I've been busy with school lately, I got 4 exams past week and more 2 this week. :|
I'll update my post this weekend.
----
This is an update of the Stallrein set, I've been using it for a long time and, here it is.
Status: Done?
http://www.smogon.com/dp/pokemon/walrein
-------------------------------------------------------------------------
I'll update my post this weekend.
----
This is an update of the Stallrein set, I've been using it for a long time and, here it is.
Status: Done?
http://www.smogon.com/dp/pokemon/walrein
-------------------------------------------------------------------------
[SET]
name: StallRein (OU)
move 1: Protect
move 2: Substitute
move 3: Super Fang
move 4: Brine / Roar / Encore
item: Leftovers
ability: Ice Body
nature: Bold
evs: 220 HP / 226 Def / 64 Spe
ivs:
[SET COMMENTS]
<p>Walrein was, for a long time, seen as a inferior staller because it only worked with a lot of support, but with the recent addition of Super Fang to its movepool Walrein has a new weapon to play with and this set takes advantage of that.</p>
<p>This set uses the benefits of Walrein's ability in conjunction with Leftovers and its good defences. Switch to an opponent that won't break your sub, set up and use Protect and Substitute repeatedly to stall out your opponents, making sure not to use Protect twice. With Substitute and Protect, your opponents will have problems breaking your sub, and the indirect damage adds up very quickly. Super Fang is a potent weapon on Walrein, and it has great potential combined with Brine. Super Fang makes it easier for Walrein to beat some Pokémon more easily, an example of this is: a Metagross without a status condition with Leftovers would be very tough to take down without wasting many turns. With Super Fang however, Metagross switches in on Walrein while it sets up a Substitute, Walrein uses Super Fang followed by Brine and Metagross is defeated. Very appealing, isn't it? Roar, Encore, Toxic, Blizzard and Aqua Ring can all go in the place of Brine. Roar can be useful to make use of the residual damage. Encore may allow Walrein to get a free sub. Toxic is useful if you want to defeat Rotom-A and Latias, but with Toxic Spikes support it's pointless to use it. Blizzard can be used as your attack but Brine usually outclasses it. Aqua Ring can give Walrein a little more healing.</p>
<p>This set uses 220 HP EVs because it puts Walrein's HP stat at 416, which is divisible by 16. This is of great importance as with its max HP of 424, Walrein's Substitutes would require 106 HP to make, but over the two turns it spends stalling with Substitute and Protect it would only recover back 104 HP. A HP stat that is divisible by 16 is necessary to allow Walrein to stall indefinitely (or at least until its PP runs out). The Def EVs allow Walrein to survive a Close Combat from 252 Att Infernape and KO back with Brine. The 64 Speed EVs puts Walrein at 182 Speed, letting Walrein outspeed neutral natured base 70s, most notably Skarmory and some variants of Metagross. An alternative spread of 224 HP/ 218 Def / 64 Speed allow Walrein to use one more Substitute and, allow it to switch into Stealth Rock four times.</p>
<p>When using this set, Abomasnow's support is a must, since its Snow Warning ability summons permanent hail and activates Walrein's Ice Body ability. Blissey, Celebi, Tyranitar and, Vaporeon can give this set problems. Toxic Spikes support is incredibly useful to defeat this threats. The best Pokémon to set them up is Tentacruel, it has Rapid Spin and a Fire-type resistance which is extremely useful on a hail team; however, Roserade resists everything Walrein doesn't but, as previously mentioned, a hail team needs as much Fire-type resistances as it can get. Stealth Rock support is useful but is also a threat, since Walrein HP gets down to 75% once it switches in taking 25% damage, this hinders its stall capability. A Forretress can set up all kind of entry hazards and spin them away, but it offers a 4x Fire-type weakness to the team. Swampert has Stealth Rock, Roar, Blizzard, Surf, Earthquake,... and, a Fire-type resistance, it can easily set up Stealth rock at the beggining of the match, unless it runs agaisnt a Taunt user. Starmie also has Rapid Spin to get rid of the rocks, access to Blizzard and a Fire-type resistance. Frosslass can set up Spikes and make use of its Snow Cloak ability, it is an inferior option through.</p>
<p>Walrein has trouble beating the Rotom forms with Leftovers, especially Rotom-C, since without Toxic they can't be stalled out. Gengar is also a problem if Walrein isn't behind a sub when it switches in. Weavile is the best answer to those, it can hit them with Pursuit or Night Slash, or set up a Swords Dance when they're switching out. Be careful and don't switch Weaville on Rotom's/Gengar's Overheat/Hidden Power Fire. Brellom (with Toxic Orb) is also a big problem if it has the opportunity to hit one of your teammates with a Spore. The best way to deal with it is to put a Pokémon you know that won't help much on that match to sleep (you'll need to know the opponent's team well). It's a hard, but necessary, choice. Celebi outspeeds, resists Brine and, 2HKOs Walrein with Grass Knot. Abomasnow resists Grass-type attacks and can it Celebi with a Blizzard, Weaville can Pursuit/Night Slash Celebi if it trys to switch out. Latias is hard to stop, it can set up Calm Mind, recover the damage did by Super Fang/Brine and, hit Walrein with a boosted Thunderbolt. Scizor, Bronzong and, Weaville (Weaville can't switch directly) are the best options to take care of it. Scizor can use Bullet Punch, U-turn or, Bug Bite to deal massive amounts of damage; Bronzong can do the same with Gyro Ball and, Weaville can Pursuit it to death. Empoleon, Suicune and, Vaporeon are also threats since they resist Brine and can roar Walrein out, Super Fang hurt them badly through. Gyarados isn't a Walrein counter. It can Taunt Walrein, but Walrein can beat it with Super Fang and two Brines (factoring Stealth Rock in). Gyarados can be revenge killed by Weaville when it's at low health. Magnezone can handle Gyarados without Earthquake and beat the Steel-types that are problematic for the team, like Scizor or Jirachi.</p>
<p>Electric-types like Zapdos and Jolteon can give Walrein problems, but they are 2HKOed by Super Fang and Brine since Walrein usually survives one Thunderbolt. Abomasnow can take the Electric-type attacks and hit back with Blizzard or Earthquake. Grass-type attacks can also be taken by Abomasnow. Fighting-type attacks can be taked by Tentacruel or Starmie and Magnezone can take the Rock-type attacks aimed at Walrein.</p>
<p>When using Walrein it can be useful to know what threatening Pokémon it outspeeds. Walrein outspeeds all the common walls except Celebi, Rotom-A, Suicune and, Vaporeon. Walrein outspeeds Choice Band Scizor, Machamp, some Metagross, Choice Band Tyranitar and, ties with SubSeed Brellom.</p>
-------------------
Thanks to:
unqulateman, for grammar check;
imperfectluck, for proofread;
kinglerdude, for proofread;
Phantom IV, for proofread and the alternative EV spread idea;
mtr, for grammar check / proofread.
name: StallRein (OU)
move 1: Protect
move 2: Substitute
move 3: Super Fang
move 4: Brine / Roar / Encore
item: Leftovers
ability: Ice Body
nature: Bold
evs: 220 HP / 226 Def / 64 Spe
ivs:
[SET COMMENTS]
<p>Walrein was, for a long time, seen as a inferior staller because it only worked with a lot of support, but with the recent addition of Super Fang to its movepool Walrein has a new weapon to play with and this set takes advantage of that.</p>
<p>This set uses the benefits of Walrein's ability in conjunction with Leftovers and its good defences. Switch to an opponent that won't break your sub, set up and use Protect and Substitute repeatedly to stall out your opponents, making sure not to use Protect twice. With Substitute and Protect, your opponents will have problems breaking your sub, and the indirect damage adds up very quickly. Super Fang is a potent weapon on Walrein, and it has great potential combined with Brine. Super Fang makes it easier for Walrein to beat some Pokémon more easily, an example of this is: a Metagross without a status condition with Leftovers would be very tough to take down without wasting many turns. With Super Fang however, Metagross switches in on Walrein while it sets up a Substitute, Walrein uses Super Fang followed by Brine and Metagross is defeated. Very appealing, isn't it? Roar, Encore, Toxic, Blizzard and Aqua Ring can all go in the place of Brine. Roar can be useful to make use of the residual damage. Encore may allow Walrein to get a free sub. Toxic is useful if you want to defeat Rotom-A and Latias, but with Toxic Spikes support it's pointless to use it. Blizzard can be used as your attack but Brine usually outclasses it. Aqua Ring can give Walrein a little more healing.</p>
<p>This set uses 220 HP EVs because it puts Walrein's HP stat at 416, which is divisible by 16. This is of great importance as with its max HP of 424, Walrein's Substitutes would require 106 HP to make, but over the two turns it spends stalling with Substitute and Protect it would only recover back 104 HP. A HP stat that is divisible by 16 is necessary to allow Walrein to stall indefinitely (or at least until its PP runs out). The Def EVs allow Walrein to survive a Close Combat from 252 Att Infernape and KO back with Brine. The 64 Speed EVs puts Walrein at 182 Speed, letting Walrein outspeed neutral natured base 70s, most notably Skarmory and some variants of Metagross. An alternative spread of 224 HP/ 218 Def / 64 Speed allow Walrein to use one more Substitute and, allow it to switch into Stealth Rock four times.</p>
<p>When using this set, Abomasnow's support is a must, since its Snow Warning ability summons permanent hail and activates Walrein's Ice Body ability. Blissey, Celebi, Tyranitar and, Vaporeon can give this set problems. Toxic Spikes support is incredibly useful to defeat this threats. The best Pokémon to set them up is Tentacruel, it has Rapid Spin and a Fire-type resistance which is extremely useful on a hail team; however, Roserade resists everything Walrein doesn't but, as previously mentioned, a hail team needs as much Fire-type resistances as it can get. Stealth Rock support is useful but is also a threat, since Walrein HP gets down to 75% once it switches in taking 25% damage, this hinders its stall capability. A Forretress can set up all kind of entry hazards and spin them away, but it offers a 4x Fire-type weakness to the team. Swampert has Stealth Rock, Roar, Blizzard, Surf, Earthquake,... and, a Fire-type resistance, it can easily set up Stealth rock at the beggining of the match, unless it runs agaisnt a Taunt user. Starmie also has Rapid Spin to get rid of the rocks, access to Blizzard and a Fire-type resistance. Frosslass can set up Spikes and make use of its Snow Cloak ability, it is an inferior option through.</p>
<p>Walrein has trouble beating the Rotom forms with Leftovers, especially Rotom-C, since without Toxic they can't be stalled out. Gengar is also a problem if Walrein isn't behind a sub when it switches in. Weavile is the best answer to those, it can hit them with Pursuit or Night Slash, or set up a Swords Dance when they're switching out. Be careful and don't switch Weaville on Rotom's/Gengar's Overheat/Hidden Power Fire. Brellom (with Toxic Orb) is also a big problem if it has the opportunity to hit one of your teammates with a Spore. The best way to deal with it is to put a Pokémon you know that won't help much on that match to sleep (you'll need to know the opponent's team well). It's a hard, but necessary, choice. Celebi outspeeds, resists Brine and, 2HKOs Walrein with Grass Knot. Abomasnow resists Grass-type attacks and can it Celebi with a Blizzard, Weaville can Pursuit/Night Slash Celebi if it trys to switch out. Latias is hard to stop, it can set up Calm Mind, recover the damage did by Super Fang/Brine and, hit Walrein with a boosted Thunderbolt. Scizor, Bronzong and, Weaville (Weaville can't switch directly) are the best options to take care of it. Scizor can use Bullet Punch, U-turn or, Bug Bite to deal massive amounts of damage; Bronzong can do the same with Gyro Ball and, Weaville can Pursuit it to death. Empoleon, Suicune and, Vaporeon are also threats since they resist Brine and can roar Walrein out, Super Fang hurt them badly through. Gyarados isn't a Walrein counter. It can Taunt Walrein, but Walrein can beat it with Super Fang and two Brines (factoring Stealth Rock in). Gyarados can be revenge killed by Weaville when it's at low health. Magnezone can handle Gyarados without Earthquake and beat the Steel-types that are problematic for the team, like Scizor or Jirachi.</p>
<p>Electric-types like Zapdos and Jolteon can give Walrein problems, but they are 2HKOed by Super Fang and Brine since Walrein usually survives one Thunderbolt. Abomasnow can take the Electric-type attacks and hit back with Blizzard or Earthquake. Grass-type attacks can also be taken by Abomasnow. Fighting-type attacks can be taked by Tentacruel or Starmie and Magnezone can take the Rock-type attacks aimed at Walrein.</p>
<p>When using Walrein it can be useful to know what threatening Pokémon it outspeeds. Walrein outspeeds all the common walls except Celebi, Rotom-A, Suicune and, Vaporeon. Walrein outspeeds Choice Band Scizor, Machamp, some Metagross, Choice Band Tyranitar and, ties with SubSeed Brellom.</p>
-------------------
Thanks to:
unqulateman, for grammar check;
imperfectluck, for proofread;
kinglerdude, for proofread;
Phantom IV, for proofread and the alternative EV spread idea;
mtr, for grammar check / proofread.