Those are our battle conditions, now let's meet the combatants. If you guys are getting me a refund for this soup, I can at least learn your names. Mr.L's Metang; Mecha the Metang (Move your mouse to reveal the content) Mecha the Metang (open) Mecha the Metang (close) Metang [Mecha] (Genderless) Nature: Careful (+1 SpD, -1 SpA) Type: Steel/Psychic Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal [DW LOCKED]: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Stats: HP: 90 Atk: Rank 3 Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 4 (+) Spe: 50 Size Class: 2 Weight Class: 6 (202.5 kg) Base Rank Total: 16 EC: 4/9 MC: 0 DC: 2/5 Attacks: -Take Down -Magnet Rise -Confusion -Metal Claw -Scary Face -Bullet Punch -Zen Headbutt -Iron Head -Headbutt -Iron Defense -Ice Punch Total Moves: 11 And waterwarrior's Kadabra; Houdin the Kadabra (Move your mouse to reveal the content) Houdin the Kadabra (open) Houdin the Kadabra (close) Kadabra* (Houdin) Male Nature: Modest Type: Psychic Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Magic Guard (DW ability- LOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 6 (+) SpD: Rank 3 Spe: 105 Size Class: 2 Weight Class: 3 Base Rank Total: 18 EC: 4/9 MC: 0 DC: 2/5 Attacks: Teleport* Kinesis Confusion Disable Mareacle Eye Ally Switch Encore* Guard Swap* Fire Punch* Psychic* Shadow Ball* Psyshock* Hidden Power (Fire- 7) Substitute Energy Ball Total Moves: 15 This aughta be interesting! Two Psychic types utilizing any attack they choose. Mr.L issued the challenge, so waterwarrior orders first. Attach items when you issue your orders. And BEGIN!!