Wanderer VS. Maxim (Ref: Wolfe)

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Heaven or Hell...

~The deafening cries of the capacity crowd intoxicate the ASB stadium, reverberating their excitement throughout the structure. Deep in the center lies the standard clay arena which has seen the rise of many great champions, fierce combat, and intense collateral damage in its many years of use. Extending over 100 yards long and spread over 50 yards wide, the field is marked with the Pokeball insignia and lines dividing the two sides in white chalk. With the crowd's energy coming to a crescendo, two eager combatants step forward, each wielding their Pokemon firmly. Which Pokemon will be called forth and what kind of action will this audience experience today?~

RULES
Battle Type: 3v3 Triples
DQ Time: 2 Days (48 hour period)
Restoration: 2 Recoveries/5 Chills
Substitutions: One
Items: On
Abilities: All
Music: Tekken 5 - Acid Rain
Arena: ASB Arena
Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.


The Wanderer
OOO

Larvitar [Krom] (Male)
"<I don't get it. Woy do we'z gotta krump dese gitz one by one? Wot rool sez we 'aveta do dat, anyway? Soundz loyk an 'ole lotta mukkin' about, if you ask me. If I were dat 'umie, I'd send da boyz out all at once an clobba dese gitz!>"
The orkiest Larvitar you will ever know. To Krom, nothing in life matters more than a good brawl.

Nature: Quiet (+1 SpA, -15% Speed, -10 evasion)
Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities: Guts, Sand Veil
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW, Locked): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 0/5

Attacks (19 total):
Level Up:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Crunch
Dark Pulse
Earthquake

Egg:
Pursuit
Stealth Rock
Dragon Dance
Focus Energy

TM:
Protect
Taunt
Brick Break
Smack Down


Colosshale [Charles] (Male)
"<I ain't no role model.>"
A Colosshale that is very good at Basketball - in fact, he's capable of the Chaos Dunk.

Nature: Naive (+15% Spe, +22 accuracy, -1 SpD)
Type: Dark/Water
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Rebound, Storm Drain, Flare Boost
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 98 (+)
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks (12 total):
Level Up:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam

Egg:
Encore
Thunder Fang
Water Spout

TM:
Protect
Taunt
U-Turn


Aron [Larch] (Male)
<Hello, children! We're gonna have a swell time!>
An Aron the wanderer caught in Black Sulfur Caldera. Kinda creepy and/or senile.

Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Steel / Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:Sturdy, Rock Head
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW, Locked): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:
HP: 90
Atk: 4 (+)
Def: 4
SpA: 2
SpD: 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head

Egg:
Dragon Rush
Head Smash
Endeavor

TM:
Earthquake
Rock Polish
Rock Slide
Bulldoze


VS.

Maxim
OOO

Solosis [Cosmo] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Psychic:
Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat:
(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17 (20/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power Ground 7
Light Screen
Charm
Recover
Psyshock

Acid Armor
Confuse Ray
Trick

Protect
Thunder
Shadow Ball


Salazar [Tepig] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 39 (45/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/9
MC: 0
DC: 1/5

Attacks (17):
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Head Smash
Flare Blitz

Endeavor
Magnitude
Yawn

Protect
Fire Blast
Scald


<Snover> [Vexen] (Male)
Nature:Rash
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning:(Innate)This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning)
Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.

Soundproof:Innate(DW-LOCKED)
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 1(-)
Spe: 40
Size Class: 2
Weight Class: 4
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks:(15)
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Ice Shard

Avalanche
Leech Seed
Stomp

Blizzard
Energy Ball
Frost Breath
Protect


The Wanderer sends out first and equips items.
Maxim sends out after, equips items, and attacks first.
The Wanderer attacks after.
 

It's go time, guys!

@ Expert Belt
<Toym fuh krumpin', boyz!>

@ Amulet Coin
<If you can't slam with the best, jam with the rest.>

@ Quick Claw
<Hello, children!>


 

"Well, let's go guys!"

@Life Orb
"Well, then, allow me to introduce myself. I am Cosmo, one of Maxim's Pokemon that he caught at Route 124. I think of myself as a gentleman, and always try to be courteous to those---"

@Charcoal
"Oh for pete's sakes! WILL YOU SHUT UP! We're in the middle of a battle here."

@Leftovers
"Master, can you please explain why I'm stuck with these two idiots?"

Maxim: "...Ahem. Anyways, into fighting position guys."

Cosmo: Thunder (Colosshale)~Psyshock (Larvitar)
If Larvitar uses Protect A2, then use Thunder (Colosshale)

Salazar: Scald (Larvitar)~Scald (Larvitar)
If Larvitar uses Protect, then use Fire Blast (Aron) that action

Vexen: Energy Ball (Larvitar)~Razor Leaf
If Larvitar uses Protect A1, then use Blizzard
 

<WAAAGH!>
Rock Slide -> Protect


<It's time to slam jam!>
Protect (Krom) -> Water Spout


<Are you a boy? Or are you a...uh...are you a boy? Or are you a...uh...>
Head Smash (Salazar) -> Rock Slide
 
If you guys don't mind, I think I'll be changing the song to this battle. :)

Music: Capcom VS. SNK 2 - Stimulation

DUEL 1! LET'S ROCK!

Upon taking the stage, Vexen whips a violent hailstorm sending baseball sized hailstones pelting the arena. Charles projects a powerful force field for Krom which easily deflects all incoming attacks. He retaliates with a rain of stones upon all his opponents, while Larch charges head first towards Salazar. Unfortunately for the Aron, he completely misses. Cosmo unleashes a powerful lightning strike but whiffs as well.

Charles delivers a massive torrent, soaking all of Maxim's Pokemon. Both Vexen and Salazar manage strike back at their aggressors, only to eat another rain of stones from Larch. While the Snover and Tepig are livid, Cosmo loses himself in a stunned daze.

Speed order:
Colosshale (98) > Snover (40) > Tepig (39) > Larvitar (35) > Aron (26) > Solosis (17)

Action 1
Snover's Snow Warning whipped up a hailstorm!
Energy: -10

Quick Claw check (<=2000): 9339 (Fail)

-Colosshale used Protect on Larvitar!
Energy: -7

-Snover used Energy Ball on Larvitar!
Colosshale is protecting Larvitar! (-12.6 En)
Energy: -5

-Tepig used Scald on Larvitar!
Colosshale is protecting Larvitar! (-8.55 En)
Energy: -6

-Larvitar used Rock Slide!
To critical Solosis (<=625): 3999 (No)
To flinch Solosis (<=3000): 8090 (No)
Damage on Solosis: 10.5
To critical Tepig (<=625): 4820 (No)
Damage on Tepig: 18.75
To hit Snover (<=9000): 6361 (Yes)
To critical Snover (<=625): 7771 (No)
Damage on Snover: 18.75
Energy: -5

-Aron used Head Smash on Tepig!
To hit (<=9000): 9655 (No)
Aron's attack missed!
Energy: -9.6

-Solosis used Thunder on Colosshale!
To hit (<=7000): 9335 (No)
Solosis' attack missed!
Energy: -8

Larvitar is buffeted by the hail! (-2 HP)
Colosshale is buffeted by the hail! (-2 HP)
Aron is buffeted by the hail! (-2 HP)
Tepig is buffeted by the hail! (-2 HP)
Snover recovered health using its Leftovers! (+1 HP)

Action 2
Quick Claw check (<=2000): 4050 (Fail)

-Larvitar used Protect!
Energy: -7

-Colosshale used Water Spout!
To critical Solosis (<=625): 5927 (No)
Damage on Solosis: 14.525
To critical Tepig (<=625): 4879 (No)
Damage on Tepig: 23.2875
To critical Snover (<=625): 9474 (No)
Damage on Snover: 11.40675
Energy: -7

-Snover used Razor Leaf!
Larvitar is protecting itself! (-8.1 En)
To hit Colosshale (<=9500): 737 (Yes)
To critical Colosshale (<=1250): 7291 (No)
Damage on Colosshale: 13.5
To critical Aron (<=1250): 9474 (No)
Damage on Aron: 5
Energy: -3

-Tepig used Fire Blast on Aron!
To hit (<=9500): 8595 (Yes)
To critical (<=625): 4195 (No)
To burn (<=1000): 7659 (No)
Damage: 20.5
Energy: -7

-Aron used Rock Slide!
To critical Solosis (<=1250): 5156 (No)
To flinch Solosis (<=3000): 1117 (Yes)
Damage on Solosis: 12
To critical Tepig (<=1250): 1533 (No)
Damage on Tepig: 18
To hit Snover (<=9000): 1786 (Yes)
To critical Snover (<=1250): 6151 (No)
Damage on Snover: 18
Energy: -5

-Solosis flinched!

Larvitar is buffeted by the hail! (-2 HP)
Colosshale is buffeted by the hail! (-2 HP)
Aron is buffeted by the hail! (-2 HP)
Tepig is buffeted by the hail! (-2 HP)
Snover recovered health using its Leftovers! (+1 HP)

Damage taken:
Larvitar: 2 from A1 + 2 from A2 = 4
Colosshale: 2 from A1 + 15.5 from A2 = 17.5 ~ 18
Aron: 2 from A1 + 27.5 from A2 = 29.5 ~ 30
Solosis: 10.5 from A1 + 26.525 from A2 = 37.025 ~ 37
Tepig: 20.75 + 43.2875 from A2 = 64.0375 ~ 64
Snover: 17.75 from A1 + 28.40675 from A2 = 46.15675 ~ 46

Energy used:
Larvitar: 5 from A1 + 15.1 from A2 = 20.1 ~ 20
Colosshale: 28.15 from A1 + 7 from A2 = 35.15 ~ 35
Aron: 9.6 from A1 + 5 from A2 = 14.6 ~ 15
Solosis: 8 from A1 = 8
Tepig: 6 from A1 + 7 from A2 = 13
Snover: 10 from A0 + 5 from A1 + 3 from A2 = 18

HP left:
Larvitar: 90 - 4 = 86
Colosshale: 100 - 18 = 82
Aron: 90 - 30 = 60
Solosis: 90 - 37 = 53
Tepig: 100 - 64 = 36
Snover: 90 - 46 = 44

Energy left:
Larvitar: 100 - 20 = 80
Colosshale: 100 - 35 = 65
Aron: 100 - 15 = 85
Solosis: 100 - 8 = 92
Tepig: 100 - 13 = 87
Snover: 100 - 18 = 82

Stat modifiers:
Larvitar: Nothing
Colosshale: Nothing
Aron: Nothing
Solosis: Nothing
Tepig: Nothing
Snover: Nothing

Rewards:
The Wanderer: 2 CC
Larvitar: 1 EC, 2 MC, 1 DC
Colosshale: 1 EC, 2 MC, 1 DC
Aron: 1 EC, 2 MC, 1 DC
Maxim: 1 CC
Solosis: 1 EC, 2 MC, 1 DC
Tepig: 1 EC, 2 MC, 1 DC
Snover: 1 EC, 2 MC, 1 DC
TheWolfe: 7 UC


The Wanderer
OOO

Krom (M) / Charles (M) / Larch (M)
HP
: 86 / 82 / 60
EN: 80 / 65 / 85
Item: Expert Belt / Amulet Coin / Quick Claw
Effects: Nothing / Nothing / Nothing
Team Effects: Nothing
Status: OK! / OK! / OK!

VS.

Maxim
OOO

Cosmo (M) / Salazar (M) / Vexen (M)
HP
: 53 / 36 / 44
EN: 92 / 87 / 82
Item: Life Orb / Charcoal / Leftovers
Effects: Nothing / Nothing / Nothing
Team Effects: Nothing
Status: OK! / OK! / OK!


Arena: ASB Arena
Hail continues to fall - Non-Ice types suffer damage, perfect accuracy Blizzard (Infinite)

The Wanderer attacks first.
Maxim attacks after.
 
Firstly: JOHNNY BEER!

Secondly:

<Way to botch killing the Tepig, Larch.>

<But I didn't botch stopping you from getting shocked, right, children?>

<Shaddup, grot! You wuz still mukkin' about on da impotant paht!>

Krom: Rock Slide -> Rock Slide
Charles: Water Spout* -> Body Slam (Vexen)
*If Salazar uses Protect, use Body Slam (Vexen)
*If Vexen is KOed A2, redirect attack to Cosmo
Larch: Headbutt (Salazar)* -> Rock Slide
*If Salazar uses Protect, use Iron Head (Vexen)
*If Salazar is KOed on A1, redirect to Vexen
 
Sorry about the wait. Whatever time I have after schoolwork is usually absorbed by Guild Wars 2 or Pokemon Black 2 :P.

Cosmo: Confuse Ray (Colosshale)~Hidden Power Ground (Aron)

Salazar: Endeavor (Colosshale)~Endeavor (Colosshale)

Vexen: Razor Leaf~Energy Ball (Colosshale)
 
Music: Capcom VS. SNK 2 - Stimulation

DUEL 2! LET'S ROCK!

Charles rains another torrential downpour all over Salazar, Vexen, and Cosmo. However, the Snover responds back with a volley of sharp leaves that cut deep into their opponents. Along with a furious tackle from Salazar, Charles is now left in pretty bad shape. Thankfully, expertly launched rocks from his teammate Krom crush all of Maxim's Pokemon and is enough to draw first blood against the Tepig. Larch bashes his metallic head into the Snover, while Cosmo is once again stunned from the impact of stones.

Using his amazing paunch, Charles leaps and squashes Vexen to incapacitation. Now isolating the Solosis, both Krom and Larch face no opposition in crushing the cell Pokemon with their rain of rocks.

Speed order:
Colosshale (98) > Snover (40) > Tepig (39) > Larvitar (35) > Aron (26) > Solosis (17)

Action 1
Quick Claw check (<=2000): 3831 (Fail)

-Colosshale used Water Spout!
To critical Solosis (<=625): 4737 (No)
Damage on Solosis: 12.725
To critical Tepig (<=625): 9943 (No)
Damage on Tepig: 20.5875
To critical Snover (<=625): 9050 (No)
Damage on Snover: 10.20075
Energy: -11

-Snover used Razor Leaf!
To critical Larvitar (<=1250): 6400 (No)
Damage on Larvitar: 13.5
To hit Colosshale (<=9500): 2144 (Yes)
To critical Colosshale (<=1250): 8751 (No)
Damage on Colosshale: 13.5
To critical Aron (<=1250): 7536 (No)
Damage on Aron: 5
Energy: -3

-Tepig used Endeavor on Colosshale!
Damage: 30.29
Energy: -23.3

-Larvitar used Rock Slide!
To critical Solosis (<=625): 3290 (No)
To flinch Solosis (<=3000): 2077 (Yes)
Damage on Solosis: 9.5
To critical Tepig (<=625): 8865 (No)
Damage on Tepig: 18.75
To hit Snover (<=9000): 9849 (Yes)
To critical Snover (<=625): 8846 (No)
Damage on Snover: 18.75
Energy: -5

Tepig fainted!

-Aron used Headbutt on Snover!
To critical (<=1250): 7395 (No)
Damage: 10
Energy: -5

-Solosis flinched!

Larvitar is buffeted by the hail! (-2 HP)
Colosshale is buffeted by the hail! (-2 HP)
Aron is buffeted by the hail! (-2 HP)
Snover recovered health using its Leftovers! (+1 HP)

Action 2
Quick Claw check (<=2000): 9986 (Fail)

-Colosshale used Body Slam on Snover!
To critical (<=625): 4078 (No)
To paralyze (<=3000): 328 (Yes)
Damage: 11
Energy: -8

Snover fainted!

-Larvitar used Rock Slide!
To critical Solosis (<=625): 7666 (No)
To flinch Solosis (<=3000): 1311 (Yes)
Damage on Solosis: 11.5
Energy: -9

-Aron used Rock Slide!
To critical Solosis (<=1250): 86 (Yes)
Damage on Solosis: 16
Energy: -5

-Solosis flinched!

Larvitar is buffeted by the hail! (-2 HP)
Colosshale is buffeted by the hail! (-2 HP)
Aron is buffeted by the hail! (-2 HP)

Damage taken:
Larvitar: 15.5 from A1 + 2 from A2 = 17.5 ~ 18
Colosshale: 45.79 from A1 + 2 from A2 = 47.79 ~ 48
Aron: 7 from A1 + 2 from A2 = 9
Solosis: 22.225 from A1 + 27.5 from A2 = 49.725 ~ 50
Tepig: 39.3375 from A1 = 39.3375 ~ 39
Snover: 37.95075 from A1 + 11 from A2 = 48.95075 ~ 49

Energy used:
Larvitar: 5 from A1 + 9 from A2 = 14
Colosshale: 11 from A1 + 8 from A2 = 20
Aron: 5 from A1 + 5 from A2 = 10
Solosis: 0
Tepig: 23.3 from A1 = 23.3 ~ 23
Snover: 3 from A1 = 3

HP left:
Larvitar: 86 - 18 = 68
Colosshale: 82 - 48 = 34
Aron: 60 - 9 = 51
Solosis: 53 - 50 = 3
Tepig: 36 - 39 = -3
Snover: 44 - 49 = -5

Energy left:
Larvitar: 80 - 14 = 66
Colosshale: 65 - 20 = 45
Aron: 85 - 10 = 75
Solosis: 92
Tepig: 87 - 23 = 64
Snover: 82 - 3 = 79

Stat modifiers:
Larvitar: Nothing
Colosshale: Nothing
Aron: Nothing
Solosis: Nothing
Tepig: Nothing
Snover: Nothing

Rewards:
The Wanderer: 2 CC
Larvitar: 1 EC, 2 MC, 1 DC, 1 KO Counter
Colosshale: 1 EC, 2 MC, 1 DC, 1 KO Counter
Aron: 1 EC, 2 MC, 1 DC
Maxim: 1 CC
Solosis: 1 EC, 2 MC, 1 DC
Tepig: 1 EC, 2 MC, 1 DC
Snover: 1 EC, 2 MC, 1 DC
TheWolfe: 7 + 0.67 UC


The Wanderer
OOO

Krom (M) / Charles (M) / Larch (M)
HP
: 68 / 34 / 51
EN: 66 / 45 / 75
Item: Expert Belt / Amulet Coin / Quick Claw
Effects: Nothing / Nothing / Nothing
Team Effects: Nothing
Status: OK! / OK! / OK!

VS.

Maxim
Oxx

Cosmo (M) / Salazar (M) / Vexen (M)
HP
: 3 / 0 / 0
EN: 92 / 64 / 79
Item: Life Orb / Charcoal / Leftovers
Effects: Nothing / Nothing / Nothing
Team Effects: Nothing
Status: OK! / FNT / FNT


Arena: ASB Arena
Hail continues to fall - Non-Ice types suffer damage, perfect accuracy Blizzard (Infinite)

Maxim attacks first.
The Wanderer attacks after.
 

<Krom wuz made fuh foightin' an' winnin'!>
Crunch (Cosmo) -> Crunch (Cosmo)


<Chumps.>
Bite (Cosmo) -> Bite (Cosmo)

<See you next time, children!>
Iron Head (Cosmo) -> Iron Head (Cosmo)
 
Music: Capcom VS. SNK 2 - Stimulation

DUEL 3! LET'S ROCK!

And then Charles chomps on the staggering Cosmo, which is more than enough to finish off the last member of Maxim's team. Team Wanderer is the winner!

Speed order:
Colosshale (98) > Larvitar (35) > Aron (26) > Solosis (17)

Action 1
Quick Claw check (<=2000): 9492 (Fail)

-Colosshale used Bite!
To critical (<=625): 6793 (No)
Damage: 13.5
Energy: -3

Solosis fainted!

Larvitar is buffeted by the hail! (-2 HP)
Colosshale is buffeted by the hail! (-2 HP)
Aron is buffeted by the hail! (-2 HP)

Damage taken:
Larvitar: 2 from A1 = 2
Colosshale: 2 from A1 = 2
Aron: 2 from A1 = 2
Solosis: 13.5 from A1 = 13.5 ~ 14

Energy used:
Larvitar: 0
Colosshale: 3 from A1 = 3
Aron: 0
Solosis: 0

HP left:
Larvitar: 68 - 2 = 66
Colosshale: 34 - 2 = 32
Aron: 51 - 2 = 49
Solosis: 3 - 14 = -11

Energy left:
Larvitar: 66
Colosshale: 45 - 3 = 42
Aron: 75
Solosis: 92

Stat modifiers:
Larvitar: Nothing
Colosshale: Nothing
Aron: Nothing
Solosis: Nothing

Rewards:
The Wanderer: 2 CC
Larvitar: 1 EC, 2 MC, 1 DC, 1 KO Counter
Colosshale: 1 EC, 2 MC, 1 DC, 2 KO Counters
Aron: 1 EC, 2 MC, 1 DC
Maxim: 1 CC
Solosis: 1 EC, 2 MC, 1 DC
Tepig: 1 EC, 2 MC, 1 DC
Snover: 1 EC, 2 MC, 1 DC
TheWolfe: 7 + 1 UC


VICTORY!

The Wanderer is the winner!
OOO

Krom (M) / Charles (M) / Larch (M)
HP
: 68 / 34 / 51
EN: 66 / 45 / 75
Item: Expert Belt / Amulet Coin / Quick Claw
Effects: Nothing / Nothing / Nothing
Team Effects: Nothing
Status: OK! / OK! / OK!

Spoils of battle:
Maxim:
-Maxim gains 1 Currency Counter.
-Cosmo the
Solosis gains 1 EC, 2 MC, and 1 DC.
-Salazar the Tepig gains 1 EC, 2 MC, and 1 DC.
-Vexen the Snover gains 1 EC, 2 MC, 1 DC.
The Wanderer:
-The Wanderer gains 2 Currency Counters.
-Krom the Larvitar gains 1 EC, 2 MC, 1 DC, and 1 KO Counter.
-Charles the Colosshale gains 1 EC, 2 MC, 1 DC, and 2 KO Counters.
-Larch the Aron gains 1 EC, 2 MC, and 1 DC.
TheWolfe:
-I gain 8 Universal Counters.​

Good game you guys. Sorry for the really bad hax over your way Maxim; I didn't expect you'd get flinched so often. D: See you guys later!
 
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