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Completed Waterwarrior vs MK Ultra

Discussion in 'ASB' started by P2X7, Sep 15, 2013.

  1. P2X7

    P2X7

    Joined:
    Nov 27, 2012
    Messages:
    309
    Waterwarrior's team:
    Dovahkiin the Weavile (open)

    Weavile (Dovahkiin) Male
    Nature: Adamant (+Atk, -SpA)
    Type: Dark/Ice
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure:
    (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket (DW ability- UNLOCKED): (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap)]

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks: (75/ 102 total moves)
    Physical:
    Aerial Ace
    Assurance
    Avalanche
    Beat Up
    Bite
    Brick Break
    Counter
    Crush Claw
    Dig
    DynamicPunch
    Facade
    Faint Attack
    Fake Out
    Feint
    Fling
    Focus Punch
    Foul Play
    Frustration
    Fury Cutter
    Fury Swipes
    Giga Impact
    Ice Punch
    Ice Shard
    Iron Tail
    Knock Off
    Low Kick
    Low Sweep
    Metal Claw
    Night Slash
    Payback
    Poison Jab
    Punishment
    Pursuit
    Quick Attack
    Retaliate
    Return
    Revenge
    Scratch
    Shadow Claw
    Slash
    X-Scissor

    Special:
    Blizzard
    Dark Pulse
    Focus Blast
    Hidden Power Rock (7)
    Hyper Beam
    Ice Beam
    Icy Wind
    Mud-Slap
    Shadow Ball
    Snarl
    Surf
    Whirlpool

    Status:
    Agility
    Attract
    Double Team
    Embargo
    Endure
    Hail
    Hone Claws
    Leer
    Moonlight
    Nasty Plot
    Protect
    Reflect
    Rest
    Screech
    Sleep Talk
    Snatch
    Spite
    Substitute
    Swords Dance
    Taunt
    Torment
    Toxic

    To learn:
    Calm Mind, Captivate, Cut, False Swipe, Headbutt, Natural Gift, Psych Up, Rain Dance, Rock Smash, Round, Secret Power, Strength, Sunny Day, Swagger, Thief, Assist, Cut, Defense Curl, Detect, Double Hit, Dream Eater, Foresight, Nightmare, Sunny Day, Swift, Double-Edge

    Kippy the Swampert (open)

    Swampert (Kippy) Male
    Nature: Adamant
    Type: Water / Ground
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Torrent
    : (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
    Damp (DW ability- UNLOCKED): (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Stats:
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 60
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (86/94 total moves)
    Physical:
    Aqua Tail
    Avalanche*
    Bide*
    Body Slam
    Brick Break
    Bulldoze
    Counter
    Dig*
    Dive
    Double-Edge
    DynamicPunch
    Earthquake
    Endeavor
    Facade
    Fling
    Focus Punch
    Frustration
    Giga Impact
    Hammer Arm
    Ice Ball
    Ice Punch
    Iron Tail
    Low Kick
    Mega Kick
    Mega Punch
    Outrage
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Rollout
    Secret Power
    Seismic Toss
    Stomp
    Stone Edge
    Strength
    Superpower
    Tackle*
    Take Down
    Waterfall*

    Special:
    Blizzard
    Earth Power
    Echoed Voice
    Focus Blast
    Hidden Power Grass (7)
    Hydro Cannon
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Mirror Coat
    Mud Bomb
    Mud-slap*
    Mud Shot
    Muddy Water
    Round
    Scald
    Sludge Wave
    Snore
    Surf
    Uproar
    Water Gun*
    Water Pledge
    Water Pulse
    Whirlpool

    Status:
    Attract
    Curse*
    Double Team
    Endure
    Foresight*
    Growl*
    Hail
    Mimic
    Mud Sport*
    Protect
    Rain Dance
    Refresh
    Rest*
    Roar
    Sleep Talk
    Stealth Rock
    Substitute
    Swagger
    Toxic
    Wide Guard
    Yawn*

    To Purchase:
    Defense Curl, Captivate, Sludge, Ancientpower, Natural Gift, Bite, Headbutt (3 MC)


    MK Ultra's team:
    Hydreigon (open)

    [​IMG]
    Hydreigon [Orion] (F)
    Nature: Naughty (+Atk, -SDef)
    Type: Dark/Dragon
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 98
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0

    Abilities:
    Levitate: (Passive)This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Moves:
    Tri Attack
    Double Hit
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch

    Fire Fang
    Ice Fang
    Thunder Fang

    Taunt
    Thunder Wave
    Toxic

    Dragon Pulse
    Outrage
    Dark Pulse
    Earth Power
    Protect
    Substitute
    Focus Blast
    Fly
    U-Turn
    Draco Meteor
    Stone Edge
    Hyper Voice
    Scary Face
    Head Smash
    Heat Wave
    Roost
    Signal Beam
    Tailwind
    Superpower
    Hidden Power Flying 7
    Double Team
    Reflect
    Torment
    Flamethrower
    Fire Blast
    Focus Blast
    Rest
    Stone Edge
    Rock Slide

    Chandelure (open)

    [​IMG]
    Chandelure [Hecate] (F)
    Nature: Bold (+Def, -Atk)
    Type: Ghost/Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 6
    SpD: Rank 3
    Spe: 80

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW Unlocked): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Moves:
    Ember
    Astonish
    Minimise
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison

    Heat Wave
    Haze
    Acid Armor

    Sunny Day
    Energy Ball
    Toxic

    Hex
    Psychic
    Pain Split
    Protect
    Flamethrower
    Curse
    Inferno
    Shadow Ball
    Taunt
    Telekinesis
    SolarBeam
    Hidden Power Ground 7
    Substitute
    Safeguard
    Double Team
    Endure
    Rest
    Swagger
    Trick Room
    Psych Up
    Hyper Beam
    Flash
    Flamethrower
    Attract
    Embargo
    Flame Charge
    Acid
    Captivate

    Infernape (open)

    [​IMG]
    Infernape [Chimera] (M)
    Nature: Lonely (+Atk, -Def)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 108

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
    Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch).

    Moves:
    Scratch
    Leer
    Ember
    Taunt
    Mach Punch
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment

    Counter
    ThunderPunch
    Encore

    Will-O-Wisp
    Shadow Claw
    Fire Blast

    Close Combat
    Flare Blitz
    Acrobatics
    Flamethrower
    Hone Claws
    Slack Off
    Fake Out
    Calm Mind
    Earthquake
    Rock Slide
    U-Turn
    Protect
    Stealth Rock
    SolarBeam
    Magic Coat
    Focus Punch
    Double Team
    Substitute
    Brick Break
    Assist
    Quick Guard
    Blast Burn
    Roar
    Hidden Power Ice 7
    Hyper Beam
    Sunny Day
    Dig
    Helping Hand
    Stone Edge
    Heat Wave
    Endure
    Fire Spin


    Waterwarrior sends out/equips.
    MK Ultra sends out, equips, and orders.
    Waterwarrior orders.
    I ref.
    Last edited: Sep 15, 2013
  2. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    Kippy @ Exp. Share. Let's get it, bitches.
  3. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    uhh
    I can't see ww's mons so can't really order...
  4. P2X7

    P2X7

    Joined:
    Nov 27, 2012
    Messages:
    309
    Fixed.
  5. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    oh christ when he said built he wasn't kidding
    Hydreigon@Exp. Share
    Dark Pulse-Dragon Pulse-Dark Pulse
    If Mirror Coat, Crunch
    If Bide, Double Team (4)-Toxic-Substitute (15)
  6. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    Yeeeeeeaaaahh probably should've specified that by strongmons I meant STRONGmons ^^;

    Avalanche -> Low Kick -> Avalanche
  7. P2X7

    P2X7

    Joined:
    Nov 27, 2012
    Messages:
    309
    Pre-round:

    [​IMG]
    Swampert [Kippy] (M)
    HP
    : 110
    Energy: 100
    Stats: 5/3/2/3/60
    Abilities: Torrent / Damp
    Other: None

    [​IMG]
    Hydreigon [Orion] (F)
    HP
    : 100
    Energy: 100
    Stats: 5/3/5/2/98
    Abilities: Levitate
    Other: None

    Just another day in the ASB Arena, with competitors Waterwarrior and MK Ultra facing off against each other, and I, P2X7, shall be your ref. Waterwarrior begins by sending out Kippy-Swampert, while MK Ultra retaliates by sending out Orion-Hydreigon. Hydreigon starts off by firing a Pulse of Dark energy at Swampert, but Swampert stays calm and sends an Avalanche of ice crashing down onto Hydreigon, heavily wounding it. Angered, Hydreigon shakes itself off and launches another Pulse, this one imbued with power of Dragons, at Swampert, but it doesn't seem fazed by this and Kicks Hydreigon in a Low area, causing the mighty hydra to falter momentarily. Hydreigon manages to recover in time to fire one last Pulse at Swampert, and the utter Darkness this one is made of causes Swampert to recoil in shock and forget what it was supposed to do, saving Hydreigon from another icy assault.
    calcs (open)

    Action 1:
    Hydreigon used Dark Pulse
    [To crit <625] 4748 no
    [To flinch <2000] 5013 no
    (9 + 3 + 7.5 - 4.5) = 15 damage
    -5 energy
    Swampert used Avalanche
    [To crit <625] 6583 no
    [(12 + 7.5 - 4.5) * 1.5] = 22.5 damage
    -8 energy

    Action 2:
    Hydreigon used Dragon Pulse
    [To crit <625] 2945 no
    (9 + 3 + 7.5 - 4.5) = 15 damage
    -6 energy
    Swampert used Low Kick
    [To crit <625] 6557 no
    [(10 + 7.5 - 4.5) * 1.5] = 19.5 damage
    -6.5 energy

    Action 3:
    Hydreigon used Dark Pulse
    [To crit <625] 5704 no
    [To flinch <2000] 675 yes
    (9 + 3 + 7.5 - 4.5) = 15 damage
    -5 energy
    Swampert flinched


    Post-round:

    [​IMG]
    Swampert [Kippy] (M)
    HP
    : 65
    Energy: 86
    Stats: 5/3/2/3/60
    Abilities: Torrent / Damp
    Other: None
    [​IMG]
    Hydreigon [Orion] (F)
    HP
    : 58
    Energy: 84
    Stats: 5/3/5/2/98
    Abilities: Levitate
    Other: None

    Waterwarrior orders.
    MK Ultra orders.
    I ref.
    Last edited: Sep 16, 2013
  8. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    BRING ON THE FIRE-TYPE

    Switch to Dovahkiin @ Exp. Share
  9. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    hm ok
    i can't help but feel i'm being drawn into something
    Infernape@Exp. Share
    Close Combat-Brick Break-Close Combat
    If Counter, Fire Blast
    If Evasive Move and not taunted, Stealth Rock
  10. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    Well, yes and no. Yes because Weavile is still a BAMF. No because he's more expendable than Kippy. FIGHT DOVAHKIIN FIGHT!

    Dig -> Fake Out -> Dig

    Yaaaaaay dickish plays!
  11. P2X7

    P2X7

    Joined:
    Nov 27, 2012
    Messages:
    309
    Pre-round:

    [​IMG]
    Weavile [Dovahkiin] (M)
    HP
    : 100
    Energy: 100
    Stats: 6/3/1/3/125
    Abilities: Pressure / Pickpocket
    Other: None
    Waterwarrior's bench (open)

    [​IMG]
    Swampert [Kippy] (M)
    HP
    : 65
    Energy: 86
    Stats: 5/3/2/3/60
    Abilities: Torrent / Damp
    Other: None


    [​IMG]
    Infernape [Chimera] (M)
    HP
    : 100
    Energy: 100
    Stats: 5/2/4/3/108
    Abilities: Blaze / Iron Fist
    Other: None
    MK Ultra's bench (open)

    [​IMG]
    Hydreigon [Orion] (F)
    HP
    : 58
    Energy: 84
    Stats: 5/3/5/2/98
    Abilities: Levitate
    Other: None


    At this point, both trainers withdraw their Pokemon in favor of fresh ones, Waterwarrior choosing Dovahkiin-Weavile, and MK Ultra choosing Chimera-Infernape. Infernape leaps at Weavile, attempting to engage it in Close Combat, but the crafty weasel....thing Digs underground and avoids the attack, then pops up behind Infernape and rakes it with its claws. Infernape then tries to attack once again, but Weavile is too fast for it and strikes with amazing speed, Faking Out Infernape before it even has a chance to take a step. Infernape then attempts to get in Close to better Combat its foe, but Weavile simply Digs another hole to avoid the attack, then emerges and delivers a powerful uppercut to Infernape, who staggers back, worn down by its own reckless fighting style.
    Calcs (open)

    Action 1:
    Note: I am using the rule that stat drops apply even if you miss. If I am wrong, let me know and I will fix it.
    Weavile dug a hole underground

    Infernape used Close Combat
    Missed
    Infernape's Defense fell (-1 Def)
    Infernape's Special Defense fell (-1 Sp.Def)
    -7 energy

    Weavile used Dig
    [to crit <625] 1478 no
    [(8 + 8.5 - 3 + 2) * 1.5] = 23.25 damage
    -10 energy

    Action 2:
    Weavile used Fake Out
    [to crit <625] 4477 no
    (4 + 8.5 - 3 + 2) = 11.5 damage
    -4 energy

    Infernape flinched

    Action 3:
    Weavile dug a hole underground

    Infernape used Close Combat
    Missed
    Infernape's Defense fell (-1 Def)
    Infernape's Special Defense fell (-1 Sp.Def)
    -7 energy

    Weavile used Dig
    [to crit <625] 5568 no
    [(8 + 8.5 - 3 + 4) * 1.5] = 26.25 damage


    Post-round:

    [​IMG]
    Weavile [Dovahkiin] (M)
    HP
    : 100
    Energy: 76
    Stats: 6/3/1/3/125
    Abilities: Pressure / Pickpocket
    Other: None
    Waterwarrior's bench (open)

    [​IMG]
    Swampert [Kippy] (M)
    HP
    : 65
    Energy: 86
    Stats: 5/3/2/3/60
    Abilities: Torrent / Damp
    Other: None


    [​IMG]
    Infernape [Chimera] (M)
    HP
    : 39
    Energy: 86
    Stats: 5/2/4/3/108
    Abilities: Blaze / Iron Fist
    Other: -1 Defense, -1 Special Defense
    MK Ultra's bench (open)

    [​IMG]
    Hydreigon [Orion] (F)
    HP
    : 58
    Energy: 84
    Stats: 5/3/5/2/98
    Abilities: Levitate
    Other: None
  12. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    Now comes the tough part... But damn it Dovahkiin, I know you can do it!

    Dig -> Aerial Ace -> Dig
    If damaging Fighting-type combo, change that action to Protect and push back
    If Endure, change that action to Toxic and push back

    There are probably like 5 loopholes in this, aren't there?
  13. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

    Joined:
    Aug 20, 2010
    Messages:
    2,368
  14. P2X7

    P2X7

    Joined:
    Nov 27, 2012
    Messages:
    309
    I've seen that substitution used countless times. Now, I might be wrong, but with that in mind, I present to you the following round.

    Pre-round:
    [​IMG]
    Weavile [Dovahkiin] (M)
    HP
    : 100
    Energy: 76
    Stats: 6/3/1/3/125
    Abilities: Pressure / Pickpocket
    Other: None
    Waterwarrior's bench (open)


    [​IMG]
    Swampert [Kippy] (M)
    HP
    : 65
    Energy: 86
    Stats: 5/3/2/3/60
    Abilities: Torrent / Damp
    Other: None



    [​IMG]
    Infernape [Chimera] (M)
    HP
    : 39
    Energy: 86
    Stats: 5/2/4/3/108
    Abilities: Blaze / Iron Fist
    Other: -1 Defense, -1 Special Defense
    MK Ultra's bench (open)


    [​IMG]
    Hydreigon [Orion] (F)
    HP
    : 58
    Energy: 84
    Stats: 5/3/5/2/98
    Abilities: Levitate
    Other: None


    Weavile crafts a Protective barrier to defend against its foe's attempt to engage in Close Combat, then Digs underground to avoid..... Nothing, as Infernape has to cool down. Weavile attacks it anyway, though, then Protects itself from its foe's fearsome Combat skills as Infernape attacks at Mach speed, although both combatants are starting to get tired.
    Calcs (open)

    Action 1:
    Weavile used Protect

    Infernape used Mortal Combat
    [to crit <625] 7531 no
    [(27 + 3 + 7.5 - 4.5) * 2.25] = 74.25 damage blocked
    Infernape's Defense harshly fell (-2 Def)
    Infernape's Special Defense harshly fell (-2 Sp.Def)
    -31.5 energy

    -36.7 energy (Weavile)

    Action 2:
    Weavile dug underground

    Infernape must cool down

    Weavile used Dig
    [to crit <625] 8332 no
    {[(8 + 8.5 - 3) * 1.5] + 4} = 27.25 damage
    -10 energy

    Action 3:
    Weavile used Protect

    Infernape used Hyperspeed Assault
    [to crit <625] 7107 no
    [(14 + 3 + 7.5 - 4.5) *2.25] = 45 damage blocked
    Infernape's Defense fell (-1 Def)
    Infernape's Special Defense fell (-1 Sp.Def)
    -15 energy

    -25 energy (Weavile)


    Post-round:
    [​IMG]
    Weavile [Dovahkiin] (M)
    HP
    : 100
    Energy: 4
    Stats: 6/3/1/3/125
    Abilities: Pressure / Pickpocket
    Other: None
    Waterwarrior's bench (open)


    [​IMG]
    Swampert [Kippy] (M)
    HP
    : 65
    Energy: 86
    Stats: 5/3/2/3/60
    Abilities: Torrent / Damp
    Other: None




    [​IMG]
    Infernape [Chimera] (M)
    HP
    : 12
    Energy: 39
    Stats: 5/2/4/3/108
    Abilities: Blaze / Iron Fist
    Other: -1 Defense, -1 Special Defense
    MK Ultra's bench (open)


    [​IMG]
    Hydreigon [Orion] (F)
    HP
    : 58
    Energy: 84
    Stats: 5/3/5/2/98
    Abilities: Levitate
    Other: None


    MK Ultra orders.
    Waterwarrior orders.
    I ref.
    Last edited: Sep 21, 2013
  15. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    I forfeit, this is utterly stupid.
  16. P2X7

    P2X7

    Joined:
    Nov 27, 2012
    Messages:
    309
    Wait, before you forfeit, I just realized that I miscalculated and was looking at energy spent instead of damage prevented for how much energy Protect costs. I have fixed the reffing, but this is fairly important information, so I thought I should give you the chance to react to this / maybe not forfeit before I end the match if you still want to forfeit.
  17. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    Thanks, but I stick by my decision.
  18. P2X7

    P2X7

    Joined:
    Nov 27, 2012
    Messages:
    309
    Okay then, if you want to forfeit, I'll end this.

    Rewards:
    Waterwarrior: 2 CC
    Swampert: 4 MC
    Weavile: 4 MC

    P2X7: 4 UC

    (I assume I did this right, seeing as the battle has gone on for two rounds.)

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