Ullar
card-carrying wife-guy
Let's get it on!
waterwarrior orders
I fail at reffing
And the teams!Rules said:2v2 NFE Doubles
2 Day DQ
2 recoveries, 5 chills
1 sub
Abilities = All
Items = Training
ASB Arena
waterwarrior said:Thanks for reffing :)
Dratini (Alduin) Male ♫
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type: Dragon
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW ability, LOCKED): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 61 (70/1.15) (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 18
EC: 5/9
MC: 0
DC: 3/5
Attacks: (17/ 116 total moves)
Physical:
Aqua Tail
Dragon Rush
Dragon Tail
ExtremeSpeed
Outrage
Slam
Waterfall
Wrap
Special:
Dragon Rage
Hyper Beam
Twister
Status:
Agility
Dragon Dance
Leer
Safeguard
Thunder Wave
Toxic
Electabuzz (von Karma) Male ♫
Nature: Rash (+SpA, -SpD)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW ability- UNLOCKED): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/9
MC: 0
DC: 5/5
Attacks: (21/ 96 total moves)
Physical:
Cross Chop
Earthquake
Fire Punch
Ice Punch
Low Kick
Quick Attack
Return
Thunderpunch
Wild Charge
Special:
Discharge
Electro Ball
Psychic
Shock Wave
Swift
Thunder
Thunderbolt
Thundershock
Status:
Leer
Light Screen
Protect
Taunt
Wanderer equips and ordersThe Wanderer said:HOORAY
Colosshale [Charles] (Male)
"<I ain't no role model.>"
A Colosshale that is very good at Basketball - in fact, he's capable of the Chaos Dunk.
Nature: Naive (+15% Spe, +22 accuracy, -1 SpD)
Type: Dark/Water
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Rebound, Storm Drain, Flare Boost (DW)
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Flare Boost (DW, Unlocked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 98 (+)
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 5/6
MC: 0
DC: Mastered!
Attacks (22 total):
Level Up:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Bounce
Pursuit
Dig
Muddy Water
Stockpile
Swallow
Egg:
Encore
Thunder Fang
Water Spout
Sucker Punch
Fake Out
TM:
Protect
Taunt
U-Turn
Earthquake
Other:
Aqua Tail
Lairon [Larch] (Male)
<Hello, children! We're gonna have a swell time!>
A Lairon the wanderer caught in Black Sulfur Caldera, then an Aron. Kinda creepy and/or senile.
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Steel / Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Sturdy, Rock Head, Heavy Metal (DW)
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW, Unlocked): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-)
Size Class: 2
Weight Class: 5 [6 Heavy Metal]
Base Rank Total: 16
EC: 5/9
MC: 0
DC: Mastered!
Attacks (24 total):
Level Up:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Double Edge
Metal Burst
Heavy Slam
Autotomize
Egg:
Dragon Rush
Head Smash
Endeavor
Body Slam
TM:
Earthquake
Rock Polish
Rock Slide
Bulldoze
Aerial Ace
Dig
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I fail at reffing