Walrein (OU Analysis)

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Aerrow

hunter
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Additions in Bold Blue, Removals in Bold Red.

[OVERVIEW]

<p>As usual, the Ice-type is very much a mixed blessing. Ice attacks are always useful on a team, but the trade off for gaining a STAB boost on them is an unfortunate list of defensive weaknesses. Stealth Rock can hinder Walrein's ability to function as a tank somewhat, as taking 25% each time it comes in will wear it down a little faster than is preferable. Even with those drawbacks considered, Walrein is a fine tank in OU play, sporting handy resists to Ice and Water, and while its offensive stats are nothing special, they are more than adequate for a predominantly defensive Pokémon.</p>

<p>Back in ADV, the sight of Walrein in OU matches was rare to say the least. However, with its cool new Ice Body ability, it can be a very useful - often integral - part of a hail-based team when it receives support from Abomasnow. Its stalling abilities with hail support are impressive and with Toxic and/or Toxic Spikes, he can be surprisingly difficult to take down. Overall, Walrein got some very useful boosts in the transition from ADV to DP. Whether it is tanking in OU or stalling on hail teams, the sturdy walrus can prove to be a difficult opponent to beat.</p>

[SET]
name: Stallrein
move 1: Protect
move 2: Substitute
move 3: Toxic / Roar / Super Fang
move 4: Surf / Blizzard
item: Leftovers
ability: Ice Body
nature: Bold
evs: 220 HP / 252 Def / 36 SpD

[SET COMMENTS]

<p>This set is centered around making use of Walrein's Ice Body ability, so you will need to pair it up with Abomasnow to get a constant stream of hail going. With Ice Body activated and Leftovers equipped, Walrein can use Protect to score some free healing.</p>

<p>Poisoning opponents is key to this set's success. Once Walrein has infected an opponent with Toxic, the stalling can commence. Simply alternate between Protect and Substitute, healing yourself and intensifying the poison damage each turn, draining your opponent of its HP. This is the more direct approach. Although, it requires some additional support., Using using a Toxic Spiker - Forretress and Tentacruel are both fine choices - into the mix can really add to this set's effectiveness. Bear in mind that if you are unable to get both layers of Toxic Spikes in play, you will be inflicting the weaker variety of poison, making poisoning stalling opponents a slightly slower process.</p>

<p>With Toxic Spikes support, Walrein can afford to drop Toxic from its moveset. However, you may still want to hold onto it to enable Walrein to poison Flying and Levitating enemies, specifically Gyarados. If you decide to dispense with Toxic, you have a couple of useful options to use in its place. Roar works if your team is in need of a phazer, and it also has applications more specific to this set. First of all, you can shuffle another opponent in to let Toxic Spikes take hold. Secondly, you can prevent Skarmory from Whirlwinding your Substitute away by Roaring it out first. Roar will also mean that Gyarados cannot simply Dragon Dance in Walrein's face, and will force it to take even more residual damage upon re-entry. Earthquake is a great choice to hit Poison-types like Tentacruel by coming in to absorb Toxic Spikes, thus ruining your set up. It also helps to wear down Steel-types, who are also immune to poison and can generally make nuisances of themselves. You could space in Super Fang on the final slot in order to slice the opponent’s HP in half. This ultimately makes the stalling process much faster with Toxic Spikes down.</p>

<p>Finally, you have your choice of a STAB move so Walrein's respectable Special Attack doesn't go to waste. Blizzard may seem the more tempting choice as you can take advantage of the 100% accuracy it has during hail, but Surf is generally the superior choice. Surf helps to wear down Tyranitar, whose ability to change the weather and powerful Rock attacks are a huge problem. Not only does Tyranitar affect Walrein, but it affects many hail teams in general. Unlike Blizzard, it hits Steel-types for neutral damage, and has the potential to 2HKO Forretress, whose immunity to Toxic and ability to Spin away Toxic Spikes can ruin Walrein's strategy. It also has a lot more PP than Blizzard, meaning that Walrein won't become quite so vulnerable to Taunt. However, Blizzard is still a worthy option, as it provides Walrein with good attacking coverage and smacks around most Flying-types and Grass/Poison-types who are immune to Toxic Spikes, and in the latter case, the poison status altogether.</p>

[ADDITIONAL COMMENTS]

<p>As previously mentioned, Abomasnow is absolutely required in order to take full advantage of Walrein's ability. Since Walrein is normally used with hail, Abomasnow could support the entire team as a whole. Toxic Spikes will allow Walrein to successfully stall out the opponent, so make sure to pack a reliable Toxic Spikes user. Tentacruel and Forretress could reliably place down Toxic Spikes, while providing Rapid Spin support as an added bonus. Rapid Spin removes Stealth Rock from the field, and it allows Walrein to come in on physical hits without taking a quarter of its HP.</p>

<p>The EVs allow Walrein's Speed stat to be divisible by 16. Speed EVs can be used on Walrein in order to foil some common phazers such as Skarmory and Vaporeon. However, this might reduce Walrein's overall physical walling abilities, albeit not too much.</p>

<p>Tyranitar can give Walrein some trouble since it can remove hail from the field, while dishing out high-powered Stone Edges. Make sure to bring Swampert to keep Tyranitar at bay, since it could be problematic the entire match. In addition to this, Swampert could also set up Stealth Rock in order to help Walrein shuffle through the opponent’s team. Choice Band Dugtrio is another optional as well since it can trap and OHKO Tyranitar with Earthquake.</p>

<p>Walrein’s typing gives it an undesirable weakness to a number of commonly used attacks. Fighting-types who are immune to poison, such as Lucario and RestTalk Machamp, could effectively counter Walrein thanks to Lucario's Steel-typing and Machamp's ability to heal off status with the use of Rest. Gliscor or Rotom-A can deal with the aforementioned threats. Gliscor could provide Stealth Rock as an added bonus, while Rotom-A can prevent the opponent from removing your entry hazards on the field. Taunt Gyarados could be problematic since it could prevent Walrein from alternating between Protect and Substitute. Rotom-A could check Gyarados nicely since it can usually check bulky variants effectively.</p>

[Team Options]

<p>Support is absolutely required for the main set to function, otherwise you’re not taking full advantage of Walrein’s potential. For starters, Abomasnow is a staple with Walrein since it can provide hail which activates Walrein's near-exclusive ability, Ice Body. Toxic Spikes is probably the second-most important support required because it allows Walrein to stall out the opponent. There are a number of candidates for Toxic Spike users, but Tentacruel and Forretress are the best users with Walrein since they have Rapid Spin under their belt to remove entry hazards. Tentacruel in particular can add a sweet Fighting-type resist, along with having the ability to absorb Toxic Spikes for Walrein.</p>

<p>Outside of support, there are several threats Walrein can’t handle, particularly Tyranitar since it can remove hail. You can approach Tyranitar two ways: remove it beforehand or check it the entire match. If you plan to remove it beforehand, Choice Band Dugtrio can reliably remove Tyranitar from the match with Earthquake. However, if you plan to choose the latter option, Swampert makes an excellent counter to Tyranitar since it resists Stone Edge. As an added bonus, Swampert could also set up Stealth Rock to help Walrein stack more residual damage while it phazes with Roar. Outside of hail, Lucario and RestTalk Machamp could handle Walrein since Lucario is immune to poison status while Machamp can easily cleanse its status with Rest. Gliscor and Rotom-A could effectively check the aforementioned threats. Other than checking Lucario and Machamp, Gliscor can also provide Stealth Rock support. Rotom-A on the other hand makes a fine example of someone who works great with Walrein. With its unique typing, it can take hits from Walrein while effectively blocking any attempts from the opponent from removing your entry hazards. Furthermore, Rotom-A could also check Taunt Gyarados to a good extent, who troubles Walrein since it can sponge Blizzard and Surf, while using Taunt and Dragon Dance to deal with Walrein.</p>

[Optional Changes]

<p>Charm can be used to annoy physical attackers. Stockpile is available if you wish to boost both of Walrein's defenses. Hidden Power Electric works okay alongside Blizzard, hitting Water-types for reasonable damage, especially Gyarados. A Choice Band set is plausible but isn't really where Walrein's strengths lie. If you want a Choice Band set, then Crunch, Body Slam, Rock Slide, Avalanche and Waterfall are available for physical attacks. Walrein could also run a RestTalk set, but its terrible defensive typing and weakness to Stealth Rock makes the sets viability questionable. Walrein can also run a Curse set to further boost its high Defense and Attack stat, but there are far better options for Curse users in the OU tier including Swampert and Snorlax. The only distinct advantage Walrein has over the former two is that no one is immune to Avalanche. Lastly, Encore can be spaced in on the main set in order to force switch outs on the opponent. However, Roar is probably the better option since it has more PP. Thick Fat can replace Ice Body on any of the sets listed, but with support from Abomasnow, you're usually better off going with Stallrein.</p>

[Counters]

<p>Since Walrein relies on Toxic to deal damage, most Steel-types can cause problems. Earthquake can dent them, but the likes of Metagross and Jirachi have the defenses to handle a few hits. Metagross can fire off Meteor Mash or ThunderPunch, while Jirachi can smack Walrein around with Thunderbolt or Grass Knot. Empoleon can beat it down with Grass Knot and also resists Water, making switching in a little easier. Empoleon can also Roar away Walrein's Substitute, but rarely has enough Speed EVs to ensure it will phaze Walrein before being phazed itself. Before setting up Substitute, Lucario and Machamp can scare away Walrein with their high-powered STAB moves.</p>

<p>Tyranitar screws up its Walrein’s Leftovers recovery and also removes hail for a sandstorm, making Ice Body useless. Repeated hits from Surf hurt, but Tyranitar will likely come out on top by firing off powerful Stone Edges and can also Taunt Walrein, effectively shutting it down. Gyarados can sponge hits from Ice- and Water-type attacks and set up with Dragon Dance before KOing Walrein with Stone Edge. Like Tyranitar, Gyarados also has access to Taunt. Suicune is faster than Walrein and can easily Roar it out, taking minimal damage from any of the Walrein's attacks. Clefable was already mentioned, but it makes an even better counter to Stallrein than it does for the other sets. It is immune to the effects of hail and poison and can Encore Walrein's attacks, before setting up Calm Mind or simply hitting back with Thunderbolt. Breloom can be a problem if you don't have Blizzard, as like Clefable, it is still able to recover HP during hail from its Poison Heal ability and can't be worn down by poison due to its typing.</p>
 

uragg

Walking the streets with you in your worn-out jeans
is a Contributor Alumnus
removals in red
additions in blue

[OVERVIEW]

<p>As usual, the Ice-type is very much a mixed blessing. Ice-type attacks are always useful on a team, but the tradeoff for gaining a STAB boost on them is an unfortunate list of defensive weaknesses. Stealth Rock can hinder Walrein's ability to function as a tank somewhat, as taking 25% each time it comes in will wear it down a little faster than is preferable. Even with these drawbacks considered, Walrein is a fine tank in OU play, sporting handy resistances to Ice and Water, and while its offensive stats are nothing special, they are more than adequate offensive stats for a predominantly defensive Pokémon.</p>

<p>Back in ADV, the sight of Walrein in OU matches was rare, to say the least. However, with its cool new Ice Body ability, it can be a very useful - often integral - part of a hail-based team when it receives support from Abomasnow. Its Walrein's stalling abilities with hail support are impressive and with Toxic and/or Toxic Spikes, he it (can be either 'he' or 'it', but you've been referring to Walrein as 'it' up to this point) can be surprisingly difficult to take down. Overall, Walrein got some very useful boosts in the transition from ADV to DP. Whether it is tanking in OU or stalling on hail teams, the sturdy walrus can prove to be a difficult opponent to beat.</p>

[SET]
name: Stallrein
move 1: Protect
move 2: Substitute
move 3: Toxic / Roar / Super Fang
move 4: Surf / Blizzard
item: Leftovers
ability: Ice Body
nature: Bold
evs: 220 HP / 252 Def / 36 SpD

[SET COMMENTS]

<p>This set is centered around making use taking advantage of Walrein's Ice Body ability, so you will need to pair it up with Abomasnow to get a constant stream of hail going. With Ice Body activated and Leftovers equipped, Walrein can use Protect to score some free healing. (expand this. it can score free healing with protect anyway.)</p>

<p>Poisoning the opponent is key to this set's success. Once Walrein has infected an opponent with Toxic, the stalling can commence. Simply alternate between Protect and Substitute, healing yourself and intensifying the poison damage each turn, draining your opponent of its HP. This is the more direct approach. Although However, it requires some additional support. Using Adding a Toxic Spiker - Forretress and Tentacruel are both fine choices - into the mix can really add to this set's effectiveness. Bear in mind that if you are unable to get both layers of Toxic Spikes in play, you will be inflicting the weaker variety of poison, making poisoning opponents stalling the opponent out a slightly slower process.</p>

<p>With Toxic Spikes support, Walrein can afford to drop Toxic from its moveset. However, you may still want to hold onto it to enable Walrein to poison Flying-type and Levitating enemies, specifically especially Gyarados. If you decide to dispense with Toxic, you have a couple of useful options to use in its place. Roar works if your team is in need of a phazer, and it also has applications more specific to this set. First of all, you can shuffle another opponent in to let Toxic Spikes take hold effect. Secondly, you can prevent Skarmory from Whirlwinding your Substitute away by Roaring it out first. Having Roar will also means that Gyarados cannot simply Dragon Dance in Walrein's face, and will force forces it to take even more residual damage upon re-entry. Earthquake is a great choice to hit Poison-types like Tentacruel by who like to ruin your set-up by coming in to absorb Toxic Spikes, thus ruining your set up. It also helps to wear down Steel-types, who are also immune to poison and can generally make nuisances of themselves. You could also space in Super Fang in the third slot in order to slice the opponent’s HP in half. This ultimately makes the stalling process much faster with Toxic Spikes down.</p>

<p>Finally, you have your choice of STAB move so Walrein's respectable Special Attack doesn't go to waste. Blizzard may seem the more tempting choice as you can take advantage of the its 100% accuracy it has during hail, but Surf is generally the superior choice. Surf helps to wear down Tyranitar, whose ability to change the weather and powerful Rock-type attacks are a huge problem. Not only does Tyranitar affect Walrein, but it affects many hail teams in general. (this sentence seems unnecessary and breaks up the flow of the paragraph.) Unlike Blizzard, Surf hits Steel-types for neutral damage, and has the potential to 2HKO Forretress, whose immunity to Toxic and ability to Spin away Toxic Spikes can ruin Walrein's strategy. It also has a lot more PP than Blizzard, meaning that Walrein won't be quite so vulnerable to Taunt. However, Blizzard is still a worthy option, as it provides Walrein with good attacking coverage and smacks around most Flying-types and Grass/Poison-types who are immune to Toxic Spikes, and in the latter case, the poison status altogether.</p>

[ADDITIONAL COMMENTS]

<p>As previously mentioned, Abomasnow is absolutely required in order to take full advantage of Walrein's ability. Since Walrein is normally used with hail, Abomasnow could support the entire team as a whole. Toxic Spikes will allow Walrein to successfully more effectively stall out the opponent, so make sure to pack a reliable Toxic Spikes user. Tentacruel and Forretress can reliably place down Toxic Spikes, while also providing Rapid Spin support as an added bonus. Rapid Spin removes Stealth Rock from the field, and it allowing Walrein to come in on physical hits without taking a quarter of its HP.</p>

<p>The EVs allow Walrein's Speed HP stat to be divisible by 16. (how many do you recommend?) Speed EVs can be used on Walrein in order to foil some common phazers such as Skarmory and Vaporeon. However, this might reduce Walrein's overall physical walling abilities, albeit not too much.</p>

<p>Tyranitar can give Walrein some trouble since it can remove hail from the field, while dishing out high-powered Stone Edges. Make sure to bring Swampert to keep Tyranitar at bay, since it could be problematic for the entire match. In addition to this, Swampert can set up Stealth Rock in order to help Walrein shuffle through the opponent’s team. Choice Band Dugtrio is another option as well since it can trap and OHKO Tyranitar with Earthquake.</p>

<p>Walrein’s typing gives it an undesirable weakness to a number of commonly used attacks. Fighting-types who are immune to poison, such as Lucario and RestTalk Machamp, can effectively counter Walrein thanks to Lucario's Steel-typing and Machamp's ability to heal off status. Gliscor or Rotom-A can deal with the aforementioned threats. Gliscor can provide Stealth Rock as an added bonus, while Rotom-A can prevent the opponent from removing your entry hazards on the field. Taunt Gyarados could be problematic since it can prevent Walrein from alternating between Protect and Substitute. Rotom-A could also check Taunt Gyarados nicely since it can usually check bulky variants effectively.</p>

[Team Options]

<p>Support is absolutely required for the main set to function,; otherwise, you’re not taking full advantage of Walrein’s potential. For starters, Abomasnow is a staple with Walrein since it can provide hail, which activates Walrein's near-exclusive ability, Ice Body. Toxic Spikes is probably the second-most important support required because it allows Walrein to stall out the opponent. There are a number of candidates for Toxic Spike users, but Tentacruel and Forretress are the best users with Walrein since they also have Rapid Spin under their beltto remove entry hazards. Tentacruel in particular can add a sweet Fighting-type resist, along with having the ability to absorb Toxic Spikes for Walrein.</p>

<p>Outside of support, there are several threats Walrein can’t handle,. particularly Tyranitar is a prime threat since it can remove hail. You can approach Tyranitar two ways: remove it beforehand or check it the entire match. If you plan to remove it beforehand, Choice Band Dugtrio can reliably remove Tyranitar from the match with Earthquake. However, if you plan to choose the latter option, Swampert makes an excellent counter to Tyranitar since it resists Stone Edge. As an added bonus, Swampert could also set up Stealth Rock to help Walrein stack more residual damage when it phazes with Roar. Outside of hail, Lucario and RestTalk Machamp could handle Walrein since Lucario is immune to poison status while Machamp can easily cleanse its status with Rest. Gliscor and Rotom-A can effectively check the aforementioned threats. Other than checking Lucario and Machamp, Gliscor can also provide Stealth Rock support. Rotom-A, on the other hand, (you imply that Gliscor is NOT a good partner with 'on the other hand'. is that intentional?) makes a fine example of someone who works well with Walrein. With its unique typing, it can take hits for Walrein while effectively blocking any attempts from the opponent from removing your entry hazards. Furthermore, Rotom-A can check Taunt Gyarados to a good extent, who troubles Walrein since it can sponge Blizzard and Surf, while using Taunt and Dragon Dance to deal with Walrein.</p>

[Optional Changes]


<p>Charm can be used to annoy physical attackers. Stockpile is available if you wish to boost both of Walrein's defenses. Hidden Power Electric works okay alongside Blizzard, hitting Water-types for reasonable damage, especially Gyarados. A Choice Band set is plausible but isn't really where Walrein's strengths lie. If you want a Choice Band set, then Crunch, Body Slam, Rock Slide, Avalanche and Waterfall are available for physical attacks. Walrein could also run a RestTalk set, but its terrible defensive typing and weakness to Stealth Rock makes the set's viability questionable. Walrein can also run a Curse set to further boost its high Defense and Attack stats, but there are far better options for Curse users in the OU tier, including such as Swampert and Snorlax. The only distinct advantage Walrein has over the former two is that no one is immune to Avalanche. Lastly, Encore can be spaced in on the main set in order to force switch outs on the opponent. However, Roar is probably the better option since it has more PP (and is less situational, if you want to add that). Thick Fat can replace Ice Body on any of the sets listed (uh...only one set but I guess it's ok), but with support from Abomasnow, you're usually better off going with Stallrein.</p>

[Counters]

<p>Since Walrein relies on Toxic to deal damage, most Steel-types can cause problems. Earthquake can dent them, but the likes of Metagross and Jirachi have the defenses to handle a few hits. Metagross can fire off Meteor Mash or ThunderPunch, while Jirachi can smack Walrein around with Thunderbolt or Grass Knot. Empoleon can beat it down with Grass Knot and also resists Water, making switching in a little easier. Empoleon can also Roar away Walrein's Substitute, but rarely has enough Speed EVs to ensure it will phaze Walrein before being phazed itself. If they come in before Walrein sets up a Substitute, Lucario and Machamp can scare away Walrein with their high-powered STAB moves.</p>

<p>Tyranitar screws up Walrein's Leftovers recovery and replaces hail with sandstorm, making Ice Body useless. Repeated hits from Surf hurt it, but Tyranitar will likely come out on top by firing off powerful Stone Edges and can also Taunt Walrein, effectively shutting it down. Gyarados can sponge hits from Ice- and Water-type attacks and set up with Dragon Dance before KOing Walrein with Stone Edge. Like Tyranitar, Gyarados also has access to Taunt. Suicune is faster than Walrein and can easily Roar it out, taking minimal damage from any of the Walrein's attacks. Clefable was already mentioned (uh...no it wasn't), but it makes an even better counter to Stallrein than it does for the other sets (only one set). It is immune to the effects of hail and poison and can Encore Walrein's attacks, before setting up with Calm Mind or simply hitting back with Thunderbolt. Breloom can be a problem if you don't have Blizzard, since it, like Clefable, it is still able to recover HP during hail from its Poison Heal ability and can't be worn down by poison, thanks to its Poison Heal ability .</p>


some issues with can/could. here's an example of a sentence with both of them used correctly: Taunt Gyarados could be problematic since it can prevent Walrein from alternating between Protect and Substitute.

Taunt Gyara could be a problem, since it might be a problem to a Walrein user. This is because it can, or is able to, prevent Walrein from using Protect/Sub.

also, some unnecessary commas and doubling up on phrases such as 'also', 'in addition', and 'as an added bonus' in the same clause.

Overall, great job franky. stamped.

GP CHECK 1/2

 
Additions in bold, removals in red.
[OVERVIEW]

<p>As usual, the Ice-type is very much a mixed blessing. Ice-type attacks are always useful on a team, but the
tradeoff for gaining a STAB boost on them is an unfortunate list of defensive weaknesses. Stealth Rock can hinders Walrein's ability to function as a tank attacks, as taking 25% damage each time it comes in will wear it down a little faster than is preferable. Even with these drawbacks considered,Walrein is a fine tank in OU play, sporting with handy resistances to Ice- and Water-type attacksand respectable offensive stats for a predominantly defensive Pokémon Pokemon.</p>

<p>Back in ADV, the sight of Walrein in OU matches was rare, to say the least. However, with its cool new Ice Body ability, it can be a very useful - often useful
often integral - part integralpart of a hail-based team when it receives with support from Abomasnow. Walrein's stalling abilities with hail support are impressive and with Toxic and/or or Toxic Spikes, more than adequate it can be surprisingly difficult to take down. Overall, Walrein got some very useful boosts in the transition from ADV to DP DPP, making it suitable for use in the OU environment. Whether it is tanking in OU or stalling on hail teams, the sturdy walrus can prove to be a difficult opponent to beat.</p>

[SET]
name: Stallrein (Toxic Stall)
move 1: Protect
move 2: Substitute
move 3: Toxic / Roar / Super Fang
move 4: Surf / Blizzard
item: Leftovers
ability: Ice Body
nature: Bold
evs: 220 HP / 252 Def / 36 SpD

[SET COMMENTS]

<p>This set is centered based around taking advantage of Walrein's Ice Body ability and using it to stall turns. , so you will need to pair it up with This set needs to be partnered with Abomasnow to get a constant stream of hail going. With Ice Body activated and Leftovers equipped, Walrein can alternate between Substitute and Protect to force the opponent to suffer up to 32 turns of Hail and other residual damage. can use Protect to score some free healing as well.</p>

<p>Poisoning
the opponent is key to this set's success. Once Walrein has infected an opponent with Toxic, the stalling can commence. Simply alternate between Protect and Substitute, healing yourself and intensifying the poison damage each turn, draining your opponent of its HP. ((Better said above)) This is the more direct approach. HThere is another way to do this, however, but it requires some additional support. Adding a Toxic Spiker user such as - Forretress and or Tentacruel are both fine choices - into the mix can really add to this set's effectiveness. Bear in mind that if you are unable to get both layers of Toxic Spikes in play, you will be inflicting the weaker variety of poison, making stalling the opponent out a slightly slower process.</p>

<p>With Toxic Spikes support, Walrein can afford to drop Toxic from its moveset. However, you may still want to hold onto it to enable if you keep it, Walrein will be able to poison Flying
-type Flying-type Pokemon and Pokemon with Levitate.ing enemies,especially Gyarados. If you decide to dispense with Other than Toxic, you have a couple ofoptions of options to use in its place. Roar works if your team is in need of a phazer and also has applications more specific to this set. First of all, you can shuffle another opponent in to let Toxic Spikes takeeffect take effect. Secondly, you can prevent Skarmory from Whirlwinding your Substitute away by Roaring it out first. Having Roar also means that Gyarados cannot simply Dragon Dance in Walrein's face and forces it to take even more residual damage upon re-entry reentry. Earthquake is a great choice to hit Poison-types like Tentacruel who that like to ruin your set-up by coming in to absorb Toxic Spikes.also space in Super Fang It also helps to wear down Steel-types, who which are also immune to poison and can are generally make nuisances of themselves. You could in the third slot in order Super Fang can also be used to slice the opponent’s HP in half. This ultimately makes the stalling process much faster with Toxic Spikes down.</p><p> ((Merge Paragraphs)) Finally, you have your choice of STAB move so Walrein's respectable Special Attack doesn't go to waste. Blizzard may seem the more tempting choice as you can take advantage of its-type attacks are a huge problem. Unlike Blizzard, 100% accuracy during hail, but Surf is generally the superior choice. Surf helps to wear down Tyranitar, whose ability to change the weather is a real pain. and powerful RockSurf Surf also hits Steel-types for neutral damage and has the potential to 2HKO Forretress, whose immunity to Toxic and ability access to Rapid Spin away Toxic Spikes can ruin Walrein's strategy. It also has a lot more PP than Blizzard, meaning that Walrein won't be quite so vulnerable to Taunt. However, Blizzard is still a worthy option, however, as it provides Walrein with good attacking coverage and smacks around most Flying-types and Grass/Poison-types Flying-, Grass-, and Poison-types who that are immune to Toxic Spikes, and in the latter's case, the poison status altogether.</p>

[ADDITIONAL COMMENTS]

<p>As previously mentioned, Abomasnow is absolutely required in order to take full advantage of Walrein's ability. Since Walrein is normally used with hail, Abomasnow could support the entire team as a whole. Toxic Spikes will allow Walrein to more effectively stall out the opponent, so partnering Walrein with a user of them is a good strategy. make sure to pack a reliable Toxic Spikes user. Tentacruel and Forretress
can reliably place down Toxic Spikes while also providing Rapid Spin support. Rapid Spin removes Stealth Rock from the field, allowing Walrein to come in without taking a quarter of its HP in damage.</p>

<p>The 220 HP EVs allow Walrein's
HP Walrein's HP stat to be divisible by 16, which guarantees that all of the damage it takes from using Substitute is restored in two turns.(how many do you recommend?) Speed EVs can be used on Walrein in order to foil some common phazers such as Skarmory and Vaporeon. However, this might reduce Walrein's overall physical walling tanking abilities, albeit not by too much.</p>

<p>Tyranitar can gives Walrein some a world of trouble since it can by removinge hail from the field while dishing out and packing high-powered Rock-type attacks. Stone Edges. Make sure to bring Swampert to can keep Tyranitar at bay,, since it could be problematic for the entire match. In addition to this, Swampert and
can also set up Stealth Rock for added residual damage. in order to help Walrein shuffle through the opponent’s team. Choice Band Dugtrio is another option since it can trap and OHKO Tyranitar with Earthquake.</p><p> ((Merge paragraphs)) Walrein's typing gives it an undesirable weakness to a number of commonly used attacks. Fighting-types who are immune to poison, such as Lucario and RestTalk Machamp, can beat Walrein with their STAB attacks. Gyarados can also be a problem with Taunt, an immunity to Toxic Spikes, and the ability to then set up on Walrein. Having a Rotom-A on your team will compensate for these issues extremely well. Rotom-A can check and beat Gyarados, take the Fighting-type attacks aimed at Walrein, and also block Rapid Spin attempts from Pokemon like Forretress.can provide Stealth Rock as an added bonus, while Rotom-A can prevent the opponent from removing your entry hazards. Taunt Gyarados could be problematic since it effectively counter Walrein thanks to Lucario's Steel-typing and Machamp's ability to heal off status. Gliscor or Rotom-A can deal with the aforementioned threats. Gliscor can prevent Walrein from alternating between Protect and Substitute. Rotom-A could also check Taunt Gyarados nicely since it can usually check bulky variants effectively.</p> ((None of this made any sense. I reworded all of it. Also remember that you shouldn't just list counters here, that's for the Counters section))

[Team Options]

<p>Support is absolutely required for the main set to function
; otherwise, you’re not taking full advantage of Walrein’s potential. For starters, Abomasnow is a staple required with Walrein since it can to provide hail, which activates Walrein's near-exclusive ability, Ice Body. Toxic Spikes is probably the second-most important support required easily the next thing you should support Walrein with because it allows Walrein it to stall out the opponent. There are a number of candidates for setting up Toxic Spike users, but Tentacruel and Forretress are the best users with Walrein since they also have Rapid Spin to remove entry hazards. Tentacruel in particular can adds a sweet Fighting-type resistance, along with having the ability to absorb Toxic Spikes just by switching in. for Walrein.</p>

<p>There is a special place in Walrein's private hell reserved for Tyranitar. Having a teammate that can beat Tyranitar is absolutely necessary, otherwise Sand Stream will wreak havoc on Walrein. Swampert is a good Tyranitar switch-in that can also set up Stealth Rock for Walrein to abuse with Roar. Rotom-A can lure out Tyranitar earlier in the match and burn it with Will-O-Wisp, effectively neutering its offensive presence and putting it on a timer. Rotom-A also checks Gyarados, which can come into Walrein and set up on it if carrying Taunt. Durable Fighting-type Pokemon of your own, such as RestTalk Machamp, can also switch in and support Walrein with their massive offensive presence.</p>

<p>Outside of support, there are several threats Walrein can’t handle. Tyranitar is a prime threat since it can remove hail. You can approach Tyranitar two ways: remove it beforehand or check it the entire match. If you plan to remove it beforehand, Choice Band Dugtrio can reliably remove Tyranitar from the match with Earthquake. However, if you plan to choose the latter option, Swampert makes an excellent counter to Tyranitar since it resists Stone Edge. As an added bonus, Swampert could also set up Stealth Rock to help Walrein stack more residual damage when it phazes with Roar. Outside of hail, Lucario and RestTalk Machamp could handle Walrein since Lucario is immune to poison status while Machamp can easily cleanse its status with Rest. Gliscor and Rotom-A can effectively check the aforementioned threats. Other than checking Lucario and Machamp, Gliscor can also provide Stealth Rock support. Rotom-A, on the other hand
, makes a fine example of someone who works well with Walrein. With its unique typing, it can take hits for Walrein while effectively blocking the opponent from removing your entry hazards. Furthermore, Rotom-A can check Taunt Gyarados, who troubles Walrein since it can sponge Blizzard and Surf while using Taunt and Dragon Dance to deal with Walrein.</p> ((This was all covered in the above set. Tyranitar is a counter, so shouldn't be described in depth here. Just a mention and some good partners to help with it will suffice. I have rewritten this for you above.))

[Optional Changes]

<p>Charm can be used to annoy physical attackers. Walrein has a few options worth noting from its respectably diverse movepool. Stockpile is available if you wish to boost both of Walrein's defenses, although Walrein has better things to be doing. Hidden Power Electric works okay alongside Blizzard, hitting Water-types for reasonable damage, especially Gyarados. A Choice Band set is plausible but isn't really where Walrein's strengths lie. If you want a Choice Band set, then Crunch, Body Slam, Rock Slide, Avalanche and Waterfall are available for physical attacks. Walrein could also can run a RestTalk set with Thick Fat, but its terrible poor defensive typing and weakness to Stealth Rock makes the
set'sviability set's viability questionable. Walrein can also run a Curse set to further boost its high decent Defense and Attack and Defense, stats, but Snorlax and Swampert do this job better. there are far better options for Curse users in the OU tier, such as Swampert and Snorlax. The only distinct advantage Walrein has over the former two is that nothing one is immune to Avalanche. Lastly, Encore can be used to force switches and set up on the opponent's Pokemon. spaced in on the main set in order to force switch outs on the opponent. However, Roar is probably the better option, though, since it has more PP and can bring out something Walrein fares well against. Thick Fat can replace Ice Body pretty much anywhere, but then you're better off using other bulky Water-type Pokemon such as Vaporeon or Suicune. on any of the sets listed, but with support from Abomasnow, you're usually better off going with Stallrein.</p> ((Don't just list every set in the book. You can slap a Choice Band on any Pokemon, but not every Pokemon needs it mentioned, etc.))

[Counters]

<p>Since Walrein relies on Toxic poison to deal damage, most Steel-types can will cause problems. Jirachi and Metagross have the defenses to take a few hits even from Earthquake and strike back with powerful attacks of their own. Earthquake can dent them, but the likes of Metagross and Jirachi have the defenses to handle a few hits. Metagross can fire off Meteor Mash or ThunderPunch, while Jirachi can smack Walrein around with Thunderbolt or Grass Knot. Empoleon can beat it down with Grass Knot and also resists Water-type attacks, making switching in a little easier. Empoleon can also Roar away Walrein's Substitute, but rarely has enough Speed EVs to ensure it will phaze Walrein before being phazed itself. If they come in before Walrein sets up a Substitute, Lucario and Machamp can scare away Walrein with their high-powered STAB moves.</p>

<p>Tyranitar screws up
Walrein's Leftovers recovery and replaces hail with sandstorm, making Ice Body useless. Tyranitar also has Taunt with which to stop Walrein's strategies. Repeated hits from Surf hurt it, but Tyranitar will likely come out on top by firing off powerful Stone Edges and can also Taunt Walrein, effectively shutting it down. Gyarados can sponge hits from Ice- and Water-type attacks and set up with Dragon Dance before KOing Walrein with Stone Edge. Like Tyranitar, Gyarados also has access to Taunt. Suicune is faster than Walrein, and can easily Roar it out, and taking takes minimal damage from any of the Walrein's attacks. Clefable is immune to the effects of hail and poison and can Encore Walrein's attacks, making it particularly problematic despite being rare in OU. , before setting up with Calm Mind or simply hitting back with Thunderbolt. Breloom can be a is another issue problem if you don't have Blizzard, since it, like Clefable, is still able to recover HP during hail and can't be worn down by poison, thanks to its Poison Heal ability.</p>

There were a metric ton of problems with this writeup. I wasn't expecting nearly as many as I found, but that's OK. Anyway, I have changed a ton of stuff and rewritten entire sections that made no sense. You had a lot of issues with sentences being left unfinished, verbs missing, massive repetition of the phrase "can also", among other things I've fixed above. I know I've changed a lot, but I tried to mimic your voice with the parts I rewrote so it would still sound good. In any place with a drastic change, I made comments in double parenthesis for you to read. I know you're not obliged to take all of my changes, but I strongly recommend that you do.

Because I had to change so much, when this analysis is updated I'd like a third quick check before this goes on-site.

Cheers.

GP Check 2/3
 

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
is a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
implented rd's changes. i implement every single gp check by the way afterall you guys are the grammar checkers, there's no need to miss out several changes you suggested. big ty to rd. one more to go.
 

jc104

Humblest person ever
is a Top Contributor Alumnus
[OVERVIEW]

<p>As usual, the Ice-type is very much a mixed blessing. Ice-type attacks are always useful on a team, but the
trade-off for gaining a STAB boost on them is comes with an unfortunate list of weaknesses. Stealth Rock hinders Walrein's ability to tank attacks, as taking 25% damage each time it comes in will wear it down faster than is preferable. Even with these drawbacks considered, Walrein is a fine tank in OU play with handy resistances to Ice- and Water-type attacks and respectable offensive stats for a predominantly defensive Pokemon.</p>

<p>Back in ADV, the sight of Walrein in OU matches was rare, to say the least. However, with its cool new Ice Body ability, it can be a very useful—often integral—part of a hail-based team with support from Abomasnow. Walrein's stalling abilities with hail support are impressive and with Toxic or Toxic Spikes
, it can be surprisingly difficult to take down. Overall, Walrein got some very useful boosts in the transition from ADV to DPP, making it suitable for use in the OU environment.</p>

[SET]
name: Stallrein (Toxic Stall)
move 1: Protect
move 2: Substitute
move 3: Toxic / Roar / Super Fang
move 4: Surf / Blizzard
item: Leftovers
ability: Ice Body
nature: Bold
evs: 220 HP / 252 Def / 36 SpD

[SET COMMENTS]

<p>This set is based around taking advantage of Walrein's Ice Body ability and using it to stall turns.
This set needs to be partnered with Abomasnow to get a constant stream of hail going. With Ice Body activated and Leftovers equipped, Walrein can alternate between Substitute and Protect, without losing any health, forcing to force the opponent to suffer up to 32 turns of hail and other residual damage.</p>

<p>Poisoning the opponent is key to this set's success. Once Walrein has
infected afflicted an opponent with Toxic, the stalling can commence. Simply alternate between Protect and Substitute, healing yourself (there is no net change in health; you should make this clear) and intensifying the poison damage each turn, draining your opponent of its HP. This is the direct approach. There is another way to do this, however, but it requires some additional support. Adding a Toxic Spikes user such as Forretress or Tentacruel into the mix can really add to this set's effectiveness. Bear in mind that if you are unable to get both layers of Toxic Spikes in play, you will be inflicting the weaker variety of poison, making stalling the opponent out a slightly slower process.</p>

<p>With Toxic Spikes support, Walrein can afford to drop Toxic from its moveset. However, if you keep it, Walrein will be able to poison Flying-type Pokemon and Pokemon with Levitate. Other than Toxic, you have a couple of options to use in its place. Roar works if your team is in need of a phazer and also has applications more specific to this set. First of all, you can shuffle
another opponent in opponents around to let Toxic Spikes take effect. Secondly, you can prevent Skarmory Swampert from Roaring Whirlwinding your Substitute away by Roaring it out first (Skarm is usually faster and sometimes has Taunt). Having Roar also means that Gyarados cannot simply Dragon Dance in Walrein's face and forces it to take even more residual damage upon re-entry. Earthquake is a great choice to hit Poison-types like Tentacruel that like to ruin your set-up by coming in to absorb Toxic Spikes. It also helps to wear down Steel-types, (add space) which are immune to poison and are generally nuisances. Super Fang can also be used to slice the opponent’s HP in half. This ultimately makes the stalling process much faster with Toxic Spikes down. Finally, you have your choice of STAB move so Walrein's respectable Special Attack doesn't go to waste. Surf helps to wear down Tyranitar, whose ability to change the weather is a real pain. (add space) Surf also hits Steel-types for neutral damage and has the potential to 2HKO Forretress, whose immunity to Toxic and access to Rapid Spin can ruin Walrein's strategy. It also has a lot more PP than Blizzard, meaning that Walrein won't be quite so vulnerable to Taunt. Blizzard is still a worthy option, however, as it provides Walrein with good attacking coverage and smacks around most Flying-, Grass-, and Poison-types many of whom are that are immune to Toxic Spikes, and in the latter's case, or the poison status altogether.</p>

[ADDITIONAL COMMENTS]

<p>As previously mentioned, Abomasnow is absolutely required in order to take full advantage of Walrein's ability. Since Walrein is normally used with hail, Abomasnow could support the entire team as a whole. Toxic Spikes will allow Walrein to more effectively stall out the opponent, so partnering Walrein with a user of them is a good strategy. Tentacruel and Forretress can reliably place down Toxic Spikes while also providing Rapid Spin support. Rapid Spin removes Stealth Rock from the field, allowing Walrein to come in without taking a quarter of its HP in damage.</p>

<p>220 HP EVs allow Walrein's HP stat to be divisible by 16, which guarantees that all of the damage it takes from using Substitute is restored in two turns. Speed EVs can be used on Walrein in order to foil some common phazers such as Skarmory and Vaporeon. However, this might reduce Walrein's overall physical tanking abilities, albeit not by too much.</p>

<p>Tyranitar gives Walrein a world of trouble by removing hail and packing high-powered Rock-type attacks. Swampert can keep Tyranitar at bay, and can also set up Stealth Rock for added residual damage. (add space) Choice Band Dugtrio is another option since it can trap and OHKO Tyranitar with Earthquake. Walrein's typing gives it an undesirable weakness to a number of commonly used attacks. Fighting-types who are immune to poison, such
as Lucario (provided Walrein has respectable PP Lucario will always lose under hail) and RestTalk Machamp, can beat Walrein with their STAB attacks. Gyarados can also be a problem with Taunt, an immunity to Toxic Spikes, and the ability to then set up on Walrein. Having a Rotom-A on your team will compensate for these issues extremely well. Rotom-A can check and beat Gyarados, take the Fighting-type attacks aimed at Walrein, and also block Rapid Spin attempts from Pokemon like Forretress.</p>

[Team Options]

<p>Abomasnow is required with Walrein to provide hail, which activates Walrein's near-exclusive ability, Ice Body. Toxic Spikes should be considered next as they allow Walrein
is easily the next thing you should support Walrein with because it allows it to stall out the opponent. There are a number of candidates for setting up Toxic Spikes, but Tentacruel and Forretress are the best users with Walrein since they also have Rapid Spin to remove entry hazards. Tentacruel in particular adds a sweet Fighting-type resistance, along with having the ability to absorb Toxic Spikes just by switching in.</p>

<p>There is a special place in Walrein's private hell reserved for Tyranitar. Having a teammate that can beat Tyranitar is absolutely necessary, as otherwise Sand Stream will wreak havoc on Walrein. Swampert is a good Tyranitar switch-in that can also set up Stealth Rock for Walrein to abuse with Roar. Rotom-A can lure out Tyranitar earlier in the match and burn it with Will-O-Wisp, effectively neutering its offensive presence and putting it on a timer. Rotom-A also checks Gyarados, which can come into Walrein and set up
on it if carrying Taunt. Durable Fighting-type Pokemon of your own, such as RestTalk Machamp, can also switch in and support Walrein with their massive offensive presence.</p>


(other good hail Pokemon that should perhaps be mentioned include Heatran and Gliscor)

[Optional Changes]

<p>Walrein has a few options worth noting from its respectably diverse movepool. Stockpile is available if you wish to boost both of Walrein's defenses, although Walrein has better things to be doing. Hidden Power Electric works okay alongside Blizzard, hitting Water-types for reasonable damage, especially Gyarados. Walrein can run a RestTalk set with Thick Fat, but its poor defensive typing and weakness to Stealth Rock make the set's viability questionable. Walrein can also run a Curse set to further boost its decent Attack and Defense, but Snorlax and Swampert do this job better. (space) The only distinct advantage Walrein has over the former two is that nothing is immune to Avalanche. Lastly, Encore can be used to force switches and set up on the opponent's Pokemon. (space)Roar is probably the better option, though, since it has more PP and can bring out something Walrein fares well against. Thick Fat can replace Ice Body pretty much anywhere, but then you're better off using other bulky Water-type Pokemon such as Vaporeon or Suicune.</p> (no mention of Brine, which is popular if not especially effective?)

[Counters]

<p>Since Walrein relies on poison to deal damage, most Steel-types will cause problems. Jirachi and Metagross have the defenses to take a few hits even from Earthquake and strike back with powerful attacks of their own (unless they carry lefties both of these lose in the long run; you need to make note of this). Empoleon can beat it down with Grass Knot and also resists Water-type attacks, making switching in a little easier (lefties again required). Empoleon can also Roar away Walrein's Substitute, but rarely has enough Speed EVs to ensure it will phaze Walrein before being phazed itself. If they come in before Walrein sets up a Substitute, Lucario and Machamp can scare away Walrein with their high-powered STAB moves.</p>

<p>Tyranitar screws up Walrein's Leftovers recovery and replaces hail with sandstorm, making Ice Body useless.
Tyranitar also has Taunt with which to stop Walrein's strategies (I fail to see why Tyranitar would Taunt Walrein, whose best option is usually to attack with Surf). Gyarados can sponge hits from Ice- and Water-type attacks and set up with Dragon Dance before KOing Walrein with Stone Edge. Like Tyranitar, Gyarados also has access to Taunt. Suicune is faster than Walrein, can easily Roar it out, and takes minimal damage from any of the Walrein's attacks. Clefable is immune to the effects of hail and poison and can Encore Walrein's attacks, making it particularly problematic despite being rare in OU. Breloom is another issue if you don't have Blizzard, since it, like Clefable, is still able to recover HP during hail and can't be worn down by poison, thanks to its Poison Heal ability.</p>
GP check 3/3

Changes in bold and removals in red.
 
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