Completed Wanderer vs EndQuote in a mixed evolution match!

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#1
Welcome one and all to the ASB arena, for the exciting return of waterwarrior battle between seasoned veterans The Wanderer and EndQuote! Let's see what the rules for this battle are!
Open challenge!
4v4 singles (2 FEs, 2 NFEs)
2 subs
2 recoveries, 5 chills
2 day DQ
ASB arena
You're on, Wanderer.

All Abilities.
Items=On
Switch=KO

Ref, anyone?
And now, the Pokemon that our competitors brought to duke it out!
EndQuote said:
Thanks so much for reffing, I was beginning to lose hope this battle would ever happen...


Roselia: Aloe (F)

Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)

Type:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 6/9
MC: 0
DC: 5/5

Attacks: (34)
Absorb
Growth
Poison Sting
Water Sport
Stun Spore
Mega Drain
Leech Seed
Magical Leaf
Worry Seed
Grasswhistle
Toxic Spikes
Aromatherapy
Synthesis

Sleep Powder
Extrasensory
Spikes
Cotton Spore

Mud-Slap
Swift
Endure
Sleep Talk
Mimic
Covet

Giga Drain
Shadow Ball
Sludge Bomb
Venoshock
Toxic
Attract
Protect
Substitute
Rest
Sunny Day
Solarbeam


Kirlia: Paradox (M)

Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW): (Locked, Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 4/5

Attacks: (30)
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Future Sight
Hypnosis
Dream Eater

Disable
Encore
Confuse Ray
Destiny Bond
Skill Swap

Pain Split
Snatch
Icy Wind
Magic Coat

Thunderbolt
Shadow Ball
Psychic
Attract
Grass Knot
Will-O-Wisp
Taunt
Psyshock
Thunder Wave
Torment


Zoroark: Nightfall (M)

Nature: Quirky

Type:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:

HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 5
SpD: Rank 2
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0

Attacks: (31)
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Agility
Night Daze
Embargo
Foul Play
Imprison
Hone Claws
Night Slash

Counter
Extrasensory
Snatch
Sucker Punch
Detect

Bounce
Dark Pulse
Knock Off

Dig
U-Turn
Swagger
Aerial Ace
Payback
Grass Knot
Toxic
Flamethrower


Togekiss: Joy (F)

Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Attacks: (44)

Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish
Safeguard
After You
ExtremeSpeed
Sky Attack
Aura Sphere
Air Slash

Morning Sun
Mirror Move
Psycho Shift
Future Sight

Magic Coat
Heal Bell
Counter
Endure
Endeavor
Tailwind

Flamethrower
Shadow Ball
Thunder Wave
Grass Knot
Toxic
Psychic
Solarbeam
Reflect
Light Screen
Dream Eater
Fly
Incinerate
Attract
Roost
Psyshock
Hyper Beam
Brick Break
Water Pulse
The Wanderer said:
HOORAY

Lucario(*) [Rico] (Male)
"See, this is one of the laws of the universe. You know, atoms make up all matter, gravity pulls things down, Rico'll tear you a new one, stuff like that."
The Kumar to the wanderer's Harold (or is it the other way around?). Hot-headed and hotter-blooded, Rico is a devout follower of the rule of cool...seriously, why else would he wear that scarf?

Nature: Naughty (+1 atk, -1 SpD)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities: Inner Focus, Steadfast, Justified (DW)
Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW, unlocked): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (38/100):
Level Up:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Nasty Plot
Copycat
Final Gambit
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Aura Sphere
Dragon Pulse
Close Combat
Extremespeed
Heal Pulse
Me First
Calm Mind

Egg:
Blaze Kick(*)
Vacuum Wave (*)
Iron Defense(*)
Circle Throw

TM:
Hidden Power(*) - Ice, power 7
Swords Dance(*)
Earthquake(*)
Psychic
Shadow Claw
Double Team

Other:
Thunderpunch
Ice Punch
Zen Headbutt
Magnet Rise
Drain Punch

Cyclohm [Karamazov (From left head: Mitya, Alyosha and Ivan)] (Male)
*Ceaseless squabbling*
A Cyclohm the wanderer had caught shortly after his first battle hall challenge. Each head has a personality of its own, and combined, they're legendary for their inability to get along.

Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities
: Shield Dust, Static, Overcoat (DW)
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW, Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (29/85):
Level Up:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Double Hit
Dragon Pulse
Whirlwind
Bide
Weather Ball
Tri-attack
Leer
Hurricane
Slack Off

Egg:
Hydro Pump
Heal Bell
Power Gem
Magnet Rise

TM:
Flamethrower
Thunderbolt
Thunder Wave
Ice Beam
Light Screen
Thunder
Protect
Blizzard

Fraxure [Anonicus] (Male)
"<Vae victus!>"
A Fraxure the wanderer met along with Fion the Necturine, and for reasons unknown, something of a surrogate father to her. Noble and charismatic, Anonicus finds himself in a leader role more often than not.

Nature: Adamant (+1 Atk, -1 SpA)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities: Rivalry, Mold Breaker, Unnerve (DW)
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW, Locked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 67
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 5/9
MC: 0
DC: 3/5

Attacks (19 total):
Level Up:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Swords Dance
Taunt
Dragon Dance
Outrage

Egg:
Focus Energy
Reversal
Counter

TM:
Dig
Aerial Ace
Protect

Other:
Aqua Tail

Necturine [Fion] (Female)
"<Go away. I don't like you.>"
Anonicus's ward. Fion is an ice queen to just about everyone, save for the aforementioned Axew...and she seems to be taking an increasingly unhealthy interest in Sethim...

Nature: Relaxed (+1 Def, -15% speed, -10 Evasion)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities: Anticipation, Telepathy (DW)
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW, Locked): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 44 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 3/5

Attacks (15 total):
Level Up:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Shadow Ball
Pain Split

Egg:
Leaf Blade
Giga Drain
Sketch (Extremespeed)

TM:
Protect
Psychic
Torment

Other:
Seed Bomb
Without any further delay, let the battle begin!
The Wanderer sends out his first Pokemon
Endquote sends out and orders
Wanderer orders
I ref
 
#2
And I was wondering when it was gonna go up...sorry, guys.

Karamazov, you're on point! Take this Expert Belt!


<Awright, let's wreck these guys!>
<Just don't get us wrecked ourselves, Mitya.>
<Hey, what are you getting at?!>
 
#3
Alrighty, sending out Aloe the Roselia.

Aloe will be holding a Life Orb.

Dark Pulse ~ Swagger ~ Dark Pulse
IF Light Screen AND you outspeed AND Cyclohm isn't Taunted THEN Taunt and push back.
IF Thunder Wave AND you outspeed AND Cyclohm isn't Taunted THEN Taunt and push back

Good gods, Nightfall, this is your worst disguise yet...
Shut up, boss, he'll hear us
You're using your own attacks and everythi-
SHHH. I'm...photosynthesizing or whatever
 
#5

PHOTOSYNTHESIS MOTHERFUCKERS

Pre-Round stats:

Super Legit Roselia and Nothing Else @ Life Orb
HP: 90
EN: 100
4/2/5/2/105

Karamazov @ Expert Belt
HP: 110
EN: 100
1/4/5/3/80

Action 1
Dark Pulse -> Confusingly named Cyclohm (5 EN, 2 HP)
RNG roll (to crit, <=625 crit) 7160 = no crit
(11+3+(5-3)1.5) = 17 DMG

Karamasomething used Rain Dance! (10 EN)
It's RAAAAAAINNIN' MEN!

Action 2
Three-Headed Dragon used Protect! (7 EN)

SWAG SWAG YOLO YOLO -> Karamazov (7 EN)
But Karamazov is not an annoying teenager! It failed!

Action 3
Dark Pulse -> Weird name, but look who's talking (5 EN, 2 HP)
RNG roll (to crit) 564 = crit
(11+3+3+(5-3)1.5) = 20 DMG

Thunder -> Totally a Grass-type, bro (7 EN)
RNG roll (to crit) 8820 = no crit
RNG roll (to para, <=3000 para) 4291 = no para
(12+3+(5-2)1.5) = 19.5 DMG

WAIT WTF IT'S NOT A ROSELIA AT ALL.


I am having waaaaaaaayy too much fun with this match. And no, I am not high. I can't type up flavor after going through the shock of finding out that Aloe was actually Nightfall, so all I can do is express my feelings in GIF form.


Post-Round stats:

An Even Worse Lie Than The Cake @ Life Orb
HP: 66
EN: 83
4/2/5/2/105

Your New Name is Bob @ Expert Belt
HP: 73
EN: 76
1/4/5/3/80

Rain (3 rounds)
 
#6

<Oh bullshit, you're obviously high!>
<Indeed. Besides, anyone could have seen that was a Zoroark.>
<...Guys, did we just agree on something?>

Light Screen* -> Thunder -> Hurricane

*If Zoroark uses Taunt, use Hurricane
 
#7

Can I steal it, boss? Pleasepleasepleaseplease-
"Alright, alright, just this once. Later, we're going to have a talk about your kleptomania..."

Snatch ~ Dig ~ Dark Pulse
 
#8
CONTINUATION OF SUPER HAPPY FUN TIME REFFING GGOOOOOOOOO!!!

Pre-Round stats:

Secret... AAAAAGENT MAAAN @ Life Orb
HP: 66
EN: 83
4/2/5/2/105

Bob! @ Expert Belt
HP: 73
EN: 76
1/4/5/3/80

Rain (3 rounds)

Action 1
LIES used Snatch! (11 EN)
LIES used Light Screen!

Ermahgerd! Berb's Lerght Screen was sterlin! (but pays 8 EN anyways, because rules)

Action 2
Red Spy used Dig! (10 EN, 2 HP)

Thunder -> Guy that's underground (7 EN)
But ground says noooooooo!!!

Dig dig dig dig dig -> Dragon! Oh noez!
RNG roll (to crit) 4856 = no crit
(11+(4-4)1.5)(1.5) = 12 DMG

Action 3
Scawwee Energy thingamajig -> Karamazov.. DIDN'T EXPECT THAT ONE, DIDJA?! (5 EN, 2 HP)
RNG roll (to crit) 1720 = no crit
(11+3+(5-3)1.5) = 17 DMG

Isaac -> Grr Im'ma evil Ditto! (8 EN)
RNG roll (to crit) 7039 = no crit
RNG roll (to confuse, <=3000 confuse) 6070 = no confuse
(6+(5-2)1.5) = 10.5 DMG

I'M SO QUIRKY AND ORIGINAL OMG LOL! I SHOULD SPAM EVERYONE'S PAGE ON FACEBOOK BECAUSE I'M SO AWESOME LIKE THAT YOLOOOOOO!!

Post-Round stats:

Dark-typed Biped @ Life Orb
HP: 55
EN: 62
4/2/5/2/105
Light Screen (3a)

Electric/Dragon-typed quadruped @ Expert Belt
HP: 39
EN: 53
1/4/5/3/80

Rain (2 rounds)
 
#9

C'mon, boss, this thing is as good as dead!
"Take it easy, Nightfall. Cyclohm is going to be harder to take down than you think."

Swagger ~ Dark Pulse ~ Night Daze
IF successful Protect/Detect THEN Chill and push back.
IF Light Screen THEN Taunt
 
#12
I said it would be reffed. I said nothing about my silly flavor, which may or not be added later.

Pre-Round stats:

Nightfall @ Life Orb
HP: 55
EN: 62
4/2/5/2/105
Light Screen (3a)

Karamazov @ Expert Belt
HP: 39
EN: 53
1/4/5/3/80

Rain (2 rounds)

Action 1
Swagger -> Karamazov (7 EN)
RNG roll (to hit, <=9000 hit) 2167 = hit
RNG roll (for duration, 1-3333 2 actions, 3334-6666 3 actions, 6667-10000 4 actions) 8839 = 4 actions
Karamazov's Attack rose!

RNG roll (to hit self, <=5000 hit) 9637 = no hit
Thunder Wave -> Nightfall (6 EN)
Nightfall was paralyzed! (25%)

Action 2
RNG roll (to hit self) 5032 = you lucky bastard
Hurricane -> Nightfall (8 EN)
RNG roll (to crit) 4987 = no crit
RNG roll (to confuse) 8813 = no confuse
(6+(5-2)1.5) = 10.5 DMG

RNG roll (for full para, <=2500 para) 6934 = no para
Dark Pulse -> Karamazov (5 EN, 2 HP)
RNG roll (to crit) 5897 = no crit
(11+3+(5-3)1.5) = 17 DMG
Karamazov's confusion stage fell to 0!

Action 3
Karamazov snapped out of confusion!
Thunder -> Nightfall (7 EN)
RNG roll (to crit) 7985 = no crit
(12+3+(5-2)1.5) = 19.5 DMG

RNG roll (to para) 6168 = no para
Night Daze -> Karamazov (6 EN, 2 HP)
RNG roll (to hit, <=9500 hit) 7231 = hit
RNG roll (to crit) 5962 = no crit
(12+3+(5-3)1.5) = 18 DMG


And it looks that, even though both are competitors are battered and bruised, Nightfall looks like he can endure a little bit more while 2 of Karamazov's heads are barely able to hang on, while the third is only in the battle through force of sheer will! Will the dragon be able to get off a quick, powerful strike to take the lead, or will Nightfall's deceiving nature allow it to survive?!

Post-Round stats:

Nightfall @ Life Orb
HP: 21
EN: 44
4/2/5/2/105
Paralyzed (20%)

Karamazov @ Expert Belt
HP: 4
EN: 38
1/4/5/3/80
+1 Atk

Rain (1 round)
 
#15
Looks like we're into an incredibly long and intense round here!

Pre-Round stats:

Nightfall @ Life Orb
HP: 21
EN: 44
4/2/5/2/105
Paralyzed (20%)

Karamazov @ Expert Belt
HP: 4
EN: 38
1/4/5/3/80
+1 Atk

Rain (1 round)

Action 1
Hurricane -> Nightfall (8 EN)
RNG roll (to crit) 1383 = no crit
RNG roll (to confuse) 4360 = no confuse
(12+(5-2)1.5) = 16.5 DMG

RNG roll (for full para) 5940 = no para
Dark Pulse -> Karamazov (5 EN, 2 HP)
RNG roll (to crit) = irrelevant
(11+3+(5-3)1.5) = 17 DMG


.... Wait, that's it? No extreme display of hax turning the tide in favor of the underdog? I thought this was Anime Style Battling... whatever.

Post-Round stats:

Nightfall @ Life Orb
HP: 2
EN: 39
4/2/5/2/105
Paralyzed (15%)

Karamazov @ Expert Belt
HP: -13
EN: KO
1/4/5/3/80

Wanderer sends out his next mon
EndQuote orders
 
#19
This round requires... EPIC BACKGROUND MUSIC

Pre-Round stats:

Nightfall @ Life Orb
HP: 2
EN: 39
4/2/5/2/105
Paralyzed (15%)

Anonicus @ Amulet Coin
HP: 100
EN: 100
5/3/1/2/67

Action 1
Back-breaking knee smash -> Knightfall (3 EN)
(4+(5-2)1.5) = 8.5 DMG
The Dark Knight fainted!


DESHI DESHI BASURA BASURA DESHI DESHI BASURA BASURA

(K)Nightfall: "Bane..."
Anonicus: "Not my name, but it works for now."
(K)Nightfall: "LEAVE GOTHAM CITY, OR I WILL SCREAM AT YOU IN MY RASPY VOICE SOME MORE RAAAAWWRRZ"
Anonicus: "Wut?"

DESHI DESHI BASURA BASURA DESHI DESHI BASURA BASURA

After a lengthy fight scene, Anonicus lifts (K)Nightfall high over his head to deliver the final blow

Anonicus: "I am Bane -- and I could kill you... but death would only end your agony - andsilence your shame.Instead,I will simply... BREAK YOU"

Anonicus then slams his knee straight into the weakened Zoroark's spine, breaking it into two, making it doubtful if he could ever move again if EndQuote doesn't get him to a PokéCenter (not that there's really any rush, those things are fucking magic). Then, just to add insult to injury, Anonicus leans over (K)Nightfall and delivers a light scratch across his face, and the Dark-type faints.

DESHI DESHI BASURA BASURA!


*Picture added at the request of Matezoide- although it is pretty damn awesome.

Post-Round stats:

Nightfall @ Life Orb
HP: -7
EN: KO
4/2/5/2/105

Anonicus @ Amulet Coin
HP: 100
EN: 97
5/3/1/2/67

EndQuote sends out his next mon
Wanderer orders first
 
#23
Yaay awkward phase where all aspiring Gallade must become cross-dressers and suck ass in battle!

Pre-Round stats:

Paradox @ Rocky Helmet
HP: 90
EN: 100
2/2/4/2/43/ -10 Eva

Anonicus @ Amulet Coin
HP: 100
EN: 97
5/3/1/2/67

Action 1
Paradox used Agilidodge! (6 EN)

Taunt -> Paradox (10 EN)
But Paradox avoided the insults!

Action 2
Dual Chop -> Paradox (5 EN)
RNG roll (to crit) 1405, 3926 = no crits
((4x2)+3+(5-2)1.5) = 15.5 DMG = 4 DMG

Will-o-Wisp -> Anonicus (7 EN)
RNG roll (to hit, <=7500 hit) 5082 = hit
Anonicus was burned!

Burn -> Anonicus (2 DMG)

Action 3
Aqua Tail -> Paradox (7 EN)
RNG roll (to crit) 5790 = no crit
(6+(5-2)1.5) = 10.5 DMG = 3 recoil

Icy Wind -> Anonicus (5 EN)
RNG roll (to hit, <=9500 hit) 8546 = hit
RNG roll (To crit) 5293 = no crit
(6+(4-2)1.5)(1.5) = 13.5 DMG
Anonicus' Speed fell!

Burn -> Anonicus (2 DMG)


HAHAHAHAHA KIRLIA YOU SUCK

Post-Round stats:

Paradox @ Rocky Helmet
HP: 64
EN: 82
2/2/4/2/43/ -10 Eva

Anonicus @ Amulet Coin
HP: 75
EN: 75
5/3/1/2/67
Burned (2 DPA, -3 BAP from physical attacks)
-1 Spe
 
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