailable when you are using it, use Unown E (Energy Ball) on Staryu instead.

    Eevee: Double Team (4) --- Shell Smash (Unown S) --- Stored Power (Privatyke)
    IF Unown S is unavailable when you are using it, use Unown Q (Quiver Dance) instead.
    IF Unown Q is unavailable when you would be using it, use Unown T (Tail Glow) instead.
  3. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    I think this will be very similar to our last match...

    Privatyke: Focus Punch (Eevee), Focus Punch + Focus Punch (Eevee), cool down (Revenge (Eevee))

    Staryu: Fake Out (Unown F; Eevee), Thunderbolt (Slowpoke), Thunder (Slowpoke)
  4. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,427
    [​IMG][​IMG]
    90|100
    100|100

    Vs.

    [​IMG][​IMG]
    100|90
    100|100

    Alright, let's get this match underway!!

    C$FP sends out his nickname-less Staryu and Privatyke, a combo that have been pairing up a lot recently, with a winning streak behind them. AOPSUser sends out his two pokemon, Hermit the Slowpoke and EspyOwned the Eevee.

    Staryu starts off the match by grabbing an Unown F and throwing it at EspyOwned, Faking Out the Eevee. EspyOwned was probably gonna try to do something, but he flinched by reason of getting smacked in the face by an Unown. Hermit runs forward and tucks his head down, slamming into Staryu with a Headbutt. Meanwhile, no one seems to have noticed Privatyke. Well, its time he get noticed, as he Focus Punches EspyOwned clear across the bowl. That hurt!

    Staryu decides to use some moves it actually knows, and fries Hermit with a Thunderbolt. EspyOwned, finally able to act, reaches into the soup for an Unown, and pulls out in S! Did she mean to? Who knows! She makes the most of it by somehow turning the Unown into a Shell, and Smashing it against the side of the bowl. This bizarre act somehow lowers her defenses, and increases her offensive capability, including her speed. That aughta come in handy!! Hermit, not wanting to feel left out, also reaches into the soup, and pulls out a T. He just now realizes that electric attacks hurt, so he calls on a Thunderbolt of his own to hit Staryu with. Once again, Privatyke decides to take an even more violent approach to getting noticed, and unleashes a Super Focus Punch on EspyOwned. The hit was so powerful that EspyOwned has been KO'ed!

    Staryu, now smelling blood in the water- er, broth, I mean- now unleashes a more powerful electric attack in Thunder on Hermit, dealing impressive damage. Hermit, struggling to figure out how to fight the mounting odds, panics and runs into Staryu again, Headbutting it. Privatyke, off to the side, is cooling down from that mega hit he dealt.

    Data (open)
    Staryu
    Fake Out Eevee
    RNG roll to crit; 7748 = no crit
    [4 + (1 - 2)*1.5] = 2.5 Damage, 4 Energy

    Thunderbolt Slowpoke
    RNG roll to crit; 1221 = no crit
    RNG roll for effect; 2024 = no paralysis
    [10 + (3 - 2)*1.5]*1.5 = 17.25 Damage, 7 Energy

    Thunder Slowpoke
    RNG roll to hit; 3390 = hit
    RNG roll to crit; 9460 = no crit
    RNG roll for effect; 6294 = no paralysis
    [12 + (3 - 2)*1.5]*1.5 = 20.25 Damage, 8 Energy

    Privatyke
    Focus Punch Eevee
    RNG roll to crit; 9247 = no crit
    [15 + 3 + (4 - 2)*1.5]*1.5 = 31.5 Damage, 9 Energy

    Focus Punch+Focus Punch Eevee
    RNG roll to crit; 4969 = no crit
    [33.75 + 3 + (4 - 2)*1.5]*1.5 + 1.75 = 61.375 Damage, 52.5 Energy

    Cooldown

    Slowpoke
    Headbutt Staryu
    RNG roll to crit; 5062 = no crit
    [7 + (2 - 2)*1.5] = 7 Damage, 5 Energy

    Thunderbolt Staryu
    RNG roll to crit; 8302 = no crit
    RNG roll for effect; 6853 = no paralysis
    [10 + (2 - 2)*1.5]*1.5 = 15 Damage, 7 Energy

    Heatbutt Staryu
    RNG roll to crit; 1071 = no crit
    [7 + (2 - 2)*1.5] = 7 Damage, 5 Energy

    Eevee
    Double Team 4 Clones
    Flinch

    Shell Smash
    20 Energy


    [​IMG][​IMG]
    61|100
    81|39

    Vs.

    [​IMG][​IMG]
    63|0
    83|0

    C$FP, you're up!
  5. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,638
    One down, one to go

    Staryu: Thunderbolt, Thunder, Thunderbolt

    Privatyke: Taunt, chill, chill
    IF Protective/Evasive move A1, THEN chill and push actions back
  6. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    4,777
    Ahh fuck...

    Slowpoke: Unown E (Explosion) --- die --- be dead

    I just want this to be over.
  7. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,427
    [​IMG][​IMG]
    61|100
    81|39

    Vs.

    [​IMG][​IMG]
    63|0
    83|0

    I assume you're both okay with no flavor? Good. Let's end this.

    Data (open)
    Staryu
    Thunderbolt
    RNG roll to crit; 6169 = no crit
    RNG roll for effect; 4730 = no paralysis
    [10 + (3 - 2)*1.5]*1.5 = 17.25 Damage, 7 Energy

    Privatyke
    Taunt

    10 Energy

    Slowpoke
    Explosion
    RNG rolls to crit; 3778, 8738 = no crits
    Staryu; [18.75 + (2 - 2)*1.5] = 18.75 Damage
    Privatyke; [18.75 + (2 - 3)*1.5] = 17.25 Damage, 20 Energy


    [​IMG][​IMG]
    61|100
    74|29

    Vs.

    [​IMG][​IMG]
    0|0
    0|0

    Prizes!!
    C$FP; 2 CC
    Staryu; 1 EC, 2 MC, 1 DC, 1 KOC
    Privatyke; 1 EC, 2 MC, 1 DC, 1 KOC

    AOPSUser; 2 CC
    Slowpoke; 1 EC, 2 MC, 1 DC
    Eevee; 1 EC, 2 MC, 1 DC

    rickheg; 5 UC
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