War Anvil vs Agender Nerd; 2v2 LC Singles

2v2 Singles, LC Pokémon only
2 day DQ
3 substitutions
Training items on, all abilities active
Switch OK
Infinite recoveries, infinite chills
ARENA THEME: CORRUPT WORKSHOP
"Something strange...distortion! What's this?! The Colosseum...!"
Uh-oh, it seems something's glitching out here like, Arceus forbid, a Vinesauce stream. Here's the deal: each round nets a strike, and for every three strikes rounds, something happens which affects either the arena or both fighters. Careful, because this is what could happen!
Field RNG 000 to 127: Nothing happens.
Field RNG 128 to 134: Both sides get poisoned. Poison types, Steel types, and Pokémon bearing Immunity need not apply.
Field RNG 135: Both sides suffer from Toxic poisoning. Poison types, Steel types, and Pokémon bearing Immunity need not apply.
Field RNG 136 to 143: Both sides are faced with the Yawn effect. Pokémon bearing Insomnia, Sweet Veil, and Vital Spirit need not apply.
Field RNG 144 to 151: Both sides get burnt. Fire types and Pokémon bearing Water Veil need not apply.
Field RNG 152 to 159: Both sides get Taunted for three actions.
Field RNG 160 to 167: Both sides get paralyzed. Electric types and Pokémon bearing Limber need not apply.
Field RNG 168 to 175: Both sides get confused. Pokémon bearing Own Tempo need not apply.
Field RNG 176 to 183: Rain is summoned for five turns.
Field RNG 184 to 191: Intense sunlight is summoned for five turns.
Field RNG 192 to 199: A sandstorm brews for five turns.
Field RNG 200 to 207: Hail is summoned for five turns.
Field RNG 208 to 215: Trick Room activates for five turns.
Field RNG 216 to 223: Wonder Room activates for five turns.
Field RNG 224 to 231: The Pokémon out at the exact moment get their functioning abilities randomized for three actions, after which said abilities go back to the way they should be.
Field RNG 232 to 235: The Pokémon out at the exact moment each get their Attack boosted by one stage.
Field RNG 236 to 239: The Pokémon out at the exact moment each get their Defense boosted by one stage.
Field RNG 240 to 243: The Pokémon out at the exact moment each get their Speed boosted by one stage.
Field RNG 244 to 247: The Pokémon out at the exact moment each get their Special Attack boosted by one stage.
Field RNG 248 to 251: The Pokémon out at the exact moment each get their Special Defense boosted by one stage.
Field RNG 252 to 255: The Pokémon out at the exact moment each get their accuracy boosted by one stage.


War Anvil's team:


Chimchar [♂] [BlaziKEK]
Types: Fire
Abilities: Blaze / Iron Fist (H)
Nature: Lonely (+1 Atk, -1 Def)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 2 HP + 2 Atk + 2 Def + 2 SpA + 2 SpD + 3 Spe = 13
EC:
1/9
MC: 0
AC: 1/5
Attacks:
Level Up
Leer, Scratch, Ember, Taunt, Fury Swipes, Flame Wheel, Nasty Plot, Torment, Facade
Egg
Blaze Kick, Double Kick, Encore, Fake Out, Focus Punch, Thunder Punch
TM/HM
Protect, Return, Low Sweep, Incinerate, U-turn, Secret Power


Drifloon [♀] [Lisa Lisa]
Types: Ghost/Flying
Abilities: Aftermath / Unburden / Flare Boost (H)
Nature: Naive (Spe*1.15, +15% accuracy, -1 SpD)
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 81 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 3 HP + 2 Atk + 2 Def + 2 SpA + 2 SpD + 3 Spe = 14
EC:
2/6
MC: 0
AC: 1/5
Attacks:
Level Up
Constrict, Minimize, Astonish, Gust, Focus Energy, Payback, Ominous Wind, Hex, Stockpile
Egg
Body Slam, Destiny Bond, Haze, Hypnosis, Memento, Tailwind
TM/HM
Toxic, Protect, Psychic, Round, Gyro Ball, Confide


Agender Nerd's team:


Happiny [Azubuike] (female)
Types: Normal

Abilities:
Natural Cure / Serene Grace / Friend Guard (H)

Nature: Quiet (+1 SpA, -4 Spe, -10 Evasion)

Stats:
HP: 110
Atk: 1
Def: 1
SpA: 2 (+)
SpD: 3
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Attacks: 15

Level Up: 5
Pound
Charm
Copycat
Refresh
Sweet Kiss

Egg: 5
Counter
Endure
Gravity
Metronome
Mud Bomb

TM/HM: 5
Return
Protect
Shadow Ball
Substitute
Thunder Wave

Baltoy [Rune] (Genderless)
Types: Ground/Psychic

Abilities:
Levitate

Nature: Quiet (+ 1 SpA, - 8 Spe, - 10 Evasion)

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 3
Spe: 47 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
AC: N/A

Attacks: 21

Level Up: 11
Harden
Confusion
Rapid Spin
Mud-Slap
Heal Block
Rock Tomb
Psybeam
Ancient Power
Power Trick
Cosmic Power
Self Destruct

TM/HM: 5
Dazzling Gleam
Ice Beam
Protect
Psyshock
Substitute

Tutor: 5
Endure
Magic Coat
Mimic
Signal Beam
Wonder Room


War Anvil sends out and equips.
Agender Nerd sends out, equips, and orders.
War Anvil orders.
I ref.
 
"Rune, it you."

Rune w/Exp. Share

Psyshock ~ Mud-Slap ~ Psyshock
If BlaziKEK would use Taunt, use Magic Coat the first time and push back.
 
Start us off with a good old Fake Out, Protect yourself from Rune's second attack, then finish off this Round with a Blaze Kick!
Fake Out ~ Protect ~ Blaze Kick
 
Round 1:

Pre-round:

War Anvil:

AO


Chimchar [BlaziKEK] (M)
HP
: 90
Energy: 100
Stats: 3/1/2/2/61
Abilities: Blaze
Item: Lucky Egg
Other: None


Agender Nerd

AO


Baltoy [Rune] (-)
HP
: 90
Energy: 100
Stats: 2/2/3/3/47
Abilities: Levitate
Item: Exp. Share
Other: -10% Evasion


Action 1:
Chimchar used Fake Out (Baltoy)
[to crit <625] 5846 no
(4 + 4.5 - 3) = 5.5 damage
-4 energy

Baltoy flinched!

Action 2:
Chimchar used Protect
-7 energy

Baltoy used Mud-Slap (Chimchar)
[to crit <625] 7464 no
[(4 + 3 + 4.5 - 3) * 1.5] = 12.75 damage
Chimchar Protected itself! (-5.1 energy)
-4 energy

Action 3:
Chimchar used Blaze Kick (Baltoy)
[to crit <1250] 1381 no
[to burn <1000] 1398 no
(9 + 3 + 4.5 - 3) = 13.5 damage
-6 energy

Baltoy used Psyshock (Chimchar)
[to crit <625] 512 yes
(8 + 3 + 3 + 4.5 - 1.5) = 17 damage
-5 energy


Round 1:

Post-round:

War Anvil:

AO


Chimchar [BlaziKEK] (M)
HP
: 73
Energy: 78
Stats: 3/1/2/2/61
Abilities: Blaze
Item: Lucky Egg
Other: None


Agender Nerd

AO


Baltoy [Rune] (-)
HP
: 71
Energy: 91
Stats: 2/2/3/3/47
Abilities: Levitate
Item: Exp. Share
Other: -10% Evasion


War Anvil orders.
Agender Nerd orders.
I ref.
 
Last edited:
Heh, good show. KEK, go with U-turn this time, follow up with Torment, and then finish with Blaze Kick. Should Rune try to block U-turn with Protect, though, push back your actions in favor of Nasty Plot.
U-turn ~ Torment ~ Blaze Kick
If Rune uses Protect on Action 1, Nasty Plot and push back actions.
"Game over YEEEEEEEEEAH!"
~~~
As for you, Lisa Lisa...
BLAZIKEK SWITCHES FOR LISA LISA AFTER ROUND 2 END.
"Rest assured, I will do my best. Come and face my Winds, foul golem!"

NOTE: Just realized Rune was supposed to use Psyshock, not Psybeam. Please correct Round 1, P2X7.
 
Last edited:
My apologies.

Round 2:

Pre-round:

War Anvil:

AO


Chimchar [BlaziKEK] (M)
HP
: 73
Energy: 78
Stats: 3/1/2/2/61
Abilities: Blaze
Item: Lucky Egg
Other: None


Agender Nerd

AO


Baltoy [Rune] (-)
HP
: 71
Energy: 91
Stats: 2/2/3/3/47
Abilities: Levitate
Item: Exp. Share
Other: -10% Evasion


Action 1:
Chimchar used U-turn (Baltoy)
[to crit <625] 4662 no
[(7 + 4.5 - 3) * 1.5] = 12.75 damage
-5 energy

Baltoy used Psybeam (Chimchar)
[to crit <625] 9292 no
[to confuse <2000] 6867 no
(7 + 3 + 4.5 - 3) = 11.5 damage
-4 energy

Action 2:
Baltoy used Magic Coat
-10 energy

Chimchar used Torment (Baltoy)
Baltoy reflected the attack!
Chimchar was Tormented! (6 actions)
-10 energy

Action 3:
Chimchar used Struggle (Baltoy)
(5 + 4.5 - 3) = 6.5 damage
Chimchar hurt itself in recoil! (-2.6 damage)
-5 energy

Baltoy used Psyshock (Chimchar)
[to crit <625] 4961 no
(8 + 3 + 4.5 - 1.5) = 14 damage
-5 energy

Chimchar returned to its Pokeball! (Chimchar: Out; ???: In)


Round 2:

Post-round:

War Anvil:

AO



Chimchar [BlaziKEK] (M)
HP
: 44
Energy: 58
Stats: 3/1/2/2/61
Abilities: Blaze
Item: Lucky Egg
Other: None



Agender Nerd

AO


Baltoy [Rune] (-)
HP
: 71
Energy: 72
Stats: 2/2/3/3/47
Abilities: Levitate
Item: Exp. Share
Other: -10% Evasion


War Anvil sends out, equips, and orders.
Agender Nerd orders.
I ref.
 
Ready?
"I was hatched ready." Lisa Lisa @ Amulet Coin
All right! Try out an Ominous Wind, follow up with Payback, then end with another Ominous Wind. If Rune uses Protect, though, push back your actions and try out Focus Energy instead.
Ominous Wind ~ Payback ~ Ominous Wind
If Rune uses Protect at any time, use Focus Energy and push back actions.
 

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