[WATER] Leader S0L1D G0LD vs Challenger Zarator

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
3v3 Gym Singles
3 Day DQ
5 Chills / 2 Recoveries
Switch = OK
Items: All
Abilities: All
Megas: 0
Arena: Sunken Hollows
Turn Order: Coinflip

Arena: Sunken Hollows
Field Type: Water
Complexity: Moderate
Format: All

Restrictions: None

Description:
A massive network of underground caves and tunnels located under an offshore tropical island, the Sunken Hollows resemble a tremendous insect's hive filled almost entirely with murky water. The air pockets that exist are few and far between, and have a noticeable temperature difference then the water below. The system is littered with ruins and remnants of stone pillars and walls; this coupled with the runes that adorn the walls suggest that there once was a civilization that thrived here before it was flooded.

Summary:
  • Water-Type Pokemon, Pokemon possessing the ability Swift Swim, and aquatic Pokemon (Full List: Dratini, Dragonair, Dragonite, Lileep, Cradily, Anorith, Armaldo, Stunfisk, Shelmet, Accelgor, Mollux) apply a flat +15% accuracy bonus to all of their attacks.
  • All Rain activated abilities are constantly active, regardless of the actual weather. In addition, Pokemon that possess one (1) of the following abilities: Water Absorb, Hydration; are healed for 1 Hp at the end of each action.
    • This does not stack for Pokemon with both Water Absorb and Hydration.
    • This does not stack with Water Stone's boost to Water Absorb.
    • This healing takes place before weather damage from Hail or Sandstorm, if applicable.
  • Rain does not lower the BAP of Fire-Type attacks, and Sun does not lower the BAP of Water-Type attacks.
  • Multiple Pokemon on the same team may synchronize their attacks even if they do not act consecutively.
  • Nature Power calls Mud Bomb; Camouflage turns the user into a Water-Type; Secret Power has a 30% chance to flinch the target; Weather Ball is a Water-Typed attack.


Team Leader


Kryllowatt (Krilowatt) (M)
Nature: Naive
Type: Water/Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.

Abilities:

Trace

Magic Guard

Shell Armor (HA UNLOCKED)

Stats:

HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+15% speed, +17% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Moves (64/86):

Ice Shard
Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Confuse Ray
Fairy Wind (*)
Aqua Jet
Detect (*)
Imprison
Copycat
Heart Swap
Zap Cannon
Discharge
Guillotine
Hydro Pump
Thunder

Counter (*)
Follow Me
Me First (*)
Mind Reader
Mirror Coat (*)
Muddy Water (*)
Sheer Cold
Shock Wave
Signal Beam (*)

Toxic
Hail
Hidden Power [Grass]
Ice Beam (*)
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Thunderbolt (*)
Earthquake
Double Team
Torment
Facade
Rest
Low Sweep
Scald
Payback
Thunder Wave (*)
Giga Impact
Volt Switch
Bulldoze
Sleep Talk
Substitute (*)
Wild Charge
Dazzling Gleam (*)
Surf

Aqua Tail
Dive
Earth Power
Electroweb
Endure
Fury Cutter
Helping Hand
Low Kick
Sleep Talk
Whirlpool



Ludicolo (El Gordo Loco) (M)
Nature: Quiet
Type: Water/Grass

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Swift Swim

Rain Dish

Own Tempo (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (-15% speed, -10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Moves (56/100):

Astonish (*)
Growl (*)
Absorb (*)
Nature Power (*)
Fake Out
Fury Swipes
Water Sport
Mist (*)
Natural Gift (*)
Mega Drain (*)
Bubble Beam (*)
Knock Off
Zen Headbutt
Rain Dance
Thief
Energy Ball
Hydro Pump

Counter (*)
Giga Drain (*)
Leech Seed (*)
Razor Leaf
Synthesis (*)
Teeter Dance
Water Gun (*)

Hone Claws
Toxic
Ice Beam (*)
Blizzard
Hyper Beam
Protect
Solar Beam (*)
Brick Break
Double Team
Focus Blast
Scald (*)
Rest (*)
Sleep Talk (*)
Grass Knot
Substitute
Surf

Body Slam
Bullet Seed
Dive
Drain Punch
Dynamic Punch
Endure
Fire Punch
Focus Punch
Hyper Voice
Ice Punch
Icy Wind
Metronome
Mimic
Seed Bomb
Thunder Punch
Whirlpool



Cole (Swampert) (M)
Nature: Brave
Type: Water/Ground

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Torrent

Damp (HA UNLOCKED)

Swift Swim (Mega)

Stats:

Hp: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 4
Base Rank Total: 19


Cole (Swampert) (M)
Nature: Brave
Type: Water/Ground

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Stats:

Hp: 110
Atk: Rank 7 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 60 (-15% speed, -10% evasion)
Size Class: 3
Weight Class: 5
Base Rank Total: 24


EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Moves (59/98):

Hammer Arm
Tackle (*)
Growl (*)
Mud Slap (*)
Water Gun (*)
Bide (*)
Mud Shot
Foresight (*)
Mud Sport (*)
Rock Throw
Mud Bomb
Whirlpool
Hydro Pump
Earthquake
Endeavor

Avalanche (*)
Barrier (*)
Bite
Counter (*)
Ice Ball
Mirror Coat (*)
Refresh
Wide Guard
Yawn (*)

Roar
Toxic
Hidden Power [Grass]
Ice Beam
Blizzard
Hyper Beam
Protect (*)
Dig (*)
Brick Break
Rest (*)
Double Team
Sludge Wave (*)
Rock Tomb
Facade
Focus Blast
Scald (*)
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Sleep Talk
Substitute
Waterfall
Surf

Dive
Earth Power
Endure
Focus Punch
Hydro Cannon
Ice Punch
Iron Tail
Low Kick
Outrage
Stealth Rock
Superpower



Hyuudora (Gyarados) (M)
Nature: Relaxed
Type: Water/Flying

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Intimidate

Moxie (HA UNLOCKED)

Mold Breaker (Mega-Only)

Stats:

Hp: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 4
Spe: 70 (-15% speed, -10% evasion)
Size Class: 6
Weight Class: 6
Base Rank Total: 20


Hyuudora (Gyarados) (M)
Nature: Relaxed
Type: Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Mega Stats:
Hp: 100
Atk: Rank 7
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 70 (-15% speed, -10% evasion)
Size Class: 6
Weight Class: 7
Base Rank Total: 25


EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Moves (54/86):

Thrash
Bite
Splash (*)
Tackle (*)
Ice Fang
Aqua Tail
Rain Dance
Crunch
Dragon Dance
Hyper Beam

Toxic
Body Slam
Water Gun
Zap Cannon
Taunt
Ice Beam
Blizzard
Protect
Endure
Thunderbolt
Earthquake
Double Team
Reflect
Bide
Flamethrower
Fire Blast
Torment
Facade
Skull Bash
Rest
Brine
Scald
Incinerate
Payback
Giga Impact
Stone Edge
Avalanche
Thunder Wave
Bulldoze
Dragon Tail
Sleep Talk
Rock Smash
Waterfall
Whirlpool
Dive

Bounce (*)
Icy Wind
Iron Head
Outrage

Bubble (*)
Dragon Rage (*)
Hydro Pump (*)
Reversal (*)




Judgment (Volkraken) (M)
Nature: Timid
Type: Water/Fire

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Analytic

Infiltrator

Pressure (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 110 (+15% speed, +14% accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 01
AC: 5/5
KOC: 0

Moves (42/56):

Constrict (*)
Flash (*)
Bite (*)
Leech Life (*)
Reflect (*)
Water Gun (*)
Whirlpool (*)
Fire Spin (*)
Flame Burst (*)
Scald
Destiny Bond
Dive
Power Gem
Aqua Ring
Heat Wave
Hydro Pump
Memento

Aqua Jet (*)
Assurance (*)
Scary Face (*)
Tickle (*)
Water Pulse (*)

Toxic
Hidden Power [Electric]
Sunny Day
Hyper Beam
Protect
Double Team
Flamethrower
Fire Blast (*)
Torment (*)
Overheat
Will-O-Wisp (*)
Giga Impact
Swagger
U-turn (*)
Substitute
Flash Cannon (*)
Surf

Pain Split
Snatch




Greninja (Sui-Ren) [M]
Nature: Hasty
Type:
Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

Torrent: Type: Passive

When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Pokemon with this ability: Squirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr, Mudkip, Marshtomp, Swampert, Piplup, Prinplup, Empoleon, Oshawatt, Dewott, Samurott
Protean (DW Unlocked): Type: Toggle

When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Pokemon with this ability: Kecleon, Froakie, Frogadier, Greninja

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+15% speed, +23% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5
KOC: 0

Moves (59/72):

Night Slash
Role Play
Mat Block
Pound (*)
Growl (*)
Bubble (*)
Quick Attack (*)
Lick (*)
Water Pulse (*)
Smokescreen (*)
Round (*)
Shadow Sneak
Fling (*)
Spikes
Double Team
Bounce
Hydro Pump
Extrasensory
Haze
Water Shuriken

Camouflage (*)
Mind Reader (*)
Mud Sport (*)
Toxic Spikes (*)
Water Sport (*)

Toxic
Hidden Power [Fire]
Taunt (*)
Blizzard (*)
Grass Knot (*)
Surf (*)
Substitute (*)
Rock Slide
Acrobatics
U-turn
Rest
Sleep Talk
Dig
Power-Up-Punch
Scald
Protect
Smack Down
Dark Pulse
Ice Beam
Aerial Ace
Echoed Voice
Facade
Waterfall
Rock Tomb
Hyper Beam
Giga Impact

Dive
Gunk Shot
Hydro Cannon
Icy Wind
Low Kick
Water Pledge
Snatch
Spite


Team Challenger


Gardevoir (Sune) (F)
Nature: Bold (Attack lowered by 1; Defense raised by 1)
Type: Psychic/Fairy
Abilities: Synchronize, Trace, (HA) Telepathy (Mega: Pixilate)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Stats (Mega):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (102/102 moves):

Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-edge
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud-slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Thunder Punch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt

Goodra (Mystra) (F)
Nature: Relaxed (Defense raised by 1; Speed reduced by 15%, Evasion decreased)
Type: Dragon
Abilities: Hydration, Sap Sipper, (HA) Gooey

Stats:

HP 100
Atk Rank 4
Def Rank 4 (+)
SpA Rank 4
SpD Rank 6
Spe 69 (-)
Size Class: 4
Weight Class: 5
Evasion reduced by 10%
Base Rank Total: 23

EC: 9/9
MC: 0
AC: 5/5

Attacks (64/64 moves):

Absorb
Acid Armor
Aqua Tail
Attract
Bide
Blizzard
Body Slam
Bubble
Bulldoze
Confide
Counter
Curse
Double Team
Draco Meteor
Dragon Pulse
Dragon Tail
Dragonbreath
Earthquake
Endure
Facade
Feint
Fire Blast
Fire Punch
Flail
Flamethrower
Focus Blast
Focus Punch
Frustration
Giga Impact
Hail
Hidden Power (Fairy)
Hyper Beam
Ice Beam
Incinerate
Infestation
Iron Tail
Muddy Water
Outrage
Poison Tail
Power Whip
Protect
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Secret Power
Shock Wave
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Thunder
Thunderbolt
Thunder Punch
Toxic
Water Pulse

Ludicolo (Eldath) (F)
Nature: Rash (Sp. Attack raised; Sp. Defense lowered)
Type: Water / Grass
Abilities: Swift Swim, Rain Dish, (HA) Own Tempo

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks (88/88 moves):

Absorb
Astonish
Attract
Blizzard
Body Slam
Brick Break
Bubblebeam
Bullet Seed
Captivate
Confide
Counter
Dive
Double Team
Double-edge
Drain Punch
Dynamicpunch
Echoed Voice
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Flail
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Swipes
Giga Drain
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Hidden Power [Rock]
Hone Claws
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Leech Seed
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Mist
Mud-slap
Natural Gift
Nature Power
Power-Up Punch
Protect
Rain Dance
Razor Leaf
Rest
Return
Rock Climb
Rock Smash
Round
Scald
Secret Power
Seed Bomb
Seismic Toss
Sleep Talk
Solarbeam
Strength
Substitute
Sunny Day
Surf
Swagger
Sweet Scent
Swords Dance
Synthesis
Teeter Dance
Thief
Thunderpunch
Tickle
Toxic
Uproar
Water Gun
Water Pulse
Water Sport
Waterfall
Whirpool
Zen Headbutt


Order of Operations

Heads: Leader
Tails: Challenger



(Tails)

zarator sends out pokemon with item
S0L1D G0LD sends out pokemon with item and orders
zarator orders
I Ref
 
Very well, G0LD, let us see how you fare against my best dragon! Go, Mystra!

Zarator sends out Mystra (Goodra F)!
Mystra holds Expert Belt!
 
No excuses this time (besides loa's, but I'm tired of trying to use that one.). And no banter because I'm obscenely late here as it is.


Sui-Ren @ Rare Candy

Blizzard - Ice Beam - Blizzard
If damaging Fire-Type attack and you move before Goodra, use Rock Slide that action and restart the queue.
If Bide, start action chain Spikes - Toxic Spikes - Blizzard .
If damaging Fighting-Type attack and you move before Goodra, use Extrasensory that action and restart the queue.
 
Aah crap, my bad. Let's start this, shall we?

Iron Tail - Iron Tail - Iron Tail
I'm not a fan of low accuracy moves but what the hell, I'd feel bad to miss such an opportunity
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 100
En: 100
3/2/5/3/141
Other:
Item: Rare Candy


Hp: 100
En: 100
4/4/4/6/69
Other:
Item: Expert Belt​

Round 1!​


So many 1 rolls. Crits, effects, misses (one actually). Regardless, the challenger took a risk and it didn't pay off as much as it could, although it the result wasn't ALL that bad. Still, the odds are that the challenger will lose this matchup unless he does something about it.

DATA:

ACTION 1!

Greninja used Blizzard! (-8en)
Crit: 6
Effect: 6
Damage: (11+3+2-1.5)*1.5= 21.75hp

Goodra used Iron Tail! (-7en)
Hit: 99 (miss)
But it missed!

ACTION 2!
Greninja used Ice Beam! (-6en)
Crit: 1 (yes)
Effect: 10 (no)
Damage: (9+3+3+2-1.5)*1.5= 23.25hp

Goodra used Iron Tail! (-11en)
Hit: 48 (yes)
Crit: 10 (no)
Effect: 1 (yes)
Damage: (10+3+2)*1.5= 22.5hp

Greninja's Def was lowered one stage!

ACTION 3!
Greninja used Blizzard! (-7en)
Crit: 15 (no)
Effect: 1 (yes)
Duration: 1 (false alarm)
Damage: 21.75hp

Goodra was frozen!

Goodra was thaw out!

Goodra used Iron Tail! (-15en)
Hit: 48 (yes)
Crit: 1 (yes)
Effect: 10 (no)
Damage: (10+3+2+3)*1.5+2= 29hp

- - -


Hp: 48
En: 79
3/2/5/3/141
Other: -1Def
Item: Rare Candy


Hp: 33
En: 67
4/4/4/6/69
Other:
Item: Expert Belt​

zarator
S0L1D G0LD
I Ref
 
A day comes when you have to order first against a Greninja

Fire Punch - Fire Blast - Flamethrower
If Greninja used a damaging Water-type or Rock-type attack before you act, replace your respective action with Power Whip and push your actions back
If Greninja used a damaging evasive move and you're slower, replace your respective action with Dragon Tail and push your actions back.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 48
En: 79
3/2/5/3/141
Other: -1Def
Item: Rare Candy


Hp: 33
En: 67
4/4/4/6/69
Other:
Item: Expert Belt​

Round 2!​


DATA:

ACTION 1!

Greninja used Dark Pulse! (-6en)
Crit:13
Effect:7
Damage: (8+3+2-1.5)= 11.5hp

Goodra used Fire Punch! (-6en)
Crit: 9 (no)
Effect: 3 (no)
Damage: (8+3)+2= 13hp

ACTION 2!

Greninja used Blizzard! (-8en)
Crit: 2 (no)
Effect: 7 (no)
Damage: (11+3+2-1.5)*1.5= 21.75hp

Goodra fainted!


- - -


Hp: 35
En: 65
3/2/5/3/141
Other:
Item: Rare Candy


Hp: KO
En: KO
4/4/4/6/69
Other:
Item: Expert Belt​

zarator sends out pokemon with item
S0L1D G0LD orders
zarator orders
 
I guess there was no real way out of this, but I still have a trick up to my sleeve!

Sending out Sune the Gardevoir @ Rare Candy

Tracing Protean <3
 
Yeesh, I knew I was forgetting something but I didn't think it was this long. My bad.

Anywho, I saw the Trace coming, so let's see how this goes over:

Switching to El Gordo Loco @ Life Orb

Counterswitch?
 
LoA's, basically. I'm tackling what I can, when I can. Not like I'm maliciously delaying anything.

Knock Off - Hydro Pump - Ice Beam
If your target is under the effects of a successful p/e move when you would act, use Metronome (Spikes, Stealth Rock, Geomancy, Light Screen, Toxic Spikes, Shadow Force, Tailwind, Sticky Web, Roar, Doom Desire) that action and push back.
If Signal Beam outside of a combo and you are faster than Gardevoir, use Dive that action and push back.
If Encore outside of a combo and you are faster than GRdevoir, use Dive that action and push back.

If any of my subs are illegal here for whatever reason, please let me know. I obviously haven't had time to read the new sub rules fully, and can't check them as thoroughly regardless.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 100
En: 100
3/3/4/4/120
Other:
Item: Life Orb


Hp: 35
En: 65
3/2/5/3/141
Other:
Item: Rare Candy



Hp: 100
En: 100
2/4/6/4/80
Other:
Item: Rare Candy

Round 3!

DATA:

TRACE

ACTION 1!

Ludicolo used Knock Off! (-7en)
Crit:2 (no)
Damage: (10+3-1.5)= 11.5hp
-2hp
+2hp

Gardevoir used Thunder Wave! (-7en)

ACTION 2!

Gardevoir used Signal Beam! (-6en)
Crit: 11
Effect: 9
Damage: (8+3+1.5)*1.5= 18.75hp

Full Paralysis: 48 (no)
Ludicolo used Hydro Pump! (-7en)
Hit: 97/100 (sad)
But it missed!
+2hp

ACTION 3!

Gardevoir used Signal Beam! (-10en)
Crit: 3
Effect: 2
Damage: 18.75hp

Full Paralysis:28
Ludicolo used Ice Beam! (-7en)
Crit: 9
Effect: 9
Damage: (9+3)= 12hp
-2hp
+2hp

- - -


Hp: 64
En: 79
3/3/4/4/120
Other: Paralysis (20%)
Item: Life Orb


Hp: 35
En: 65
3/2/5/3/141
Other:
Item: Rare Candy



Hp: 76
En: 77
2/4/5/4/80
Other: Bug, Protean (3a)
Item:
zarator
S0L1D G0LD
I Ref
 
Wish - Signal Beam - Signal Beam
If Ludicolo uses Teeter Dance or Rest, replace your respective action with Taunt. Do not play this substitution more than once.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
this stopped being amusing. Either post a more specific LoA or be ready to face the consequences. Regardless of you are being busy or a john, we expect gym leaders to order at some point. Without orders and without a LoA with precise timing (from XXX to YYY), there is not much we can do other than the hammer.

S0L1D G0LD
 

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