Completed Way too big brawl! Texas vs Jas!

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#1
Alright so we're playing the Quagsires is insane game

I challenge jas61292 to to a 20v20 brawl (you're nuts quags)

ASB Arena
2 day dq battler / 3 day dq for quags
1 chill / 1 recovery
Standard everything else

jas61292 said:

Maractus (Tussy) (F)
Nature: Brave (+Atk, -Spe, -10 Evas)

Type: Grass
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 52 (60/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

MC: 0
DC: 0/5

Attacks (15 Moves):
Peck
Absorb
Sweet Scent
Growth
Pin Missile
Mega Drain
Synthesis
Cotton Spore
Needle Arm

Leech Seed
Spikes
Wood Hammer

Sunny Day
SolarBeam
Substitute


Throh (Chuck) (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Gust: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 120
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0
DC: 0/5

Attacks (14 moves):
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw

Fire Punch
Ice Punch
ThunderPunch

Earthquake
Stone Edge
Taunt


Gliscor (Ground) (M)
Nature: Careful (+ SpD, -SpA)

Type: Ground/Flying
Ground: round STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter:
(Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW, unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (30 Moves):
Thunder Fang
Fire Fang
Ice Fang
Poison Jab
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
Sky Uppercut
Guillotine

Counter
Feint
Night Slash

Protect
U-Turn
Earthquake
Taunt
Dig
Stone Edge
Rock Slide
Substitute
Toxic

Aqua Tail
Sky Attack
Roost

Endure


Drifblim (Floodrin) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath:
(Innate)If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW, Unlocked): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
HP: 125
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 69 (80/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (23 Moves):
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Ominous Wind
Shadow Ball
Explosion

Disable
Hypnosis
Weather Ball

Toxic
Will-O-Wisp
Thunder Wave
Thunderbolt
PsychicSubstitute
Fly

Magic Coat
Icy Wind
Tailwind


Delibird (Epic) (M)
Nature: Lonely (+Atk, -Def)
Type: Ice/Flying
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Vital Spirit:
(Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia (DW, unlocked): (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14

MC: 3
DC: 5/5

Attacks (12 Moves):

Present

Fake Out
Future Sight
Ice Shard
Ice Punch

Ice Beam
Brick Break
Substitute
Fly

Seed Bomb
Sky Attack

Focus Punch


Farfetch'd (Karl) (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

MC: 2
DC: 3/5

Attacks (19 Moves):

Peck
Poison Jab
Sand Attack
Leer
Fury Cutter
Knock Off
Aerial Ace
Slash
Air Cutter
Swords Dance
Feint
Night Slash

Leaf Blade
Quick Attack
Revenge

Facade
Acrobatics
U-Turn

Sky Attack


Typhlosion(*) (M)
Nature: Naïve (+15% Speed, +16% Accuracy, -1 SpD)


Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW, unlocked): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 115 (100*1.15 = 115)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks (25 Moves):

Tackle (*)
Leer (*)
Smokescreen (*)
Ember (*)
Quick Attack (*)
Flame Wheel (*)
Defense Curl (*)
Swift
Flamethrower
Lava Plume
Roll Out
Inferno
Double-Edge
Eruption

Extrasensory (*)
Flare Blitz (*)
Foresight (*)

Double Team (*)
Flame Charge (*)
Will-o-Wisp (*)
Hidden Power Electric (7)
Sunny Day
Focus Blast
Earthquake
Solarbeam
Fire Blast
Substitute


Low Kick

Counter


Lucario(*) Ike (M)
Nature: Mild (+1 SpA, -1 Def)

Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks (33 Moves):

Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Nasty Plot
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Aura Sphere
Heal Pulse
Dragon Pulse
Close Combat
Extremespeed

Agility (*)
Blaze Kick (*)
Vacuum Wave (*)

Focus Blast (*)
Shadow Claw (*)
Work Up (*)
Hidden Power Ice (7)
Flash Cannon
Shadow Ball
Dig
Substitute

Focus Punch
Drain Punch
Water Pulse@

~ = In Tournament Only
@ = Out of Tournament Only


Porygon-Z (Blaster)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: (Innate) This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW, unlocked): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (30 Moves):
Trick Room
Conversion
Conversion 2
Sharpen
Tackle
Nasty Plot
Psybeam
Agility
Recover
Magnet Rise
Signal Beam
Discharge
Tri Attack
Magic Coat
Hyper Beam

Thunder Wave
Ice Beam
Toxic
Shadow Ball
Solarbeam
Dark Pulse
Psychic
Hidden Power Fighting (7)
Protect
Substitute
Blizzard@

Teleport
Bide
Pain Split
Shock Wave

~ = In Tournament Only
@ = Out of Tournament Only


Ditto (Squishy)
Nature: Jolly (+15% Speed, +5% Accuracy, -1 SpA)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Imposter (DW, unlocked): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55 (48*1.15=55.2)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

DC: 5/5

Attack:
Transform


Octillery (Oddity) (M)

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Water
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW, unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 39 (45/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (31 Moves):

Gunk Shot
Water Gun
Constrict
Lock On
Psybeam
Aurora Beam
Bubblebeam
Focus Energy
Octazooka
Bullet Seed
Signal Beam
Ice Beam
Hyper Beam
Soak~

Acid Spray
Rock Blast
Water Spout

Fire Blast
Charge Beam
Waterfall
Psychic
Energy Ball
Substitute
Thunder Wave
Protect
Toxic
Surf
Dive
Payback@
Blizzard~

Bounce~

~ = In Tournament Only
@ = Out of Tournament Only


Gigalith (Rock) (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW, unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 25
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks (25 Moves):
Tackle
Harden
Sand Attack
Headbutt
Rock Blast
Mud Slap
Iron Defense
Power Gem
Smack Down
Stealth Rock
Stone Edge
Explosion

Curse
Heavy Slam
Magnitude
Gravity

Double Team
Sandstorm
Substitute
Earthquake
Giga Impact
Rock Smash
Rest
Rock Slide
Protect


Simisage (Vespucci) (M)
Nature: Lonely (+1 Atk, -1 Def)

Type: Grass
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Gluttony:
(Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 101
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 4/5

Attacks (22 Moves):
Scratch
Leer
Lick
Vine Whip
Furry Swipes
Leech Seed
Bite
Seed Bomb
Torment
Acrobatics

Leaf Storm
Low Kick
Nasty Plot

Dig
Energy Ball
Shadow Claw
Rock Slide
Taunt
Brick Break
Substitute
Protect
SolarBeam


Liepard (Alex) (M)
Nature: Naughty (+1 Atk, -1 SpD)

Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 106
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 4/5

Attacks (21 Moves):
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Snatch
Night Slash
Taunt
Sucker Punch

Encore
Pay Day
Yawn

Thunder Wave
Double Team
Substitute
Shadow Ball
Grass Knot


Sandslash (Toki) (M)
Nature: Careful (+SpD, -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil:
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (DW, unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 1
DC: 5/5

Attacks (23 Moves):
Scratch
Defense Curl
Sand Attack
Poison Sting
Rapid Spin
Slash
Swift
Fury Swipes
Roll Out
Fury Cutter
Magnitude
Crush Claw
Dig
Sandstorm

Counter
Endure
Night Slash

Earthquake
X-Scissor
Sandstorm
Rock Slide


Bide


Stealth Rock


Seaking (Matthew) (M)
Nature: Naughty (+1 Atk, -1 SpD)

Type: Water
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Lightning Rod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 68
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 3
DC: 3/5

Attacks (17 Moves):
Peck
Tail Whip
Water Sport
Supersonic
Horn Attack
Water Pulse
Flail
Waterfall
Megahorn
Soak
Horn Drill

Aqua Tail
Hydro Pump
Skull Bash

Ice Beam
Poison Jab
Dive


Stantler (Oswald) (M)
Nature: Bashful (No Changes)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 4
Base Rank Total: 18

MC: 0
DC: 3/5

Attacks (18 Moves):
Tackle
Leer
Astonish
Hypnosis
Stomp
Sand Attack
Take Down
Confuse Ray
Jump Kick
Imprison
Me First
Zen Headbutt

Disable
Extrasensory
Megahorn

Thunderbolt
Earthquake
Energy Ball



Girafarig (Chandler) (M)
Nature: Mild (+SpA, -Def)

Type: Normal/Psychic
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 3
Base Rank Total: 18

MC: 0
DC: 2/5

Attacks (20 Moves):
Power Swap
Guard Swap
Astonish
Tackle
Growl
Confusion
Odor Sleuth
Stomp
Agility
Psybeam
Baton Pass
Crunch
Psychic

Double Kick
Mirror Coat
Wish

Thunderbolt
Shadow Ball
Energy Ball


Magic Coat



Minun (Zip) (M)
Nature: Timid (+15% Spe, -Atk, +14% Acc)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Minus: (Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 110 (95*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

MC: 0

Attacks (17 Moves):
Growl
Thunder Wave
Quick Attack
Helping Hand
Spark
Encore
Charm
Copycat
Charge
Trump Card
Entrainment

Sing
Sweet Kiss
Wish

Toxic
Thunder
Charge Beam


Plusle (Zap) (M)
Nature: Modest (+SpA, -Atk)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Plus: (Innate) This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 15

MC: 0

Attacks (16 Moves):
Growl
Thunder Wave
Quick Attack
Helping Hand
Spark
Encore
Fake Tears
Copycat

Discharge
Sweet Kiss
Wish

Light Screen
Grass Knot
Substitute
Thunderbolt

Counter
Texas Cloverleaf said:
Exp. Share for Stratagem, Lucario and Revenankh
Magnet for Cyclohm
Life Orb for Garchomp
Sharp beak for Dragonite
Expert Belt for Hydreigon
Dragon Scale for Kingdra
Dragon Fang for Haxorus


Garchomp* Sharky, (M)
Nature: Hasty (plus Speed, minus Defense, 16% accuracy boost)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil:
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
(Unlocked) (DW) Rough Skin:
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 118 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Fire Fang
Tackle*
Sand Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Dual Chop
Slash*
Dragon Claw
Dig
Crunch
Dragon Rush

Body Slam*
Double-Edge
Dragonbreath
Iron Tail
Iron Head*
Metal Claw
Mud Shot
Outrage*
Rock Climb
Thrash
Twister
Scary Face

Aqua Tail
Draco Meteor
Dragon Pulse
Earth Power
Fury Cutter
Headbutt
Mud-Slap
Sleep Talk
Snore
Stealth Rock
Swift

Aerial Ace
Attract
Brick Break
Bulldoze
Captivate
Cut
Double Team
Dragon Tail
Earthquake*
Endure
Facade
False Swipe
Fire Blast
Flamethrower
Fling
Frustration
Giga Impact
Hidden Power Grass (7)
Hone Claws*
Hyper Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Shadow Claw
Stone Edge*
Strength
Substitute
Sunny Day
Surf
Swagger
Swords Dance
Toxic
Whirlpool
Total Moves: 79/79



Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
(Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves:
Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Double Hit
Sonicboom
Dragon Tail
Discharge
Slack Off
Hurricane
Zap Cannon
Thrash
Outrage

Dragon Dance
Dragon Rush
Dragonbreath
Gust
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
Spark

Draco Meteor
Electroweb
Headbutt
Mud-Slap
Signal Beam
Snore
Swift
Water Pulse

Attract
Captivate
Charge Beam
Blizzard
Bulldoze
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Endure
Fire Blast
Flamethrower
Giga Impact
Hail
Hidden Power Grass 7
Hyper Beam
Ice Beam
Light Screen
Natural Gift
Protect
Sandstorm
Sleep Talk
Shock Wave
Substitute
Sunny Day
Surf
Rest
Roar
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Volt Switch
Wild Charge
Total Moves: 73/85

Yet to get:
3 MC (Egg/4th Gen Tutor/Past-Gen TM): Secret Power (Subtotal: 3)
2 MC (TM): Hone Claws, Frustration, Return, Aerial Ace, Facade, Round, Incinerate, Flash, Strength, Waterfall (Subtotal: 20)



Dragonite, Tempest, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Dragonite
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 1
DC: 5/5

Fire Punch
Thunderpunch
Wrap
Roost
Leer
Thunder Wave
Twister
Agility
Dragon Rage
Slam
Aqua Tail
Dragon Rush
Dragon Tail
Safeguard
Dragon Dance
Wing Attack
Outrage
Hyper Beam
Hurricane

Aqua Jet
Body Slam
Dragon Pulse
Extremespeed
Light Screen
Whirlwind

Aerial Ace
Attract
Bide
Bind
Blizzard
Brick Break
Bulldoze
Cut
Defog
Detect
Dive
Double Team
Draco Meteor
Dragon Claw
Earthquake
Endure
Facade
Fire Blast
Flamethrower
Fling
Fly
Focus Blast
Focus Punch
Frustration
Giga Impact
Hail
Heal Bell
Heat Wave
Hidden Power Grass (7)
Hone Claws
Hydro Pump
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Protect
Rain Dance
Razor Wind
Reflect
Return
Rest
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Sky Drop
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tailwind
Toxic
Thunder
Thunderbolt
Waterfall
Whirlpool
Total Moves: 90/117

Yet To Get:
Egg (3 MC): Dragon Breath, Haze, Mist, Supersonic, Water Pulse (Subtotal: 15)
Past-Gen Tutor (3 MC): Air Cutter, Double-Edge, Dynamicpunch, Fury Cutter, Headbutt, Mimic, Mud-Slap, Ominous Wind, Swift (Subtotal: 27)
Past-Gen TM (3 MC): Bubblebeam, Captivate, Curse, Horn Drill, Take Down, Natural Gift, Rage, Secret Power, Shock Wave, Skull Bash, Steel Wing, Water Gun, Zap Cannon (Subtotal: 39)



Hydreigon, Maleficient (F)
Nature: Hasty (plus Speed, minus Defense, +15% Accuracy)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
Hydreigon
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
MC: 0

Attacks:
Tri Attack
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Slam
Dragon Pulse
Work Up
Dragon Rush
Body Slam
Scary Face
Hyper Voice
Outrage

Assurance
Astonish
Earth Power
Fire Fang
Head Smash
Ice Fang
Screech
Thunder Fang

Wing Attack

Aqua Tail
Dark Pulse
Draco Meteor
Heat Wave
Iron Tail
Roost
Signal Beam
Sleep Talk
Snore
Spite
Superpower
Tailwind
Uproar
Zen Headbutt

Acrobatics
Attract
Bulldoze
Charge Beam
Double Team
Dragon Tail
Earthquake
Echoed Voice
Facade
Fire Blast
Flamethrower
Flash Cannon
Fly
Focus Blast
Frustration
Giga Impact
Hidden Power Grass (7)
Hyper Beam
Incinerate
Payback
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Stone Edge
Strength
Substitute
Sunny Day
Surf
Swagger
Taunt
Thief
Thunder Wave
Torment
Toxic
U-turn
Total Moves: 83/83



Kingdra, Poseidon (M)
Nature: Timid (plus Speed, minus Attack, +11% Accuracy)
Type: Water/Dragon
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
Kingdra
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Yawn
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Twister
Brine
Hydro Pump
Dragon Dance
Dragon Pulse

Aurora Beam
Clear Smog
Disable
Dragon Rage
Dragonbreath
Flail
Muddy Water
Octazooka
Razor Wind
Signal Beam

Body Slam
Bounce
Double-Edge
Draco Meteor
Headbutt
Icy Wind
Iron Head
Mimic
Outrage
Sleep Talk
Snore
Swift

Haze

Bide
Blizzard
Captivate
Curse
Dive
Double Team
Endure
Flash Cannon
Giga Impact
Hail
Hidden Power Fire (7)
Hyper Beam
Ice Beam
Natural Gift
Protect
Rain Dance
Rest
Scald
Skull Bash
Substitute
Surf
Swagger
Toxic
Whirlpool
Total Moves: 60/72

Yet to Get:
2 MC (Current Gen TM): Attract, Facade, Frustration, Quash, Return, Round (Subtotal: 12)
3 MC (Egg/Past Gen TM/Past Gen Tutor): Rage, Secret Power, Splash, Take Down, Water Pulse, Waterfall (Subtotal: 18)



Haxorus, Slasher (M)
Nature: Jolly (plus Speed, minus Special Attack, +14% Accuracy)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
Haxorus
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Dragon Dance
Taunt
Dragon Pulse
Swords Dance
Guillotine
Outrage
Giga Impact

Counter
Endeavor
Endure
Iron Tail
Night Slash
Razor Wind
Reversal

Aqua Tail
Draco Meteor
Low Kick
Sleep Talk
Snore
Superpower

Aerial Ace
Brick Break
Bulldoze
Dig
Double Team
Dragon Tail
Earthquake
Grass Knot
Facade
Payback
Poison Jab
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Shadow Claw
Substitute
Sunny Day
Surf
Toxic
X-Scissor
Total Moves: 52/68

Yet To Get:
3 MC: Focus Energy, Harden (Subtotal: 6)
2 MC (TM): Attract, Cut, Fling, Focus Blast, Frustration, Hidden Power, Hone Claws, Hyper Beam, Incinerate, Rock Smash, Rock Tomb, Round, Strength, Swagger (Subtotal: 28)



Colossoil Sucker (M)

Type: Dark/Ground
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities: Rebound, Guts, Pressure
  • Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
  • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)

Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks (59):

Drill Run
Leer
Tackle
Peck
Mud Shot
Horn Attack
Bite
Bubblebeam
Rapid Spin
Mud Bomb
Magnitude
Pursuit
Body Slam
Bounce
Stockpile
Swallow
Spit Up
Horn Drill
Crunch
Megahorn

Aqua Tail
Encore
Fake Out
Fissure
Flail
Sucker Punch
Water Spout

Dive
Knock Off
Superpower

Roar
Toxic
Taunt
Protect
Knock Down
Earthquake
Dig
Brick Break
Double Team
Sandstorm
Torment
Facade
Rest
Attract
Thief
Snatch
Endure
Quash
Embargo
Payback
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Sleep Talk
Dragon Tail
Poison Jab
U-turn
Substitute



Emboar, HulaCloverPig, Male
Nature: Quiet (+1 SpAtk, -15% Spe, -10% Evasion)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(Hidden) Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Emboar
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Heat Crash
Assurance
Roar
Head Smash
Flare Blitz
Flamethrower

Superpower
Curse
Yawn
Body Slam
Endeavor
Sleep Talk

Wild Charge
Grass Knot
Will-O-Wisp
Taunt
Bulldoze
Focus Blast
Scald
Protect
Substitute
Stone Edge
Double Team
Work Up
Sunny Day
Solarbeam
Earthquake
Helping Hand
Heat Wave
Fire Blast
Toxic
Rest
Total Moves: 46



Aggron (Baron) (M)
Nature: Quiet (+1 SpA, -15% spe, -10% eva)
Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (DW) (Trait) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 7
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5


Attacks:
Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Metal Burst
Heavy Slam
Protect
Iron Head
Iron Tail
Autotomize
Double-Edge

Curse
Head Smash
Dragon Rush
Stealth Rock

Hone Claws
Earthquake
Aerial Ace
Substitute
Stone Edge
Taunt
Rock Slide
Thunder Wave
Giga Impact
Dig

Counter
Magnet Rise
Ice Punch
Focus Punch
Fire Punch
Endeavour
Moves: 34



Stratagem
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): UNLOCKED (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 4
DC: 5/5

Moves:

Giga Drain
Weather Ball
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Magnet Rise
Acupressure
Mud Shot
Power Gem
Earth Power
Metal Sound
Paleo Wave
Ancientpower
Rock Polish
Head Smash
Electro Ball

Protect
Fire Blast
Energy Ball
Toxic
Endure
Volt Switch
Hidden Power Ice (6)
Heat Wave
Hyper Beam
Stealth Rock
Calm Mind
Rest
Sleep Talk
Explosion
Sandstorm
Rain Dance
Trick
Double Team
Substitute
Shadow Ball
Total Moves: 38



Metagross, Rocky
Nature: Quiet (+1 SpAtk, -15% Speed, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW):
(Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Metagross
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 61 (-)
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Hammer Arm
Hyper Beam

Zen Headbutt
Iron Defense
Iron Head
Thunderpunch

Meteor Mash
Bullet Punch
Pursuit
Agility
Earthquake
Stealth Rock
Hone Claws
Ice Punch
Protect
Reflect
Rock Smash
Psychic
Endure
Explosion
Rock Slide
Selfdestruct
Grass Knot
Shadow Ball
Block
Sleep Talk
Rest
Total Moves: 32



Gengar, Phantom, Male
Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Gengar
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 0/0

Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Dark Pulse
Dream Eater

Ice Punch
Disable
Will-o-Wisp
Fire Punch
Thunderpunch
Bide
Endure
Counter
Snatch
Icy Wind

Thunderbolt
Shadow Ball
Sludge Bomb
Taunt
Torment
Substitute
Pain Split
Total moves: 28



Gastrodon, Squishy
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water / Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

Abilities:
Sticky Hold: (Innate)This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
(DW) Sand Force *Unlocked*: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

Gastrodon
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 1
DC: 5/5

Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power Grass 7
Rain Dance
Body Slam
Recover
Counter*
Mirror Coat
Yawn
Earth Power
Toxic
Ice Beam
Substitute
Scald
Protect
Double Team
Dig
Stockpile
Dive
Pain Split
Surf
Stone Edge
Sludge Bomb
Muddy Water
Earthquake
Icy Wind
Total Moves: 28



Houndoom, Hellhound, Male
Nature: Mild (+1 SpA, -1 Def)
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities: Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (Innate) *Locked*: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Houndoom
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Thunder Fang
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Flamethrower
Crunch
Nasty Plot
Foul Play

Counter
Sucker Punch
Super Fang

Rest
Will-o-wisp
Shadow Ball
Dark Pulse
Sludge Bomb
Taunt
Endure
Sleep Talk
Hidden Power Ice (7)
Solarbeam
Total moves: 26



Syclant, IceBug (M)
Nature: Hasty (+15% Speed, +23% Accuracy, -1 Def)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Syclant
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 140 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Ice Punch
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Icicle Crash
Sheer Cold
Bug Buzz
X-Scissor
Avalanche

Tail Glow
Earth Power
Spikes
Counter
Superpower
Electroweb

Double Team
Protect
U-turn
Blizzard
Frost Breath
Solarbeam
Substitute
Taunt
Focus Punch
Total Moves: 29



Pyroak, Titan, (M)
Nature: Brave (plus Attack, minus Speed, -10% Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW) (Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Wood Hammer
Flare Blitz
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Iron Defense
Synthesis
Lava Plume
Zap Cannon

Counter
Blaze Kick
Seed Bomb
Earth Power
Stealth Rock
Sleep Talk
Low Kick

Light Screen
Rock Slide
Swords Dance
Hidden Power Ice (7)
Substitute
Toxic
Sunny Day
Double Team
Rest
Earthquake
Solarbeam
Total Moves: 33



Revenankh [Maury Parkman] (Male)
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Shed Skin:
(Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock:
(Innate)
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator (Dream World):
(Innate)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3

MC: 5
DC: 1/5

Attacks:

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Hammer Arm
Moonlight

Counter
Mach Punch
Shadow Sneak
Wide Guard

Drain Punch
Ice Punch

Earthquake
Taunt
Torment



Conkeldurr [Gabriel Gray] (Male)
Nature: Adamant: (+1 Attack, -1 Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force:
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (DW):
Type: Trait
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Hammer Arm
Rock Slide
Focus Punch
Scary Face

Drain Punch
Mach Punch
Endure
Wide Guard

Ice Punch
ThunderPunch
Fire Punch

Payback
Stone Edge
Taunt
Protect
Earthquake



Lucario [Jimmy Jean-Louis] (Male)
Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (Dream World):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 4
DC: 2/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Dark Pulse
Metal Claw
Detect
Bone Rush
Me First
Metal Sound
Heal Pulse
Aura Sphere
ExtremeSpeed

Blaze Kick
Hi Jump Kick
Crunch

Ice Punch
Thunder Punch
Drain Punch

Earthquake
Shadow Claw
Focus Blast



Aerodactyl, Ptera (Male)
Nature: Jolly (+20% Speed, -1 Special Attack, +26% Accuracy)
Type: Rock / Flying
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Pressure:
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Unnerve (Dream World):
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Aerodactyl
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 0/5

Attacks:

Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancientpower

Pursuit
Tailwind
Whirlwind

Stone Edge
Earthquake
Dragon Claw
Total Moves: 16
I think you know the order of things
 
#2
Posting to find this battle, say good luck to jas, that I think jas is hopelessly fucked after my orders and to profusely apologize to quagsires for the incoming massive wave of calculations you will have to endure
 

jas61292

used substitute
is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Battle Server Moderator Alumnus
Moderator
#3
Well, I wouldn't sell me so short. I think my orders had a good plan behind them. But yeah, sorry about the orders Quags. "Massive wave of calculations" is putting it lightly.
 
#4
This is very raw and will be formatted shortly
Fair warning, I go off of a low scale. Low numbers mean special stuff happens.

Ditto's imposter makes it REVENANKH!
Intimidate from stantler will lower all Texas attacks by 1 level except metagross!
60 def vs 58 spd, porygon-z will get a special attack boost

Emboar used helping hand!
Emboar is helping metagross' pending explosion +e

Minun used helping hand on gigalith!
Rock slide is even better!

Minun used helping hand on gliscor!
Rock slide is even better!

Gengar used snatch!
-4 energy

Girafarig used magic coat!
-9 energy

Liepard used FAKE OUT on kingdra!
crit = 9847/10000 = no
(4+6-4.5) = 8.5 damage!
-4 energy

Delibird used FAKE OUT on garchomp!
crit = 8325/10000 = no
(4+6-4.5) = 8.5 damage!
-4 energy
-2.125 damage to delibird due to rough skin

Ditto used wide guard!
blarg op in brawls blarg
BUT THE SNATCHES BY GENGAR
-7 energy from both

Conkeldurr used wide guard!
blarg op in brawls blarg
-7 energy

Jas' lucario used FEINT on conkeldurr
BYE BYE WIDE GUARD
crit = 2658/10000 = no
(4+6-4.5) = 8.5 damage!
-4 energy

aerodactyl used stone edge on delibird!
hit = 8093/10000 = hit
crit = 3862/10000 = no
(10+3+4.5-1.5)*2.25 = 36 damage!
-6 energy
Syclant used taunt!
Syclant was taunted!
-10 energy

Strategem used ancientpower!
Stats = 3523/10000 = no
crit = 33/10000 = CRIT
(9+3+3+8.5-3)*1.5 = 30.75 damage!
-4 (+1-1)energy

Garchomp flinched!

Typhlosion used eruption on revenankh/pyroak/Syclant!
crit = 3099/3543/9166 = no
(15+3+6-6) = 18 damage to revenankh!
(15+3+6-4.5)*1.5 = 19.5 damage to pyroak
(15+3+6-4.5) *1.5 = 29.25 damage to Syclant!
-7 energy

Hydregion used dark pulse on driftblim!
flinch = 94/10000 = FLINCH
crit = 4291/10000 = no
(8+2+3+7.5-3)*1.5 = 26.25 damage!
-5 energy

Haxorus used dragon claw on Ditto!
crit =7392/10000 = no
(8+4+3+7.5-9.5)= 13 damage!
-5 energy

Colossoil used earthquake!
please kill me.
For things like this, I roll one huge batch of dice and use speed to determine crits. If they're immune, it's a crit for 0 damage
crit = 667 5305 9495 7735 888 1934 7371 1543 3494 1152 9742 3505 6927 57 (kingdra) 3869 6418 5309 8268 5143 7484 3147 3800 2645 8532 6050 3119 255 (revenankh) 6764 2828 460 (metagross) 9865 725 3698 506 (meractus) 5592 646 3710 5034 6173 6023 = four crits!

for simplicity's sake, the calculations will be done in groups.

Aerodactyl/gengar/Stratagem/Hydregion/Dragonite/driftblim/gliscor/delibird/farfetch'd are immune either due to flying or levitate
(7.5+3+6-3) *.67 = 9.045 damage to simisage!
(7.5+3+6-3) = 13.5 damage to Syclant/garchomp/girafarig/liepard!
(7.5+3+6-3) *1.5 = 20.25 damage to houndoom/plulse/minun/lucario(jas)!
(7.5+3+6-4.5) = 12 damage to K ingdra/Haxorus/stantler/seaking/gastrodon/conkeldurr/throh/porygonz/Octillery/revenankh!
(7.5+3+6-4.5)*.67 = 8 damage to maractus!
(7.5+3+6-4.5)*1.5 = 18 damage to Emboar/ lucario (texas)/typlosion/!
(7.5+3+6-6) = 10.5 damage to pryroak/sandslash/cyclohm!
(7.5+3+6-7.5-1)*1.5 = 15 damage to gigalith!
(7.5+3+6-7.5)*1.5 = 16.5 damage to metagross!
(7.5+3+6-8.5) = 8 damage to ditto!
(7.5+3+6-9.5-1)*2.25 = 15.75 damage to aggron!
+2 damage to maractus, +3 damage to kingdra/revenankh, +4.5 damage to metagross
-6 energy

Texas's lucario used earthquake!

crit = 3601 7085 7086 5443 8454 8552 7273 1583 9579 1633 8383 4393 5825 3476 582 (gliscor) 582 2862 5779 7589 6638 6023 5759 1175 2528 1672 4414 6293 8227 6583 1098 1160 4126 464 (emboar) 9662 3991 4610 4923 2020 5670 (gastrodon) 89 708 = 2 crits!

Aerodactyl/gengar/Stratagem/Hydregion/Dragonite/driftblim/gliscor/delibird/farfetch'd are immune either due to flying or levitate

(7.5+4.5-3) *.67 = 6 damage to simisage!
(7.5+4.5-3) = 9 damage to Syclant/garchomp/girafarig/liepard!
(7.5+4.5-3) *1.5 = 13.5 damage to houndoom/plulse/minun/lucario(jas)!
(7.5+4.5-4.5) = 7.5 damage to Kingdra/Haxorus/stantler/seaking/gastrodon/conkeldurr/throh/porygonz/Octillery/Colossoil/ Revenankh!
(7.5+4.5-4.5)*.67 = 5.025 damage to maractus!
(7.5+4.5-4.5)*1.5 = 11.25 damage to Emboar/typlosion/!
(7.5+4.5-6) = 6 damage to pryroak/sandslash/cyclohm!
(7.5+4.5-7.5-1)*1.5 = 4 damage to gigalith!
(7.5+4.5-7.5)*1.5 = 9 damage to metagross!
(7.5+4.5-8.5) = 3.5 damage to ditto!
(7.5+4.5-9.5-1)*2.25 = 3.375 damage to aggron!

+3 damage to gastrodon, +4.5 damage to emboar
-7 energy

Simisage uses rock slide on kingdra/cyclohm/haxorus (the order he specified)!
hit = 5848/6425/3182 = hits
flinch = 217/5243/9712 = KINGDRA FLINCH
crit = 3720/6396/4484 = no
(6+7.5-4.5) = 9 damage to kingdra and haxorus!
(6+7.5-6) = 7.5 damage to cyclohm!

Kingdra flinched!
Houndoom used dark pulse on driftblim!
flinch = already flinching
crit = 571/10000 = CRIT
(8+2+3+7.5-3)*1.5 = 30.75 damage!
-5 energy

Gliscor used earthquake!
crit = 511(aerodactyl) 8124 7231 8779 4151 2067 8977 3595 7425 8853 674 3892 5392 3651 1806 3442 4555 9456 9852 3266 6263 8599 9254 4231 1373 4577 6884 1623 6126 6974 6129 1673 2873 2853 7342 9869 4689 4549 7454 1370 = no

Aerodactyl/gengar/Stratagem/Hydregion/Dragonite/driftblim/gliscor/delibird/farfetch'd are immune either due to flying or levitate
(7.5+3+4.5-3) *.67 = 8.04 damage to simisage!
(7.5+3+4.5-3) = 12 damage to Syclant/garchomp/girafarig/liepard!
(7.5+3+4.5-3) *1.5 = 18 damage to houndoom/plulse/minun/lucario(jas)!
(7.5+3+4.5-4.5) = 10.5 damage to Kingdra/Haxorus/stantler/seaking/gastrodon/conkeldurr/throh/porygonz/Octillery/colossoil/ Revenankh!
(7.5+3+4.5-4.5)*.67 = 7.035 damage to maractus!
(7.5+3+4.5-4.5)*1.5 = 15.75 damage to Emboar/ lucario (texas)/typlosion/!
(7.5+3+4.5-6) = 9 damage to pryroak/sandslash/cyclohm!
(7.5+3+4.5-7.5-1)*1.5 = 9.75 damage to gigalith!
(7.5+3+4.5-7.5)*1.5 = 11.25 damage to metagross!
(7.5+3+4.5-8.5) = 6.5 damage to ditto!
(7.5+3+4.5-9.5-1)*2.25 = 10.125 damage to aggron!

Porygonz used discharge!
para = 8291 187(syclant) 6913 912(gengar) 2885(garchomp) 7536 746(hydregion) 4753 9845 6938 373 (liepard) 1966 (texas' lucario) 7901 1857(simisage) 629 (kingdra) 7257 3025 4853 4831 5992 9068 8395 4206 6128 8345 4674 7698 1375(ditto) 3355 3281 216 (farfetch'd) 3795 1841 (pyroak) 5884 6265 4449 8063 9614 9850 7118 9630= 10 paralyzations!
crit = 5102 1142 9850 970 7960 9076 4754 8480 2866 5831 7081 4709 297(simisage) 6263 8019 9167 1764 4878 6350 7236 4830 7021 13(Delibird) 5254 4053 5639 8910 9331 9047 1143 892 648 3450 5895 4453 2175 8253 6616 356 (gastro) 571 (gigalith) = 3 crits
Garchomp/gliscor/colossoil/gastrodon/Sandslash/seaking are all immune due to ground type/lightningrod!
(6+1.5+8.5-1.5) = 14.5 damage to Liepard!
(6+1.5+8.5-3) = 13 damage to aggron/gengar/houndoom/Lucario(texas)/typlosion
(6+1.5+8.5-3)*1.5 = 19.5 damage to driftblim/delibird/
(6+1.5+8.5-4.5)*.44 = 5.06 damage to cyclohm/kingdra!
(6+1.5+8.5-4.5)*.67 = 7.70 damage to Pyroak/Maractus/pulse/minun/simisage!
(6+1.5+8.5-4.5) *1.5 = 17.25 damage to aerodactyl/farfetch'd/octillery!
(6+1.5+8.5-4.5) =11.5 damage to Emboar/strategem/Metagross/syclant/Throh/Lucario/gigalith/stantler/girafarig!
(6+1.5+8.5-6) = 6.7 damage to hydregion/haxorus!
(6+1.5+8.5-6) = 10 damage to Dragonite/Revenankh!
(6+1.5+8.5-8.5) = 7.5 damage to Ditto!
+3 damage to gigalith, +2 to simisage, +4.5 to delibird
+1 SpA to seaking due to lightningrod
-1 damage to aggron/metagross
-8 energy (aerodactyl)


Stantler used Imprison (earthquake, thunderbolt, disable)! (This deserves its own space).
-7 energy

Cyclohm used discharge!
Paralysis = 7732 769 (Syclant) 1763 (Strategem) 2402 (Gengar) 336 (Typlosion) 3999 1251 (Haxorus) 2279 (Minun) 1552(Liepard) 6029 448 (Simisage) 2098 (Kingdra) 1359 (Houndoom) 1514 (Plusle) 3797 6939 5904 7722 4298 3133 9989 9655 8532 5205 5127 3490 2338 (Metagross) 2637 (farfetch'd) 8010 4458 2837 (Maractus) 6818 5904 9164 6723 = 14 paralyzations!

crit = 7978 7520 2694 7861 9071 624 (Hydregion) 1373 904 8560 3872 1363 7519 5933 7910 9476 3097 4258 2316 93 (cyclohm) 4683 6813 7155 8314 5046 5047 5626 2531 2024 2607 2670 7272 7886 4557 9911 1614 = 2 crits!

(6+1.5+8.5-1.5) = 14.5 damage to Liepard!
(6+1.5+8.5-3) = 13 damage to aggron/gengar/houndoom/Lucario(texas)/typlosion
(6+1.5+8.5-3)*1.5 = 19.5 damage to driftblim/delibird/
(6+1.5+8.5-4.5)*.44 = 5.06 damage to cyclohm/kingdra!
(6+1.5+8.5-4.5)*.67 = 7.70 damage to Pyroak/Maractus/pulse/minun!
(6+1.5+8.5-4.5) *1.5 = 17.25 damage to aerodactyl/farfetch'd/octillery!
(6+1.5+8.5-4.5) =11.5 damage to Emboar/strategem/Metagross/syclant/Throh/Lucario/gigalith/stantler/girafarig!
(6+1.5+8.5-6) = 6.7 damage to hydregion/haxorus!
(6+1.5+8.5-6) = 10 damage to Dragonite/Revenankh!
(6+1.5+8.5-8.5) = 7.5 damage to Ditto!
+2 to hydregion, + 1.32 damage to cyclohm
+1 SpA to seaking due to lightningrod
-1 damage to aggron/metagross
-8 energy (aerodactyl)

Dragonite used hurricane on throh!
hit = 6249/10000 = hit
confuse = = 2335/10000 = CONFUSION (9186/10000 = 4 rounds)
crit = 614/10000 = CRIT
(12+3+3+7.5-4.5)*1.5 = 31.5 damage!
-7 energy
Driftblim used icy wind on garchomp, dragonite. and aerodactyl!
Hit = (3058 7401 4395) = hit
crit = 7586 4813 8175 = no
(4.5+6-6)*2.25 = 10.125 damage to dragonite!
(4.5+6-4.5)*2.25 = 13.5 damage to garchomp!
(4.5+6-4.5)*1.5 = 9 damage to Aerodactyl!
All lose -1 speed!
-7 energy (aerodactyl)
Revenankh used ice punch on driftblim!
freeze = 6067/10000 = no
crit = 154/10000 = CRIT
(8+3+7.5-3) *1.5 = 23.25 damage!
-6 energy

Sandslash used earthquake!
crit = 1406 8796 5666 1583 9262 9303 5436 3010 1090 9368 9920 8166 7648 3829 4112 312(gliscor) 2948 7531 4515 1296 6272 3090 9863 6243 3978 9914 236 (Seaking) 6704 7872 5943 9925 4013 5945 3100 9933 1748 885 3913 5932 3923 7728 = one crit
Aerodactyl/gengar/Stratagem/Hydregion/Dragonite/driftblim/gliscor/delibird/farfetch'd are immune either due to flying or levitate
(6+3+6-3) *.67 = 8 damage to simisage!
(6+3+6-3) = 12 damage to Syclant/garchomp/girafarig/liepard!
(6+3+6-3) *1.5 = 18 damage to houndoom/plulse/minun/lucario(jas)!
(6+3+6-4.5) = 10.5 damage to Kingdra/Haxorus/stantler/seaking/gastrodon/conkeldurr/throh/porygonz/Octillery/colossoil!
(6+3+6-4.5)*.67 =7.035 damage to maractus!
(6+3+6-4.5)*1.5 = 15.75 damage to Emboar/ lucario (texas)/typlosion/!
(6+3+6-6) = 9 damage to pryroak/sandslash/cyclohm!
(6+3+6-7.5-1)*1.5 = 9.75 damage to gigalith!
(6+3+6-7.5)*1.5 = 12.5 damage to metagross!
(6+3+6-8.5) = 6.5 damage to ditto!
(6+3+6-9.5-1)*2.25 = 10.125 damage to aggron!
+3 damage to seaking
-7 energy

Metagross went BOOM!
Para = 2698/10000 = will move
crit = 7735 6758 7976 1074 704 4895 3785 4095 3783 544 (Minun) 3138 6345 4939 2734 1305 4930 2039 8858 5268 3273 7817 14(Cyclohm) 508 (Dragonite) 6398 3421 8848 6639 7481 8411 2123 8306 5435 4668 3226 5309 6601 8287 550 (Octillery) 6348 9902

25*2.25*1.5 = 84.375 base power

The following mons are instantly ko'd, to the point where it's not even worth showing the calcs (ie going from 1 hp to -85). Nothing had fainted up until this point, though one had 1.25 hp left)
  • Syclant
  • Garchomp
  • Typlosion
  • Haxorus
  • Minun
  • Liepard
  • Lucario (Texas)
  • Simisage
  • Kingdra
  • Houndoom
  • Plusle
  • Lucario(jas)
  • Porygonz
  • Stantler
  • Girafarig
  • Cyclohm
  • Delibird
  • Dragonite
  • Sandslash
  • Metagross
  • Farfetch'd
  • Emboar
  • Pyroak
  • Maractus
  • Conkeldurr
  • ThroH
  • Octillery
  • Seaking
  • Gastrodon
The following mons are immune:
  • Gengar
  • Driftblim
  • Revenankh
  • Ditto
Damage calcs for the remaining mons, which either are extremely tanky or resist explosion:
  • (84.375+7.5-4.5)*.67 = 58.54 damage to aerodactyl and Stratagem!
  • (84.375+7.5-3) = 88.875 damage to hydregion!
  • (84.375+7.5-4.5)= 87.375 damage to Colossoil!
  • (84.375+7.5-7.5)= 84.375 damage to Gliscor!
  • (84.375+7.5-7.5)*.67= 56.53125damage to Gigalith!!
  • (84.375+7.5-9.5)*.44= 36.245 damage to Aggron!
Hydregion fainted!
Gigalith fainted!
Metagross fainted!
9 Remain…

Aggron used head smash on driftblim!
hit = 6896/10000 = hit
crit = 2615/10000 = no
(19.333+ 3+6-3)*1.5 = 38 damage!
Driftblim fainted!
-13 energy


Round 2 (8 remain):
Aerodactyl used stone edge on delibird's corpse!
Good for it!

Strategem uses explosion!
Mold Breaker means it hits everyone. HOWEVER, unlike ingame, Wonder guard still works
Fortunately, Para = 660/10000 = PARALYSIS
Colossoil used earthquake!
Earthquake is imprisoned!

Gliscor used rock slide!
Wide guard prevents this!

Ditto used moonlight!
+25 hp
-10 energy
Aggron used ice punch on gliscor!
freeze = 1485/10000 = no
crit = 2419/10000 = no
(8+6-7.5)*2.25 = 14.625 damage!
-6 energy


Jas' remaining mon:

Ditto (Squishy)
Nature: Jolly (+15% Speed, +5% Accuracy, -1 SpA)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Imposter (DW, unlocked): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

Stats:
HP: 68
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55 (48*1.15=55.2)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
See: Revenankh
DC: 5/5

Attack:
Transform




Texas:


Revenankh [Maury Parkman] (Male)
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Shed Skin:
(Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock:
(Innate)
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator (Dream World):
(Innate)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

HP: 29
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3



Gengar, Phantom, Male
Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Gengar
HP: 29
Atk: Rank 3
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19



Aerodactyl, Ptera (Male)
Nature: Jolly (+20% Speed, -1 Special Attack, +26% Accuracy)
Type: Rock / Flying
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Pressure:
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Unnerve (Dream World):
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Aerodactyl
HP: 15
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20




Stratagem
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): UNLOCKED (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 18
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21




Colossoil Sucker (M)

Type: Dark/Ground
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities: Rebound, Guts, Pressure
  • Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
  • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)

Stats:

HP: 4
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)



Aggron (Baron) (M)
Nature: Quiet (+1 SpA, -15% spe, -10% eva)
Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (DW) (Trait) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 24
Atk: Rank 4
Def: Rank 7
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 20


Yes, all Jas has left is Ditto, albiet an extremely tanky one

Will format shortly.
Energy was not added because it really doesn't matter, everyone left pretty much has more than 80 energy.
 
#6
Shed skin = 9177/10000 = no
Ditto used shadow sneak on colossoil!
para = 1603/10000 = PARA
Aerodactyl used tailwind!
para = 1576/10000 = PARA
Colossoil bounced!
Gengar used pain split!
para = 1391/10000 = PARA

Stratagem used shadow ball!
drop = 4747/10000 = no
crit = 4880/10000 = no
(8+8.5-8.5)*1.5 = 12 damage!
-6 energy

Revenankh used Shadow punch!
crit = 8808/10000 = no
(6+7.5-7.5)*1.5 = 9 damage!
Aggron used aerial ace!
I'm still wondering how this works…
crit = 6738/10000 = no
(6+6-7.5)*1.5 = 6.75 damage!
-4 energy

Colossoil finished being a bouncer!
crit = 8598/10000 = no
para = 2370/10000 = PARA
(7+4+7.5-7.5)*1.5 = 16.5 damage!

Round 2 (23.75 hp remaining)

Ditto used a shadow sneak + hammer arm on aggron!
hit = 4038/10000 = no
para = 8005/10000 = no
crit = 8580/10000 = no
(12+3+7.5-9.5)*2.25 = 29.25 damage!
Aggron fainted!

Aerodactyl used wing attack on ditto!
para = 7200/10000 = no
crit = 1925/10000 = no
(6+3+6-7.5)*1.5 = 11.25 damage!

Stratagem used shadow ball!
drop = 1579/10000 = DROP
crit = 5441/10000 = no
(8+8.5-8.5)*1.5 = 12 damage!
-1 SpD
-6 energy

.5 damage remains…

Gengar flicks ditto!
Ditto faints!

It's over!

I will post the KO counters when someone explains to me how aggron can use aerial ace (and not the same thing as dugtrio, especially because of how heavy it is)
Or late tomorrow. Whichever comes first.
 
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