Heaven or Hell... Greetings fellow visitors! (GREET!) Are you ready to have some fun? Specifically my kind of fun? (PLAY!) All while the both of you are shredding each other into a messy pulp (SHRED!), you'll be going up against hundreds of challenges here! (CHALLENGE!) But I doubt either you'll last long under our time limits! (RUN!) I hope you won't be keeping any of us waiting! (HURRY!) But enough about that! It's time for a Wario Party! (PARTY!) RULES Battle Type: 2v2 Doubles DQ Time: 2 Days (48 hour period) Restoration: 2 Recoveries/5 Chills Substitutions: Two Items: Training Abilities: All Music: WarioWare Inc. Arena: WarioWare Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Arena: WarioWare, Inc. Field Type: Neutral Complexity: Moderate Format: All Restrictions: No Water Source, No External Grass, No External Rocks Ref instructions: While not compulsory, you may wish to have characters from the WarioWare series issue the challenges. If so, here are some useful images: Wario, Mona, Jimmy T, Kat and Ana, Dribble and Spitz, Dr Crygor, 9-Volt, Orbulon, Ashley, Young Cricket An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed. At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP. waterwarrior OO Houdin the Alakazam (Move your mouse to reveal the content) Houdin the Alakazam (open) Houdin the Alakazam (close) Alakazam* (Houdin) Male ♫ Nature: Timid (-Atk, +Spe, +22% accuracy) Type: Psychic Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 5 SpD: Rank 3 Spe: 138 (120x1.15) (+) Size Class: 3 Weight Class: 3 Base Rank Total: 18 EC: 9/9 MC: 0 DC: 5/5 Attacks: (77/ 94 total moves) Physical: Counter Dig Drain Punch DynamicPunch Fire Punch* Foul Play Ice Punch Knock Off Psycho Cut Seismic Toss Thief ThunderPunch Zen Headbutt Special: Charge Beam Confusion Dream Eater Energy Ball Focus Blast Future Sight Grass Knot Hidden Power Fire (7) Hyper Beam Psybeam Psychic* Psyshock* Round Shadow Ball* Signal Beam Tri Attack Zap Cannon Status: Ally Switch Attract Barrier Bide Calm Mind Disable Double Team Encore* Endure Embargo Flash Gravity Guard Swap* Guard Split Kinesis Light Screen Magic Coat Magic Room Metronome Mimic Miracle Eye Nightmare Power Trick Protect Psych Up Rain Dance Recover Recycle Reflect Rest Role Play Safeguard Skill Swap Sleep Talk Snatch Substitute Sunny Day Swagger Taunt Telekinesis Teleport* Thunder Wave Torment Toxic Trick Trick Room Wonder Room Frozone the Shellder (Move your mouse to reveal the content) Frozone the Shellder (open) Frozone the Shellder (close) Shellder (Frozone) Male Nature: Lonely (+Atk, -Def) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3) Overcoat (DW ability- LOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 (-) SpA: Rank 2 SpD: Rank 1 Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 2/6 MC: 0 DC: 1/5 Attacks: (17 moves total) Physical: Avalanche Clamp Dive Explosion Ice Shard Icicle Spear Payback Razor Shell Rock Blast Tackle Twineedle Special: Aurora Beam Status: Leer Protect Shell Smash Supersonic Withdraw VS. MrcRanger97 OO Gyarados (Move your mouse to reveal the content) Gyarados (open) Gyarados (close) Gyarados* Topsy (M) Type: Water/Flying Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Intimidate, Moxie Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Nature: Careful (+1 SpD, -1 SpA) Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 5 (+) Spe: 81 Size Class: 6 Weight Class: 6 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks (21): Thrash Splash* Tackle* Bite Dragon Rage Aqua Tail Rain Dance Dragon Dance Bounce* Bubble* Endure Reversal* Taunt Earthquake Reflect Bide Torment Stone Edge Thunder Wave Dragon Tail Substitute Protowatt (Move your mouse to reveal the content) Protowatt (open) Protowatt (close) Prottowatt (Keto) (F) Nature: Hasty (+15% Spe, +28% Accuracy, -1 Def) Type: Electric/Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be traced. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shed Skin (DW LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. EC: 0/6 MC: 0 DC: 0/5 HP: 80 Atk: Rank 2 Def: Rank 0 (-) SpA: Rank 2 SpD: Rank 1 Spe: 110 (+, 109.25 rounded) Size Class: 1 Weight Class: 1 Attacks Bubble Charge Tackle Thundershock Detect Mind Reader Sheer Cold Metrenome Dive Thundebolt Substitute As per waterwarrior's request, both Houdin the Alakazam and Frozone the Shellder are both holding EXP. Shares. MrcRanger equips items and attacks first. waterwarrior attacks after.