Completed Watch out for Stalchildren! deadfox081 Vs Flora!

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#1
Challenging Flora!

Ok, I'm currently 0-2 against you in NFE battles and been whooped twice in the Battle Hall, so time to try and regain some dignity with a full powered, fully evolved battle.

4 vs. 4 singles
Bring all your fully evolved friends
2 days DQ
2 recoveries/5 chills
Arena: Hyrule Field

That's right, our battle is transplanted to somewhere else in the Nintendo universe. In particular, it's Hyrule Field from Ocarina of Time. The battlefield is, as you might imagine, a big open field. There's rocks and grass hanging around, and even some water available thanks to the river that leads to Zora's Domain. But as anyone who has played OOT knows that time changes pretty fast in the field. Daytime performs as normal, but every third round it will turn to night for the entirety of the round. And with night, come the Stalchildren. Exactly what night time and the intruders do to the battle is entirely up to the referee, but it is sure not to be helpful.
Oh! So we can bring every fully evolved mon? SOUNDS COOL!

Accepted.

Items on because we're in the cool period now.
Switch=KO
All abilities
Team deadfox081:

Dragonite [Dracor] (F)
Nature: Rash (+1 Special Attack, -1 Special Defence)

Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Tail
Safeguard
Roost
ThunderPunch
Fire Punch
Outrage
Hurricane
Dragon Rush

Waterfall
Thunderbolt
Ice Beam
Flamethrower
Surf
Hone Claws
Dragon Claw
Roar
Light Screen
Protect
Thunder
Earthquake
Brick Break
Aerial Ace
Incinerate
Stone Edge
Double Team
Fly
Substitute
Rain Dance

Extremespeed
Dragon Pulse
Dragon Dance

Draco Meteor
Ice Punch
Superpower
Tailwind
Endure

Focus Punch
Reflect
Bide


Kingdra* [Dreeko] (F)
Nature: Mild (+1 Special Attack, -1 Defense)

Type: Water/Dragon
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without

losing focus.

Stats
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85

EC: 9/9
MC: 1
DC: 5/5

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.

Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Bubble (*)
Smokescreen (*)
Leer (*)
Water Gun (*)
Focus Energy (*)
Bubblebeam (*)
Agility (*)
Dragon Dance
Dragon Pulse
Yawn
Brine
Hydro Pump
Draco Meteor

Scald (*)
Dive (*)
Rain Dance (*)
Ice Beam

Aurora Beam (*)
Dragonbreath (*)
Signal Beam (*)
Disable


Magnezone* [Shocta]
Nature: Modest (+1 Special Attack, -1 Attack)

Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Magnet Pull: (Can be activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.

Surdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Analytic: (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack
Power.

Attacks:
Metal Sound (*)
Tackle (*)
Thundershock (*)
Supersonic (*)
SonicBoom (*)
Thunder Wave (*)
Spark (*)
Magnet Bomb (*)
Discharge (*)
Magnet Rise (*)
Tri Attack
Mirror Shot
Mirror Coat
Barrier

Rain Dance (*)
Protect (*)
Explosion (*)
Thunder
Volt Switch
Flash Cannon
Thunderbolt
Hyper Beam
Reflect
Light Screen
Hidden Power (Ground, 7)
Toxic

Shock Wave


Heracross [Smash] (M)
Nature: Jolly (+15% Spe, +11% Acc, -1 SpA)

Type: Bug/Fighting
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15)

EC: N/A
MC: 0
DC: 1/5

Abilities:

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie: [DW LOCKED] (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Megahorn
Close Combat

Dig
Stone Edge
Substitute
Earthquake

Focus Punch
Bide
Pursuit


Team Flora:

Gengar (Violet) (F)
Nature: Hasty (+Spe, -Def | +19% accuracy).

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3

EC: 9/9
MC: 0
DC: N/A

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Hex

Disable
Clear Smog
Perish Song

Toxic
Venoshock
Thunderbolt
Shadow Ball
Explosion
Bide
Focus Blast
Giga Drain
Psychic
Taunt
Substitute
Sludge Bomb
Double Team
Protect
Will-O-Wisp
Hidden Power Ice (7)
Snatch
Endure
Rest
Sleep Talk
Rain Dance
Thief

Magic Coat
Pain Split
Counter
Fire Punch


Gardevoir (Cypress) (F) (OT Kaxstar)
Nature: Modest (+SpA | -Atk)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Healing Wish
Growl
Confusion
Double Team
Teleport
Lucky Chant
Wish
Magical Leaf
Heal Pulse
Calm Mind
Imprison
Hypnosis
Future Sight

Encore
Will-o-Wisp
Disable
Shadow Sneak

Psyshock
Thunderbolt
Psychic
Thunder Wave
Protect
Endure
Reflect
Light Screen
Shock Wave
Shadow Ball
Substitute
Taunt
Snatch
Rest
Sleep Talk
Skill Swap
Telekinesis
Safeguard
Toxic
Grass Knot
Trick Room
Rain Dance
Focus Blast
Torment

Pain Split
Signal Beam
Icy Wind

Pyroak (Ginger) (F)
Nature: Quiet (+SpA, -Spe; -10% Eva).

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 51 (-)
Size Class: 4
Weight Class: 5

EC: 9/9
MC: 0
DC: 5/5

Ability:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Wood Hammer
Flare Blitz
Heat Wave
Leaf Blade
Pound
Sweet Scent
Growth
Ember
Leech Seed
Giga Drain
Bullet Seed
Flame Wheel
Synthesis
Zap Cannon

Revenge
Counter
Earth Power

Sunny Day
Flamethrower
SolarBeam
Will-O-Wisp
Light Screen
Substitute
Earthquake
Dragon Tail
Rest
Flame Charge

Tomohawk (Myrtle) (F)
Nature: Modest (+SpA | -Atk)

Type:
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Sunny Day
Aura Sphere
Fury Swipes
Harden
Aerial Ace
Morning Sun
Whirlwind
Focus Energy
Rock Smash
Roar
Hyper Voice
Superpower
Heat Wave
Hurricane
Rain Dance
Earth Power
Air Slash
Rest

Roost
Stealth Rock
Rapid Spin
Yawn
Baton Pass

Taunt
Reflect
Brick Break
Return
Toxic
Protect
Rock Slide
SolarBeam
Safeguard
Hyper Beam
Fly


Order:
-deadfox sends out Mon
-Flora sends out Mon and gives orders
-deadfox gives orders
-I ref
-deadfox gives orders
-Flora gives orders
-I ref

Good Luck Trainers!
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#2
I guess I should also state my items beforehand.

Gengar: Life Orb
Gardevoir: Wide Lens
Pyroak: Expert Belt
Tomohawk: Expert Belt
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#4
Just going to send out the first mon in my list. Go Violet!


Multiscale's such a pain.

Hypnosis - Will-O-Wisp - Hidden Power
If Protect is used on the Hypnosis, use Substitute (25) on the first action and move actions down
 
#5
I have 8 billion moves and not one of them is super effective against the thing. I should buy HP Dark after this.

Thunder Wave > Light Screen > Dragon Claw
If she gets two turn sleep then cry
 
#6
R1


Dracor (F)
@ Damp Rock
HP: 100
Energy: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 80
Actions: Thunder Wave~Light Screen~Dragon Claw

Violet (F) @ Life Orb
HP: 90
Energy: 100
Atk: Rank 3
Def: Rank 1
SpA: Rank 5
SpD: Rank 3
Spe: 127 (19)
Actions: Hypnosis~Will-o-Wisp~Hidden Power

Here we are in the legendary Hyrule Field, it seems that peace has finally come, now that Ganon has been vanquished (for about the billionth time), and it's the perfect spot for a battle between deadfox081 and Flora. deadfox kicks things off by sending out Dracor the Dragonite. Flora responds in kind by sending out Violet the Gengar. Quick to act, Violet starts by Hypnotizing Dracor, then quickly burns her with a Will-o-Wisp. Dracor wakes up form the burn and quickly sets up a Light Screen just in time, as it manages to block most of Violet's Hidden Power. Dracor then lashes out with a powerful Dragon Claw, but winces slightly as her burn begins take its toll on her.

Hypnosis = [7 Energy]

Will-o-Wisp = [7 Energy]
Light Screen = [8 Energy]
[Dracor: -2 HP]

Hidden Power - [7+3+(5-3)x1.5-5]x2.25/2 = [9 Damage] [5 Energy] [-2 HP]
Dragon Claw - 8+3-3+(5-1)x1.5 = [14 Damage] [5 Energy]
[Dracor: -2 HP]


Dracor (F) @ Damp Rock
HP: 87
Energy: 87
Stats: 5/3/5/3/80
Status: Burned, Light Screen (4a)

Violet (F) @ Life Orb
HP: 74
Energy: 81
Stats: 3/1/5/3/127 (19)
Status: N/A
deadfox, you're up.
 
#9

Dracor (F) @ Damp Rock
HP: 87
Energy: 87
Stats: 5/3/5/3/80
Status: Burned, Light Screen (4a)
Actions: Dragon Pulse~Thunder Wave~Draco Meteor

Violet (F) @ Life Orb
HP: 74
Energy: 81
Stats: 3/1/5/3/127 (19)
Status: N/A
Actions: Hidden Powder~Substitute (25 HP)~Pain Split


With her opponent's Multiscale gone, Violet goes on the offensive by launching another Hidden Power at Dracor. Thanks to her Light Screen, Dracor is able to take the hit without much trouble and retaliates with a Dragon Pulse. Dracor follows up with a Thunder Wave that hits Violet right in her chest. Wait a sec, it looks like Violet was able to set up a Substitute just in time. Violet realizes that she is not in a favourable position, and decides to even things up with a Pain Split. Dracor roars in anger, as (Draco) Meteors come crashing to the ground. Violet takes cover under her Substitute, as it blocks the attack for her, remaining intact.

Hidden Power - [7+3+(5-3)x1.5-5]x2.25 = [18 Damage] [9 Energy] [-2 HP]
Dragon Pulse - 9+3+(5-3)x1.5 = [15 Damage] [6 Energy]
[Dracor: -2 HP]

Substitute = [24 Energy] [-25 HP]
Thunder Wave - Failed = [7 Energy]
[Dracor: -2 HP]

Pain Split = [17 Energy] [49 HP]
Draco Meteor - 14+3+3+(5-3)x1.5 = [23 Damage (Sub)] [9 Energy]
[Dracor: -2 HP]


Dracor (F) @ Damp Rock
HP: 47
Energy: 65
Stats: 5/3/5/3/80
-2 SpAtt
Status: Burned, Light Screen (1a)

Violet (F) @ Life Orb
HP: 49
Energy: 31
Stats: 3/1/5/3/127 (19)
Status: Substitute (2 HP)

Flora, you're up.
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#10
Mkay, despite our energy, we're at a pretty good position! Violet, let's taunt the beast and attempt to finish her off!

Taunt - Hidden Power - Hex
If Protect is used successfully, chill and move actions down
 
#11
I don't like this thing. Guess all we can do is damage before we go out and set up for the kill with someone else.

Aerial Ace > Outrage + Outrage Combo > Die
 
#12

Dracor (F) @ Damp Rock
HP: 47
Energy: 65
Stats: 5/3/5/3/80
-2 SpAtt
Status: Burned, Light Screen (1a)
Actions: Aerial Ace~Outrage+Outrage

Violet (F) @ Life Orb
HP: 49
Energy: 31
Stats: 3/1/5/3/127 (19)
Status: Substitute (2 HP)
Actions: Taunt~Hidden Power~Hex


The battlers look up to the sky, as the sun begins to set. As night forces itself upon the battle, the ground begins to rumble. A Stalchild then appears in front of each of the battlers. The Stalchildren then each pull out one of their rib Bonesand begins to swing it like a Club at the battlers. Dracor flies out of the reach of the Stalchild, while Violet quickly blocks the attack with her Substitute, although it shatters upon impact.
Now without her Substitute, Violet begins to Taunt Dracor. I don't really approve of those rude tactics, and neither does Dracor, who has become so enraged from the taunting that she rushes in and crashes into Violet with an Aerial Ace. Violet turns on the offensive, as she then launches another Hidden Power towards Dracor. This further Outrages Dracor, who begins to vent her frustration on Violet, dealing some massive damage! Dracor is now so exhausted from her efforts, that she is wide open to a Hex from Violet. Dracor then plummets to the ground, unable to battle any more. The score is now 4-3, but Violet looks like she could drop at any moment.
A rooster crows and the sun rises once again, cutting the the dark of again and the Stalchildren sink into the ground again.

Bone Club (D) - Fail
Bone Club (V) - [7+(3-1)x1.5]x1.5 = [15 Damage (Sub)]

Taunt = [10 Energy]
Aerial Ace - 6+3-3+(5-1)x1.5 = [12 Damage] [3 Energy]
[Dracor: -2 HP]

Hidden Power - [7+3+(5-3)x1.5]x2.25 = [29 Damage] [5 Energy] [-2 HP]
Outrage+Outrage - 12x2.25+3-3+(5-3)x1.5 = [30 Damage] [36 Energy]
[Dracor: -2 HP]

Hex - 10+3+3+(5-3)x1.5 = [19 Damage] [6 Energy] [-2 HP]


Dracor (F) @ Damp Rock
HP: 0
Energy: 26
Stats: 5/3/5/3/80
Status: KOed

Violet (F) @ Life Orb
HP: 3
Energy: 10
Stats: 3/1/5/3/127 (19)
Status: N/A

 
#13
Well, that didn't work out too badly. Not really any way we can avoid a bad match up next time around though.

May as well go with Shocta, and dispense with this thing as fast as we can. Too bad I didn't bring anyone with a single priority attack.

Ok Magnezone: Thunder Shock > Spark > Thundershock
 
#15

Shocta (X)
@ Oran Berry
HP: 100
Energy: 100
Atk: Rank 2
Def: Rank 4
SpA: Rank 6
SpD: Rank 3
Spe: 60
Actions: ThunderShock~Spark~ThunderShock


Violet (F) @ Life Orb
HP: 3
Energy: 10
Stats: 3/1/5/3/127 (19)
Status: N/A
Actions: Pain Split


deadfox decides to send out Shocta the Magnezone to avenge Dracor. Violet knows that she is in a rough spot, so she decides to try and even the field with a Pain Split. But she doesn't have enough energy to pull it off properly, so she only makes a minor dent in Shocta.

Pain Split - [(3+100)/2-3]x10/38 = [+-13 HP] [38 Energy]


Shocta (X)
@ Oran Berry
HP: 87
Energy: 100
Stats: 2/4/6/3/60
Status: N/A

Violet (F) @ Life Orb
HP: 16
Energy: 0
Stats: 3/1/5/3/127 (19)
Status: KOed
Flora, your new mon and orders.
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#16
Okay, go Ginger!



Destroy the magnet!

Earthquake - Earth Power - Earthquake
If Magnet Rise is used, use Flare Blitz - Flamethrower - Flare Blitz in that order
If Protect is used successfully, use Sunny Day - Growth, depending on the amount of Protects used and push actions down
 
#18
@Flora: Pyroak has 120 HP, but yours is marked as having 110. Also, Pyroak should have 52 Speed with a negative nature, since it was decided a little while ago that you should divide by 1.15 instead of multiply by 0.85.

Shocta (X)
@ Oran Berry
HP: 87
Energy: 100
Stats: 2/4/6/3/60
Status: N/A
Actions: Rain Dance~Mirror Coat+Mirror Coat

Ginger (F) @ Expert Belt
HP: 120
Energy: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 52
Actions: Earthquake~Earth Power~Earthquake


After seeing Violet collapse from exhaustion, Flora decides to send out Ginger the Pyroak to deal with Shocta. Fearing those powerful Fire attacks, Shocta decides that it could use some Rain, so it begins to Dance wildly. Ginger can only laugh, as that water won't weaken her strongest attacks against Shocta, and she creates a powerful Earthquake, flipping Shocta on it's side. Finally able to set itself upright, Shocta gets smacked with an Earth Power from Ginger. It seems Shocta was ready for the attack, as it returns that attack twofold with a Super Mirror Coat. Close to exhaustion from that last attack, Shocta must relax, leaving itself wide open to another powerful Earthquake from Ginger.

Rain Dance = [10 Energy]
Earthquake - [10+(3-4)x1.5+2]x2.25 = [24 Damage] [7 Energy]

Earth Power - [9+(4-3)x1.5+2]x2.25 = [28 Damage] [7 Energy]
Mirror Coat - 28x1.5^2 = [63 Damage] [88 Energy]

Earthquake - [10+(3-4)x1.5+2]x2.25 = [24 Damage] [7 Energy]


Shocta (X)
@ Oran Berry
HP: 25
Energy: 2
Stats: 2/4/6/3/60
Status: N/A
Rain (3r)

Ginger (F) @ Expert Belt
HP: 66
Energy: 79
Stats: 3/4/4/3/52
Status: N/A

deadfox, you're up.
 
#19
You appear to have forgotten Shocta's Sturdy in those calcs dan. It should have him a bit more well placed to stick around longer.

Chill > Thunder Wave > Flash Cannon
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#20
Seeing the 30 HP now and wanting to avoid using a combo, I shall be awesome.

Flame Charge - Earth Power x2

edit: oh yeah sorry dan all my mons are like that lol silly asb fixes that i'm never notified about
 
#21

Shocta (X)
@ Oran Berry
HP: 25
Energy: 2
Stats: 2/4/6/3/60
Status: N/A
Actions: Chill~Thunder Wave~Flash Cannon
Rain (3r)

Ginger (F) @ Expert Belt
HP: 66
Energy: 79
Stats: 3/4/4/3/52
Status: N/A
Actions: Flame Charge~Earth Power~Earth Power


Night once again falls as a wolf's howl cuts through the sounds of battle. Shocta and Ginger both separate as two more Stalchildren rise up, as when their predecessors were engaged in combat. The Stalchildren decide to split up and they each charge their targets, Furiously Swiping at both Ginger and Shocta. Shocta gets hit 3 times before finally being able to get out of the way of its Stalchild. Now that its Stalchild is out of the way, Shocta takes this opportunity to eat its Oran Berry.Ginger has a much easier time and she quickly sidesteps and slams the Stalchild back into the ground with a single swing of her wooden arm.
Turning back to their opponent, Shocta realizes that it is running low on Energy and it Chills. Ginger then begins to Charge Shocta. Ginger slams into Shocta and bursts of Flames shoot out upon impact. Shocta and begins to spark as he gets ready to electrify, but the Earth underneath it then erupts with enough Power to knock Shocta out!

Fury Swipes (S) - [2x3+(3-4)x1.5]x0.67 = [3 Damage]
Fury Swipes (G) - Miss

Chill = [+12 Energy]
Flame Charge - [5+3-3+2+(3-4)x1.5]x1.5 = [8 Damage] [3 Energy]

Earth Power - [9+(4-3)x1.5+2]x2.25 = [28 Damage] [7 Energy]


Shocta (X)
@ Oran Berry
HP: 0
Energy: 14
Stats: 2/4/6/3/60
Status: KOed
Rain (2r)

Ginger (F) @ Expert Belt
HP: 66
Energy: 69
Stats: 3/4/4/3/52
+1 Spe (78)
Status: N/A

deadfox, you're new mon. Then Flora is up.
 
#22
Stupid CAP dual typing covering common weaknesses.

Get out there Smash, at least the rain will cover your weakness to it's STAB for a while.
 

Flora

Yep, that tasted purple!
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#23
Thanks for the update, danman! :D

Okay, Ginger, clear the skies to something more favorable, seed the bug, and roast it away! Be wary of Bide though!

Sunny Day - Flamethrower - Flare Blitz
If Bide is used, used Growth throughout
 
#25

Smash (M)
@ Fighting Gem
HP: 100
Energy: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 98 (11)
Actions: Substitute (15 HP)~Focus Punch (FG)~Counter

Rain (2r)

Ginger (F) @ Expert Belt
HP: 66
Energy: 69
Stats: 3/4/4/3/52
+1 Spe (78)
Status: N/A
Actions: Sunny Day~Flamethrower~Flare Blitz


deadfox sends out Smash the Heracross, hoping that the rain will be enough to negate his weakness to Ginger's Fire attacks. Appearing in a flash of light, Smash wastes no time in creating a Substitute. He must be terrified of Ginger's attacks. Giving him something else to be scared of, Ginger begins to make it a Sunny Day, boosting her Fire attacks. Ginger then unleashes a powerful Flamethrower that turns Smash into a pile of ashes. Wait, that's the substitute, Smash is right behind Ginger, and he begins to charge, Focusing all of his power into this Punch. Realizing her mistake, Ginger turns around and rushes in and smashes Smash with a powerful Flare Blitz. It looks like Smash was ready for it, as he quickly Counters and knocks Ginger out.

Substitute = [12 Energy] [-12 HP]
Sunny Day = [9 Energy]

Flamethrower - [10+3+3+2+(4-3)x1.5]x1.5 = [29 Damage (Sub)] [6 Energy]
Focus Punch - 15+3+3+(5-4)x1.5 = [23 Damage] [9 Energy]

Flare Blitz - [10+5+3+3+2+(3-3)x1.5]x1.5 = [35 Damage] [9 Energy]
Counter = [53 Damage] [23 Energy]
[Smash: -2 HP]


Smash (M)
@ Fighting Gem (4)
HP: 48
Energy: 56
Stats: 5/3/1/3/98 (11)
Status: Burned

Sun (3r)

Ginger (F) @ Expert Belt
HP: 0
Energy: 45
Stats: 3/4/4/3/52
Status: KOed

Flora, your new mon. Then deadfox's orders.
 
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