1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!

Completed waterwarrior VS. MrcRanger97 (Ref: That Wild Wolfe)

Discussion in 'ASB' started by TheWolfe, Nov 11, 2012.

Thread Status:
Not open for further replies.
  1. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Heaven or Hell...

    Greetings fellow visitors! (GREET!) Are you ready to have some fun? Specifically my kind of fun? (PLAY!) All while the both of you are shredding each other into a messy pulp (SHRED!), you'll be going up against hundreds of challenges here! (CHALLENGE!) But I doubt either you'll last long under our time limits! (RUN!) I hope you won't be keeping any of us waiting! (HURRY!)

    But enough about that! It's time for a Wario Party! (PARTY!)

    RULES
    Battle Type: 2v2 Doubles
    DQ Time: 2 Days (48 hour period)
    Restoration: 2 Recoveries/5 Chills
    Substitutions: Two
    Items: Training
    Abilities: All
    Music: WarioWare Inc.
    Arena: WarioWare
    Show Hide
    Arena: WarioWare, Inc.
    Field Type: Neutral
    Complexity: Moderate
    Format: All
    Restrictions: No Water Source, No External Grass, No External Rocks
    Ref instructions: While not compulsory, you may wish to have characters from the WarioWare series issue the challenges. If so, here are some useful images: Wario, Mona, Jimmy T, Kat and Ana, Dribble and Spitz, Dr Crygor, 9-Volt, Orbulon, Ashley, Young Cricket

    [​IMG]
    An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.

    At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.


    waterwarrior
    OO
    Houdin the Alakazam (open)


    [​IMG]
    Alakazam* (Houdin) Male
    Nature: Timid (-Atk, +Spe, +22% accuracy)
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 138 (120x1.15) (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (77/ 94 total moves)
    Physical:
    Counter
    Dig
    Drain Punch
    DynamicPunch
    Fire Punch*
    Foul Play
    Ice Punch
    Knock Off
    Psycho Cut
    Seismic Toss
    Thief
    ThunderPunch
    Zen Headbutt

    Special:
    Charge Beam
    Confusion
    Dream Eater
    Energy Ball
    Focus Blast
    Future Sight
    Grass Knot
    Hidden Power Fire (7)
    Hyper Beam
    Psybeam
    Psychic*
    Psyshock*
    Round
    Shadow Ball*
    Signal Beam
    Tri Attack
    Zap Cannon

    Status:
    Ally Switch
    Attract
    Barrier
    Bide
    Calm Mind
    Disable
    Double Team
    Encore*
    Endure
    Embargo
    Flash
    Gravity
    Guard Swap*
    Guard Split
    Kinesis
    Light Screen
    Magic Coat
    Magic Room
    Metronome
    Mimic
    Miracle Eye
    Nightmare
    Power Trick
    Protect
    Psych Up
    Rain Dance
    Recover
    Recycle
    Reflect
    Rest
    Role Play
    Safeguard
    Skill Swap
    Sleep Talk
    Snatch
    Substitute
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Teleport*
    Thunder Wave
    Torment
    Toxic
    Trick
    Trick Room
    Wonder Room

    Frozone the Shellder (open)

    [​IMG]
    Shellder (Frozone) Male

    Nature: Lonely (+Atk, -Def)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
    Overcoat (DW ability- LOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3 (-)
    SpA: Rank 2
    SpD: Rank 1
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 2/6
    MC: 0
    DC: 1/5

    Attacks: (17 moves total)
    Physical:
    Avalanche
    Clamp
    Dive
    Explosion
    Ice Shard
    Icicle Spear
    Payback
    Razor Shell
    Rock Blast
    Tackle
    Twineedle

    Special:
    Aurora Beam

    Status:
    Leer
    Protect
    Shell Smash
    Supersonic
    Withdraw

    VS.

    MrcRanger97
    OO
    Gyarados (open)
    [​IMG]
    Gyarados* Topsy (M)

    Type: Water/Flying
    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Abilities: Intimidate, Moxie
    • Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    • Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Nature: Careful (+1 SpD, -1 SpA)

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 5 (+)
    Spe: 81

    Size Class: 6
    Weight Class: 6
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (21):

    Thrash
    Splash*
    Tackle*
    Bite
    Dragon Rage
    Aqua Tail
    Rain Dance
    Dragon Dance

    Bounce*
    Bubble*
    Endure
    Reversal*

    Taunt
    Earthquake
    Reflect
    Bide
    Torment
    Stone Edge
    Thunder Wave
    Dragon Tail
    Substitute

    Protowatt (open)

    [​IMG]
    Prottowatt (Keto) (F)
    Nature: Hasty (+15% Spe, +28% Accuracy, -1 Def)
    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    EC: 0/6
    MC: 0
    DC: 0/5

    HP: 80
    Atk: Rank 2
    Def: Rank 0 (-)
    SpA: Rank 2
    SpD: Rank 1
    Spe: 110 (+, 109.25 rounded)
    Size Class: 1
    Weight Class: 1

    Attacks

    Bubble
    Charge
    Tackle
    Thundershock
    Detect

    Mind Reader
    Sheer Cold
    Metrenome

    Dive
    Thundebolt
    Substitute


    As per waterwarrior's request, both Houdin the Alakazam and Frozone the Shellder are both holding EXP. Shares.

    MrcRanger equips items and attacks first.
    waterwarrior attacks after.
  2. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    Bump for Ranger :/
  3. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    Wooh, hopelessly outclassed here...
    Topsy (Activate Intimidate): Dragon Dance--> Bounce Alakazam--> Bounce Alakazam
    If Alakazam uses Taunt A1 at Topsy, Bounce-->Bite-->Bounce all at Alakazam.
    If Alakazam uses Torment A3, Replace Bounce A3 with Taunt
    Keto: Mind Reader (Alakazam)--> Sheer Cold (Alakazam)--> Thunderbolt (Alakazam)
    If Alakazam uses Taunt on Keto A1, Thunderbolt--> Dive--> Thunderbolt all at alakazam.
  4. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    I apologize for the atrocious match-up, though hopefully this won't take very long. :/

    Houdin: Zap Cannon (Topsy) -> Encore (Keto) -> Zap Cannon (Topsy)
    If Zap Cannon misses A1, change A3 to Counter
    If Topsy faints, redirect to Keto

    Frozone: Rock Blast (Topsy) -> Razor Shell (Topsy) -> Rock Blast (Topsy)
    If Houdin's Zap Cannon misses A1, redirect A2 and A3 to Keto
  5. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    MrcRanger, your Trace description is outdated. Be sure to update it when the match is done. :)

    Music: WarioWare Inc.

    DUEL 1! LET'S ROCK!

    Even though Topsy unnerves his foes, both Houdin and Frozone lay a sound beat down on the sea serpent thanks to their super-effective moves. Keto takes aim at Houdin, however the Alakazam ends up one step ahead and manipulates her into repeating her actions.

    Wait a minute, what are you doing here Wario? No, let go of me! Ahhhh-!

    Show Hide

    Speed order:
    Alakazam (138) > Protowatt (110) > Gyarados (81) > Shellder (40)

    Gyarados' Intimidate cuts Alakazam's Attack to -1!
    Gyarados' Intimidate cuts Shellder's Attack to -1!

    Action 1
    -Alakazam used Zap Cannon on Gyarados!
    To hit (<=7200): 5172 (Yes)
    To critical (<=625): 4510 (No)
    Damage: 27
    Energy: -9
    Gyarados is paralyzed! It may not move!

    -Protowatt used Mind Reader
    Protowatt took aim at Alakazam!
    Energy: -6

    -Shellder used Rock Blast on Gyarados!
    To hit (<=9000): 9290 (No)
    Shellder's attack missed!
    Energy: -10

    -Gyarados used Dragon Dance!
    Paralysis check (<=2500): 7990 (Pass)
    Gyarados' Attack and Speed rose to +1! (30 Spd)
    Energy: -7

    Speed order:
    Alakazam (138) > Protowatt (110) > Shellder (40) > Gyarados (30 Spd)

    Action 2
    -Alakazam used Encore!
    Protowatt received an encore!
    Energy: -10

    -Protowatt used Mind Reader
    Protowatt took aim at Alakazam!
    Energy: -6

    -Shellder used Razor Shell on Gyarados!
    To hit (<=9500): 4803 (No)
    To critical (<=1250): 7121 (No)
    Damage: 6.625
    Energy: -5

    -Gyarados bounced up high!
    Paralysis check (<=2500): 1485 (Fail)
    Gyarados is full paralyzed! It can't move! (Paralysis fell to 20%)

    Action 3
    -Alakazam used Zap Cannon on Gyarados!
    To hit (<=7200): 1926 (Yes)
    To critical (<=625): 5227 (No)
    Damage: 27
    Energy: -9
    Gyarados is paralyzed! It may not move!

    -Protowatt used Mind Reader
    Protowatt took aim at Alakazam!
    Energy: -6

    -Shellder used Rock Blast on Gyarados!
    To hit (<=9000): 310 (Yes)
    To critical (<=625): 303, 6399, 5843, 9894, 2800 (Once)
    Damage: 24.5
    Energy: -10

    -Gyarados bounced up high!
    Paralysis check (<=2500): 7202 (Pass)
    Energy: -5

    -Gyarados used Bounce on Alakazam!
    Paralysis check (<=2500): 9477 (Pass)
    To hit (<=8500): 5738 (Yes)
    To paralyze (<=3000): 6935 (No)
    Damage: 17.5
    Energy: -5

    Gyarados' paralysis fell to 20%!

    Damage taken:
    Alakazam: 17.5 from A3 = 17.5 ~ 18
    Shellder: 0
    Gyarados: 27 from A1 + 6.625 from A2 + 51.5 from A3 = 85.125 ~ 85
    Protowatt: 0

    Energy used:
    Alakazam: 9 from A1 + 10 from A2 + 9 from A3 = 28
    Shellder: 10 from A1 + 5 from A2 + 10 from A3 = 25
    Gyarados: 7 from A1 + 10 from A3 = 17
    Protowatt: 6 from A1 + 6 from A2 + 6 from A3 = 18

    HP left:
    Alakazam: 90 - 18 = 72
    Shellder: 90
    Gyarados: 100 - 85 = 15
    Protowatt: 80

    Energy left:
    Alakazam: 100 - 28 = 72
    Shellder: 100 - 25 = 75
    Gyarados: 100 - 17 = 83
    Protowatt: 100 - 18 = 82

    Stat modifiers:
    Alakazam: -1 Att (Permanent)
    Shellder: -1 Att (Permanent)
    Gyarados: +1 Att, +1 Spd (Will drop to 0 at end of R3)
    Protowatt: Nothing

    Rewards:
    waterwarrior: 1 CC
    Houdin the Alakazam: 4 MC
    Frozone the Shellder: 1 EC, 3 MC, 1 DC
    MrcRanger97: 1 CC
    Topsy the Gyarados: 3 MC
    Keto the Protowatt: 1 EC, 2 MC, 1 DC
    TheWolfe: 4 UC


    waterwarrior
    OO
    [​IMG][​IMG]
    Houdin (M) / Frozone (M)
    HP
    : 72 / 90
    EN: 72 / 75
    Item: EXP. Share / EXP. Share
    Effects: -1 Att / -1 Att
    Team Effects: Nothing
    Status: OK! / OK!

    VS.

    MrcRanger97
    OO
    [​IMG][​IMG]
    Topsy (M) / Keto (F)
    HP
    : 15 / 80
    EN: 83 / 82
    Item: Nothing / Nothing
    Effects: +1 Att, +1 Spd (30) / Taking aim at Houdin (1a)
    Team Effects: Nothing
    Status: PAR (20%) / OK!

    [​IMG]

    "It's-a me, Wario! Bwahahaha! And I'm running things from now on! And I got just the thing for the two of you!

    Do not use any attack used in the previous round.

    Bwahaha! Let's see how you two handle that!"

    Arena: WarioWare!

    waterwarrior attacks first.
    MrcRanger97 attacks after.
  6. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    Fair enough of a challenge, though it is rather annoying :/

    Houdin: Psychic (Topsy) -> Energy Ball (Keto) -> Energy Ball (Keto)
    If Topsy uses Endure A1, change A2 to Toxic (Topsy)
    If Keto uses Sheer Cold in a combo A1, Substitute (15 HP) and push back

    Frozone: Icicle Spear -> Payback -> Icicle Spear (all Keto)
    If Keto successfully uses Detect, Shell Smash. Only activate once.
    If Keto uses Dive AND it is not suspended, change that action to Dive
  7. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    Slight nitpick, since Topsy was paralyzed a2, He should have 15% paralysis.
    Fuck Hax
    Topsy: Bite Alakazam*3
    Keto: Mind Reader zam, Sheer Cold Zam, Dive Zam
  8. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    MrcRanger, Gyarados' paralysis got reset to 25% due to Zap Cannon hitting during A3.

    Music: WarioWare Inc.

    DUEL 2! LET'S ROCK!

    "Bwahaha! Look at that Gyarados fly! That Alakazam picks it up and lassos it out of the arena with its evil mind powers! Now, that cute little Protowatt is trying to lock onto Houdin, only to eat icicles and energy spheres in that face of hers!

    But that's not all! It sounds like she broke the golden rule! It's time to give that Protowatt a hearty dose of my most evil of evilest punishments! It's the-

    Wait, what? You're telling me she fainted already? Grrrrrrr...I'll get you next time.

    The winner is waterwarrior with a landslide!"

    Damage Report (open)

    Speed order:
    Alakazam (138) > Protowatt (110) > Shellder (40) > Gyarados (30)

    Action 1
    -Alakazam used Psychic on Gyarados!
    To critical (<=625): 8415 (No)
    To lower Special Defense (<=1000): 4821 (No)
    Damage: 15
    Energy: -7

    Gyarados fainted!

    -Protowatt used Mind Reader
    Protowatt took aim at Alakazam!
    Energy: -10

    -Shellder used Icicle Spear at Protowatt!
    To critical (<=625): 6057, 8810, 1139, 8182, 4366 (None)
    Damage: 12.99
    Energy: -10

    Action 2
    -Alakazam used Energy Ball on Protowatt!
    To critical (<=625): 9160 (No)
    To lower Special Defense (<=1000): 4819 (No)
    Damage: 21
    Energy: -6

    -Protowatt used Sheer Cold on Alakazam!
    To critical (<=625): 7799 (No)
    Damage: 23.5
    Energy: -18

    -Shellder used Payback on Protowatt!
    To critical (<=1250): 5254 (No)
    Damage: 17
    Energy: -7

    Action 3
    -Alakazam used Energy Ball on Protowatt!
    To critical (<=625): 3061 (No)
    To lower Special Defense (<=1000): 3304 (No)
    Damage: 21
    Energy: -10

    -Protowatt hid underwater!
    But there's no external water source!
    Energy: -4.5

    -Shellder used Icicle Spear at Protowatt!
    To critical (<=625): 7885, 5192, 1993, 6848, 5735 (None)
    Damage: 12.99
    Energy: -10

    Protowatt fainted!

    Damage taken:
    Alakazam: 23.5 from A2 = 23.5 ~ 24
    Shellder: 0
    Gyarados: 15 from A1 = 15
    Protowatt: 12.99 from A1 + 38 from A2 + 33.99 from A3 = 84.98 ~ 85

    Energy used:
    Alakazam: 7 from A1 + 6 from A2 + 10 from A3 = 23
    Shellder: 10 from A1 + 7 from A2 + 10 from A3 = 27
    Gyarados: 0
    Protowatt: 10 from A1 + 18 from A2 + 4.5 from A3 = 32.5 ~ 33

    HP left:
    Alakazam: 72 - 24 = 48
    Shellder: 90
    Gyarados: 15 - 15 = 0
    Protowatt: 80 - 85 = -5

    Energy left:
    Alakazam: 72 - 23 = 49
    Shellder: 75 - 27 = 48
    Gyarados: 83
    Protowatt: 82 - 33 = 49

    Stat modifiers:
    Alakazam: -1 Att (Permanent)
    Shellder: -1 Att (Permanent)
    Gyarados: Nothing
    Protowatt: Nothing

    Rewards:
    waterwarrior: 1 CC
    Houdin the Alakazam: 4 MC, 1 KO Counter
    Frozone the Shellder: 1 EC, 3 MC, 1 DC, 1 KO Counter
    MrcRanger97: 1 CC
    Topsy the Gyarados: 3 MC
    Keto the Protowatt: 1 EC, 2 MC, 1 DC
    TheWolfe: 4 UC


    VICTORY!

    waterwarrior is the winner!
    OO
    [​IMG][​IMG]
    Houdin (M) / Frozone (M)
    HP
    : 48 / 90
    EN: 49 / 48
    Item: EXP. Share / EXP. Share
    Effects: -1 Att / -1 Att
    Team Effects: Nothing
    Status: OK! / OK!

    MrcRanger97:
    MrcRanger97 gains 1 CC.
    Topsy the Gyarados gains 3 MC.
    Keto the Protowatt gains 1 EC, 2 MC, and 1 DC.
    waterwarrior:
    waterwarrior gains 1 CC.
    Houdin the Alakazam gains 4 MC and 1 KO Counter.
    Frozone the Shellder gains 1 EC, 3 MC, 1 DC and 1 KO Counter.
    TheWolfe:
    Wolfe gains 4 UC.

    [​IMG]

    "Hope you enjoyed your stay in WarioWare! And have a rotten day! Bwahahahahahahaha!"

    (Thanks playing you two! Now, only to get out of this stupid sack of his! D:)
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)