Waterwarrior's team: Dovahkiin the Weavile (Move your mouse to reveal the content) Dovahkiin the Weavile (open) Dovahkiin the Weavile (close) Weavile (Dovahkiin) Male Nature: Adamant (+Atk, -SpA) Type: Dark/Ice Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Pressure: (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Pickpocket (DW ability- UNLOCKED): (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Command: [Ability: Pickpocket (Ally Item Swap)] Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 125 Size Class: 2 Weight Class: 3 Base Rank Total: 21 EC: 6/6 MC: 1 DC: 5/5 Attacks: (75/ 102 total moves) Physical: Aerial Ace Assurance Avalanche Beat Up Bite Brick Break Counter Crush Claw Dig DynamicPunch Facade Faint Attack Fake Out Feint Fling Focus Punch Foul Play Frustration Fury Cutter Fury Swipes Giga Impact Ice Punch Ice Shard Iron Tail Knock Off Low Kick Low Sweep Metal Claw Night Slash Payback Poison Jab Punishment Pursuit Quick Attack Retaliate Return Revenge Scratch Shadow Claw Slash X-Scissor Special: Blizzard Dark Pulse Focus Blast Hidden Power Rock (7) Hyper Beam Ice Beam Icy Wind Mud-Slap Shadow Ball Snarl Surf Whirlpool Status: Agility Attract Double Team Embargo Endure Hail Hone Claws Leer Moonlight Nasty Plot Protect Reflect Rest Screech Sleep Talk Snatch Spite Substitute Swords Dance Taunt Torment Toxic To learn: Calm Mind, Captivate, Cut, False Swipe, Headbutt, Natural Gift, Psych Up, Rain Dance, Rock Smash, Round, Secret Power, Strength, Sunny Day, Swagger, Thief, Assist, Cut, Defense Curl, Detect, Double Hit, Dream Eater, Foresight, Nightmare, Sunny Day, Swift, Double-Edge Kippy the Swampert (Move your mouse to reveal the content) Kippy the Swampert (open) Kippy the Swampert (close) Swampert (Kippy) Male Nature: Adamant Type: Water / Ground Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Torrent: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14 Damp (DW ability- UNLOCKED): (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 110 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 60 Size Class: 4 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 Attacks: (86/94 total moves) Physical: Aqua Tail Avalanche* Bide* Body Slam Brick Break Bulldoze Counter Dig* Dive Double-Edge DynamicPunch Earthquake Endeavor Facade Fling Focus Punch Frustration Giga Impact Hammer Arm Ice Ball Ice Punch Iron Tail Low Kick Mega Kick Mega Punch Outrage Return Rock Climb Rock Slide Rock Smash Rock Tomb Rollout Secret Power Seismic Toss Stomp Stone Edge Strength Superpower Tackle* Take Down Waterfall* Special: Blizzard Earth Power Echoed Voice Focus Blast Hidden Power Grass (7) Hydro Cannon Hydro Pump Hyper Beam Ice Beam Icy Wind Mirror Coat Mud Bomb Mud-slap* Mud Shot Muddy Water Round Scald Sludge Wave Snore Surf Uproar Water Gun* Water Pledge Water Pulse Whirlpool Status: Attract Curse* Double Team Endure Foresight* Growl* Hail Mimic Mud Sport* Protect Rain Dance Refresh Rest* Roar Sleep Talk Stealth Rock Substitute Swagger Toxic Wide Guard Yawn* To Purchase: Defense Curl, Captivate, Sludge, Ancientpower, Natural Gift, Bite, Headbutt (3 MC) MK Ultra's team: Hydreigon (Move your mouse to reveal the content) Hydreigon (open) Hydreigon (close) Hydreigon [Orion] (F) Nature: Naughty (+Atk, -SDef) Type: Dark/Dragon Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 5 SpD: Rank 2 (-) Spe: 98 Size Class: 4 Weight Class: 5 Base Rank Total: 22 EC: 9/9 MC: 0 Abilities: Levitate: (Passive)This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Moves: Tri Attack Double Hit Tackle Dragon Rage Focus Energy Bite Headbutt DragonBreath Roar Crunch Fire Fang Ice Fang Thunder Fang Taunt Thunder Wave Toxic Dragon Pulse Outrage Dark Pulse Earth Power Protect Substitute Focus Blast Fly U-Turn Draco Meteor Stone Edge Hyper Voice Scary Face Head Smash Heat Wave Roost Signal Beam Tailwind Superpower Hidden Power Flying 7 Double Team Reflect Torment Flamethrower Fire Blast Focus Blast Rest Stone Edge Rock Slide Chandelure (Move your mouse to reveal the content) Chandelure (open) Chandelure (close) Chandelure [Hecate] (F) Nature: Bold (+Def, -Atk) Type: Ghost/Fire Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 4 (+) SpA: Rank 6 SpD: Rank 3 Spe: 80 EC: 9/9 MC: 0 DC: 5/5 Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Shadow Tag (DW Unlocked): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Moves: Ember Astonish Minimise Smog Fire Spin Confuse Ray Night Shade Will-O-Wisp Flame Burst Imprison Heat Wave Haze Acid Armor Sunny Day Energy Ball Toxic Hex Psychic Pain Split Protect Flamethrower Curse Inferno Shadow Ball Taunt Telekinesis SolarBeam Hidden Power Ground 7 Substitute Safeguard Double Team Endure Rest Swagger Trick Room Psych Up Hyper Beam Flash Flamethrower Attract Embargo Flame Charge Acid Captivate Infernape (Move your mouse to reveal the content) Infernape (open) Infernape (close) Infernape [Chimera] (M) Nature: Lonely (+Atk, -Def) Type: Fire/Fighting Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 108 EC: 9/9 MC: 0 DC: 5/5 Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14). Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch). Moves: Scratch Leer Ember Taunt Mach Punch Fury Swipes Flame Wheel Nasty Plot Torment Counter ThunderPunch Encore Will-O-Wisp Shadow Claw Fire Blast Close Combat Flare Blitz Acrobatics Flamethrower Hone Claws Slack Off Fake Out Calm Mind Earthquake Rock Slide U-Turn Protect Stealth Rock SolarBeam Magic Coat Focus Punch Double Team Substitute Brick Break Assist Quick Guard Blast Burn Roar Hidden Power Ice 7 Hyper Beam Sunny Day Dig Helping Hand Stone Edge Heat Wave Endure Fire Spin Waterwarrior sends out/equips. MK Ultra sends out, equips, and orders. Waterwarrior orders. I ref.