waluigibros vs Psyco Josho

Seeking Beginner Battle
3 v 3 LC Singles
DQ Time 2 Days
Standard Restrictions
Arena: ASB Arena


waluigibros's mons:



Piplup [Piplup] (F)
Types: Water
Abilities:: Torrent / Defiant (H)
Nature: Modest (+SpA, -Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks :
Level Up

Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubble Beam
Fury Attack
Egg
Agility
Hydro Pump
Icy Wind
Mud-Slap
Yawn
TM/HM
Double Team
Echoed Voice
Scald
Grass Knot
Surf
Tutor
Other



Honedge [Honedge] (M)
Types: Steel / Ghost
Abilities:: No Guard
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 90
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 2
Spe: 28
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 0/9
MC: 0
AC: 0/5
Attacks :
Level Up

Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Automotize
Shadow Sneak
Aerial Ace
Egg
Destiny Bond
Wide Guard
TM/HM
Toxic
Protect
Brick Break
Double Team
Facade
Shadow Claw
Gyro Ball
Rock Slide
Tutor
Other



Magnemite [Magnemite]
Types: Electric / Steel
Abilities:: Magnet Pull / Sturdy / Analytic (H)
Nature: Modest (+SpA, -Atk)
Stats:
HP: 80
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks :
Level Up

Metal Sound
Tackle
Supersonic
Thunder Shock
Sonic Boom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
TM/HM
Rain Dance
Thunder
Charge Beam
Explosion
Volt Switch
Tutor
Magnet Rise
Mimic
Signal Beam
Swift
Thunderbolt
Other


Psyco Josho's mons:


Eevee [Fuzzy] (F)
Type:


Abilities:
Run Away / Adaptability / Anticipation (H)

Nature: Bold (+Defence, -Attack)

Stats:
HP: 90
Atk: 1 (-)
Def: 3 (+)
SpA: 2
SpD: 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
AC: 2/5

Attacks (Current move total): 23

Level Up
Pre-26
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down
Post-25
Focus Energy - 1 MC
Charm - 1 MC
Baton Pass - 1 MC
Double-Edge - 1 MC
Last Resort - 1 MC
Trump Card - 1 MC

Egg
Curse - 3 MC

Detect
Endure - 3 MC

Fake Tears
Flail - 3 MC

Natural Gift - 3 MC
Synchronoise
Tickle - 3 MC

Wish
Yawn

TM/HM
I 20 - Rage - 3 MC

I 33 - Reflect - 3 MC
I 34 - Bide - 3 MC
I 40 - Skull Bash - 3 MC

IV 43 - Secret Power - 3 MC

IV 78 - Captivate - 3 MC
IV 83 - Natural Gift - 3 MC

VI 06 - Toxic - 2 MC

VI 10 - Hidden Power - 2 MC
VI 11 - Sunny Day - 2 MC
VI 17 - Protect
VI 18 - Rain Dance - 2 MC

VI 21 - Frustration - 2 MC
VI 27 - Return
VI 28 - Dig
VI 30 - Shadow Ball
VI 32 - Double Team - 2 MC

VI 42 - Facade - 2 MC
VI 44 - Rest - 2 MC
VI 45 - Attract - 2 MC
VI 48 - Round - 2 MC
VI 49 - Echoed Voice - 2 MC
VI 67 - Retaliate - 2 MC
VI 87 - Swagger - 2 MC
VI 88 - Sleep Talk - 2 MC
VI 90 - Substitute
VI 100 - Confide - 2 MC


Tutor
III - Body Slam - 3 MC

III - Mimic - 3 MC
IV - Headbutt - 3 MC
IV - Mud-Slap - 3 MC
V - Heal Bell - 3 MC
V - Hyper Voice
V - Iron Tail - 3 MC

V - Snore - 3 MC

Other




Ralts [Shorty] (F)
Types:
/


Abilities:
Synchronize / Trace / Telepathy (H)

Nature: Brave (+Attack, -15% Speed, -10% Evasion)

Stats:
HP: 90
Atk: 2 (+)
Def: 1
SpA: 2
SpD: 2
Spe: 34, -10% Evasion (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 1/9
MC: 0
AC: 2/5

Attacks (Current move total): 20

Level Up
Pre-26
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Post-25
Psychic
Imprison
Future Sight - 1 MC
Charm - 1 MC
Hypnosis - 1 MC
Dream Eater - 1 MC
Stored Power - 1 MC

Egg
Ally Switch - 3 MC

Confuse Ray - 3 MC
Destiny Bond - 3 MC
Disable
Encore
Grudge - 3 MC

Mean Look - 3 MC
Memento - 3 MC
Misty Terrain - 3 MC
Shadow Sneak - 3 MC
Skill Swap
Synchronoise
Will-O-Wisp

TM/HM
IV 78 - Captivate - 3 MC


VI 03 - Psyshock
VI 06 - Toxic - 2 MC

VI 10 - Hidden Power - 2 MC
VI 11 - Sunny Day - 2 MC
VI 12 - Taunt
VI 16 - Light Screen - 2 MC

VI 17 - Protect - 2 MC
VI 18 - Rain Dance - 2 MC
VI 20 - Safeguard - 2 MC
VI 21 - Frustration - 2 MC
VI 24 - Thunderbolt
VI 27 - Return - 2 MC

VI 30 - Shadow Ball
VI 32 - Double Team - 2 MC

VI 33 - Reflect - 2 MC
VI 41 - Torment - 2 MC
VI 42 - Facade - 2 MC
VI 44 - Rest - 2 MC
VI 45 - Attract - 2 MC
VI 46 - Thief - 2 MC
VI 48 - Round - 2 MC
VI 49 - Echoed Voice - 2 MC
VI 56 - Fling - 2 MC
VI 57 - Charge Beam - 2 MC
VI 70 - Flash - 2 MC
VI 73 - Thunder Wave - 2 MC
VI 77 - Psych Up - 2 MC
VI 85 - Dream Eater - 2 MC
VI 86 - Grass Knot - 2 MC
VI 87 - Swagger - 2 MC
VI 88 - Sleep Talk - 2 MC
VI 90 - Substitute - 2 MC
VI 92 - Trick Room - 2 MC
VI 99 - Dazzling Gleam
VI 100 - Confide - 2 MC


Tutor
III - Body Slam - 3 MC

III - Defense Curl - 3 MC
III - Double-Edge - 3 MC
III - Endure - 3 MC
III - Mimic - 3 MC
III - Nightmare - 3 MC

IV - Mud-Slap - 3 MC

IV - Swift - 3 MC

V - Fire Punch - 3 MC

V - Hyper Voice - 3 MC
V - Ice Punch - 3 MC
V - Icy Wind - 3 MC
V - Magic Coat - 3 MC
V - Magic Room - 3 MC
V - Pain Split - 3 MC
V - Recycle - 3 MC
V - Signal Beam - 3 MC
V - Snatch - 3 MC
V - Snore - 3 MC
V - Thunder Punch - 3 MC
V - Trick - 3 MC
V - Wonder Room - 3 MC
V - Zen Headbutt - 3 MC

Other
Sing - 3 MC

Wish - 3 MC




Tynamo [Sperm] (M)
Type:


Abilities:
Levitate / N/A

Nature: Brave (+Attack, -15% Speed, -10% Evasion)

Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 52, -10% Evasion (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 17

Attacks (Current move total): 5

Level Up
Tackle
Thunder Wave
Spark
Charge Beam

TM/HM
x

Tutor
Magnet Rise

Other
x


waluigibros sends out and equips
Psyco Josho sends out, equips, and orders
waluigibros orders
I ref
 
I need to remember to watch these things.

Ugh. Steel-types.

Go! Fuzzy!
@ (nothing)

Dig ~ Shadow Ball ~ Dig
IF [Magnemite uses Magnet Rise *OR* uses Levitate (Command)], THEN [replace subsequent actions of Dig with Yawn].
 
(blah blah blah only been two days blah blah blah refs get grace periods blah blah blah chill out)


1/3/4/2/45
Hp: 80
En: 100
Size: 1
Weight: 1
Status: None


1/3/2/3/55
Hp: 90
En: 100
Size: 1
Weight: 1
Status: None

Flavor:

To come.

A1

Eevee used Yawn. (-7 en)
Magnemite became drowsy.

Magnemite used Magnet Rise. (-5 en)
Magnemite rose into the air on electromagnetic currents. (6a)

A2

Eevee used Shadow Ball. (-6 en)
Crit: 2278 no
Effect: 1494 yes
Damage: (8 + 3 - 3) = - 8 Hp
Magnemite's sdef fell. (-1)

Magnemite used Rain Dance. (-10 en)
The Rain began to pour. (4r/12a)

A3

Eevee used Yawn. (-7 en)
But it failed.

Magnemite used Thunder. (-7 en)
Crit: 8896 no
Effect: 1369 yes
Damage: (11 + 3 + 6 - 4.5) = - 15.5 Hp
Eevee was paralyzed. (20%)



1/3/4/2/45
Hp: 72
En: 78
Size: 1
Weight: 1
Status: Drowsy, Magnet Rise (3a), -1 sdef


1/3/2/3/55
Hp: 74
En: 80
Size: 1
Weight: 1
Status: Paralyzed (15%)

waluigibros orders
Psyco Josho orders
I ref
 
Shadow Ball ~ Wish ~ Shadow Ball
IF [unable to move due to Paralysis], THEN [push actions back].
IF [Wish has not been used by a3], THEN [use Wish a3].
 
(You know what happens when I don't bother checking if I reffed or just posted? I wind up forgetting.)


1/3/4/2/45
Hp: 72
En: 78
Size: 1
Weight: 1
Status: Drowsy, Magnet Rise (3a), -1 sdef


1/3/2/3/55
Hp: 74
En: 80
Size: 1
Weight: 1
Status: Paralyzed (15%)

Flavor:

To come.

A1

Magnemite used Thundershock + Thunder. (-15.5 en)
Hit: 4603 yes
Crit: 1501 no
Effect: N/A
Damage: (20.5 + 3 + 6 - 4.5) = - 25 Hp

Eevee 7164 no para used Shadow Ball. (-6 en)
Crit: 2110 no
Effect: 7249 no
Damage: (8 + 3 - 3) + 2 = - 10 Hp

Magnemite fell asleep. (Duration = 4647 [Moderate {2a}])

A2

Eevee 2098 no para used Wish. (-14 en)
Wish incoming.

Magnemite is fast asleep.

A3

Magnemite is fast asleep.

Eevee 8244 no para used Shadow Ball. (-6 en)
Crit: 7847 no
Effect: 8067 no
Damage: (8 + 3 - 3) + 2 = - 10 Hp



1/3/4/2/45
Hp: 52
En: 75
Size: 1
Weight: 1
Status: Must CooldownCooldown


1/3/2/3/55
Hp: 49
En: 56
Size: 1
Weight: 1
Status: Paralyzed (10%) Wish incoming
 
Last edited:
Does a combo attack count as two separate attacks? Because you put Magnemite to sleep after only a Thunder Shock despite my orders.
 
Oh, I guess this means I'm up!

Dig ~ Shadow Ball ~ Dig
IF [Magnemite is under the effects of Magnet Rise *OR* Levitate Command] WHEN [you would use Dig], THEN [use Substitute (15) the first time, *BUT* Yawn the second time]
 
Cooldown ~ Magnet Rise ~ Thunder Shock - Thunder(Combo)

Looking at calcs, doesn't seem like the edit for Thunder Shock being a combo has been made, so friendly reminder on that.
 
Last edited:
I thought Moderate Sleep was 1 round for Pokémon with or without Early Bird.

Otherwise, yes, I would like to reorder, but I'll wait for you to respond to my above comment.
 
Sleep lasts 1, 2, or 3 actions, confusion is the one that lasts 2, 3, or 4 actions.

The referee resource Thread said:
Sleep

Sleep has three levels of severity. With the exception of a few moves, whenever sleep is inflicted it has a 1/3rd chance of landing on each of the three levels, unless the attack always inflicts a certain level:
  • Light Sleep: If inflicted with Light Sleep, a Pokemon with Early Bird will wake up immediately. All other Pokemon will be asleep for one (1) action.
  • Deep Sleep: All Pokemon inflicted with Deep Sleep will be asleep for one (1) action.
  • Intense Sleep: Pokemon with Early Bird will wake up after one (1) action. All other Pokemon will be asleep for two (2) actions.
 
OK, so there is no change. Sorry for the delay then. (But please use the names for Sleep stages that the RRT uses - it's confusing otherwise to someone who frequents the RRT a lot for his reffings :( )

Dig ~ Wish ~ Dig (Suspend)

No subs for Paralysis, because all these need to happen when I ordered them.
There's more than one way to dodge attacks.
 
You are not allowed to edit orders after your foe has ordered. Neither I nor josh had any idea that you had edited, so that's on you.

Reffing later today.
 

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