We Prove that Gold is a Metal (S0L1D G0LD vs. Metal Sonic)

(Sorry Metal Sonic it took so to get up, Solid Gold only just PMed his mons)
The Rules said:
2v2 LC Singles (1 freshmon, 1 other)
ASB Arena
Unlimited Chills/2 Recoveries
Training Items
36 Hour DQ
All Abilities
2 Subs
SOOOOOO BORING
Team S0L1D G0LD:

Fletchling (Captain Falcon) (M)
Nature: Naughty
Type: Normal/Flying

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Big Pecks:

Type: Passive

This Pokemon's sturdy wings prevent its defense from being lowered. The rate its Defense stage drops after a boost is also halved from once every round to once every two (2) rounds.

Pokemon with this ability: Pidgey, Pidgeotto, Pidgeot, Chatot, Pidove, Tranquill, Unfezant, Ducklett, Swanna, Vullaby, Mandibuzz, Fletchling.

Gale Wings (DW Locked):

Type: Passive

This Pokemon's Flying type moves have an additional level of priority over their normal order (e.g. +0 priority is +1, +1 is +2, etc.)

Pokemon with this ability Fletchling, Fletchinder, Talonflame:

Stats:

Hp: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:

Tackle
Growl
Quick Attack
Peck
Agility
Flail
Roost
Razor Wind

Quick Guard

Taunt
Frusteration
Flame Charge
Rest
Thief
Overheat
Swords Dance
Sleep Talk
Fly

Charmander (Gorynych) (M)
Nature: Lonely
Type: Fire

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Blaze

Solar Power (DW Locked)

Stats:

Hp: 90
Atk: Rank 3 (+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5


Moves:

Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang

AncientPower
Counter
Crunch
Dragon Rush
Focus Punch

Dig
Brick Break
Will-o-Wisp
Substitute
Sleep Talk
Noibat (Aragon) (M)
Nature: Hasty
Type: Flying/Dragon

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Infiltrator:

Type: Passive

Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Frisk:

Type: Passive

The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Telepathy:

Type: Passive

This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+15% speed, +14% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Moves:

Screech
Supersonic
Tackle
Leech Life
Gust
Bite
Wing Attack
Agility
Air Cutter

Switcheroo

Taunt
Roost
Double Team
Psychic
Torment
Acrobatics
U-turn
Wild Charge
Fly

Team Metal Sonic:

Cupra [Charmy] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

Type: Psychic/Bug: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW Locked): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 38 (-) Evasion -10%,
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 2/5

Attacks: 15
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse

Bug Buzz
Close Combat
Counter
Hydro Pump
Megahorn
Disable

Psyshock
Light Screen
Double Team
Reflect
Infestation
Shadow Ball
Torchic [Male] [Knuckles]
Types: Fire

Abilities::
Blaze, Speed Boost(Hidden)

Nature: Hasty (+15% Speed, +X% Accuracy, -1 Def)

Stats:
HP:
90
Atk: 2
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 52 (+)
Accuracy +9%
Size Class:
1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 0
AC: 2/5

Attacks:
Level Up

Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin
Mirror Move
Flamethrower

Egg
Last Resort
Reversal
Endure
FeatherDance
Counter

TM/HM
Swords Dance
Double Team
Protect
Will-O-Wisp
Toxic
Rock Slide
Shadow Claw

WHO DOES WHAT WHEN:
S0L1D G0LD sends out and equips
Metal Sonic sends out, equips, and orders
S0L1D G0LD orders
starwarsfan refs​
 
(Seriously wondering how it slipped my mind, after I had remembered it once, to give char any fire TMs/Flare Blitz)

Sending out Gorynych @ Exp. Share

Shall we make this a fire starter duel, Metal Sonic?
 
You are allowed to bring 3 mons to any battle, it's called the "Bring Three" rule. He can only use two of them but it allows him to send in the one which best suits the situation.
Battle Tower OP said:
Each Trainer should PM the referee 3 Pokemon for all matches that are 3vs3 or lower unless specified otherwise. For longer matches, send Pokemon up to that match's maximum (e.g. 4 for a 4vs4, 5 for a 5vs5 etc.). If 3 Pokemon are not supplied but there are enough Pokemon for the match, you may either VM the trainer asking them to fill out their squad or ref using the more limited list as an assumption.
 

Metal Sonic

Resurgence
is a Tutor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Bah, what a bother

Cupra @ amulet coin

Light screen - Hydro pump - hydro pump

If charmander uses substitute, use double team(4) on that turn instead
 
Last edited:
Will-O-Wisp - Fire Fang - Dig
If will-o-wisp misses a1, switch a2 to Will-O-Wisp and a3 to Dig.
If Hydro Pump misses a2 switch a3 to Crunch.
 
Whoopsies, I forgot about this.
Pre-Round:

Gorynych the Charmander
HP 90 | 100 EN
3 / 1 / 2 / 2 / 65
Size 1 | 1 Weight
Chills infin | 2 Recovery
Status: None
KOC: 0
vs.​

Charmy the Cupra
HP 90 | 100 EN
2 / 2 / 3 / 3 / 38
Size 1 | 1 Weight
Chills infin | 2 Recovery
Status: None
KOC: 0​
Status:
Arena: ASB
Weather: Clear
Status: None

Data:
Action 1: Gorynych (what is it with you and all these names?) used Will-O-Wisp. Hit: 3341 Yes. Charmy was burned. -7 EN
Charmy used Light Screen. -10 EN
Charmy took 2 damage from burn.

Action 2: Gorynych used Fire Fang. Hit: 1876 Yes. Crit: 3002 No. Damage: (7 + 3 + 4.5 - 3) * 1.5 = 17.25. -5 EN
Charmy used Hydro Pump. Hit: 9857 No. -8 EN
Charmy took 2 damage from burn.

Action 3: Gorynych used Dig. Gorynych dug under. -10 EN
Charmy used Hydro Pump. Hydro Pump was stopped by dig. -12 EN
Gorynych came up. Damage: (8 + 4.5 - 3) / 1.5 = 6 1/3.
Charmy took 2 damage from burn.

Flavor:
To come.

Post-Round:

Gorynych the Charmander
HP 90 | 78 EN
3 / 1 / 2 / 2 / 65
Size 1 | 1 Weight
Chills infin | 2 Recovery
Status: None
KOC: 0
vs.​

Charmy the Cupra
HP 77 | 70 EN
2 / 2 / 3 / 3 / 38
Size 1 | 1 Weight
Chills infin | 2 Recovery
Status: Burn, Light Screen (3a)
KOC: 0​
Status:
Arena: ASB
Weather: Clear
Status: None

WHO DOES WHAT WHEN:
S0L1D G0LD orders
Metal Sonic orders
starwarsfan refs​
 
(Dear starwarsfan,

Gorynych is the name of a three headed, fire-breathing, east slavic dragon. I picked it because charizard has three forms (including megas).)

Keep strong.

Fire Fang - Crunch - Fire Fang
If cupra uses counter, use Substitute (20 hp) the first time, and ember any other instance.
If fire fang is disabled when you would act, switch that action to Crunch.
 
Pre-Round:

Gorynych the Charmander
HP 90 | 78 EN
3 / 1 / 2 / 2 / 65
Size 1 | 1 Weight
Chills infin | 2 Recovery
Status: None
KOC: 0
vs.​

Charmy the Cupra
HP 77 | 70 EN
2 / 2 / 3 / 3 / 38
Size 1 | 1 Weight
Chills infin | 2 Recovery
Status: Burn, Light Screen (3a)
KOC: 0​
Status:
Arena: ASB
Weather: Clear
Status: None​

Data:
Action 1: Gorynych used Fire Fang. Crit: 9787 No. Damage: (7 + 3 + 4.5 - 3) * 1.5 = 17.25. Effect 1: 5378 No. Effect 2: 4723 No. -5 EN
Charmy used Reflect. -10 EN
Charmy took 2 burn damage.

Action 2: Gorynych used Crunch. Damage: (4 + 4.5 - 3) * 1.5 = 8.25. Effect: 8718 No. -6 EN
Charmy used Hydro Pump. Hit: 6581 Yes. Crit: 6084 No. Damage: (11 + 4.5 - 3) * 1.5 = 18.75. -8 EN
Charmy took 2 burn damage.

Action 3: Gorynych used Fire Fang. Crit: 6418 No. Damage: (3.5 + 3 + 4.5 - 3) * 1.5 = 12. Effect 1: 2915 No. Effect 2: 214 Yes. -5 EN
Charmy used Hydro Pump. Hit: 6793 Yes. Crit: 3087 No. Damage: (11 + 4.5 - 3) * 1.5 = 18.75. -12 EN
Charmy took 2 burn damage.​

Flavor:
Gorynych now decides to go for all-out offense, but only gets off one Fire Fang before Charmy manages to set Reflect. This reduces the power of Gorynych's oncoming Crunch, allowing Charmy to Hydro Pump in safety. Charmy, however, is in for a surprise when Gorynych still attacks despite its futility--in fact, he is so shocked that he flinches.

Post-Round:

Gorynych the Charmander
HP 53 | 62 EN
3 / 1 / 2 / 2 / 65
Size 1 | 1 Weight
Chills infin | 2 Recovery
Status: None
KOC: 0
vs.​

Charmy the Cupra
HP 33 | 40 EN
2 / 2 / 3 / 3 / 38
Size 1 | 1 Weight
Chills infin | 2 Recovery
Status: Burn, Reflect (3a)
KOC: 0​


Status:
Arena: ASB
Weather: Clear
Status: None

WHO DOES WHAT WHEN:
Metal Sonic orders
S0L1D G0LD orders
starwarsfan refs​
 
Last edited:

Metal Sonic

Resurgence
is a Tutor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Hydro pump x3

If charmander uses dig, use double team(4) the first instance and disable if there is a second instance or more.

If fire fang is used use counter that turn
 
Since I am the only battler who cares about the rules:

Cupra has Shield Dust, so fire fang (unfortunately) did not flinch a3

You forgot the burn damage that Cupra should be taking. So he/she should be at 33 Hp, and charmander should be at lower Hp as well.

You also forgot to denote reflect under cupra's current status.

Unless Metal Sonic doesn't give a shit about any of this, in which case I can order.
 

Metal Sonic

Resurgence
is a Tutor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
oh ya i forgot lol, no wonder something was fishy, thanks solid gold

just get starwars to update the HP points and you can continue your order
 
I assume "light screen" means "reflect".

Finish him.

Fire Fang - Dragon Rage - Fire Fang
If fire fang crits a1, switch a2 to Fire Fang

Edit: Also I just noticed metal sonic thanked me. No problem man.
 
Pre-Round:

Gorynych the Charmander
HP 53 | 62 EN
3 / 1 / 2 / 2 / 65
Size 1 | 1 Weight
Chills infin | 2 Recovery
Status: None
KOC: 0
vs.​

Charmy the Cupra
HP 33 | 40 EN
2 / 2 / 3 / 3 / 38
Size 1 | 1 Weight
Chills infin | 2 Recovery
Status: Burn, Reflect (3a)
KOC: 0​


Status:
Arena: ASB
Weather: Clear
Status: None

Data:
Action 1: Gorynych used Fire Fang. Crit: 1530 No. Damage: (3.5 + 3 + 4.5 - 3) * 1.5 = 12. -5 EN
Charmy used Hydro Pump. Hit: 5053 Yes. Crit: 7634 No. Damage: (11 + 4.5 - 3) * 1.5 = 18.75. -8 EN
Charmy took 2 burn damage.

Action 2: Gorynych used Dragon Rage. Damage: 10. -5 EN
Charmy used Hydro Pump. Hit: 8011 No. -12 EN
Charmy took 2 burn damage.

Action 3: Gorynych used Fire Fang. Crit: 2602 No. Damage: (3.5 + 3 + 4.5 - 3) * 1.5 = 12. -5 EN
Charmy was KOed.

Flavor:
To come.

Post-Round:

Gorynych the Charmander
HP 35 | 47 EN
3 / 1 / 2 / 2 / 65
Size 1 | 1 Weight
Chills infin | 2 Recovery
Status: None
KOC: 1​
vs.​
Charmy the Cupra
HP KO | 20 EN
2 / 2 / 3 / 3 / 38
Size 1 | 1 Weight
Chills infin | 2 Recovery
Status: Burn
KOC: 0​
Status:
Arena: ASB
Weather: Clear
Status: None

WHO DOES WHAT WHEN:
Metal Sonic sends out and equips
S0L1D G0LD orders
Metal Sonic orders
starwarsfan refs​
 
(Dammit. My draft of orders was lost before I posted before, that sort of accounts for some of the slowness on my part.)

We're not dead yet.


"Roast chicken sounds good tonight."

Crunch - Crunch - Crunch
If successful p/e move chill and push back.
If rock slide, use counter and push back.
 

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