Completed waterwarrior vs. Faylion

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#1
waterwarrior said:
DOVAHKIIN! DOVAHKIIN! NAAL OK ZIN LOS VAHRIIN! WAH DEIN VOKUL ok that's enough.


Weavile (Dovahkiin) Male
Nature: Adamant (+Atk, -SpA)
Type: Dark/Ice
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW ability- UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap)]

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks: (49/ 102 total moves)
Physical:
Aerial Ace
Assurance
Avalanche
Beat Up
Brick Break
Counter
Dig
Faint Attack
Fake Out
Focus Punch
Frustration
Fury Swipes
Ice Punch
Ice Shard
Iron Tail
Knock Off
Low Kick
Low Sweep
Metal Claw
Night Slash
Payback
Poison Jab
Pursuit
Quick Attack
Return
Revenge
Scratch
Shadow Claw
Slash
X-Scissor

Special:
Dark Pulse
Icy WindMud-Slap

Status:
Agility
Double Team
Embargo
Endure
Hone Claws
Leer
Nasty Plot
Protect
Reflect
Screech
Sleep Talk
Snatch
Substitute
Taunt
Torment
Toxic
Faylion said:
[/COLOR]
Nature:
Adament (+Atk, -SpA)

Type:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Ability 2: Rough Skin (DW: Unlocked)
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.


Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Fire Fang
Dragon Claw

Body Slam
Outrage
Iron Head

Earthquake
Stone Edge
Protect
Sword Dance



Nature:
Timid (+Spe, -Atk)

Type:
Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Marvel Scale:
Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Ability 2: Cute Charm (DW: Unlocked)
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Splash
Tackle
Refresh
Recover
Aqua Ring

Confuse Ray
Haze
Mirror Coat

Ice Beam
Scald
Toxic
Rest
Sleep Talk
Surf



Nature:
Timid (+Spe, -Atk)

Type:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Ability 1: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Ability 2: Swarm (DW: Unlocked)
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+) (Acc +15%)
Size Class: 4
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Ember
String Shot
Leech Life
Take Down
Rage Powder
Heat Wave
Quiver Dance
Bug Buzz

Morning Sun
Foresight
Endure

Will-O-Wisp
Hidden Power 7 (Rock)
Fire Blast
Giga Drain
2 Subs
2 Recovers / 3 Chills
1 Hr DQ
Training Items
All Abilities
ASB Arena

Faylion sends out, attaches items
waterwarrior sends out, attaches items, orders
Faylion orders
I ref.

GOGOGOGOGOGO

Also Faylion your Milotic isn't legal. It's Timid, but has the effects of a Bold nature. I suggest changing the nature to Bold before you continue using it.
 
#3
And by Volc, you mean Garchomp. It's ok, I make those kinds of mistakes all the time too.
...No? You're really sending out Volc? Well... go get 'em Dovahkiin. You'll be facing this kind of stuff all the time in the Gym, so this is good practice! (lol jk you're fucked)

And take this Exp. Share too, because duh.

Aerial Ace -> Night Slash -> Aerial Ace
If damaging Fire-type combo is used, Fake Out the first time and Dig (suspend) the second
If Will-o-Wisp AND Volc is not already Taunted, change that action to Taunt
 
#5

HP: 100
EN: 100
Status: None

HP: 100
EN: 100
Status: None

Action One:

Weavile used Aerial Ace!
(-4 EN)
Crit chance: 678/10000 (NO)
Flame Body: 6092/10000 (NO)
Damage: (6 + 4) * 1.5 = 15

Volcarona used Bug Buzz!
(-6 EN)
Crit chance: 102/10000 (YES)
Drop chance: 6031/10000 (NO)
Damage: (9 + 3 + 3 + 3) * 1.5 = 27

Action Two:

Weavile used Night Slash!
(-4 EN)
Crit chance: 9033/10000 (NO)
Flame Body: 7829/10000 (NO)
Damage: (7 + 3 + 4) = 14

Volcarona used Hidden Power!
(-5 EN)
Crit chance: 804/10000 (NO)
Damage: (7 + 3) * 1.5 = 15

Action Three:

Weavile used Aerial Ace!
(-4 EN)
Crit chance: 8067/10000 (NO)
Flame Body: 6693/10000 (NO)
Damage: (6 + 4) * 1.5 = 15

Volcarona used Bug Buzz!
(-6 EN)
Crit chance: 1027/10000 (NO)
Drop chance: 6992/10000 (NO)
Damage: (9 + 3 + 3) * 1.5 = 22.5


HP: 36
EN: 88
Status: None

HP: 56
EN: 83
Status: None
 
#6
Fire Blast ~ Heat Wave ~ Fire Blast
*If Dig, do Quiver Dance ~ Quiver Dance ~ Morning Sun till it comes back up

**Weavile's rank modifier should be 9 compared to my 4.5**

**Oh, ty then**
 
#7
Unfortunately for me, Espy reffed correctly. After Rank 5, the bonus is only +1, so Rank 6 gives you 8.5 extra damage, not 9. Either way, there's no chance for me to win, but we can at least deal some damage before we go down.

Fake Out -> Aerial Ace + Aerial Ace -> cooldown (Aerial Ace + Aerial Ace)
 
#9

HP: 36
EN: 88
Status: None

HP: 56
EN: 83
Status: None

Action One:

Weavile used Fake Out!
(-4 EN)
Crit chance: 509/10000 (YES)
Flame Body: 4065/10000 (NO)
Damage: (4 + 4) = 8

Volcarona flinched!

Action Two:

Volcarona used Heat Wave!
(-6 EN)
Crit chance: 7757/10000 (NO)
Burn chance: 9001/10000 (NO)
Damage: (10 + 3 + 3) * 1.5 = 24

Weavile used Super Aerial Ace!
(-21 EN)
Crit chance: 600/10000 (YES)
Flame Body: 8037/10000 (NO)
Damage: (6 * 2.25 + 4 + 3) * 1.5 = 30.75

Action Three:

Weavile is cooling down!

Volcarona used Fire Blast!
(-7 EN)
Crit chance: n
Burn chance: n
Damage: y

Weavile fainted!

waterwarrior has lost the battle!

EspyOwner: 2 UC
waterwarrior: 1 CC
Faylion: 1 CC

Weavile: 4 MC
Volcarona: 3 MC + 1 KOC
 
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