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Walrein [QC 3/3] [GP 2/2]

Discussion in 'Past Generation Archives' started by Metal Sonic, Nov 16, 2013.

  1. Blast

    Blast bear with me now
    is a member of the Site Staffis a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Team Rater Alumnus

    Jul 6, 2013
    Amcheck cos I'm bored Metal Sonic :]


    amcheck (open)

    <p>Walrein can function as a decent tank thanks to its awesome bulk. While it is usually seen using its ability Ice Body alongside hail in the higher tiers, such a set unfortunately cannot be used in NU as hail is banned, meaning it has to use Thick Fat as its ability limiting its viability in the tier. Technically speaking you could use Oblivious too lol. Even though Regice hits harder, which along with its better defenses makes it a better choice as an Ice-type tank most of the time, Walrein's good Special Attack allows it to hit decently hard as well. Walrein's niche over Regice is that it can handle Charizard better thanks to its Fire resistance granted by Thick Fat. (change to period) Roar is another move Walrein has over its competitors, and its good Special Attack means it can still hit decently hard. Fits better here imo. A Water typing helps Walrein to take on Water- and Steel-types better than Regice, allowing Walrein to function as a decent tank that the opponent might have trouble breaking is difficult to OHKO. It's actually pretty easy to break down Walrein, but straight-up OHKOing it is a different story. Walrein's lack of recovery, however, limits its effectiveness as a tank.</p>

    name: Specially Defensive
    move 1: Toxic
    move 2: Ice Beam
    move 3: Roar / Encore
    move 4: Surf / Protect
    item: Leftovers
    ability: Thick Fat
    nature: Calm
    evs: 248 HP / 8 Def / 252 SpD


    <p>Thick Fat gives Walrein helpful resistances to Fire- and Ice-type moves, which lets Walrein stand up to powerful Fire-type attacks, notably a Charizard's Choice Specs Fire Blast. Walrein's combined with its great bulk along with Thick Fat means that allows it has no trouble taking to easily take Water-, Ice-, and Fire-type attacks from the likes of Samurott, Jynx, and Charizard, respectively. Toxic is an essential move for Walrein, as it wears down the opponent over the course of the match. Ice Beam is its choice of STAB move of choice and lets it hit Flying-, Grass-, and Ground-type opponents for super effective damage. Surf is Walrein's method of disposing of Charizard immediately, and is its only mode way of doing any real damage to Steel-types that shrug off an Ice Beam with ease and are immune to Toxic. Surf also helps with other Fire-types, such as Torkoal and Camerupt, and does more damage to the likes of Armaldo. Roar and Encore are both options for disrupting setup sweepers; while Roar is the safer move, allowing Walrein to phaze and rack up hazard damage, Encore can lock the opponent into disadvantageous moves, such as a stat-boosting move or Substitute, and thus lets Walrein's a teammate set up on said threat. Walrein is hampered by its lack of access to reliable recovery and the banning of hail in Neverused, which is a letdown considering its great bulk. Protect somewhat mitigates this by letting Walrein get extra Leftovers recovery and rack up Toxic damage.</p>


    <p>A specially defensive spread allows Walrein to take on Charizard, Jynx, and special Samurott. However, you can opt to use a physically defensive set, which boasts the ability to take on Swords Dance Samurott and most Ground-types with ease. Super Fang is a viable move which can halve the opponent's health and works really well against cripples the Pokemon that can normally handle this set, such as Regice and Metang. However, since Walrein can actually deal decent damage thanks to its base 95 Special Attack, it is usually not necessary. </p>

    <p>H Entry hazard support is great to take advantage of Walrein's stalling ability and to use in conjunction with Roar. Great teammates for Walrein include those that can set up both Spikes and Toxic Spikes, such as Scolipede, Roselia, and Garbodor. In addition, they resist the Grass- and Fighting-type attacks that Walrein dislikes and can also force the Grass-types that use said Grass-type moves out set up entry hazards against them. What you said is kind of a given, if you resist their move they're obviously gonna switch out. Meanwhile, Walrein can deal with the Ground- and Rock-types that these entry hazard setters loathe by forcing them out due to the threat of Surf. Rapid Spin support is nice to have for Walrein, as Walrein's weakness to Stealth Rock hurts its ability to take on various Pokemon, such as Charizard. Pokemon such as Sawk, Torterra, and Serperior are great partners and can also easily prevent Stealth Rock. Torkoal is the best spinner Rapid Spin user for Walrein's team to use, as not only can it set up Stealth Rock and set it up itself, but it also takes Grass-type attacks for Walrein. Additionally, Torkoal can act as a physically defensive tank and Walrein acts as a specially defensive tank, making the combination of these two Pokemon a solid core. Some Ground-types such as Golem pair well with Walrein, as they are immune to Electric and can take Rock-type attacks for Walrein, while Walrein can take Water- and Ice-type attacks for them. Exeggutor is also a great teammate for Walrein; it can take the Fighting- and Grass-type attacks aimed at Walrein, while Walrein can remove check / threaten / another word you'd like pesky Fire- and Flying-types for Exeggutor.</p>, Since Walrein isn't a particularly great switch-in to Flyings I wouldn't say it can "remove" them, it checks them at best.

    [Other Options]

    <p>A Life Orb or Choice Specs set is viable possible (not really "viable" per se), as Walrein's Special Attack and type coverage is pretty decent. A physical Curse set can be used to take advantage of Walrein's great bulk, but Walrein's weaknesses to common types such as Fighting and Grass make it unable to set up safely. Finally, manual hail can be used to utilize the unbreakable sStallrein strategy, but 5 turns isn't nearly enough to properly execute said strategy.</p>

    [Checks and Counters]

    <p>Walrein is worn down easily by entry hazards&mdash;Stealth Rock takes out a chunk of its health, and it gets worn down by Spikes very quickly as well. Due to its multiple common weaknesses, it is easy to threaten and force Walrein out, thus racking up the hazard damage that Walrein takes. Grass-types can only check Walrein because they don't want to switch directly into Ice Beam, but they can easily 2HKO Walrein, meaning that they almost always win against it one-on-one. Most Electric- and Fighting-types with decent offensive presence, such as Electabuzz, Ampharos, Sawk and Gurdurr, can easily force Walrein out as well. Ludicolo is especially threatening to Walrein, since it's only hit neutrally by Ice Beam, can heal itself back with Giga Drain, and only really fears Toxic. Clerics, including but not limited to Audino and Musharna, and RestTalk users, can easily cleanse themselves of Toxic poison and stall Walrein out. Steel-types are in a similar vein, with opponents such as Metang being immune to Toxic and resisting Ice Beam, while retaliating with a painful Meteor Mash. Finally, Taunt users, particularly Mandibuzz and Misdreavus, can temporarily halt Walrein's usage of support moves and can also cripple Walrein with Will-O-Wisp or Toxic, respectively.</p>
  2. piikachuu

    piikachuu zzz
    is a Contributor to Smogon

    Jun 17, 2013
    looks good Dat Blast

    to make sure it's implemented correctly
    changes to
    ac p2
    gp 2/2
  3. The Legend Waker

    The Legend Waker

    Nov 2, 2013
    Doesn't Walrein learn Body Slam and Belly Drum now? :-/
  4. melvni

    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus

    Oct 2, 2010
    This analysis is for fifth gen. That's why it's in the Past Generation Contributions forum. Belly Drum as far as I can tell is a sixth gen egg move.
  5. Raseri

    Raseri Giratina-Out
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    Aug 4, 2007

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