(Sorry Metal Sonic it took so to get up, Solid Gold only just PMed his mons)
Team S0L1D G0LD:The Rules said:2v2 LC Singles (1 freshmon, 1 other)
ASB Arena
Unlimited Chills/2 Recoveries
Training Items
36 Hour DQ
All Abilities
2 Subs
SOOOOOO BORING
Fletchling (Captain Falcon) (M)
Nature: Naughty
Type: Normal/Flying
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Big Pecks:
Type: Passive
This Pokemon's sturdy wings prevent its defense from being lowered. The rate its Defense stage drops after a boost is also halved from once every round to once every two (2) rounds.
Pokemon with this ability: Pidgey, Pidgeotto, Pidgeot, Chatot, Pidove, Tranquill, Unfezant, Ducklett, Swanna, Vullaby, Mandibuzz, Fletchling.
Gale Wings (DW Locked):
Type: Passive
This Pokemon's Flying type moves have an additional level of priority over their normal order (e.g. +0 priority is +1, +1 is +2, etc.)
Pokemon with this ability Fletchling, Fletchinder, Talonflame:
Stats:
Hp: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Moves:
Tackle
Growl
Quick Attack
Peck
Agility
Flail
Roost
Razor Wind
Quick Guard
Taunt
Frusteration
Flame Charge
Rest
Thief
Overheat
Swords Dance
Sleep Talk
Fly
Charmander (Gorynych) (M)
Nature: Lonely
Type: Fire
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Blaze
Solar Power (DW Locked)
Stats:
Hp: 90
Atk: Rank 3 (+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Moves:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
AncientPower
Counter
Crunch
Dragon Rush
Focus Punch
Dig
Brick Break
Will-o-Wisp
Substitute
Sleep Talk
Nature: Hasty
Type: Flying/Dragon
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Infiltrator:
Type: Passive
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Frisk:
Type: Passive
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Telepathy:
Type: Passive
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+15% speed, +14% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/6
MC: 0
DC: 0/5
Moves:
Screech
Supersonic
Tackle
Leech Life
Gust
Bite
Wing Attack
Agility
Air Cutter
Switcheroo
Taunt
Roost
Double Team
Psychic
Torment
Acrobatics
U-turn
Wild Charge
Fly
Team Metal Sonic:
Cupra [Charmy] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Psychic/Bug: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW Locked): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 38 (-) Evasion -10%,
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 0
DC: 2/5
Attacks: 15
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Bug Buzz
Close Combat
Counter
Hydro Pump
Megahorn
Disable
Psyshock
Light Screen
Double Team
Reflect
Infestation
Shadow Ball
Cupra [Charmy] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Psychic/Bug: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW Locked): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 38 (-) Evasion -10%,
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 0
DC: 2/5
Attacks: 15
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Bug Buzz
Close Combat
Counter
Hydro Pump
Megahorn
Disable
Psyshock
Light Screen
Double Team
Reflect
Infestation
Shadow Ball
Torchic [Male] [Knuckles]
Types: Fire
Abilities::
Blaze, Speed Boost(Hidden)
Nature: Hasty (+15% Speed, +X% Accuracy, -1 Def)
Stats:
HP: 90
Atk: 2
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 52 (+)
Accuracy +9%
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 0
AC: 2/5
Attacks:
Level Up
Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin
Mirror Move
Flamethrower
Egg
Last Resort
Reversal
Endure
FeatherDance
Counter
TM/HM
Swords Dance
Double Team
Protect
Will-O-Wisp
Toxic
Rock Slide
Shadow Claw
Types: Fire
Abilities::
Blaze, Speed Boost(Hidden)
Nature: Hasty (+15% Speed, +X% Accuracy, -1 Def)
Stats:
HP: 90
Atk: 2
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 52 (+)
Accuracy +9%
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 0
AC: 2/5
Attacks:
Level Up
Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin
Mirror Move
Flamethrower
Egg
Last Resort
Reversal
Endure
FeatherDance
Counter
TM/HM
Swords Dance
Double Team
Protect
Will-O-Wisp
Toxic
Rock Slide
Shadow Claw
WHO DOES WHAT WHEN:
S0L1D G0LD sends out and equips
Metal Sonic sends out, equips, and orders
S0L1D G0LD orders
starwarsfan refs