Team deadfox081: Dracor the Dragonite @ Damp Rock (Move your mouse to reveal the content) Dracor the Dragonite @ Damp Rock (open) Dracor the Dragonite @ Damp Rock (close) Dragonite [Dracor] (F) Nature: Rash (+1 Special Attack, -1 Special Defence) Type: Dragon/Flying Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 (-) Spe: 80 EC: 9/9 MC: 0 DC: 5/5 Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Attacks: Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Dragon Tail Safeguard Roost ThunderPunch Fire Punch Outrage Hurricane Dragon Rush Waterfall Thunderbolt Ice Beam Flamethrower Surf Hone Claws Dragon Claw Roar Light Screen Protect Thunder Earthquake Brick Break Aerial Ace Incinerate Stone Edge Double Team Fly Substitute Rain Dance Extremespeed Dragon Pulse Dragon Dance Draco Meteor Ice Punch Superpower Tailwind Endure Focus Punch Reflect Bide Dreeko the Kingdra @ Dragon Scale (Move your mouse to reveal the content) Dreeko the Kingdra @ Dragon Scale (open) Dreeko the Kingdra @ Dragon Scale (close) Kingdra* [Dreeko] (F) Nature: Mild (+1 Special Attack, -1 Defense) Type: Water/Dragon Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Stats HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 85 EC: 9/9 MC: 1 DC: 5/5 Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits. Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Attacks: Bubble (*) Smokescreen (*) Leer (*) Water Gun (*) Focus Energy (*) Bubblebeam (*) Agility (*) Dragon Dance Dragon Pulse Yawn Brine Hydro Pump Draco Meteor Scald (*) Dive (*) Rain Dance (*) Ice Beam Aurora Beam (*) Dragonbreath (*) Signal Beam (*) Disable Shocta the Magnezone @ Oran Berry (Move your mouse to reveal the content) Shocta the Magnezone @ Oran Berry (open) Shocta the Magnezone @ Oran Berry (close) Magnezone* [Shocta] Nature: Modest (+1 Special Attack, -1 Attack) Type: Electric/Steel Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 4 SpA: Rank 6 (+) SpD: Rank 3 Spe: 60 EC: 9/9 MC: 0 DC: 5/5 Abilities: Magnet Pull: (Can be activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Surdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Analytic: (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. Attacks: Metal Sound (*) Tackle (*) Thundershock (*) Supersonic (*) SonicBoom (*) Thunder Wave (*) Spark (*) Magnet Bomb (*) Discharge (*) Magnet Rise (*) Tri Attack Mirror Shot Mirror Coat Barrier Rain Dance (*) Protect (*) Explosion (*) Thunder Volt Switch Flash Cannon Thunderbolt Hyper Beam Reflect Light Screen Hidden Power (Ground, 7) Toxic Shock Wave Smash the Heracross @ Fighting Gem (Move your mouse to reveal the content) Smash the Heracross @ Fighting Gem (open) Smash the Heracross @ Fighting Gem (close) Heracross [Smash] (M) Nature: Jolly (+15% Spe, +11% Acc, -1 SpA) Type: Bug/Fighting Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 98 (85*1.15) EC: N/A MC: 0 DC: 1/5 Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Moxie: [DW LOCKED] (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Attacks: Night Slash Tackle Leer Horn Attack Endure Fury Attack Aerial Ace Brick Break Counter Megahorn Close Combat Dig Stone Edge Substitute Earthquake Focus Punch Bide Pursuit Team Flora: Gengar (Move your mouse to reveal the content) Gengar (open) Gengar (close) Gengar (Violet) (F) Nature: Hasty (+Spe, -Def | +19% accuracy). Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 5 SpD: Rank 3 Spe: 127 (+) Size Class: 3 Weight Class: 3 EC: 9/9 MC: 0 DC: N/A Ability: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Attacks: Hypnosis Lick Spite Mean Look Curse Night Shade Confuse Ray Sucker Punch Hex Disable Clear Smog Perish Song Toxic Venoshock Thunderbolt Shadow Ball Explosion Bide Focus Blast Giga Drain Psychic Taunt Substitute Sludge Bomb Double Team Protect Will-O-Wisp Hidden Power Ice (7) Snatch Endure Rest Sleep Talk Rain Dance Thief Magic Coat Pain Split Counter Fire Punch Gardevoir (Move your mouse to reveal the content) Gardevoir (open) Gardevoir (close) Gardevoir (Cypress) (F) (OT Kaxstar) Nature: Modest (+SpA | -Atk) Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 6 (+) SpD: Rank 4 Spe: 80 Size Class: 3 Weight Class: 3 EC: 9/9 MC: 0 DC: 5/5 Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Attacks: Healing Wish Growl Confusion Double Team Teleport Lucky Chant Wish Magical Leaf Heal Pulse Calm Mind Imprison Hypnosis Future Sight Encore Will-o-Wisp Disable Shadow Sneak Psyshock Thunderbolt Psychic Thunder Wave Protect Endure Reflect Light Screen Shock Wave Shadow Ball Substitute Taunt Snatch Rest Sleep Talk Skill Swap Telekinesis Safeguard Toxic Grass Knot Trick Room Rain Dance Focus Blast Torment Pain Split Signal Beam Icy Wind Pyroak (Move your mouse to reveal the content) Pyroak (open) Pyroak (close) Pyroak (Ginger) (F) Nature: Quiet (+SpA, -Spe; -10% Eva). Type: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: HP: 110 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 3 Spe: 51 (-) Size Class: 4 Weight Class: 5 EC: 9/9 MC: 0 DC: 5/5 Ability: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Attacks: Wood Hammer Flare Blitz Heat Wave Leaf Blade Pound Sweet Scent Growth Ember Leech Seed Giga Drain Bullet Seed Flame Wheel Synthesis Zap Cannon Revenge Counter Earth Power Sunny Day Flamethrower SolarBeam Will-O-Wisp Light Screen Substitute Earthquake Dragon Tail Rest Flame Charge Tomohawk (Move your mouse to reveal the content) Tomohawk (open) Tomohawk (close) Tomohawk (Myrtle) (F) Nature: Modest (+SpA | -Atk) Type: Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 85 Size Class: 2 Weight Class: 3 EC: 6/6 MC: 0 DC: 5/5 Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks: Sunny Day Aura Sphere Fury Swipes Harden Aerial Ace Morning Sun Whirlwind Focus Energy Rock Smash Roar Hyper Voice Superpower Heat Wave Hurricane Rain Dance Earth Power Air Slash Rest Roost Stealth Rock Rapid Spin Yawn Baton Pass Taunt Reflect Brick Break Return Toxic Protect Rock Slide SolarBeam Safeguard Hyper Beam Fly Order: -deadfox sends out Mon -Flora sends out Mon and gives orders -deadfox gives orders -I ref -deadfox gives orders -Flora gives orders -I ref Good Luck Trainers!