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Walrein (QC 3/3) [GP 4/4]

Discussion in 'Uploaded Analyses' started by Ace Emerald, Dec 5, 2012.

  1. Ace Emerald

    Ace Emerald Horsing around
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    Alright finally got this to prose, sorry for delay. I didn't see the new announcement until after I did the overview, sorry about that too. Its been a while since I've written up an analysis, I apologize in advance for any stupid mistakes.
  2. Rohail

    Rohail Vaporeon <3
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    Just a few nitpicks:

    There needs to be a line separating the sub-headings from the paragraphs, as such:
    This goes for all the sub-headings (except, [SET]), not just Overview.

    The skeletons shouldn't be separated and listed after the paragraphs, instead, put all the skeletons together and display it as one at the beginning or at the end. Also, remove this:
    Now that this has gone through its first two QC approvals, I don't think it's needed here.

    Hope I could help ^_^
  3. reachzero

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    QC Approved!!!!!
  4. Ace Emerald

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    Moving on to GP
  5. Governess

    Governess A Beautiful Blossom Waiting to Bloom
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    Hihi! It's been a while, but I'm giving you an amcheck!

    All my comments are inside the check; it wasn't nothing too major, so great job!

    Additions
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    Comments

  6. Ace Emerald

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    Done on iPod so don't shoot me if I missed anything, but I was careful and slow so it's fully implemented I think.
  7. Ender

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    [​IMG]
    GP Approved 1/2

    Additions and Changes

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    [Comments]

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    [Overview]

    <p>Walrein's niche in UU lies in its decent bulk and access to great passive recovery in hail via Ice Body. Thanks to the support given from Snow Warning, Walrein restores 1/8 of its health every turn and can use Protect to gain 1/4 of its health before the opposing Pokemon can even land a hit. Walrein's good bulk allows it to force out weak attackers and set up a Substitute while easily recovering the HP lost. Its Special Attack is decent enough to make use of, and its STAB Blizzard can deal a fair amount of damage. However, its Water/Ice typing leaves it vulnerable to Electric- and Fighting-type attacks, both of which are common in UU. It also has a weakness to all forms of entry hazards, specifically Stealth Rock. Even so, Walrein has the potential to pull it's its weight on hail teams.</p>

    [SET]

    name: Stallrein
    move 1: Substitute
    move 2: Protect
    move 3: Blizzard
    move 4: Roar / Toxic
    item: Leftovers
    ability: Ice Body
    nature: Bold
    evs: 232 HP / 108 Def /168 Spe

    [SET COMMENTS]

    <p>This set aims to become a bulky thread by taking take advantage of Walrein's good defenses and decent Special Attack to become a bulky threat. Walrein When Protect and Substitute are combined with passive recovery from Leftovers and Ice Body, Walrein can almost always take no net damage while the opponent loses health to hail damage. Here is how Walrein's role plays out: it can force a switch because of its good bulk and powerful STAB Blizzard. It then uses Substitute as the opponent switches and recovers a total of 12.5% of it's health due to Leftovers and Ice Body. Then, Walrein uses Protect, gaining another 12.5% health and fully recovering the 25% health used to construct a the Substitue. If the opponent succeds in breaking the Substitute the following turn, Walrein just constructs a new one while waiting for the passive damage from hail to build. Blizzard deals heavy damage to many Pokemon immune to Toxic Spikes, such as Crobat, Nidoqueen, Nidoking, Roserade, and Zapdos. Roar allows Walrein to phaze set up attackers and deal more passive damage in the form of entry hazards, while Toxic eases reliance on Toxic Spikes support by allowing Walrein to poison opponents itself</p>

    [ADDITIONAL COMMENTS]

    <p>The EV spread gives Walrein enough Speed to outspeed base 85 Speed Pokemon that invest 8 Speed EVs, such as Gligar and Suicune. The HP EVs allow Walrein's Substitutes to always take a Night Shade or Seismic Toss while making sure that the Substitute and Protect combination always fully recovers its HP. The rest is invested in Defense, [added comma] as Water-types aren't don't often hit for super effective damage by with physical attacks. However, the Defense EVs can be invested in Special Defense instead or evenly divided, depending on what threats the team needs to cover. Abomasnow is a vital teammate, as hail is crucial to this set's success. Walrein enjoys Toxic Spikes support, [changed ; to ,] since its strategy involves stacking passive damage. Nidoqueen can tank Fighting- and Electric-type attacks that scare Walrein, while Roserade can tank Electric- and Grass-type attacks. As Because Walrein is weak to all forms of entry hazards, it appreciates the help of a Rapid Spin user. Blastoise is the best Rapid Spin user in UU, but it shares two weaknesses with Walrein. Claydol, while an inferior Rapid Spin user, can tank Fighting- and Electric-type attacks.</p>

    [Other Options]

    <p>Choice Specs takes advantage of Walrein's decent Special Attack, but it is outclassed in this regard by Glaceon. Thick Fat can be used to give Walrein a resistance to Fire-type attacks, but then Walrein cannot take advantage of all the passive recovery. Walrein has other interesting support moves such as Encore or Yawn, but it has a hard time fitting them into a set.</p>

    [Checks and Counters]

    <p>Cinccino and Rhyperior can use Rock Blast to break Walrein's Substitute and damage it, but both take heavy damage from Blizzard. Bisharp with Leftovers can set up on Walrein while avoiding poison, negating hail damage, and resisting Blizzard. Cobalion can also do this while threatening a super effective Close Combat, but it must beware be wary of the Special Defense drops, as Blizzard can then weaken it. No Steel-type directly fears Walrein; however, they can potentially be phazed by Roar and stalled by the combination of Walrein's great bulk, Protect, [added comma] and Substitute, and hail damage. Bulky Shed Skin Scrafty can set up Bulk Up, heal status conditions, and hit Walrein for super effective damage with its Fighting-type STAB. Entry hazards make Walrein unable to take powerful attacks such as Darmanitan's Flare Blitz or Flygon's Outrage. Defensive teams have an easier time against Walrein. Hail damage and Toxic doesn't scare Umbreon, as it can heal status and HP with Heal Bell and Wish, respectively. [added .] Rest Talk Snorlax, while rare, takes little from Blizzard and can phaze with Whirlwind, but if predicted correctly, Walrein can use Roar before Snorlax can.</p>
  8. Ace Emerald

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    Implemented, fixed a sentence myself (passive to active).
  9. melvni

    melvni
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    GP check. Good job on writing this.
    Additions in Blue
    Subtractions in Red
    Comments in Purple
    Show Hide
    [Overview]

    <p>Walrein's niche in UU lies in its decent bulk and access to great passive recovery in hail via Ice Body. Thanks to the With support given from Snow Warning, Walrein restores 1/8 of its health every turn and can use Protect to gain back 1/4 of its health before the opposing Pokemon can even land a hit. Walrein's good bulk allows it to force out weak attackers (add comma) and giving it plenty of chances to set up a Substitute while and easily recovering recover the HP lost. Its Special Attack is decent enough to make use of, and its STAB Blizzard can deal a fair amount of damage. However, its Water/Ice Water / Ice typing leaves it vulnerable to Electric- and Fighting-type attacks, both of which are common in UU. It also has a weakness to all forms of entry hazards, specifically especially Stealth Rock. Even so, Walrein has the potential to pull its weight on hail teams.</p>

    [SET]

    name: Stallrein
    move 1: Substitute
    move 2: Protect
    move 3: Blizzard
    move 4: Roar / Toxic
    item: Leftovers
    ability: Ice Body
    nature: Bold
    evs: 232 HP / 108 Def /168 Spe

    [SET COMMENTS]

    <p>This set aims to become a bulky threat by taking advantage of Walrein's good defenses and decent Special Attack. When With Protect and Substitute are combined with passive recovery from Leftovers and Ice Body, Walrein can almost always take no net damage while the opponent loses health to hail damage. Here is how Walrein's role plays out: it can force a switch Walrein usually starts out by switching in against something it can force out because of its good bulk and powerful STAB Blizzard. It then uses Substitute as the opponent switches and recovers a total of 12.5% of it's its health due to Leftovers and Ice Body. Then, Walrein it uses Protect, gaining back another 12.5% health and fully recovering the 25% health used to construct the Substitue Substitute. If the opponent succeds succeeds in breaking the Substitute the following turn, Walrein just constructs a new one while waiting for the passive damage from hail to build. Blizzard deals heavy damage to many Pokemon immune to Toxic Spikes, such as Crobat, Nidoqueen, Nidoking, Roserade, and Zapdos. Roar allows Walrein to phaze set up setup attackers and deal more passive damage in the form of entry hazards, while Toxic eases reliance on Toxic Spikes support by allowing Walrein to poison opponents itself (add period)</p>

    [ADDITIONAL COMMENTS]

    <p>The EV spread gives Walrein enough Speed to outspeed base 85 Speed Pokemon that invest 8 Speed EVs, such as Gligar and Suicune. The HP EVs allow ensure Walrein's Substitutes to can always take a Night Shade or Seismic Toss while making sure and that the Substitute and Protect combination always fully recovers its HP. The rest is invested in Defense, as physical attacks don't often hit Water-types for super effective damage. However, the Defense EVs can be invested in Special Defense instead or evenly divided, depending on what threats the team needs to cover. (unless you're going to name something specific here, this seems like fluff to me; if there are some specific threats the other spread is useful against though, feel free to just include those instead of deleting this entirely) Abomasnow is a vital teammate, as hail is crucial to this set's success. Walrein enjoys Toxic Spikes support, since as its strategy involves stacking passive damage. Nidoqueen can tank Fighting- and Electric-type attacks that scare Walrein, while Roserade can tank Electric- and Grass-type attacks. Because Walrein is weak to all forms of entry hazards, it appreciates the help of a Rapid Spin user. Blastoise is the best Rapid Spin user in UU, but it shares two weaknesses with Walrein. Claydol, while an inferior Rapid Spin user overall, can tank Fighting- and Electric-type attacks.</p>

    [Other Options]

    <p>Choice Specs takes advantage of Walrein's decent Special Attack, but it is outclassed in this regard by Glaceon. Thick Fat can be used to give Walrein a resistance to Fire-type attacks, but then Walrein it cannot take advantage of all the passive recovery. Walrein has other interesting support moves such as Encore or and Yawn, but it has a hard time fitting them into a set.</p>

    [Checks and Counters]

    <p>Cinccino and Rhyperior can use Rock Blast to break Walrein's Substitute and damage it, but both take heavy damage from Blizzard. Bisharp with Leftovers can set up on Walrein while avoiding poison, negating hail damage, and resisting Blizzard. Cobalion can also do this while threatening a super effective Close Combat, but it must be wary of the Special Defense drops, as Blizzard can then weaken it. No Steel-type directly fears Walrein; however, they can potentially be phazed by Roar and stalled by the combination of Walrein's great bulk, Protect, Substitute, and hail damage. Bulky Shed Skin Scrafty can set up Bulk Up, heal status conditions, and hit Walrein for super effective damage with its Fighting-type STAB. Entry hazards make Walrein unable to take powerful attacks such as Darmanitan's Flare Blitz or and Flygon's Outrage. Defensive teams have an easier time against Walrein. Hail damage and Toxic doesn't don't scare Umbreon, as it can heal status and HP with Heal Bell and Wish, (remove comma) respectively. Rest Talk RestTalk Snorlax, while rare, takes little from Blizzard and can phaze with Whirlwind, but if predicted correctly, Walrein can use Roar before Snorlax can.</p>


    GP: 2/2
  10. Ace Emerald

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    Implemented, this is done!
  11. Rohail

    Rohail Vaporeon <3
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    I was just reading through this and I found a few more mistakes that could be fixed:
    Sorry for the inconvenience, but it had to be done :p

    [​IMG]
    GP Approved 3/2
    Last edited: Aug 5, 2013
  12. Ace Emerald

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    Hey GP'ers, love you guys (honestly no way I could do your job), but you guys are directly contradicting each other, and I don't know enough about grammar to know who is correct. Rohail, I had a few problems with your last minute edits. I didn't remove the fluff sentence in the overview because ending it on a sentence about SR weakness seemed weird, it needs a conclusion imo. I thought it was "Protect and Substitute are" because it's two things and that's plural, but I could be dead wrong on that. I redid the sentence about Nidoqueen and Rosy because it seemed a little unclear to me that these Pokemon were primarily good partners due to Toxic Spikes, as there wasn't any mention of T Spikes in the sentence. I know I probably messed something up, so that sentence should be looked at. I'm leaving this open to sort out:
    • Disputes between GP members (melvni said "With Protect and Substite" when I had "When," Rohail changed it back to "When." One of several examples)
    • My problems with Rohail's check (I could very well be wrong)
    • My changed sentence about Queen and Rosy
  13. Ender

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    Commenting to say I just talked to Rohail about some of these and am going to take a second look at them. I'll edit in my thoughts here.

    Edit: Just kidding, they're down below.
    Last edited: Aug 5, 2013
  14. Rohail

    Rohail Vaporeon <3
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    Lol didn't realize melvni and I contradicted each other: I made that change because of repetiveness, and I believe it's correct either way...so w/e
    Your problems with my check are correct, I edited them in shortly after I posted it (before you posted), this is because I was kinda too lazy to proofread :< (Ender37 told me tho, so he has my gratitude). However, the conclusion isn't needed in the Overview as it doesn't add anything to it (we already know Walrein is awesome in hail teams), and ending it off at the SR part is just fine.
    ^There (god pls let this be right @_@)

    Edit: Just wait till' Ender has posted his thoughts before implementing mine (I'll look back on it too, hopefully we don't contradict each other)
    Edit2: Yeah, do what Ender says (I suck :[)
    Last edited: Aug 5, 2013
  15. Ender

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    Okay, so I would go ahead and leave the "fluff" sentence. Although it does not add any additional information, these analyses are supposed to flow well and be easy and interesting to read. Sometimes fluff is good to ensure that the reader has an enjoyable experience. Keep. Rohail, I understand that it doesn't add anything, but it's better to include something and make something a better read than remove it and make it end abruptly and sound awkward.

    It's Protect and Substitute "are". Just an oversight. Leave it as it is.

    For the Toxic Spikes sentence, I would highly recommend:

    Nidoqueen and Roserade are both great choices for setting up Toxic Spikes due to their ability to cover Walrein's weaknesses. The former can tank Fighting- and Electric-type attacks while the latter is strong against Electric- and Grass-types.
    Rohail likes this.
  16. Oglemi

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    Go with what Ender said
  17. Ace Emerald

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    Awesome, I'm satisfied and big man Oglemi has weighed in, I'm marking this as done.
  18. Ernesto

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    Man, I hate to be the one to bring this up, but I feel uncomfortable with quite a few things in this analysis, so I'd like to ask you guys to refrain from uploading it for 48 hs. I'd need to talk to other QC members, and of course to you too, Ace. The issue is that I think there's a bunch of stuff to revise at least that would be easier to do now, rather than through SCMS later. I just want to talk about my concerns and see what happens.

    If after 48 hs I haven't been able to talk to koko and the rest, you can upload this, and I'll apologize for stalling the process.

    Also @Rohail: I actually don't think that last sentence is 'fluff', although we might be working with different meanings of the word. That's the kind of stuff that differentiates the Quality Control stage from the Grammar and Prose stage; it probably isn't necessary to put in the skeleton because you're just listing atributes, but it definitely helps to make the reading more fluent, because you really need to wrap it up. Feel free to disagree, but I wouldn't consider that as 'fluff' with my definition of the word.

    EDIT: Lol Ace, sorry :\. Don't worry though, maybe you won't have to change anything, but I'd like to have some things cleared up either way. I'll talk to you later on IRC.
    Last edited: Aug 5, 2013
  19. Ace Emerald

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    Dammit Ernesto its just one set and its like the most simple thing evar :( sub+protect what else matters man
  20. Ace Emerald

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    Made spread bulkier, added Suicune to C&C.
  21. Ace Emerald

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    Ok slash Surf, added a Sp Def set, and added Sub Roost Zappy as a check on the suggestions of Ernesto. I'm leaving this in QC for another day or so in case anyone disagrees, then getting a final GP check and getting this on site.
  22. Ender

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    Final GP Complete

    Additions and Changes

    Deletions
    [Comments]

    Show Hide

    [Overview]

    <p>Walrein's niche in UU lies in stems from its decent bulk and access to great passive recovery in hail via Ice Body. With support from Snow Warning, Walrein restores 1/8 of its health every turn and can use Protect to gain back 1/4 of its health before the opposing Pokemon can even land a hit. Walrein's good bulk allows it to force out weak attackers, giving it plenty of chances to set up a Substitute and then easily recover the HP lost. Its Special Attack is decent enough to be useful make use of, and its STAB Blizzard deals a fair amount of damage. However, its Water / Ice typing leaves it vulnerable to Electric- and Fighting-type attacks, both of which are common in UU. It also has a weakness to all forms of entry hazards, especially Stealth Rock. Even so, Walrein has the potential to pull its weigh on hail teams.</p>

    [SET]
    name: Stallrein
    move 1: Substitute
    move 2: Protect
    move 3: Blizzard / Surf
    move 4: Roar / Toxic
    item: Leftovers
    ability: Ice Body
    nature: Bold
    evs: 232 HP / 168 Def /108 Spe

    [SET COMMENTS]

    <p>This set aims to become a bulky threat by taking advantage of Walrein's good defenses and decent Special Attack. When Protect and Substitute are combined with passive recovery from Leftovers and Ice Body, Walrein almost always takes no net damage while the opponent steadily loses health to hail damage. Walrein usually starts out by switching in against something it can force out with because of its good bulk and powerful STAB Blizzard. It then uses Substitute as the opponent switches and recovers a total of 12.5% of its health due to Leftovers and Ice Body. Then Finally, it uses Protect, regaining back another 12.5% and thus fully restoring recovering the health it used to construct the Substitute. If the opponent succeeds in breaking the Substitute the following turn, Walrein just constructs a new one while waiting for the passive damage from hail to build. Blizzard deals heavy damage to many Pokemon immune to Toxic Spikes, such as Crobat, Nidoqueen, Nidoking, Roserade, and Zapdos. Surf hits Steel-types for more damage and has much more [extra space here] PP, allowing Walrein a better chance of coming out on top against versus Steel-types that carry Leftovers. Roar allows Walrein to phaze setup attackers and deal more passive damage through previously deployed in the form of entry hazards, but Toxic is also a good option, as it eases reliance on Toxic Spikes support by allowing Walrein to poison opponents itself.</p>

    [ADDITIONAL COMMENTS]

    <p>The EV spread gives Walrein enough Speed to outpace 0 Speed Blastoise, which allows Walrein to phaze Blastoise with Roar before Blatoise can phaze it first. The HP EVs ensure Walrein's Substitutes can always take a Night Shade or Seismic Toss and that the Substitute and Protect combination always fully recovers its HP. The rest is invested in Defense, as physical attacks don't often hit Water-types for super effective damage. Alternatively[another extra space], Walrein can run a faster spread of 232 HP / 108 Def / 168 Spe to outpace and phaze Suicune with Roar. It can also run a Special Defense spread of 232 HP / 36 Def / 216 SpD / 4 Spe with a Calm nature that can set up on Choice Specs Chandelure and Raikou [removed comma] if as long as Toxic Spikes are on the field, and also outpaces minimum Speed Umbreon. Abomasnow is a vital teammate, as hail is crucial to this set's success. Walrein enjoys Toxic Spikes support, as its strategy involves stacking passive damage. Nidoqueen and Roserade are both great choices for setting up Toxic Spikes due to their ability to cover Walrein's weaknesses. The former can tank Fighting- and Electric-type attacks while the latter is strong against Electric- and Grass-types. Because Walrein is weak to all forms of entry hazards, it appreciates the help of a Rapid Spin user. Blastoise is the best Rapid Spin user in UU, but it shares two weaknesses with Walrein. Claydol, while an inferior Rapid Spin user overall, can tank Fighting- and Electric-type attacks.</p>

    [Other Options]

    <p>Choice Specs takes advantage of Walrein's decent Special Attack, but it is outclassed in this regard by Glaceon. Thick Fat can be used to give Walrein a resistance to Fire-type attacks, but then it cannot take advantage of all the passive recovery. Walrein has other interesting support moves such as Encore and Yawn, but it has a hard time fitting them into a set.</p>

    [Checks and Counters]

    <p>Cinccino and Rhyperior can use Rock Blast to break Walrein's Substitute and damage it, but both take heavy damage from Blizzard. Bisharp with Leftovers can set up on Walrein while avoiding poison, negating hail damage, and resisting Blizzard. Cobalion can also do this while threatening it with a super effective Close Combat, but it must be wary of the Special Defense drops, as Blizzard can then weaken it. No Steel-type directly fears Walrein; however, they can potentially be phazed by Roar and stalled by the combination of Walrein's great bulk, Protect, Substitute, and hail damage. Bulky Shed Skin Scrafty can set up Bulk Up, heal status conditions, and hit Walrein for super effective damage with its Fighting-type STAB. SubRoost Zapdos can PP Stall Walrein out of Blizzard and heal hail damage with Roost. Entry hazards make Walrein unable to take powerful attacks such as Darmanitan's Flare Blitz and Flygon's Outrage. Defensive teams have an easier time against Walrein. Hail damage and Toxic don't scare Umbreon, as it can heal status and HP with Heal Bell and Wish, respectively. Suicune has Leftovers to negate hail damage, takes virtually nothing from Blizzard, heals Toxic with Rest, and can force Walrein out with Roar out before the latter Walrein can recover its health. RestTalk Snorlax, while rare, takes little from Blizzard and can phaze with Whirlwind, but loses to Walrein if both Roar at the same time if predicted correctly, Walrein can use Roar before Snorlax can.</p>
  23. Ace Emerald

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    Done, this has to be the best analysis ever by now.
  24. Nas

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    Good work, uploading

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