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Completed Weeds should be burned. Glacier Knight vs. Classical

Discussion in 'ASB' started by Complications, Dec 4, 2012.

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  1. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Sorry guys I meant to put this up yesterday :/
    BURN THE BELLSPROUT

    1vs1
    1 day DQ, flash match
    Bring an FE fire mon (middle stage is good too, also ice/flying/bug/psychic types are fine)
    All abilities
    All times
    No substitutions
    No switch

    Arena: grassy feild. No special effects.​

    Glacier Knight
    Bellsprout@ Exp. Share (open)

    [​IMG]
    Bellsprout (Nepenthes) (M)
    Nature: Quiet (+Spa, -Spe)

    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Chlorophyll : (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Gluttony (DW unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 34 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 4/9
    MC: 3
    DC: 4/5

    Attacks:
    Vine Whip
    Growth
    Wrap
    Sleep Powder
    Poison Powder
    Stun Spore
    Acid
    Gastro Acid
    Knock Off
    Razor Leaf
    Wring Out

    Weather Ball
    Synthesis
    Worry Seed
    Giga Drain
    Encore
    Magical Leaf

    Seed Bomb

    Sunny Day
    Sludge Bomb
    Protect
    Energy Ball
    Grass Knot

    Total Moves: 23


    Classical
    Monpherno (open)

    [​IMG]
    Monferno (*) Dejonel (M)
    *
    Nature: Hasty (+15% Accuracy)
    *
    Type: Fire/fighting
    *
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    *
    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 93 (+)*
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16
    *
    EC: 7/9
    DC: 5/5
    MC: 0
    *
    Abilities
    *
    Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    *
    [DW Locked] Iron Fist: (innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
    *
    Moves:
    Non Damaging

    Leer
    Taunt
    Encore
    Nasty Plot
    Torment
    Slack off
    Swagger
    Substitute
    Protect
    will-O-Wisp
    Endure

    Damaging

    Fake Out
    Counter
    Thunder Punch
    Fury Swipes
    Flame Wheel
    Ember
    Scratch
    Acrobatics
    Mach Punch
    Fire spin
    Flare Blitz
    Close Combat
    Feint
    Dig
    Fire Blast
    Grass knot
    Brick Break

    Order of Ops:
    Classical equips and orders
    Glacier Orders
    I ref
  2. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    574
    Xp share

    Flare blitz combo ~ Cooldown ~ flare blitz combo
  3. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    [​IMG]
    *Herp Derp Sun makes me grow....*

    Sunny Day~Sludge Bomb~Sludge Bomb
  4. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    [​IMG]
    HP: 90
    Energy: 100
    Status: None

    [​IMG]
    HP: 100
    Energy: 100
    Status: None​

    Calculations (open)

    Action 1
    Bellsprout used Sunny Day!
    The sun became harsh!
    10 Energy

    Monpherno used Flare Blitz+Flare Blitz
    Hit: Irrelevant!
    Crit: 150=No
    Effect: <201/1000=Yes. 970=No
    (27+3+3+4.5-3)1.5=51.75 Damage!
    17.25 Damage recoil
    35 Energy

    Action 2
    Monpherno is cooling down!

    Bellsprout used Sludge Bomb!
    Hit: Irrelevant
    Crit: 740=No
    Effect: <301/1000=Yes. 353=No
    9+3+6-3=15 Damage!
    7 Energy

    Action 3
    Bellsprout used Sludge Bomb!
    Hit: Irrelevant
    Crit: 75=No
    Effect: <301/1000=Yes. 878=No
    9+3+6-3=15 Damage!
    11 Energy

    Monpherno used Flare Blitz+Flare Blitz!
    Hit: Irrelevant
    Crit: 189=No
    Effect: <201/1000=Yes. 59=Bellsprout was burned!
    (27+3+3+4.5-3)1.5=51.75 Damage!
    17.25 Damage recoil
    63 Energy


    [​IMG]
    HP: DX
    Energy: DX
    Status: DX

    [​IMG]
    HP: 35
    Energy: 2
    Status: Sun (3 Rounds)

    Classical wins!
    Awards:
    Classical gets 1 CC and a win!
    Monpherno gets 1 EC, 3 MC, 1 DC, and a KOC.
    Bellsprout gets 1 EC, 3 MC, and a DC.
    I get 2 UC.
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