(These are the rules, in case you haven't caught on yet.) Texas's team: Togepi (Move your mouse to reveal the content) Togepi (open) Togepi (close) Togepi (M) Nature: Bold (+Def, -Atk) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck *DW Locked*: (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. Stats: HP: 90 Atk: Rank 0 (-) Def: Rank 4 (+) SpA: Rank 2 SpD: Rank 3 Spe: 20 Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 0/9 MC: 0 DC: 0/5 Attacks: Growl Charm Metronome Sweet Kiss Yawn Encore Ancientpower Follow Me Bestow Extrasensory Lucky Chant Morning Sun Nasty Plot Psycho Shift Toxic Solarbeam Shadow Ball Fire Blast Substitute Total Moves: 19 Growlithe (Move your mouse to reveal the content) Growlithe (open) Growlithe (close) Growlithe (F) Nature: Adamant (+Atk, -SpA) Type: Fire Fire: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. Abilities: Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Justified *DW Locked*: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 2 (-) SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 0/6 MC: 0 DC: 0/5 Attacks: Bite Roar Ember Leer Odor Sleuth Helping Hand Flame Wheel Reversal Fire Fang Take Down Close Combat Crunch Fire Spin Flare Blitz Morning Sun Toxic Protect Dig Substitute Wild Charge Total Moves: 19 waterwarrior's team: Ichigo the Torchic (Move your mouse to reveal the content) Ichigo the Torchic (open) Ichigo the Torchic (close) Torchic (Ichigo) Male Nature: Rash (+1 SpA, -1 SpD) Type: Fire Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. Abilities: Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Speed Boost (DW Ability- LOCKED): (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected). Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 1 (-) Spe: 45 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Attacks: (17 attacks) Physical: Counter Peck Reversal Rock Slide Scratch Shadow Claw Special: Ember Fire Blast Fire Spin Flamethrower Status: Agility Endure Focus Energy Growl Protect Sand-Attack Substitute Kenpachi the Machop (Move your mouse to reveal the content) Kenpachi the Machop (open) Kenpachi the Machop (close) Machop (Kenpachi) Male Nature: Quiet (+SpA, -15% Spe, -10% Eva) Type: Fighting Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Guts: (Passive)This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Steadfast (DW Ability- LOCKED): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 30 (-) Size Class: 2 Weight Class: 2 Base Rank Total: 14 EC: 3/9 MC: 0 DC: 1/5 Attacks: (21 attacks) Physical: Brick Break Bullet Punch Close Combat Counter Cross Chop DynamicPunch Earthquake Ice Punch Karate Chop Low Kick Low Sweep Revenge Rock Slide Seismic Toss Vital Throw Special: Fire Blast Focus Blast Status: Encore Focus Energy Foresight Leer Waterwarrior sends out/equips. Texas sends out, equips, and orders. Waterwarrior orders. I ref.