Completed Waterwarrior vs Madotsuki FLASHMATCH

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#1
Challenging Madotsuki because Glacier can't convince people to not battle me

1v1 FE singles
1 Hour DQ (or 1 Day if unable to make it a flash)
2 subs
2 chills/ no recovers
Training items
All abilities
ASB arena

Using this badass:

Weavile (Dovahkiin) Male
Nature: Adamant (+Atk, -SpA)
Type: Dark/Ice
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW ability- UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap)]

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Attacks: (43/ 102 total moves)
Physical:
Aerial Ace
Assurance
Beat Up
Brick Break
Counter
Dig
Faint Attack
Fake Out
Focus Punch
Fury Swipes
Ice Punch
Ice Shard
Iron Tail
Knock Off
Low Kick
Low Sweep
Metal Claw
Night Slash
Payback
Pursuit
Quick Attack
Revenge
Scratch
Shadow Claw
Slash
X-Scissor

Special:
Dark Pulse
Icy Wind

Status:
Agility
Double Team
Embargo
Endure
Hone Claws
Leer
Nasty Plot
Protect
Reflect
Screech
Snatch
Substitute
Taunt
Torment
Toxic
I accept Waterwarrior's challenge, because I don't give a shit about Gym power struggles unless I'm in them

Using this motherfucker



Fidgit [Feferi] (F)
Nature: Quirky (No change)
Type: Poison/Ground

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Prankster(DW)(UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

MC: 2
DC: 5/5
EC: 6/6

Attacks:
Magic Room
Wonder Room
Circle Throw
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Wide Guard
Sludge Bomb
Toxic Spikes
Earth Power
Gravity

Spikes
Stealth Rock
Wish

Trick Room
Taunt
U-turn
Thief
Double Team
Protect
Snatch
Rock Slide
Order of Operations:
Waterwarrior sends pokemon with item (Automatic)
Madotsuki sends pokemon with item and orders
Waterwarrior gives orders
I Ref.
 
#2
"Feferi! Time to show off your new power!"



<Do you know just how weird it is going from zero hands to full hands?!>

Taunt - Double Team - Circle Throw

IF Weavile uses Protect action 1, THEN use Trick Room and push actions back
 
#4

Hp: 100
En: 100
6/3/1/3/125
Other:


Hp: 100
En: 100
3/4/3/3/105
Other:​

Round 1


Fidgit: Taunt for 10 energy

Weavile: Ice Punch: (8+3+2.5)*1.5= 20.25 damage for 5 energy
Crit: 10
Freeze: 7

Weavile: Fake Out: 4+2.5 = 6.5 damage for 4 energy
Crit: 9

Fidgit flinched!

Weavile: Ice Punch: (8+3+2.5)*1.5= 20.25 damage for 5 energy
Crit: 11
Freeze: 5

Fidgit: Circle Throw: 6*2.25= 13.5 damage for 6 energy
Hit: 57
Crit: 3



Hp: 86
En: 86
6/3/1/3/125
Other:


Hp: 53
En: 84
3/4/3/3/105
Other:​

Waterwarrior's turn
 
#5
Circle Throw's BAP shouldn't have rounded up iirc, but it doesn't really matter I guess.

Also, ref my gym match against Gerard >.<

Ice Punch -> Night Slash -> Ice Punch
If successful P/E move, change that action to Reflect the first time and Substitute (15) the second, pushing back each time
If Double Team, change that action to Pursuit
 
#9

Hp: 86
En: 86
6/3/1/3/125
Other:


Hp: 53
En: 84
3/4/3/3/105
Other:​

Weavile: Ice Punch: (8+3+2.5)*1.5= 20.25 damage for 5 energy
Crit: 13
Freeze: 7 (no)

Fidgit: Sludge Bomb: 9+3=12 damage for 6 energy
Crit: 14
Poison: 6 (no)

Weavile: Night Slash: 7+3+2.5 = 12.5 damage for 4 energy
Crit: 11

Fidgit: Rock Slide: 8*1.5 = 12 damage for 6 energy
Hit: 55 (yes)
Crit: 9

Weavile: Ice Punch: (8+3+2.5)*1.5= 20.25 damage for 5 energy
Crit: 6
Freeze: 7(no)

Fidgit fainted!



Hp: 72
En: 72
6/3/1/3/125
Other:


Hp: KO
En: KO
3/4/3/3/105
Other:​

Prizes:

Waterwarrior: 1CC
Weavile: 4MC, 1KOC

Madotsuki: 1CC
Fidgit: 4MC

Frosty: 2UC
 
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