Hi everyone here at Smogon, I was hoping to get some suggestions on how to improve my current OU team. I've been doing decently with it so far, and I'm currently at #63 on the ladder with 2120 points, but the team most definitely needs improvements and if someone could help me that would be great. Let's get on with the team:
Celebi @ Leftovers:
Trait: Natural Cure
Nature: Calm (+Spdef, - Atk)
EVs: 252 HP / 220 Spdef / 20 Def / 8 Spe
- Stealth Rock
- Giga Drain
- Recover
- Baton Pass
Standard specially defensive Celebi with Stealth Rock, just because it was the only way I managed to fit it on the team. Helps me take more or less any special hit and stops things like Keldeo sweeping me. Great against rain. Giga Drain for STAB, recover to keep itself healthy and Baton Pass to avoid being Pursuit trapped.
Jirachi @ Choice Scarf
Trait: Serene Grace
Nature: Jolly (+Spe, -Atk)
EVs: 4 HP/ 252 Atk / 252 Spe
- U-turn
- Iron Head
- Ice Punch
- Healing Wish
Scarf Rachi for scouting and revenge killing. The flinch hax with Iron Head comes in handy a lot too. U-turn is for scouting and gaining momentum, Iron Head is STAB and has a nice 60% flinching chance, Ice Punch is for dragons trying to set up or just to revenge kill them. Healing Wish is handy late game to sack Jirachi and heal one of my sweepers up to full, turning the tides for me.
Landorus-T @ Leftovers
Trait: Intimidate
Nature: Adamant (+Atk, - Spatk)
EVs: 112 HP / 188 Atk / 208 Spe
- Swords Dance
- Rock Polish
- Stone Edge
- Earthquake
Next we have Double Dance Landorus-T, but not fully offensive. Basically the way this set works is that during most of the game I use him as an offensive pivot, but in the late game, if I get a chance I either Swords Dance, Rock Polish, or both and sweep. It still conserves a lot of physical bulk, especially with Intimidate, and is really powerful even without SD. Leftovers are for prolonged longevity.
Dragonite @ Choice Band
Trait: Multiscale
Nature: Adamant (+Atk, -Spatk)
EVs: 4 HP/ 252 Atk / 252 Spe
- Earthquake
- Fire Punch
- Extremespeed
- Outrage
Choice Banded Dragonite is very welcome on this team seeing as it helps against sun and hits like a truck. Earthquake hits steels like Jirachi and Heatran harder than Fire Punch, Fire Punch is mainly for getting a heavy hit on Skarmory, Extremespeed is much appreciated as it is the only priority on the team, and Outrage just wrecks everything.
Volcarona @ Lum Berry
Trait: Flame Body
Modest Nature (-Atk, +Spatk)
EVs: 72 HP / 252 Spatk / 184 Spe
- Quiver Dance
- Giga Drain
- Bug Buzz
- Fiery Dance
Volcarona is my main set up sweeper and it is a monster. The team is based around this thing sweeping and it is very easy to do so. Lum Berry is to absorb any status and earn a free turn of setup, Giga Drain helps a lot against Keldeo, Jellicent and the like and also allows me to regain HP. Bug Buzz and Fiery Dance are the main STABs and Fiery Dance's chance to raise Spatk is pretty useful.
Starmie @ Leftovers
Trait: Natural Cure
Timid Nature (+Spe, -Atk)
EVs: 248 HP / 32 Def / 4 Spatk / 224 Spe
- Rapid Spin
- Ice Beam
- Psyshock
- Scald
For a team like this, a spinner is mandatory, and Starmie is the best fit. Rapid Spin is to get the Rocks out of there, Ice Beam is for coverage, Psyshock and Scald are STAB and Scald gets that nice 30% burn chance. I used to have offensive Starmie but it died too quickly and spinning is mandatory for this team. I do however wish I had Recover.
Well that's the team. suggestions are much appreciated!
Celebi @ Leftovers:
Trait: Natural Cure
Nature: Calm (+Spdef, - Atk)
EVs: 252 HP / 220 Spdef / 20 Def / 8 Spe
- Stealth Rock
- Giga Drain
- Recover
- Baton Pass
Standard specially defensive Celebi with Stealth Rock, just because it was the only way I managed to fit it on the team. Helps me take more or less any special hit and stops things like Keldeo sweeping me. Great against rain. Giga Drain for STAB, recover to keep itself healthy and Baton Pass to avoid being Pursuit trapped.
Jirachi @ Choice Scarf
Trait: Serene Grace
Nature: Jolly (+Spe, -Atk)
EVs: 4 HP/ 252 Atk / 252 Spe
- U-turn
- Iron Head
- Ice Punch
- Healing Wish
Scarf Rachi for scouting and revenge killing. The flinch hax with Iron Head comes in handy a lot too. U-turn is for scouting and gaining momentum, Iron Head is STAB and has a nice 60% flinching chance, Ice Punch is for dragons trying to set up or just to revenge kill them. Healing Wish is handy late game to sack Jirachi and heal one of my sweepers up to full, turning the tides for me.
Landorus-T @ Leftovers
Trait: Intimidate
Nature: Adamant (+Atk, - Spatk)
EVs: 112 HP / 188 Atk / 208 Spe
- Swords Dance
- Rock Polish
- Stone Edge
- Earthquake
Next we have Double Dance Landorus-T, but not fully offensive. Basically the way this set works is that during most of the game I use him as an offensive pivot, but in the late game, if I get a chance I either Swords Dance, Rock Polish, or both and sweep. It still conserves a lot of physical bulk, especially with Intimidate, and is really powerful even without SD. Leftovers are for prolonged longevity.
Dragonite @ Choice Band
Trait: Multiscale
Nature: Adamant (+Atk, -Spatk)
EVs: 4 HP/ 252 Atk / 252 Spe
- Earthquake
- Fire Punch
- Extremespeed
- Outrage
Choice Banded Dragonite is very welcome on this team seeing as it helps against sun and hits like a truck. Earthquake hits steels like Jirachi and Heatran harder than Fire Punch, Fire Punch is mainly for getting a heavy hit on Skarmory, Extremespeed is much appreciated as it is the only priority on the team, and Outrage just wrecks everything.
Volcarona @ Lum Berry
Trait: Flame Body
Modest Nature (-Atk, +Spatk)
EVs: 72 HP / 252 Spatk / 184 Spe
- Quiver Dance
- Giga Drain
- Bug Buzz
- Fiery Dance
Volcarona is my main set up sweeper and it is a monster. The team is based around this thing sweeping and it is very easy to do so. Lum Berry is to absorb any status and earn a free turn of setup, Giga Drain helps a lot against Keldeo, Jellicent and the like and also allows me to regain HP. Bug Buzz and Fiery Dance are the main STABs and Fiery Dance's chance to raise Spatk is pretty useful.
Starmie @ Leftovers
Trait: Natural Cure
Timid Nature (+Spe, -Atk)
EVs: 248 HP / 32 Def / 4 Spatk / 224 Spe
- Rapid Spin
- Ice Beam
- Psyshock
- Scald
For a team like this, a spinner is mandatory, and Starmie is the best fit. Rapid Spin is to get the Rocks out of there, Ice Beam is for coverage, Psyshock and Scald are STAB and Scald gets that nice 30% burn chance. I used to have offensive Starmie but it died too quickly and spinning is mandatory for this team. I do however wish I had Recover.
Well that's the team. suggestions are much appreciated!