2V2 LC Doubles Battle
2 Recoveries/ 5 Chills
Training Items
32 Hour DQ
Switch = KO
Arena: The Weather Institute.
An enclosed dome at the Weather Institute in Hoenn. Plain grass field with raised platforms for trainers. There are several trees littered across the field and a small creek winding through the center. Scientists are hard at work behind the scenes to create weather conditions.
Weather Conditions
Clear Sky:
50% chance of continued clear weather
25% chance of rain
13% chance of hail
12% chance of sandstorm
Rain:
50% chance of continued rain
20% chance of clear weather
16% chance of hail
14% chance of sandstorm
Hail:
40% chance of rain
40% chance of clear weather
10% chance of continued hail
Sandstorm:
80% chance of clear weather
20% chance of continued sandstorm
Weather Conditions
Clear Sky:
50% chance of continued clear weather
25% chance of rain
13% chance of hail
12% chance of sandstorm
Rain:
50% chance of continued rain
20% chance of clear weather
16% chance of hail
14% chance of sandstorm
Hail:
40% chance of rain
40% chance of clear weather
10% chance of continued hail
Sandstorm:
80% chance of clear weather
20% chance of continued sandstorm
Welcome to Sunny Hoenn! Battlers, take your positions on the field and prepare to fight!
Team starwarsfan:
Togepi Female WHY CAN'T I FLY
Types: Fairy
Abilities::
Hustle / Serene Grace / Super Luck(H)
Nature: Calm +1 Spd, -1 Atk
Stats:
HP:90
Atk: 0(-)
Def: 3
SpA: 2
SpD: 4(+)
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
Egg
Substitute(Gen 4)
Nasty Plot
Stored Power
Morning Sun
Psycho Shift
TM/HM
Thunder Wave
Toxic
Psychic
Psyshock
Hidden Power [Bug]
Sunkern Male Mendel
Types: Grass
Abilities::
Chlorophyll/Solar Power/Early Bird(H)
Nature:
Modest +1 Spa, -1 Atk
Stats:
HP: 90
Atk: 1(-)
Def: 2
SpA: 3(+)
SpD: 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/5
MC: 0
AC: 0/5
Attacks:
Level Up
Absorb
Growth
Ingrain
Grasswhistle
Mega Drain
Leech Seed
Razor Leaf
Worry Seed
Giga Drain
Endeavor
Egg
Morning Sun
Encore
Helping Hand
Endure
Nature Power
TM/HM
Solar Beam
Sludge Bomb
Substitute
Energy Ball
Hidden Power[Rock]
Espurr [Florence] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack rank. Psychic attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Own Tempo (DW): [Locked] (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 68
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Scratch
Leer
Covet
Confusion
Light Screen
Psybeam
Fake Out
Disarming Voice
Psyshock
Assist
Barrier
Trick
Yawn
Protect
Thunderbolt
Psychic
Energy Ball
Thunder Wave
Substitute
Chimchar [Sun Wukong] (M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Fire
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): [Locked] (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch)
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Thunderpunch
Encore
Heat Wave
Helping Hand
Fake Out
Brick Break
Fire Blast
Will-o-Wisp
Acrobatics
Grass Knot
Snorunt [Lenore] (F)
Nature: Modest (+ SpA, - Atk)
Type: Ice
Ice : Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): [Locked] (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Table of Moody Natures: http://pastebin.com/dF9rCYFc
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Avalanche
Disable
Fake Tears
Spikes
Weather Ball
Toxic
Hail
Blizzard
Shadow Ball
Substitute
Heads it is!
starwarsfan please send your first pokemon out
p4r6g6 your name is annoying to tag. Send out your pokemon second and issue orders
starwarsfan will then issue orders
I will ref the battle.
GO!
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