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Weather in VGC11

Discussion in 'VGC' started by Ditto, Nov 21, 2010.

  1. Ditto

    Ditto /me huggles
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    Status: Will edit more in later, such as finishing the lists of pokemon who get the weather moves.

    Weather in VGC11
    Weather has always been an important factor in all of the previous VGCs, and it seems no different in VGC11. However, with only have access to Isshu Pokemon, VGC players have now been reset with no chance to have automatic weather. This is the first time in the history of VGC (not including JAA) where there is absolutely no chance for automatic weather. Here a brief look at the different types of weather usable in VGC11.

    Rain
    Benefits of Rain
    • Raises the power of all Water-type attacks to 1.5
    • Weakens the power of all Fire-type attacks to 0.5
    • Thunder and Gale have 100% accuracy

    Rain Dance and Damp Rock
    [​IMG]
    Rain Dance is a move that creates Rain on the field that will last for 5 turns. When a Pokemon equipped with Damp Rock uses Rain Dance, the resulting Rain will last for 8 turns instead of the usual 5.
    Pokemon with access to Rain Dance (open)


    Abilities that benefit from Rain
    Hydration - Cure any status condition that the Pokemon may have when Rain is present. Activates at the end of the turn.
    Pokemon with ability (open)
    [​IMG]
    Mamanbou [Water - 165/75/80/40/45/65]
    [​IMG]
    Agirudaa [Bug - 80/70/40/100/60/145]
    [​IMG]
    Swanna [Water/Flying - 75/87/63/87/63/98] (Unreleased)


    Swift Swim - Doubles Pokemon's speed when Rain is present.
    Pokemon with ability (open)
    [​IMG]
    Gamageroge [Water/Ground - 105/85/75/85/75/74]
    [​IMG]
    Abagoura [Water/Rock - 74/108/133/83/65/32]
    [​IMG]
    Tsunbeaa [Ice - 95/110/80/70/80/50] (Unreleased)


    Sun
    Benefits of Sun
    • Raises the power of all Fire-type attacks to 1.5
    • Weakens the power of all Water-type attacks to 0.5
    • Solarbeam does not need a turn to charge up

    Sunny Day and Heat Rock
    [​IMG]
    Sunny Day is a move that creates Sun on the field that will last for 5 turns. When a Pokemon equipped with Heat Rock uses Sunny Day, the resulting Sun will last for 8 turns instead of the usual 5.
    Pokemon with access to Sunny Day (open)


    Abilities that benefit from Sun
    Chlorophyll - Doubles Pokemon's speed when Sun is present.
    Pokemon with ability (open)
    [​IMG]
    Hahakurimo [Bug/Grass - 75/103/80/70/70/92]
    [​IMG]
    Doredia [Grass - 70/60/75/110/75/90]
    [​IMG]
    Marakacchi [Grass - 75/86/67/106/67/60]
    [​IMG]
    Mebukijika [Normal/Grass - 80/100/70/60/70]
    [​IMG]
    Erufuun [Grass - 60/67/85/77/75/116] (Unreleased)


    Leaf Guard - Makes the Pokemon immune to all status conditions when Sun is present. Makes Rest fail when Sun is present.
    Pokemon with ability (open)
    [​IMG]
    Doredia [Grass - 70/60/75/110/75/90] (Unreleased)


    Hail
    Benefits of Hail
    • Damages all non-Ice-type pokemon 6.25% at the end of each turn.
    • Blizzard has 100% accuracy

    Hail and Icy Rock
    [​IMG]
    Hail is a move that creates Hail on the field that will last for 5 turns. When a Pokemon equipped with Icy Rock uses Hail, the resulting Hail will last for 8 turns instead of the usual 5.
    Pokemon with access to Hail (open)


    Abilities that benefit from Hail
    Ice Body - Heals 6.25% of the owner's maximum health when Hail is present. Activates at the end of each turn.
    Pokemon with ability (open)
    [​IMG]
    Balbanira [Ice - 71/95/85/110/95/79]


    Snow Cloak - Increases Evasiveness 1 stage when Hail is present.
    Pokemon with ability (open)
    [​IMG]
    Tsunbeaa [Ice - 95/110/80/70/80/50]


    Sandstorm
    Benefits of Sandstorm
    • Damages all non-Rock, Steel-, or Ground-type pokemon 6.25% at the end of each turn.
    • Raises the Special Defense of all Rock-type Pokemon to 1.5.

    Sandstorm and Smooth Rock
    [​IMG]
    Sandstorm is a move that creates Sandstorm on the field that will last for 5 turns. When a Pokemon equipped with Smooth Rock uses Sandstorm, the resulting Sandstorm will last for 8 turns instead of the usual 5.
    Pokemon with access to Sandstorm (open)


    Abilities that benefit from Sandstorm
    Sand Strength - Raises Ground-, Rock-, and Steel-type moves to 1.5 their original strength when Sandstorm is present.
    Pokemon with ability (open)
    [​IMG]
    Doryuuzu [Ground/Steel - 110/135/60/50/65/88]
    [​IMG]
    Randoruso [Ground/Flying - 89/125/90/115/80/101]
    [​IMG]
    Gigagiasu [Rock - 85/135/130/60/70/25] (Unreleased)


    Sand Throw - Doubles Pokemon's speed when Sandstorm is present.
    Pokemon with ability (open)
    [​IMG]
    Muurando [Normal - 85/100/90/45/90/80]
    [​IMG]
    Doryuuzu [Ground/Steel - 110/135/60/50/65/88]


    Sand Veil - Increases Evasiveness 1 stage when Sandstorm is present.
    Pokemon with ability (open)
    [​IMG]
    Maggyo [Ground/Electric - 109/66/84/81/99/32] (Unreleased)
  2. breh

    breh ⁰ ゝ⁰
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    er.. are any of the non-ss weathers viable? Rain has no released (ATM but they don't seem to want to release 5th gen DW pokes) sweepers but the shitty gamageroge, Sun has only grass types, Shandera (no DW so it sucks) and ulgamoth (which is admittedly good... but not great), and Hail is... well lol

    the only use any of them have is to cancel ss, and priority taunt can do that already.
  3. imapedarsag

    imapedarsag

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    sun isn't too bad. there's also hihidaruma with an ecourage, sun, STAB boosted base 140 Flare Blitz. ohkos everything that isn't super bulky and doesn't resist, 2hkos everything else.

    but other than that, hail and rain are shit. overall, ss is the way to go.
  4. locopoke

    locopoke indulges in unsavory behavior
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    Shandera literally has no use for Shadow Tag in doubles, Flash Fire is actually the superior ability. I've used Shandera on a Sunny Day team with Erufuun and I can say that it's top notch. Scarf Modest with Heat Wave while Erufuun activates Sunny Day (with priority) is no joke.
  5. KingEmpoleon

    KingEmpoleon

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    Weather looks to be very interesting this year...Can't wait to see some of the teams built around it.
  6. Shoeman

    Shoeman

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    Who has the balls to use a hail team this year? =P

    It's a shame though, an ice shard user can destroy erufuun. It's just hard to fit one in.
  7. TheCalmSnivy

    TheCalmSnivy

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    But Baibanira is the only one with decent enough attack to use Ice shard, and can't Erufuun taunt before you set up hail?
    I think Sandstorm is going to be the top weather this year, but then there's Erufuun and those trick room teams. It's gonna be an interesting year, that's for sure.
  8. viperGTS

    viperGTS

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    I'd go for a hail team. Since ice apparently destroys that erufuun poke.
    Balbanira has decent enough stats, right?
  9. muffinhead

    muffinhead b202 wifi vgc
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    COMEBACK FOR SUN TEAMS :D
    They actually might dominate (in terms of weather) in an environment where Groudon is banned.
  10. ultimatedra

    ultimatedra

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    *Yawns* Alright. Another year for VGC - time for me to start posting again.

    I think that sun will be a common threat, but think that the lure of Doryuuzu/Randorosu will be almost too good to pass up.
  11. drcossack

    drcossack I'm everywhere, you ain't never there

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    If you bothered to read the VGC 2011 rules, you would know that those two are banned - you're only allowed to use pokemon you obtain from the Isshu/Unova region.
  12. JRank

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    I think he means they're "out" as in thrown out like they can't be used. He very well could mean it the other way, but that's how I took it.
  13. Sceats

    Sceats

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    Imo most weathers will be shunned for either tailwind or trickroom. Seriously, tailwind is like ss except one less turn, an it boost ALL of your pokemons speed. Also I don't know if this is a glitch or not but on PO you can reset turns while tailwind is active by simply using it again. However sun boosted heatwaves seem fairly potent.
  14. breh

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    Yeah fairly sure the tailwind thing is a glitch

    Anyway I'm going to agree with this; Trick Room and Tailwind are really the best because they practically make every move go first. Rain and Sun aren't that bad either as each has a high-power multi hit move (rain has (the admittedly akward) surf as well as Water Spout... don't remember if there are any Muddy Water users and sun has Heat Wave).
  15. TorchicBlaziken

    TorchicBlaziken

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    We have Tornadus and Thundurus to set up weather with priority. Not sure why you would want to set up hail, though, since Kyurem is banned from this.
  16. Farewell

    Farewell

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    Because Hail means Both teammates can use Blizzard to hit both foes, although Gravity is just better for that...
  17. XKiDxSLyX

    XKiDxSLyX

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    This is kinda stupid but I thought you meant the real weather influencing how many players would attend =(
  18. jgiles

    jgiles

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    ^ That literally made my day.

    I found this on Team Magma's site, and if the stats used to gather this information remain relatively stable, Hail + Blizzard could very well be a counter to a lot of the more powerful strats (Whimsicott leads, Hydreigon, genies, etc.).
  19. jrrrrrrr

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    Sun seems like it could be a decent strategy, and I think it really stands out as the best weather available. Between Shanderaa's Heat Wave and Hihidaruma Flare Blitz, it will be pretty hard to wall a Sun team. They can even use Doreida's Grass moves to take out Terakion, who would otherwise give Fire mons issues.
  20. Human

    Human

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    The main problem with Ice is the pokemon that can use ice attacks suck. Also they are weak to Shandera and most pokemon which are weak to Ice can harm Ice with strong attacks especially due to their extreme frailty. Sunny Day isn't that great either, it might seem good when you theorymon, but they share too many common weaknesses and Tailwind (Tornelos) and in general Sazandora will win against them. Rain Dance is okay, not too many abusers, they can abuse it just as much as you and the sweepers are not so strong for their job.
  21. Farewell

    Farewell

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    The Ice/Dragon doesn't seem too bad under Hail, and backed by other strong Ice Types like Articuno (Tailwind + Snowcloak), it could prove decent.
  22. Plusle

    Plusle

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    You can't use Kyuremu or Articuno.
  23. Human

    Human

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    A hail team is outclassed by Sun and Rain mostly rain if if you can use weather abusers most of the time. Hail doesn't offer much of an offensive advantage other than accurate Blizzards, while other pokemon can abuse Rain and Sun for much larger advantages.
  24. HolyChipmunk

    HolyChipmunk California's finest chodesmuggler

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    I think sun is the dominant weather this year, with an easy way to set up (Erufuun) and many abusers (Shandera, the daruma thing, Urugamosu and Hahakomori, for starters). The only problem is dealing with other sun teams, from what I've tested.

    Has anyone actually used a rain team to much success?
  25. Huy

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    I've used a Trick Room Rain team that worked pretty well. I think Hail is a lot more viable than alot of people think it is. Blizzard detroys alot of the metagame and will almost always guarantee you at least one kill a game.

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