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Completed Waiter! There's a pokemon battle in my soup! Mr.L Vs. waterwarrior

Discussion in 'ASB' started by rickheg, Feb 16, 2012.

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  1. rickheg

    rickheg

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    Those are our battle conditions, now let's meet the combatants. If you guys are getting me a refund for this soup, I can at least learn your names.

    Mr.L's Metang;
    Mecha the Metang (open)
    [​IMG]
    Metang [Mecha] (Genderless)
    Nature: Careful (+1 SpD, -1 SpA)
    Type: Steel/Psychic
    Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Clear Body:
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal [DW LOCKED]: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 50
    Size Class: 2
    Weight Class: 6 (202.5 kg)
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 2/5

    Attacks:
    -Take Down
    -Magnet Rise
    -Confusion
    -Metal Claw
    -Scary Face
    -Bullet Punch

    -Zen Headbutt
    -Iron Head
    -Headbutt
    -Iron Defense
    -Ice Punch

    Total Moves: 11


    And waterwarrior's Kadabra;
    Houdin the Kadabra (open)

    [​IMG]
    Kadabra* (Houdin) Male
    Nature: Modest
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW ability- LOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 4/9
    MC: 0
    DC: 2/5

    Attacks:
    Teleport*
    Kinesis
    Confusion
    Disable
    Mareacle Eye
    Ally Switch

    Encore*
    Guard Swap*
    Fire Punch*

    Psychic*
    Shadow Ball*
    Psyshock*
    Hidden Power (Fire- 7)
    Substitute
    Energy Ball

    Total Moves: 15


    This aughta be interesting! Two Psychic types utilizing any attack they choose. Mr.L issued the challenge, so waterwarrior orders first. Attach items when you issue your orders.

    And BEGIN!!
  2. waterwarrior

    waterwarrior

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    I don't have items, so there goes that.

    Anyways... MR.L! Y U NO BRING BANDIT?! >.<
    Regardless, this quote captures the essence of my attack surprisingly well.

    Unown E: Eruption -> Unown B: Blue Flare -> Unown F: Fusion Flare
    If any of the Unowns are taken before they are used, change that action to Hidden Power.
  3. Mr.L

    Mr.L

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    Hmm, seems our little friend has made QUITE the mistake...

    See, you can only use one Unown per round...

    I can't make my move until this illegal round is fixed.
  4. rickheg

    rickheg

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    Mr.L is right, I'm afraid. I've made the same mistake myself. waterwarrior, you'll have to re-do your orders.
  5. waterwarrior

    waterwarrior

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    Oh. Well then... please disregard my previous post.

    Hidden power -> Unown B: Blue Flare -> Hidden Power
    If Unown B is used before Kadabra can get to it, replace A2 with Unown F: Fire Blast

    Better?
  6. Mr.L

    Mr.L

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    Scary Face -> Unown S (Shadow Force) -> Iron Head

    This match isn't going to end well for me, I can tell...
  7. rickheg

    rickheg

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    [​IMG]
    90 HP
    100 Energy

    Vs.

    [​IMG]
    90 HP
    100 Energy


    Alright, hurry up and fight so I can get back to eating, my entree will be here soon.

    Houdin the Kadabra taps into his Hidden Power (although its the first move, every technique is hidden at this point) and causes a little fire on Mecha's face. Mecha now has a Scary Face, since it's all covered in scorch marks, which slows down Houdin considerably, somehow. Can anyone explain that to me? Houdin just slowed himself down. That was silly of him.

    Mecha, now the faster, pulls a letter out of my soup, and uses it to disappear into the shadows. Just in time, too, as Houdin uses another letter to shoot off a Blue Flare at where Mecha just was, but it missed. Mecha reappears from the Shadows to Strike Houdin a mighty blow.

    Mecha, seeing an opening, keeps up the offense with Iron Head, which hits Houdin so hard that he flinches. But Houdin has Inner Focus, so he throws his spoon at my head for making him flinch when he clearly shouldn't. Houdin uses his mental powers to bring his spoon back into the bowl, and it connects with Mecha, causing another small fire through a Hidden Power, just like before.
    Data (open)
    Metang
    Scary Face
    6 Energy

    Shadow Force
    RNG roll to crit; 1852 = no crit
    [12 + (3 - 2)*1.5]*1.5 = 20.25 ~ 20 Damage, 10 Energy

    Iron Head
    RNG roll to crit; 4270 = no crit
    RNG roll to flinch; 2960 = flinch
    [8 + 3 + (3 - 2)*1.5] = 12.5 ~ 13 Damage, 5 Energy

    Kadabra
    Hidden Power Fire
    RNG roll to crit; 2948 = no crit
    [7 + (6 - 4)*1.5]*1.5 = 15 Damage, 5 Energy

    Blue Flare
    missed, 9 Energy

    Hidden Power Fire
    RNG roll to crit; 4483 = no crit
    [7 + (6 - 4)*1.5]*1.5 = 15 Damage, 5 Energy


    [​IMG]
    60 HP
    79 Energy

    Vs.

    [​IMG]
    57 HP
    81 Energy
    -1 Spe

    Used Unowns; B, S

    Mr.L, you're up!
  8. waterwarrior

    waterwarrior

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    Looking back, I never specified ability... And I choose Inner Focus, so that flinch should be changed (I rather enjoy trolling).
  9. Mr.L

    Mr.L

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    I'll edit this post once the inner focus is taken into consideration.
  10. rickheg

    rickheg

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    I have edited the reffing to include the lack of flinching. Sorry about that.
  11. Mr.L

    Mr.L

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    Alright!

    Unown T (Torment) -> Iron Head -> Metal Claw

    IF Unown T is taken by the time you go to attack A1, replace that action with Unown A (Attack Order)
  12. waterwarrior

    waterwarrior

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    "Counter-attack GOOOO"

    Unown W: Will-o-wisp -> Shadow Ball -> disable (iron head)

    Edit: fixed, now it's legal
  13. waterwarrior

    waterwarrior

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    Bump for ref
  14. waterwarrior

    waterwarrior

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    Sorry rickheg, but if this isn't reffed today, I'm probably going to ask for a sub-ref :/
  15. waterwarrior

    waterwarrior

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    Well that's it I guess. Subref, here we come!
  16. typon77

    typon77

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    Posting to confirm that I'm subreffing
  17. typon77

    typon77

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    Pre Round Stats:

    Mecha @ N/A
    [​IMG]
    HP: 60
    Energy: 79%


    VS.


    Houdin @ N/A
    [​IMG]
    HP: 57
    Energy: 81%


    Calculations (open)
    Action One

    Kadabra grabbed the W-Shaped Unown!
    Kadabra used Will-O-Wisp!
    RNG Roll (To Hit) (<=7500): 5017/10000 (Yes)
    Metang was burned!
    -7 Energy
    Metang grabbed the T-Shaped Unown!
    Metang used Torment!
    Kadabra was Tormented!
    -10 Energy

    Metang: -2 HP


    Action Two

    Kadabra used Shadow Ball!
    RNG Roll (To Crit): 7970/10000 (No)
    RNG Rolll (To Lower SpDef) (<=2000): 796/10000 (Yes)
    (8+1.5+1)= 10.5 Damage! and Metang's SpDef was Lowered!
    -6 Energy
    Metang used Iron Head!
    RNG Roll (To Crit): 4656/10000 (No)
    (8+3+1.5-3)= 9.5 Damage!
    -5 Energy

    Metang: -2 HP


    Action Three

    Kadabra used Disable!
    Metang's Iron Head was Disabled!
    -7 Energy
    Metang used Metal Claw!
    RNG Roll (To Hit) (<=9500): 3749/10000 (Yes)
    RNG Roll (To Crit): 4880/10000 (No)
    RNG Roll (To Raise Atk) (<=1000): 2685/10000 (No)
    (5+3+1.5-3)= 6.5 Damage!
    -3 Energy

    Metang: -2 HP




    Post Round Stats:

    Mecha @ N/A
    [​IMG]
    HP: 43
    Energy: 62%
    Burned (2DPA, -3 Base Physical Attack Damage), Disable (Iron Head, 5A), -1 SpDef (Decays A2)


    VS.


    Houdin @ N/A
    [​IMG]
    HP: 41
    Energy: 61%
    Tormented (3A)


    Unowns Used: B, S, T, W


    ORDER:
    Waterwarrior
    Mr.L
    Me
  18. waterwarrior

    waterwarrior

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    So, Metang should still be at -1 SpD.

    "All right, let's gogogo! Finish him!"

    Unown F: Flamethrower -> Hidden Power + Hidden Power combo -> Hidden Power
    If Unown F is taken before Houdin can use it, change that to Unown E: Earth Power

    GG Mr.L :)
  19. typon77

    typon77

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    Oops. I wasn't implying that it went away, I simply forgot to add it in to Metang's status stuff. Sorry bout that.
  20. Mr.L

    Mr.L

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    I just realized Waterwarrior made an illegal action (Can't use Atk*2 while tormented), so I would like to wait till waterwarrior makes his move before i finalize mine.
  21. waterwarrior

    waterwarrior

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    ....WOW. We're BOTH idiots. Torment means I can't use a Double Hidden Power combo, and Iron Head is simply disabled.

    And there's the fact that Inner Focus means Iron Head has a 0% chance to flinch.

    New actions shortly.
  22. waterwarrior

    waterwarrior

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    K, legal actions gogogo!
    "Damn... I don't think I can end it here... Well, keep pushing on!"

    Hidden Power + Unown F: Fire Blast combo -> Energy Ball -> Shadow Ball
    Just a note, if Unown F is used A1, it should simply become Hidden Power, and no longer qualify as a combo
    If Mecha uses an evasive move to avoid the combo, replace A1 with Substitute (15) and push actions back.

    EDIT: Oh yea, bring yo tie on!
  23. Mr.L

    Mr.L

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    Again with the illegal actions.

    Shadow Ball can't be ordered due to it being used last round. Change that, and I'll post my action of epicness.
  24. waterwarrior

    waterwarrior

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    FFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

    Let's try this...

    Encore -> Hidden Power + Unown F: Fire Blast combo -> cooldown

    Will the battle end? No! Will I avoid the tie? YES!

    EDIT: @below, Inner Focus dude >.>
    Thanks for giving me a free A2 though.
  25. Mr.L

    Mr.L

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    Unown F (Fake Out) -> Metal Claw -> Ice Punch

    EDITL@Above: I'd be careful about when you tell me when i mess up. post next time so i can't change my actions. I'm not going to now, don't feel like it xD
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