Waylands Favorites [pimg]31[/pimg] [pimg]244[/pimg] [pimg]651[/pimg] [pimg]485[/pimg] [pimg]199[/pimg] [pimg]641[/pimg] New additions are colored (red usually). Welcome to my rate my team. In case you're wondering 'Wayland' is my middle name which, before anyone snickers, is shared with my late grand father. Anyway, I've been playing around here in RU off and on for about 6 months and this is the team I've developed over that time, mainly using favorite pokemon of mine. Any advice is welcomed. Teams formation (Move your mouse to reveal the content) Teams formation (open) Teams formation (close) This team came together fairly strait forward. I first started thinking about playing online while Mew, my favorite pokemon, was still in UU. After Mew got bumped up to OU I noticed that Nidoqueen, my second favorite pokemon, dropped to RU at the same time and lead to me researching the RU metagame. I was pleasantly suprised to see that Entei was in the tier as well as Druddigon. I figured I could make something work with these three as the core for my team. After seeing what worked well for these guys I saw the three as my offensive back bone to the team and sought to add a strong defender to take some blows and support the team. As I browsed the defensive stats in the RU tier listing I noticed a pokemon with 130ish defense and special defense... and was again pleasantly surprised to find out that Uxie was in the tier and added him to my roster. From there I've tried out many different pokemon with varying degrees of success: Haunter, Armaldo, Kabutops, Aerodactyl, and several others I can't remember. I finally tried out Spiritomb, a stout pokemon with no weaknesses. He has kind of stuck, though she's my least useful member. After finding a neat combo with Uxie and Druddigon that has formed my best offensive weapon I sought to add another Trick Room user and face palmed when Slowking was being talked about in the RU viability thread. How did I miss this guy? Tried him out using an offensive trick room variant and found him to be an absolute beast. Changes (Move your mouse to reveal the content) Changes (open) Changes (close) Okay, here I'll be listing the teams 'revisions' as I go along, outside of what has been mentioned under 'Teams Formation' above. Wayland Favorites Original: Nidoqueen (F) @ Life Orb Trait: Sheer Force EV's: 100 HP / 252 SAtk / 156 Spd Modest Nature Earth Power Fire Blast Ice Beam Thunder Bolt Entei @ Choice Band Trait: Pressure EV's: 4 HP / 252 Atk / 252 Spd Adamant Nature Flare Blitz Extreme Speed Iron Head Stone Edge Druddigon (M) @ Choice Band Trait: Sheer Force EV's: 252 HP / 252 Atk / 4 Def Brave Nature IV's: 0 Spd Outrage Dragon Claw Super Power Crunch Uxie @ Leftovers Trait: Levitate EV's: 252 HP / 4 Def / 252 Spd Timid Nature Trick Room U-Turn Psychic Stealth Rock Slowking (M) @ Leftovers Trait: Regenarator EV's: 252 HP / 4 def / 252 SAtk IV's: 0 Spd Quiet Nature Trick Room Nasty Plot Surf Psyshock Spiritomb (F) @ Leftovers Trait: Infiltrator EV's: 252 HP / 252 Atk/ 4 Def Iv's: 0 Spd Sucker Punch Pursuit Shadow Sneak Will o' the Wisp v1.1 Really only one change, dropping Spiritomb and adding prankster Whimsicott. Changed a few moves around but those aren't changing for 1.2 so I'll leave them there for now. Whimsicott (F) @ Leftovers Trait: Prankster EV's: 252 HP / 252 Def/ 4 sDef Bold Nature Trick Room Giga Drain Leech Seed U-Turn My newest team mate, added by a suggestion from Yonko I believe. I figured Whimiscott would rock until I tried it out. In theory a +1 Trick Room rocks, right? Yeah, after Whimsicott got absolutely mauled before setting it up (OHKO) I looked up the move and saw that it had a -7 priority. I mean, really Gamefreak? Don't even give me an item to extend it like the weather moves but making me go last to get it up? Just not fair. Anyway, this guy is going to get ditched quick as I can figure out what to replace him with... Team Members [pimg]31[/pimg] Nidoqueen (F) @ Life Orb Trait: Sheer Force EV's: 100 HP / 252 SAtk / 156 Spd Modest Nature Earth Power Fire Blast Thunder Bolt Sludge Wave When it comes to tactics I tend to favor sledgehammer tactics... here's sledgehammer number one on my team. I opted to go with 4 attack moves and let her support the team by laying a beating the best she can. Swapped in Sludge Wave and Yonko's suggestion, great to hit neutral targets hard as possible. [pimg]244[/pimg] Entei @ Choice Band Trait: Pressure EV's: 4 HP / 252 Atk / 252 Spd Adamant Nature Flare Blitz Extreme Speed Sleep Talk Stone Edge Have tried several things with him and have found this to be the best way to use him. The power gained over by the Band over Life Orb I find worth not being able to swap attacks. Shouldn't have to explain this guy too much... Changing up Iron Head to sleep talk to become a sleep absorber if needed. Only use Iron Head once in a long while so this should help out. [pimg]651[/pimg] Druddigon (M) @ Choice Band Trait: Sheer Force EV's: 252 HP / 252 Atk / 4 Def Brave Nature IV's: 0 Spd Outrage Sucker Punch Fire Punch Thunder Punch Beast mode personified. Initially had in mind using a Sheer Force + Life Orb set but found myself clicking Outrage far too often. Really, outside of Outrage the move pool can change from session to session based on how I'm feeling but 95% of the time all I do is wait for any steel pokemon to get taken care of and then set up Trick Room and let him do his work. Since Cresselia has left the tier I switched up his coverage options. With the addition of Fraxure and a 'Double Dragon' approach one can usually clear the way for the other since both have the ability to maul Steal types which resist their main weapon. [pimg]485[/pimg] Uxie @ Leftovers Trait: Levitate EV's: 252 HP / 4 Def / 252 Spd Timid Nature Trick Room U-Turn Psychic Stealth Rock Glue of my team. His versatility works well for my team because my opponents can never get a real read on what I'm trying to accomplish with it until it's too late. The main weapon here, if you can't tell at a glance, is the Trick Room/U-Turn combo. With Trick Room active Uxie has a rather slow U-Turn allowing me to get in Druddigon or Slowking safety and allow them to wreck things. [pimg]199[/pimg] Slowking (M) @ Leftovers Trait: Regenarator EV's: 252 HP / 4 def / 252 SAtk IV's: 0 Spd Quiet Nature Trick Room Nasty Plot Surf Psyshock I can not believe I forgot about this guy. He's always been a favorite of mine since Pokemon 2000 but I was really focused on fast, hard hitting pokemon when building my team initially so he slipped my notice. With 0 speed IVs and a -speed nature he reaches a blistering 58 speed. No, I'm not being sarcastic here, he really is one of the fastest pokemon in the game... when under Trick Room. If I manage to get a Nasty Plot it could well be curtains for whoever I'm facing, as this metagame seems to be teeming with fast pokemon. Surf over Scald for power but over Hydro Pump (if available) for reliability. Psyshock to be able to take on the special walls that tend to come out and try to wall him, and he'd like to thank all the voters for getting Cress out of the tier and allowing him to the wrecking that much easier. [pimg]641[/pimg] Fraxure (M) @ Eviolite Trait: Rivalry EV's: 252 Atk / 60 SDef / 196 Spd Jolly Nature Dragon Dance Swords Dance Outrage Super Power Okay, here's my new partner: Fraxure. Am loosely basing this off Haxorus's double dance set up. He generally only gets one chance to set up: if I see a bunch of faster pokemon I'll Dragon Dance and hopefully use that extra burst of speed to outpace them and smash them with the appropriate move. If I see a slower team I'll Sword Dance and ensure the most slaughter per swing, so to speak. With those extra 15 points in SDef is is pretty bulky, having survived a few ice beams after rocks allowing him to set up and tear into the opponent. General Strategy: My main team busting force on this team is the Druddigon. His banded Outrage hits slightly harder than a +1 Jolly Salamence, since he can run a Brave nature. I pair him up with a max speed Uxie: set up Trick room on something I'm faster than and then U-turn the second turn to get Druddigon in safety and he has three turns in which to do his damage. If I see that the team lacks a strong steal type I'll lead off with it most of the time and let Druddigon punch holes in the opposing team. With the addition of Fraxure this puts pressure on the opposing team, as very few have carried multiple defensive steal types (Durant is still 2HKO'd by Outrage most of the time). One generally can clear the way for the other. I try to get Entei or Nidoqueen into a favorable match up early if I'm not seeing good match ups for my dragons, even things that resist them are taking a fair amount of damage and the attacks coming at them are usually fairly predictable for optimal switching. Slowking is there to take advantage of faster teams by himself, or to set up a trick room and switch on the predicted Electric/Grass move to Druddigon. Honestly I see this team as kind of a 'good stuffs' team, I try to be as flexible with it as possible and not rely on one strategy. This has gotten easier as I've gained experience battling non-AI opponents and learned the tier so I can identify what I need to do to give my team a path to victory. Maybe I need to streamline it a bit but for now I like it. Objectives moving forward: I feel I have a good 5 pokemon core going on right now. Though I gave zero thought to synergy it seems my initial core of Druddigon, Entei and Nidoqueen have pretty good synergy together. Entei to take any predicted ice attacks for the other two, Druddigon to take water attacks. Add Uxie, my 4th, and he can switch in on ground attacks for Entei and Nidoqueen. Fairly nice without even trying, one of the few times in any strategy game I've thrown something together and had it work well. There are several things that can give me problems: entry hazard teams, as I have no spinner, and fast pokemon that are strong (Durant comes to mind). Have been trying out different pokemon in that 6th slot and right now am liking the way Fraxure plays there. Only Entei is weak to Stealth Rock so spinning isn't a high priority and the offensive pressure can generally keep spikes off the field. With Dragon Drance Fraxure can help with most speedsters. Any comments/advice welcomed!