Focus Sash Leads lose to it, that's what makes it a great lead, it can either a.) set up Stealth Rock and risk being set up on or b.) sleep it the turn it sets it or uses Ice Shard (which won't OHKO) the goal is not to be bulky, it is to sweep, just like Dragonite.Mamoswine OHKOs most of the time though.
252+ Atk Life Orb Mamoswine Ice Shard vs. 0 HP / 0 Def Lilligant: 242-283 (86.1 - 100.7%) -- 81.3% chance to OHKO after Stealth Rock
Other than a wall using a non STAB move Lilligant is not surving a super effective hit, and. The only SE move I can think of that doesn't 2HKO is... Donphan's Ice Shard.
You simply cannot survive a half decent super effective attack with 0/0 Lilligant. Its bulk is trash. Heck, you'd be hard pressed to survive the neutral attacks. Dragonite works because it has like 3x the bulk of Lilligant with Multiscale and is often the target of Ice or Rock moves since not much else is going to kill it. When you don't even need the super effective hit to kill the Pokemon, that is when Weakness Policy is really bad.
Mew would be pretty damn good too, particularly if someone tries to Pursuit trap it and you stay in receiving minimal damage with good defenses and plenty of other boosting moves, and then you Baton Pass out to something like a Lucario or Terrakion who take a resisted Dark move AND activate Justified and get another Attack boost on top of that.I wonder, how well would a baton pass weakness policy set perform? Of course, the passing pokemon would have to be able to take a hit, but assuming they can survive a supereffective hit or two and then pass the boosts they gathered to a completely healthy pokemon sounds pretty dangerous. Pokemon like Celebi and Mega-Mawile sound like pretty good pokemon suited for it because they have substantial bulk and can sweep on their own if they need to as well.
Well like I said Rapid Spin is a must to keep out Stealth Rock. The ability is hard to discern at times, Shell Armor actually really helps in the long run and may be the best if you aren't going anywhere for a while. Skarmory can Defog hazards and set up your own while attracting Electric attacks, but if the team has a Rotom-W you're pretty much good to go, its such an easy Volt Change from them, where you should rest right away. Rotom-H is interesting since its a good lure for Rotom-W itself and you can Volt Change faster into either a Water Absorbed Hydro Pump or a weak Volt Change.OK now this is REALLLLLYYY peaking my interest. I'm willing to try this out. Just curious as to how its teammates would look like? From how I see it it's pretty dependent on getting the WP boost and then not getting phazed out in the process. With its horrible typing and great defenses I think it does a pretty good job of luring SE moves by itself, but what about dealing with phazers? Would general wallbreakers work as good teammates, seeing as how this set is pretty much a situational wallbreaker? I'm really curious; I like Lapras and to see a set like this potentially working in OU is really making me feel giddy inside.
According to Showdown, yes; A blissey ST'd on T-tar and got the boost anyway.Is weakness policy only activated by super effective moves, or attack moves of any type it is weak to, like seismic toss on a tyranitar, or mirror coat on a Keldeo?
that actually looks horrible no offenseWeakness Policy is a very fun item to use, especially on things people don't expect to see.
From experience, it works better if the WP holder has a priority, that way things don't go against you in case you're up against a priority user or with better speed, which is generally the case because bulky Pokemon are usually slow.
I know this guy is extremely situational, but I've been enjoying using an Umbreon with Weakness Policy:
Burakki (Umbreon) (F) @ Weakness Policy
Ability: Synchronize
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Curse
- Payback
- Moonlight/Rest
- Sucker Punch
Curse grants great stat boosts to Umbreon and used in-conjunction with Payback as his main STAB.
Once WP activates, and Umbreon survives the hit (which usually he does, thanks to excellent bulk from both sides of the spectrum), you can proceed to Sucker Punch since the opponent expect to score a KO with the next attack not knowing you have a priority.
Moonlight helps patch up the damage when using Curse, or Rest if status might be a bigger problem.
That's a total flop on my part. I forgot he is no longer pure psychic.40/65/120 are far from good defenses as is. Also, never mind the fact that he is only weak to Poison and Steel, both of which are highly uncommon attacks. Also, an uninveseted Mew is still much physically bulkier than a max/max Mr. Mime. If you're desperate maybe Mime Jr. in little cup could pull it off but even that sounds generous.
Don't forget that it's also weak to Ghost, which is, arguably, THE most popular type in the game right now. Of course, it's not switching into Aegislash any time soon so it's a moot point.Also, never mind the fact that he is only weak to Poison and Steel, both of which are highly uncommon attacks.
that's been mentioned alreadySomeone mentioned the following set:
Drifblim @ Weakness Policy
Unburden
252 Def / 252 HP / 4 Sp.Def
Impish (+Def, -Sp.Atk)
-Substitute
-Baton Pass
-Acrobatics
-Shadow Ball / Will-O-Wisp / Defog
Bring it in on something like a Conkedurr knock-off and then BP away to anything that likes +2/+2/+2. It's very gimmicky (Driftblim really can't take SE hits) but could make for some great late-game shenanigans if you have reasonable prediction.
Sceptile might be able to do something similar switching into HP Fire.