waterwarrior vs Woodchuck at the ASB arena!

Status
Not open for further replies.

Hey guys, I'm IceSpade the "Cool" trainer and I am here as your ref in this battle!
1v1 Singles
1 Day DQ
2 subs
no recovers/ chills
All abilities
Items = Training
ASB Arena
Here's waterwarrior and his Weavile!

Weavile (Dovahkiin) Male
Nature: Adamant (+Atk, -SpA)
Type: Dark/Ice
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW ability- UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap)]

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks: (53/ 102 total moves)
Physical:
Aerial Ace
Assurance
Avalanche
Beat Up
Brick Break
Counter
Dig
Facade
Faint Attack
Fake Out
Focus Punch
Frustration
Fury Swipes
Ice Punch
Ice Shard
Iron Tail
Knock Off
Low Kick
Low Sweep
Metal Claw
Night Slash
Payback
Poison Jab
Pursuit
Quick Attack
Return
Revenge
Scratch
Shadow Claw
Slash
X-Scissor

Special:
Blizzard
Dark Pulse
Focus Blast
Ice Beam
Icy Wind
Mud-Slap

Status:
Agility
Double Team
Embargo
Endure
Hone Claws
Leer
Nasty Plot
Protect
Reflect
Screech
Sleep Talk
Snatch
Substitute
Taunt
Torment
Toxic


While here's Woodchuck and his Kitsunoh!


Kitsunoh [Wayward Vagabond] (Male)
Nature: Jolly (+Spe, -SpA, +19 Acc)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW, Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 13

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Imprison
Scratch
Tail Whip
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Metal Claw
Copycat
Curse

Yawn
Meteor Mash
Psycho Shift

Will-o-Wisp
Protect
Toxic
ShadowStrike
Taunt
Revenge
U-Turn
Endeavor
moves: 26


Let the battle begin!

waterwarrior sends out Pokemon and attaches item
Woodchuck sends out Pokemon, attaches item, and orders
waterwarrior orders
I ref
 

Woodchuck

actual cannibal
is a Battle Simulator Admin Alumnusis a Forum Moderator Alumnus
kitsunoh is fluffier than weavile .-.
@ Amulet Coin

Taunt ~ Revenge ~ Revenge
IF Weavile uses Snatch THEN use Meteor Mash that action and push back
IF Weavile uses Protect THEN use Odor Sleuth that action and push back, but not consecutively.
 
DAMN YOU TWO POINTS SPEED DIFFERENCE

No matter, we can still dance around that! We may be in trouble Dovahkiin, but we can definitely pull through!

Agility (evasive) -> Torment -> Night Slash

 
Pre-Round Summary:
waterwarrior's team:

Weavile
Items: Exp. Share
100 HP
100 En
6/3/1/3/125
Status: None
Boosts/Drops: None
Other: None


Woodchuck's team:

Kitsunoh
Items: Amulet Coin
100 HP
100 En
4/3/1/3/127
Status: None
Boosts/Drops: None
Other: None
Round 1:
Weavile used Evasive Agility!
-7 en
Kitsunoh used Taunt!
-12 en
Weavile evaded the attack!
Round 2:
Weavile used Torment!
-9 en
Kitsunoh used Revenge!
Crit (7278/628): No
-10 en
(6+6-4.5)*2.25 = 17 damage
Round 3:
Weavile used Night Slash!
Crit: (7306/1250): No
-4 en
(7+3+8.5-4.5) = 14 damage
Kitsunoh can't use the same move in a row due to Torment!


Flavor:
And the battle begins!

Kitsunoh starts off by trying to taunt Weavile, but Weavile somehow managed to not hear it with its agility! Weavile now tries to torment Kitsunoh which greatly angers it and exacts its revenge on the Weavile, dealing some good damage. Weavile finally attacks it with a slash of malevolence, while the Kitsunoh wasn't able to get its revenge due to the torment that Weavile gave it.

End of Round Summary:
waterwarrior's team:

Weavile
Items: Exp. Share
83 HP
79 En
6/3/1/3/125
Status: None
Boosts/Drops: None
Other: None

Woodchuck's team:

Kitsunoh
Items: Amulet Coin
86 HP
78 En
4/3/1/3/127
Status: None
Boosts/Drops: None
Other: None​
 
You forgot a few STAB bonuses and Pressure throughout that round: Taunt and Revenge should have cost Kit 2 more EN each, my Torment should have cost 1 less EN, and Night Slash should have dealt 3 more DMG.

Alright Dovahkiin, we're off to good start, but don't get too sure of yourself!

Taunt -> Night Slash -> Avalanche
If Will-o-Wisp A1, Agility (Evasive) and push back
If damaging Steel-type combo, Dig and push back
 
Pre-Round Summary:
waterwarrior's team:

Weavile
Items: Exp. Share
83 HP
79 En
6/3/1/3/125
Status: None
Boosts/Drops: None
Other: None

Woodchuck's team:

Kitsunoh
Items: Amulet Coin
86 HP
78 En
4/3/1/3/127
Status: None
Boosts/Drops: None
Other: None​

Round 1:
Kitsunoh used Protect!
-9 en
Kitsunoh protected itself!

Weavile used Taunt!
-9 en
Kitsunoh protected itself!

Round 2:
Kitsunoh used Odor Sleuth!
-8 en
Kitsunoh identified Weavile!

Weavile used Night Slash!
Crit (2814/1250): No
-4 en
(7+3+8.5-4.5) = 14 damage

Round 3:
Kitsunoh used Will-o-wisp!
Hit (1511/7500): Yes
-9 en
Weavile was burned!

Weavile used Avalanche!
Crit: (835/625): No
-7 en
(6+3+8.5-4.5-3)*0.67 = 7 damage
It's not very effective...

Weavile was hurt by its burn! (-2 HP)


Flavor:
Weavile starts off by taunting Kitsunoh just like it did earlier, but unfortunately Kitsunoh created a barrier that blocked the sound and protected him from the taunt. Kitsunoh then... err... smelled Weavile's odor, and Weavile, feeling offended, slashed Kitsunoh with evil intent. Kitsunoh countered by creating wisps that burned Weavile, who created an avalanche that didn't deal a lot of damage.

End of Round Summary:
waterwarrior's team:

Weavile
Items: Exp. Share
81 HP
59 En
6/3/1/3/125
Status: Burned
Boosts/Drops: None
Other: None

Woodchuck's team:

Kitsunoh
Items: Amulet Coin
65 HP
42 En
4/3/1/3/127
Status: None
Boosts/Drops: None
Other: None​
 

Woodchuck

actual cannibal
is a Battle Simulator Admin Alumnusis a Forum Moderator Alumnus
Taunt ~ Revenge ~ Meteor Mash
IF Weavile uses an Evasive/Protective move when Kitsunoh would use Taunt THEN use Iron Defense and push back
IF Weavile uses Snatch when Kitsunoh would use Taunt THEN use U-Turn and push back
 
Well well... it looks like we're in a very sticky situation here. However, there's nothing we can't fight our way out of! Looks like we can actually use being slower to our advantage now!

Night Slash -> Dig (suspend) -> Release Dig
 
Pre-Round Summary:
waterwarrior's team:

Weavile
Items: Exp. Share
81 HP
59 En
6/3/1/3/125
Status: Burned
Boosts/Drops: None
Other: None

Woodchuck's team:

Kitsunoh
Items: Amulet Coin
65 HP
42 En
4/3/1/3/127
Status: None
Boosts/Drops: None
Other: None​

Round 1:
Kitsunoh used Taunt!
-12 en
Weavile was taunted!
Weavile used Night Slash!
Crit (1158/1250): Yes
-4 en
(7+3+3+8.5-4.5) = 17 damage
-2 HP to Weavile (burn)
Round 2:
Weavile used Dig!
-10 en
Weavile dug underground!
Kitsunoh used Revenge!
-10 en
The attack missed!
-2 HP to Weavile (burn)
Round 3:
Kitsunoh used Meteor Mash!
-8 en
The attack missed!
Weavile used Dig!
(8+8.5-4.5-3)*1.5 = 14 damage
-2 HP to Weavile (burn)

Flavor:
Kitsunoh starts this round with yet another taunt, and this time its taunt finally hits! Looks like this Weavile is now real angered, as it releases a critical slash of evil on the Kitsunoh!! Kitsunoh plans to get its revenge on the Weavile, but the Weavile digs underground to evade the attack. Kitsunoh then summons mashed meteors to strike its adversary, but Weavile, who is still underground, was not affected. Weavile finally digs up from the ground to attack the irritated Kitsunoh. Looks like the pressure that Weavile is causing on the Kitsunoh is finally taking its toll, as the Kitsunoh is finally on its knees! Can the Kitsunoh still make a comeback, or will Weavile finally finish Kitsunoh?

End of Round Summary:
waterwarrior's team:

Weavile
Items: Exp. Share
75 HP
45 En
6/3/1/3/125
Status: Burned
Boosts/Drops: None
Other: None

Woodchuck's team:

Kitsunoh
Items: Amulet Coin
34 HP
12 En
4/3/1/3/127
Status: None
Boosts/Drops: None
Other: None​
 
Unfortunately for me, this match isn't going to be so easy... Dovahkiin should have 6 less HP and Kit should have 8 more HP due to my stupid, stupid burn...

Alright Dovahkiin! We may not be able to take that damn thing out all that easily, but he's already on the ropes! He's going to have to take a bit of time to Chill out or he'll faint, so it looks like we might be able to take him out soon!

Night Slash -> Payback -> Night Slash
IF Revenge NOT in a combo, Dig and push back. Do not activate consecutively.
IF Revenge is successfully used in a combo, Dig (suspend) and surface the following action
 

Woodchuck

actual cannibal
is a Battle Simulator Admin Alumnusis a Forum Moderator Alumnus
I appear to have mismanaged my energy (and essentially lost the game r1 with that failure to sub for evasive/protective instead of project :/)
and since there aren't any chills...
Revenge ~ Revenge ~ Meteor Mash
good game.
 
@Waterwarrior: fixed, but I think it's 7 instead of 8 hp (anyway, doesn't matter)

Pre-Round Summary:
waterwarrior's team:

Weavile
Items: Exp. Share
75 HP
45 En
6/3/1/3/125
Status: Burned
Boosts/Drops: None
Other: None

Woodchuck's team:

Kitsunoh
Items: Amulet Coin
37 HP
12 En
4/3/1/3/127
Status: None
Boosts/Drops: None
Other: None​


Round 1:
Weavile used Dig!
-10 en
(8+8.5-4.5-3)*1.5 = 14 damage
It's super effective!
Kitsunoh used Revenge!
Crit (9987/625): No
-10 en
(12+6-4.5)*2.25 = 30 damage
It's super effective!!!
-2 HP to Weavile (burn)
Weavile used Payback!
Crit (6590/625): No
-6 en
(5+8.5-4.5-3)= 6 damage
Kitsunoh used Revenge!
Crit (3481/625): No
-14 en
(12+6-4.5)*2.25 = 30 damage
It's super effective!!!
Kitsunoh fainted due to energy exhaustion!


End of Round Summary:
waterwarrior's team:

Weavile
Items: Exp. Share
13 HP
29 En
6/3/1/3/125
Status: Burned
Boosts/Drops: None
Other: None

Woodchuck's team:

Kitsunoh
Items: Amulet Coin
17 HP
-12 En
4/3/1/3/127
Status: None
Boosts/Drops: None
Other: None​

IceSpade: 2 UC
waterwarrior: 2 CC
Weavile: 4 MC, 1 KOC
Woodchuck: 3 CC
Kitsunoh: 3 MC


If there are still errors in the calcs, just tell me.
 
Since both of us have full EC amd DC, we should get 3 MC from this match (or 4 in my case)

Good game Woodchuck, amd thanks for reffing IceSpade!
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top