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Completed Waiter, waiter! There's an ASB match in my soup! Flora vs. SimonSays, 2v2!

Discussion in 'ASB' started by Son_of_Shadoo, Sep 11, 2011.

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  1. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    I'm all for a little entertainment with dinner, but this is going overboard!

    Field Type = Neutral
    Complexity = Moderate
    Format = Multiples!!!
    No Restrictions

    The battlers are on a solid platform in the middle of a giant bowl filled with delicous broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.

    Team SimonSays:
    Viceroy the SYCLAR (open)

    [​IMG]
    Syclar (Viceroy) (M)
    Nature: Mild (Adds one (1) Rank to Special Attack; Subtracts one (1) Rank from Defense)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear

    Earth Power
    Tail Glow
    Counter

    Sword Dance
    Rock Slide
    X-Scissor

    Moves: 15


    Jack Knave the RIOLU (open)

    [​IMG]
    Riolu (Jack Knave) [M]
    Nature: Serious (No effect)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13


    EC: 0/6
    MC: 0
    DC: 0/5


    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech

    Blaze Kick
    Crunch
    Hi Jump Kick

    Earthquake
    Sword Dance
    Rock Slide

    Moves: 14


    Team Flora:
    Monohm (open)

    [​IMG]
    Monohm (Snapdragon) (F)
    Nature: Modest (+SpA, -Atk).

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks (14):
    Tackle
    Growl
    Dragon Rage
    Charge
    ThunderShock
    Rain Dance
    Sonicboom
    Twister

    Hydro Pump
    Magnet Rise
    Power Gem

    Hyper Beam
    Flamethrower
    Thunder


    Frillish (open)

    [​IMG]
    Frillish (Juniper) (F)
    Nature: Modest (+SpA | -Atk).

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
    Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Attacks (13):
    Bubble
    Water Sport
    Absorb
    Night Shade
    BubbleBeam
    Recover
    Water Pulse

    Acid Armor
    Confuse Ray
    Pain Split

    Scald
    Taunt
    Ice Beam


    Mmk, so we know Pokes and abilities. As challenger, Flora orders, SimonSays orders, then me.
  2. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
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    Thanks a lot SoS! <3

    Anyway, Snapdragon, Juniper, let's work together and get around the disadvantage that is moving first! The power of love and strongth will make us succeed against this puny trainer! It sucks that using Unowns while going first is a huge risk though... A_A

    Snapdragon (Monohm):
    Flamethrower (Viceroy) - Thunder (Jack Knave) - Flamethrower (Viceroy)
    If Flamethrower is Disabled, use Unown S (Searing Shot Viceroy) on the last action

    Juniper (Frillish):
    Confuse Ray (Jack Knave) - Scald (Viceroy)
    - Scald (Jack Knave)
    If Scald is Disabled, use Unown H (Heat Wave) on the last action

    eeeeeeeek this will go bad
  3. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    247
    [​IMG]
    "Dear Adversary, we don't have Disable. Although it seems like a good idea, looking at it. Let's go, boys!"

    Jack Knave: Unown S: Soak (Viceroy) ~ Sword Dance ~ Earthquake
    If you hurt yourself in confusion, push actions along.

    Viceroy: Sword Dance ~ Unown M: Magnet Rise ~ Icicle Spear (Monohm)
  4. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    Flora, go to bed.

    Team SimonSays:
    [​IMG]
    Viceroy (CompoundEyes + Mountaineer)
    HP: 90
    Energy: 100
    Speed: 91
    Stats: 0
    Status: Fine
    Actions: Sword Dance ~ Unown M: Magnet Rise ~ Icicle Spear (Monohm)

    [​IMG]
    Jack Knave (Inner Focus + Steadfast)
    HP: 90
    Energy: 100
    Speed: 60
    Stats: 0
    Status: Fine
    Actions: Sword Dance ~ Unown S: Soak (Viceroy) ~ Earthquake
    If you hurt yourself in confusion, push actions along.

    Team Flora:
    [​IMG]
    Snapdragon (Shield Dust + Static)
    HP: 90
    Energy: 100
    Speed: 60
    Stats: 0
    Status: Fine
    Actions: Flamethrower (Viceroy) - Thunder (Jack Knave) - Flamethrower (Viceroy)
    If Flamethrower is Disabled, use Unown S (Searing Shot Viceroy) on the last action

    [​IMG]
    Juniper (Water Absorb + Cursed Body)
    HP: 90
    Energy: 100
    Speed: 40
    Stats: 0
    Status: Fine
    Actions: Confuse Ray (Jack Knave) - Scald (Viceroy) - Scald (Jack Knave)
    If Scald is Disabled, use Unown H (Heat Wave) on the last action

    Unowns Available: A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z

    Turn Order: Viceroy >>> Snapdragon/Jack Knave >>> Juniper
    Speed tie: <500 Jack Knave, >500 Snapdragon

    We be jammin here at the Alphabet Soup, with SimonSays taking on head referee Flora. Come to think of it, hasn't he challenged Deck Knight before? Maybe he has problems with authority... Yay for speculation. Regardless, the battlers summon a frigid insect, a red canine, a pink jellyfish, and an adorable cloud beast. Oh Monohm, you so fluffy <3.

    The match begins with Viceroy and Jack Knave doing a strange Highland Dance on some claymores... Where'd they come from? Who knows. But they disappear quickly, leaving the bug and the dog with a significant attack boost. Snapdragon laughs in the face of this though, and roasts Viceroy with a vicious Flamethrower which does nasty damage! That's a 4x weakness for you. Juniper finishes this first action by unleashing a bright light that intensely confuses Jack Knave, who is clearly dazed by it.

    Viceroy, rather than taking advantage of his new attack boost immediately, picks up an Unown from the soup. Let's see, looks like... Unown M! And suddenly, he's floating above the platform on magnetic waves. Must've been Magnet Rise. Interesting manoeuvre, let's see how it works out. Snapdragon now gets the jump on Jack Knave, and roars loudly, causing a massive bolt of lightning to drop from the heavens themselves, smashing Viceroy even further! He's obviously in a great deal of pain, and it appears the electricity has paralysed him! What a blow to SimonSays... Adding insult to injury (or rather, injury to injury), Jack Knave promptly thumps himself in the face in confusion. I bet he regrets that attack boost from Swords Dance now! Juniper now blasts Viceroy with a deluge of boiling water! And guess what? A CRITICAL HIT! The RNG does NOT favour SimonSays today at all!

    Can Viceroy and Jack Knave turn it around in the final action of the round? Snapdragon is determined they won't, as she toasts Viceroy yet again, for a heapin helpin of hurtin. Viceroy can take no more, he's down for the count! The confused Jack Knave stands alone versus the untouched Snapdragon and Juniper... He picks up an Unown too, Unown S! And a deluge of water pours down on Viceroy's unconscious form. Looks like Soak was ineffective. If only he'd won the speed tie... And then guess what, Juniper's Scald BURNS him.

    Calcs:
    Show Hide
    Syclar used Swords Dance (7 energy, +2 atk)
    Riolu used Swords Dance (7 energy, +2 atk)
    Monohm used Flamethrower (30 damage, 7 energy)
    Frillish used Confuse Ray (7 energy, Riolu confused 4 actions)

    Syclar used Unown M: Magnet Rise (6 energy, Risen 6 actions)
    Monohm used Thunder (18 damage, 7 energy, Syclar 20% paralysed)
    Riolu hurt itself in confusion! (9 damage, 3 energy)
    Frillish used Scald. A critical hit! (17 damage, 5 energy)

    Monohm used Flamethrower (30 damage, 7 energy)
    Riolu used Unown S: Soak (8 energy, no target)
    Frillish used Scald (14 damage, 9 energy, Riolu burned)
    Riolu is hurt by burn (2)


    Team SimonSays:
    [​IMG]
    Viceroy (CompoundEyes + Mountaineer)
    HP: KO

    [​IMG]
    Jack Knave (Inner Focus + Steadfast)
    HP: 65
    Energy: 82
    Speed: 60
    Stats: +1 Atk
    Status: Burned, confused (1a)

    Team Flora:
    [​IMG]
    Snapdragon (Shield Dust + Static)
    HP: 90
    Energy: 100
    Speed: 60
    Stats: 0
    Status: Fine

    [​IMG]
    Juniper (Water Absorb + Cursed Body)
    HP: 90
    Energy: 100
    Speed: 40
    Stats: 0
    Status: Fine

    Unowns Available: A, B, C, D, E, F, G, H, I, J, K, L, N, O, P, Q, R, T, U, V, W, X, Y, Z

    Oh my God. SO MUCH HAX.

    PS, Flora, you need to change Monohm's DW ability to Overcoat (or is that just for Cyclohm?). Doesn't make a difference for this match though.
  5. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    247
    [​IMG]
    "Brutal, but that's just how it is. Let's go down swinging, kid."

    Unown A: Aromatherapy ~ Hi Jump Kick/Hi Jump Kick Combination (Snapdragon) ~ Combo Cooldown
  6. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
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    Messages:
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    lol going second in this arena is so fun!

    Also since Frillish's sprite died, here:
    [​IMG]
    Aaaaanyway, let's mess Jack Knave up!

    Snapdragon:
    Unown P: Psystrike - Flamethrower - Hyper Beam

    Juniper:
    Unown A: Aqua Jet - Ice Beam - BubbleBeam


    use random moves! and i know right monohm is so cute! ^_^ and sorry for the hax.
  7. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
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    Messages:
    2,849
    Team SimonSays:
    [​IMG]
    Jack Knave (Inner Focus + Steadfast)
    HP: 65
    Energy: 82
    Speed: 60
    Stats: +1 Atk
    Status: Burned, confused (1a)
    Actions: Unown A: Aromatherapy ~ Hi Jump Kick/Hi Jump Kick Combination (Snapdragon) ~ Combo Cooldown

    Team Flora:
    [​IMG]
    Snapdragon (Shield Dust + Static)
    HP: 90
    Energy: 100
    Speed: 60
    Stats: 0
    Status: Fine
    Actions: Unown P: Psystrike - Flamethrower - Hyper Beam

    [​IMG]
    Juniper (Water Absorb + Cursed Body)
    HP: 90
    Energy: 100
    Speed: 40
    Stats: 0
    Status: Fine
    Actions: Unown A: Aqua Jet - Ice Beam - BubbleBeam

    Unowns Available: A, B, C, D, E, F, G, H, I, J, K, L, N, O, P, Q, R, T, U, V, W, X, Y, Z

    Round two at the Unown Soup begins with Juniper snagging Unown A before anyone can react, and calling Aqua Jet! She rushes Jack Knave, coated in water for trifling damage, but Snapdragon grabs an Unown of her own now, specifically Unown P! P for Psychic? NO! Snapdragon goes one better, using psychic energy to rip up the platform the battlers are standing on, and blast Jack Knave with the chunks! That's Mewtwo's signature move, Psystrike! He will be PISSED when he finds out... Not as pissed as Jack Knave though, who fights through is confusion and tries to grab Unown A for Aromatherapy to cure his burn, but it's been used already! He should've gone for Heal Bell... But oh well! He begins to prepare a combo attack as his last stand, as Snapdragon and Juniper launch a fusion of fire and ice at him, Flamethrower and Ice Beam striking hard. It doesn't deter him though, as he leaps into the air, soaring higher than any Riolu has ever dared... LEAPING, OUT OF ORBIT, HE AWOKE SINGING- *ahem* As he recovers from this incredible acrobatic feat/Rent reference, Snapdragon fires her lazor, blasting him back with a Hyper Beam (how does she even get that, she's a first form, the hell?), that finishes the Riolu for good.

    GAME!

    Calcs:
    Show Hide
    Frillish used Unown A: Aqua Jet (6 damage, 2 energy)
    Monohm used Unown P: Psystrike (20 damage, 7 energy)
    Riolu used Unown A: Aromatherapy. But it failed! (9 energy)
    Riolu is hurt by its burn (2)
    Monohm used Flamethrower (13 damage, 7 energy)
    Frillish used Ice Beam (13 damage, 7 energy)
    Riolu used REALLY HIGH Jump Kick (31 damage, 22 energy)
    Riolu is hurt by its burn (2)
    Monohm used Hyper Beam (18 damage, 10 energy)


    Team SimonSays:
    [​IMG]
    Jack Knave (Inner Focus + Steadfast)
    HP: KO

    Team Flora:
    [​IMG]
    Snapdragon (Shield Dust + Static)
    HP: 59
    Energy: 55 (lol, forgot to deduct energy last round.)
    Speed: 60
    Stats: 0
    Status: Fine

    [​IMG]
    Juniper (Water Absorb + Cursed Body)
    HP: 90
    Energy: 70
    Speed: 40
    Stats: 0
    Status: Fine

    Unowns Available: B, C, D, E, F, G, H, I, J, K, L, N, O, Q, R, T, U, V, W, X, Y, Z

    Wow. Curbstomped. GG both of you!

    4 RC for me :D

    You both get 2 TC.

    Frillish, Syclar, Riolu all gain 1 EC, 2 MC, 1 DC.

    Monohm gets the same plus 2 KOC.
  8. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

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    Messages:
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    GG SimonSays and thanks for the match! Finally these girls can evolve... though Duclohm needs another match of course, haha.

    Thanks for taking your time reffing this doubles, SoS! :D
  9. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    247
    Absolutely Pwned on my part. =[
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