Weezing (GP 2/2)

DTC

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#1


[Overview]

<p>The toxic cloud around Weezing must be working, as Weezing does an excellent job of keeping physical attackers away. With its impressive base 120 Defense, Poison typing, and ability Levitate, Weezing can counter NU powerhouses such as Torterra and Sawk with ease. In addition to its fantastic physical bulk, Weezing has a wide movepool that includes Will-O-Wisp, Pain Split and Fire Blast, all of which are unusual for a Poison-type. However, Weezing is not without its faults. While it does get a fantastic movepool, Weezing can't utilize it well&mdash;most Weezing one will ever see only ever use the same few moves. The NU tier isn't the most kind to it either; bulky Psychic-types run rampant in NU, much like bulky Water-types in UU, and they threaten to straight-up KO Weezing or use it as setup bait.</p>


[SET]
name: Physical Tank
move 1: Will-O-Wisp
move 2: Pain Split
move 3: Sludge Bomb
move 4: Clear Smog
item: Leftovers
ability: Levitate
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]

<p>This set aims to use the most out of Weezing's high physical bulk and ability to check many NU threats. Will-O-Wisp is an incredibly useful move, allowing Weezing to severely cripple physical attackers that dare stay in; walls too won't appreciate being burned. Pain Split gives Weezing semi-reliable recovery, allowing it to stay in the match longer. Sludge Bomb grants Weezing a STAB move in case it needs to attack. While it won't be that powerful, it can be nice to kill weakened switch-ins such as Magmortar and Exeggutor. While stat boosters aren't too common in NU, and most of the physical setup sweepers are already beaten by Weezing, Clear Smog can be used to get rid of boosts that Pokemon such as Misdreavus may have acquired. Keep in mind, however, that you shouldn't be relying on this move much; most physical setup sweepers can just cripple with Will-O-Wisp, and most special setup sweepers force Weezing out. </p>

[ADDITIONAL COMMENTS]

<p>Toxic may be used over Will-O-Wisp if you'd like to punish foes such as Magmortar on the switch-in, but it is generally less useful than Will-O-Wisp to Weezing since it doesn't cut Attack stats. Taunt may be used over Clear Smog if you'd like to stop Pokemon such as Musharna from trying to set up, but it has less utility than Clear Smog as Weezing isn't exactly the fastest Pokemon around. Fire Blast is notable for hitting Substitute Haunter and Amoonguss, but it doesn't have much use outside of that. Haze has some use over Clear Smog: it can hit through Substitutes and Steel-types; however, there aren't many setup sweepers in NU that utilize Substitute and there are no notable Steel-types that commonly set up. If Swellow and Gorebyss are big threats to your team, Thunderbolt may be used to OHKO them.</p>

<p>Pain Split isn't exactly the best recovery move around, so Rest may be used in conjunction with a cleric. Lickilicky is a notable cleric who synergies well with Weezing and can also pass Wishes to it. As Weezing's main threats are the abundant Psychic-types, Pursuit users, such as Absol and Skuntank, can be very helpful.</p>

[Other Options]

<p>Weezing has a ton of different moves. However, there are few it can use effectively. RestTalk is one of the most effective options you can use, as it allows Weezing to have a reliable healing move while being able to actually do something while Resting, but it is both unreliable and set-up bait for threats such as Substitute Calm Mind Mesprit. The lack of moveslots can be annoying at times as well; Clear Smog can be a very useful move if you need to remove stat boosts from an opposing Pokemon, but you shouldn't forgo a move for it. If your team utilizes frail setup sweepers such as Belly Drum Linnone, Memento may be used to initiate a setup opportunity.</p>

<p>If you really want to, you may take a more offensive approach to Weezing, as it does get access to moves such as Sludge Bomb, Thunderbolt, and Fire Blast. Unfortunately, its base 85 Special Attack will often prove insufficient, even for NU. Venoshock can be used along with a Toxic Spikes partner for a 185 Base Power move after STAB. However, do note that there are numerous grounded Poison-types in NU, which can absorb Toxic Spikes, rendering this strategy generally ineffective. If you want, you can use Black Sludge over Leftovers, although doing that allows a Pokemon with Trick to cripple one of your other Pokemon by Tricking it the harmful item. </p>

[Checks and Counters]

<p>Weezing, while an effective NU wall, is not without its faults. In fact, due to the amount of Psychic-types in NU, it might find itself more often running away from the battle than forcing opponents out. That's not the only thing that gives Weezing trouble, Fire-types such as Magmortar, Camerupt, and Emboar can switch in to Will-O-Wisp with ease and don't mind taking a Sludge Bomb, either. They can then retaliate with a powerful Fire-type attack. In fact, most special attackers give Weezing a lot of trouble, often 2HKOing it, as its Special Defense stat is much lower than Defense. Weezing is not safe from even some physical attackers, as Pokemon such as Swords Dance Pinsir and Guts Swellow swiftly 2HKO it. Additionally, decently fast Pokemon who doesn't take too much damage from Sludge Bomb can set up a Substitute on Weezing and laugh at whatever its attempts to hurt them.</p>
 

jake

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#2
Mention Magmortar and other Fire-types (...I actually use Camerupt as my Weezing counter lol), as it really takes little from anything but Sludge Bomb and cleanly OHKOs with Fire Blast. Wish support from stuff like Lickilicky is also definitely worth mentioning, considering that Weezing has to otherwise rely on the awful Pain Split for recovery. They actually make decent partners too, with Licky handling the special side and Weezing covering a lot of the physical. Rest is also worth an AC mention, considering on how poor its recovery options are. Even though Weezing is really physically bulky, it can eventually just be taken down through repeated attacks because of that.

Make those changes and I think this is stamp-worthy. I can't think of anything else, at least. XD
 

DTC

I'll be your 1-Up girl
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#7
Updated to fit the new NU.

I replaced Fire Blast with Clear Smog, Fire Blast really isn't that useful anymore. Before it was useful for things like Sub Scolipede, Magneton and Klinklang, but they're gone now.
 
#8
Thunderbolt allows you to hit more things for SE damage, and seeing as most of the things Weezing is trying to wall down here either resist Sludge Bomb or are weak to T-Bolt I don't see why it's not at least in the OO.
 

GatoDelFuego

Pinochet used Sky Drop!
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GP Co-Leader
#12
Amateur check
Removals in RED, changes in BLUE, comments in BOLD



[Overview]

<p>The toxic cloud around Weezing must be working, as Weezing does an excellent job of keeping physical attackers away. With its unnaturally high base Defense (for a Poison-type) and the ability Levitate, Weezing can counter NU powerhouses such as Torterra and Sawk. Not only does it have fantastic physical bulk, it has a wide range of moves; (no semicolon) such as Will-O-Wisp, Pain Split and Fire Blast, all of which are unusual for a Poison-type. However, Weezing is not without its faults. While it does get a fantastic movepool, it can't utilize it well - most Weezings one will ever see only use the same few moves. The NU tier isn't the most kind to it either; bulky Psychic-types run rampant in NU, much like bulky Water-types in UU. These Psychic-types can either straight-up KO Weezing or use it as set-up bait.</p>


[SET]
name: Physical Tank
move 1: Will-O-Wisp
move 2: Pain Split
move 3: Sludge Bomb
move 4: Clear Smog
item: Black Sludge
ability: Levitate
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[Set Comments]

<p>This set aims to use the most out of Weezing's high physical bulk and ability to check many NU threats. Will-O-Wisp is an incredibly useful move, allowing Weezing to severely cripple physical attackers if they dare stay in; even walls won't appreciate being burned. Pain Split gives Weezing semi-reliable recovery, allowing it to stay in the match for longer. Sludge Bomb gives grants (you said gives above, just adding some variation) Weezing a STAB move in case it needs to attack. While it won't be that powerful, it can be nice to kill weakened switch-ins such as Magmortar and Exeggutor. While stat boosters aren't too common in NU, and most of the physical setup sweepers are already beaten by Weezing, Clear Smog can be used to get rid of boosts acquired from Pokemon such as Misdreavus. (period) just Keep in mind, however, that you shouldn't be relying on this move much.</p>

[Additional Comments]

<p>Toxic may be used over Will-O-Wisp if you'd like to punish things such as Magmortar trying to switch in, but it is generally less useful than Will-O-Wisp and Weezing should be trying to spread as much many burns as possible. Taunt may be used over Clear Smog if you'd like to stop Pokemon such as Musharna from trying to set up, but it has less utility than Clear Smog as Weezing isn't exactly the fastest Pokemon around. Fire Blast is notable for hitting Substitute Haunter and Amoongus, but it doesn't have much use outside of that. Haze has some uses over Clear Smog: it can hit through Subs and Steel-types; however, there aren't many set-up sweepers in NU that utilize Substitute and there are no notable Steel-types that commonly set up. If Swellow and Gorebyss are big threats to your team, Thunderbolt may be used to OHKO them.

Pain Split isn't exactly the best recovery around, so Rest may be used in conjunction with a cleric. Lickilicky is a notable cleric who synergies well with Weezing and may also pass Wishes to it, (no comma) if you decide to just use Pain Split as recovery. As Weezing's main threats are the abundant Psychic-types, Pursuit users such as Absol and Skuntank can be very helpful.</p>

[Other Options]

<p>Yes, Weezing has a ton of different moves. However, there are few it can use effectively. RestTalk is one of the most effective options you may use, as it allows Weezing to have a reliable healing move, (no comma) while being able to actually do something while resting, albeit unreliable. Not only is it unreliable, it is a lot easier to switch in to with things such as Sub CM Mespirit, as Weezing can't do anything in return. The lack of an extra moveslot can be annoying at times as well. If a team utilizes frail setup sweepers such as Belly Drum Linnone, Memento may be used to initiate a setup opportunity.

If you really want to, you may use a more offensive approach to Weezing, as it does get access to moves such as Sludge Bomb, Thunderbolt and Fire Blast coming off of a decent 85 base Special Attack. Unfortunately, that 85 base Special Attack usually isn't enough, even for NU. If you combine Venoshock with Toxic Spikes, its base power skyrockets up to what is effectively 185 base power after STAB. Do note that there are numerous Poison-types in NU, so this strategy won't work out as well as it might have been able to.</p>

[Checks and Counters]

<p>Weezing, while an effective NU wall, is not without its faults. In fact, due to the amount of Psychic-types in NU, it finds itself running away from the battle rather than forcing other things out more often than not. That's not the only thing that gives Weezing trouble; Fire-types such as Magmortar, Camerupt and Emboar can switch in to Will-O-Wisp with ease and don't mind taking a Sludge Bomb, either. They can then retaliate with a powerful Fire-type attack. In fact, most Special Attackers give Weezing a lot of trouble, as its Special Defense stat is much lower than Defense. You'll find that most Special Attackers have the ability to 2HKO Weezing. Weezing is not even safe from some Physical Attackers, as Pokemon such as Swords Dance Pinsir and Guts Swellow 2HKO through Weezing's massive defenses. That's not the end of Weezing's issues, and any decently-fast Pokemon with Substitute who doesn't take too much damage from Sludge Bomb may set up a Substitute on Weezing and laugh at whatever it throws at them.</p>
 
#13
Gato: Removals in RED, changes in BLUE, comments in BOLD
sirndpt: remove add comments

[Overview]

<p>The toxic cloud around Weezing must be working, as Weezing does an excellent job of keeping physical attackers away. With its unnaturally i'd use another word - perhaps 'extremely'? or 'impressive base x Defense' high base Defense (for a Poison-type) not very necessary addition IMO, but up to authorand the ability Levitate, Weezing can counter NU powerhouses such as Torterra and Sawk. Not only does it have fantastic physical bulk, it has a wide range of moves; (no semicolon) <comma> such as Will-O-Wisp, Pain Split<comma> and Fire Blast, all of which are unusual for a Poison-type. However, Weezing is not without its faults. While it does get a fantastic movepool, it Weezing can't utilize it well - &mdash; and no spaces on either side, not a hyphen! most Weezings plural of Weezing is Weezing one will ever see only use the same few moves. The NU tier isn't the most kind to it either; bulky Psychic-types run rampant in NU, much like bulky Water-types in UU. These Psychic-types can either straight-up KO Weezing or use it as set-up bait.</p>


[SET]
name: Physical Tank
move 1: Will-O-Wisp
move 2: Pain Split
move 3: Sludge Bomb
move 4: Clear Smog
item: Black Sludge
ability: Levitate
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[Set Comments SET COMMENTS]

<p>This set aims to use the most out of Weezing's high physical bulk and ability to check many NU threats. Will-O-Wisp is an incredibly useful move, allowing Weezing to severely cripple physical attackers if they dare stay in; even walls too won't appreciate being burned. Pain Split gives Weezing semi-reliable recovery, allowing it to stay in the match for longer. Sludge Bomb gives grants (you said gives above, just adding some variation) Weezing a STAB move in case it needs to attack. While it won't be that powerful, it can be nice to kill weakened switch-ins such as Magmortar and Exeggutor. While stat boosters aren't too common in NU, and most of the physical setup sweepers are already beaten by Weezing, Clear Smog can be used to get rid of boosts acquired from Pokemon such as Misdreavus this is confusing - makes it sound like you're Psych Upping or something. how about "boosts that Pokemon such as Misdreavus may have acquired"? . (period) just Keep in mind, however, that you shouldn't be relying on this move much why not? more elaboration is needed.</p>

[Additional Comments ADDITIONAL COMMENTS]

<p>Toxic may be used over Will-O-Wisp if you'd like 'you' are not a pokemon; 'you' are a trainer to punish things such as Magmortar trying to switch in foes such as Magmortar on the switch-in while you're not writing a formal paper, try not to get so colloquial, but it is generally less useful than Will-O-Wisp<comma> and Weezing should be trying to spread as much many burns as possible. Taunt may be used over Clear Smog if you'd like to stop Pokemon such as Musharna from trying to set up, but it has less utility than Clear Smog as Weezing isn't exactly the fastest Pokemon around. Fire Blast is notable for hitting Substitute Haunter and Amoongus Amoonguss guys if you don't know how to spell something LOOK IT UP; don't just guess!, but it doesn't have much use outside of that. Haze has some uses over Clear Smog: it can hit through Subs Substitutes and Steel-types; however, there aren't many set-up sweepers in NU that utilize Substitute<comma> and there are no notable Steel-types that commonly set up. If Swellow and Gorebyss are big threats to your team, Thunderbolt may be used to OHKO them.

Pain Split isn't exactly the best form of recovery (or "recovery move") around, so Rest may be used in conjunction with a cleric. Lickilicky is a notable cleric who synergies well with Weezing and may can note that may denotes permission also pass Wishes to it, (no comma) if you decide to just use Pain Split as recovery. As Weezing's main threats are the abundant Psychic-types, Pursuit users<comma> such as Absol and Skuntank<comma> can be very helpful.</p>

[Other Options]

<p>Yes, what?? Weezing has a ton of different moves. However, there are few it can use effectively. RestTalk is one of the most effective options you may can again, no one needs permission to run whatever use, as it allows Weezing to have a reliable healing move, (no comma) while being able to actually do something while Resting, albeit but it is both unreliable. Not only is it unreliable, it is a lot easier to switch in to with things such as Sub CM Mespirit, as Weezing can't do anything in return and set-up bait for threats such as SubCM Mesprit note spelling of Mesprit. The lack of an extra moveslots can be annoying at times ? how so, elaborate more as well. If a your team utilizes frail setup sweepers such as Belly Drum Linnone, Memento may be used to initiate a setup opportunity.

If you really want to, you may use take a more offensive approach to Weezing, as it does get access to moves such as Sludge Bomb, Thunderbolt<comma> and Fire Blast coming off of a decent 85 base Special Attack. Unfortunately, that 85 base its base 85 Special Attack if its spA is good / at least usable, mention it in the previous sentence; if it's not, mention it in this one. don't contradict yourself usually isn't enough, even for NU. If you combine Venoshock with Toxic Spikes, its base power skyrockets up to what is effectively 185 base power after STAB. Do note that there are numerous Poison-types in NU, so this strategy won't work out as well as it might have been able to. Venoshock can be used along with a Toxic Spikes partner for a 185 Base Power move after STAB. However, do note that there are numerous grounded Poison-types in NU, which can absorb Toxic Spikes, rendering this strategy generally ineffective.</p>

[Checks and Counters]

<p>Weezing, while an effective NU wall, is not without its faults. In fact, due to the amount of Psychic-types in NU, it finds might find itself more often running away from the battle rather than forcing other things out more often than not opponents out. That's not the only thing that gives Weezing trouble; Fire-types such as Magmortar, Camerupt<comma> and Emboar can switch in to Will-O-Wisp with ease and don't mind taking a Sludge Bomb, either. They can then retaliate with a powerful Fire-type attack. In fact, most special attackers give Weezing a lot of trouble, often 2HKOing it, as its Special Defense stat is much lower than its Defense stat. You'll find that most Special Attackers have the ability to 2HKO Weezing. Weezing is not even safe from even some physical attackers, as Pokemon such as Swords Dance Pinsir and Guts Swellow 2HKO through Weezing's massive defenses can swiftly 2HKO it. That's not the end of Weezing's issues, and a few lines up, you have 'That's not the only thing that gives Weezing trouble'. cut the fluff; get to the point :) Additionally, any decently<space, remove hyphen>fast Pokemon with Substitute who doesn't take too much damage from Sludge Bomb may can set up a Substitute on Weezing and laugh at whatever it throws at them its attempts to hurt them optional change.</p>


GP APPROVED 1/2

also, I'm not too sure about this, but I believe Leftovers is the default recovery item for Poison-types. if a QC member or someone more senior happens to see this, could you please clarify? thanks :)
 

November Blue

A universe where hot chips don't exist :(
is a Contributor Alumnus
#14
Sirn, you're right. Black Sludge should never be used over Leftovers, as it offers no extra benefits, and can be tricked onto one of your other Pokemon.
 

GatoDelFuego

Pinochet used Sky Drop!
is a member of the Site Staffis a Smogon Social Media Contributoris a Community Leaderis a Live Chat Contributoris a Contributor to Smogonis a Smogon Media Contributor
GP Co-Leader
#15
Shouldn't black sludge always be used? It discourages tricking weezing a choice item...

Also, does that last check of mine count as stamped or not?
 
#16
yes, placeholder.

Shouldn't black sludge always be used? It discourages tricking weezing a choice item...
it really isn't that hard to trick the black sludge back onto your side, most likely onto a Pokemon that doesn't want it...

Changes in bold
Removals in red
Comments in bold red

[Overview]

<p>The toxic cloud around Weezing must be working, as Weezing does an excellent job of keeping physical attackers away. With its unnaturally high base Defense, Poison typing, and the Levitate ability, Weezing can counter NU powerhouses such as Torterra and Sawk with ease. In addition to its fantastic physical bulk, Weezing has a wide movepool that includes Will-O-Wisp, Pain Split and Fire Blast, all of which are unusual for a Poison-type. However, Weezing is not without its faults. While it does get a fantastic movepool, it can't utilize it well - most Weezing one will ever see only ever use the same few moves. The NU tier isn't the most kind to it either; bulky Psychic-types run rampant in NU, much like bulky Water-types in UU, and they threaten to straight-up KO Weezing or use it as setup bait.</p>


[SET]
name: Physical Tank
move 1: Will-O-Wisp
move 2: Pain Split
move 3: Sludge Bomb
move 4: Clear Smog
item: Black Sludge
ability: Levitate
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[Set Comments]

<p>This set aims to use the most out of Weezing's high physical bulk and ability to check many NU threats. Will-O-Wisp is an incredibly useful move, allowing Weezing to severely cripple physical attackers that dare stay in; even walls won't appreciate being burned. Pain Split gives Weezing semi-reliable recovery, allowing it to stay in the match longer. Sludge Bomb grants Weezing a STAB move in case it needs to attack. While it won't be that powerful, it can be nice to kill weakened switch-ins such as Magmortar and Exeggutor. While stat boosters aren't too common in NU, and most of the physical setup sweepers are already beaten by Weezing, Clear Smog can be used to get rid of boosts acquired from Pokemon such as Misdreavus. Keep in mind, however, that you shouldn't be relying on this move much.</p>

[Additional Comments]

<p>Toxic may be used over Will-O-Wisp if you'd like to punish Pokemon such as Magmortar trying to switch in, but it is generally less useful than Will-O-Wisp to Weezing since it doesn't cut Attack stats and Weezing should be trying to spread as many burns as possible. Taunt may be used over Clear Smog if you'd like to stop Pokemon such as Musharna from trying to set up, but it has less utility than Clear Smog as Weezing isn't exactly the fastest Pokemon around. Fire Blast is notable for hitting Substitute Haunter and Amoongus, but it doesn't have much use outside of that. Haze has some uses over Clear Smog: it can hit through Subtitutes and Steel-types; however, there aren't many setup sweepers in NU that utilize Substitute and there are no notable Steel-types that commonly set up. If Swellow and Gorebyss are big threats to your team, Thunderbolt may be used to OHKO them.</p>

<p>Pain Split isn't exactly the best recovery around, so Rest may be used in conjunction with a cleric. Lickilicky is a notable cleric who synergies well with Weezing and may also pass Wishes to it if you decide to just use Pain Split as recovery. As Weezing's main threats are the abundant Psychic-types, Pursuit users such as Absol and Skuntank can be very helpful.</p>

[Other Options]

<p>Yes, Weezing has a ton of different moves. However, there are few it can use effectively. RestTalk is one of the most effective options you may use, as it allows Weezing to have a reliable healing move while being able to actually do something while resting, albeit unreliably. Not only is it unreliable, It is also a lot easier to switch in to with Pokemon such as Substitute Calm Mind Mespirit, as Weezing can't do much in return. The lack of an extra moveslot can be annoying at times as well. If a team utilizes frail setup sweepers such as Belly Drum Linnone, Memento may be used to initiate a setup opportunity.</p>

<p>If you really want to, you may use a more offensive approach to Weezing, as it does get access to moves such as Sludge Bomb, Thunderbolt and Fire Blast coming off of a decent base 85 Special Attack. Unfortunately, that base 85 Special Attack will often prove insufficient, even when boosted, for NU. If you combine Venoshock with Toxic Spikes, its Base Power skyrockets up to what is effectively 185 base power after STAB. Do note that there are a number of popular Poison-types in NU, so this strategy won't work out as well as it should most of the time.</p>

[Checks and Counters]

<p>Weezing, while an effective NU wall, is not without its faults. In fact, due to the amount of Psychic-types in NU, it finds itself running away from the battle rather than forcing other things out more often than not. That's not the only thing that gives Weezing trouble, Fire-types such as Magmortar, Camerupt and Emboar can switch in to Will-O-Wisp with ease and don't mind taking a Sludge Bomb, either. They can then retaliate with a powerful Fire-type attack. In fact, most special attackers give Weezing a lot of trouble, as its Special Defense stat is much lower than Defense. You'll find that most special attackers have the ability to 2HKO Weezing. Weezing is not even safe from some physical attackers, as Pokemon such as Swords Dance Pinsir and Guts Swellow 2HKO through Weezing's massive Defense. That's not even the end of Weezing's troubles: any decently-fast Pokemon who doesn't take too much damage from Sludge Bomb may set up a Substitute on Weezing and laugh at whatever it throws at them.</p>


(2/2)
 

DTC

I'll be your 1-Up girl
is a Community Contributoris a Live Chat Contributoris a Pokemon Researcheris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributoris a Battle Server Admin Alumnusis a Community Leader Alumnus
#17
Thanks GP Team/Am Checkers, I edited the analysis with the checks and will note all the things I did wrong for future analyses. :)

Also, about the Black Sludge thing, you do realize the Pokemon using Trick gets crippled as well? Sure they can always Trick it back, but you can use that turn to your advantage, possibly predicting correctly and switching Weezing into the attack so you have your Black Sludge again.