Pokemon Showdown is down, which means I'm bored. Boredom leads to RMTs, because RMTs are fun. So, here is the standard OU rain team that I have been using for BW2. While it is extremely standard, I find that it has been very effective and there are not a lot of threats that this team cannot handle. At a glance: Introduction: Welcome to BW2 OU, it's raining outside, so please take a rain coat! With the release of Black 2/White 2 comes the addition of the Therian formes. With the addition of Therian formes comes one of the deadliest Pokemon the be released into the OU metagame, Tornadus-T. Tornadus lost power in exchange for speed and Regenerator, which means that he cannot be worn down with Stealth Rock. Additionally, STAB Hurricane is amazing in the Rain, 100% accuracy and not a lot of things can actually switch in on a Hurricane. The only reliable and common check seems to be Jirachi, but Tornadus can just switch out and heal off the Stealth Rock Damage. Therefore, I decided to utilize Tornadus-T on this team and strive to maximize its strengths and deal with his weaknesses. In-Depth Politoed @ Leftovers Ability: Drizzle Nature: Bold(+Def, -Atk) EVs: 252 HP/252 Def/4 SpA -Scald -Hidden Power[Grass] -Ice Beam -Toxic Both the weakest member of my team and the most necessary. Drizzletoed is mandatory on most rain teams, and is necessary if you want to have a successful rain team in BW2 OU. We all know Politoed's role is to make it rain and have it keep raining. This EV spread and moveset gives Politoed maximum survivability, something that is necessary in order to win the weather war. Max Def and max HP allow Politoed to switch in on multiple times and live, allowing me to outlast their weather started and keep my rain up. The moveset is fairly simple, Toxic +3 Attacks. Scald is a great move that packs a surprising amount of punch in the rain. The burn threat always makes opponents switching in think twice before sending a physical attacker in on Politoed. Ice Beam and Toxic are pretty standard and obvious moves, they help combat Dragons and bulkier walls that can switch in on Politoed. HP Grass is a deviation, and is not normally run on defensive Toed, but I find that it lets me hit Gastrodon fairly hard as well as deal damage to Bulky Waters in case I need Politoed to. Overall, Politoed's job is to live and outlive their weather, which he does nicely with this set. Tornadus-T @ Sharp Beak Ability: Regnerator Nature: Naive (+Spe, -SpD) EVs: 4 Atk/252 SpA/252 Spe -Hurricane -Superpower -Hidden Power[Ice] -U-Turn Tornadus is the star of my team. Very little can actually take a STAB Hurricane. Regenerator allows Tornadus-T to switch in constantly, even with Stealth Rocks up, and still dish out tons of damage. The EV spread is fairly standard, Max Speed and max investment in SpA for those Hurricanes. Naive nature so Superpower can still kill Tyranitars and so Tornadus-T can somewhat take priority moves, since most priority moves are physical. The moveset is also fairly standard. I use HP Ice over Icy Wind because Icy Wind is pretty useless. On one hand, people use it to slow down incoming Scarfers who are faster than Tornadus-T and then destroy them with a Hurricane. But honestly, how many people actually switch in a faster Scarfer to Tornadus-T? HP Ice gives me a move that will let me kill Hippowdon if the Hurricane it switches in to take hits it. Everything else is standard, Hurricane because it hurts, Superpower for Tyranitar, and U-Turn so I can maintain momentum on switch outs. I use Sharp Beak over Life Orb because the drop in power from Life Orb to Sharp beak is marginal. I found that when combined with Stealth Rock damage, Life Orb negated Regenerator. Tornadus-T would lose net health with a Life Orb equipped. The whole point of Tornadus-T is to ignore residual damage and be this constant offensive presence, and Life Orb was detrimental to that. Amoonguss @ Leftovers Ability: Regenerator Nature: Calm (+SpD, -Atk) EVs: 252 HP/4 SpA/252 SpD -Spore -Giga Drain -Clear Smog -Hidden Power[Ice] My answer to Thunderus-T, Starmie, Breloom, and a whole slew of Pokemon is the giant mushroom. Amoonguss is a beast, walling a ton of Pokemon that would love to murder Tornadus-T. Amoonguss can even take non-STAB Hidden Power Ices fairly well, and can return fire wit Spore. Spore is a death sentence in BW2 and gives me a free switch in to Tornadus-T. Amoonguss is usable because of Spore and he covers Tornadus-T's weaknesses fairly well. Max HP and Max SpD so Amoonguss can wall Thunderus-T, Rotom-W, etc, while still being able to take on Breloom thanks to STAB Clear Smog and resistances to Breloom's STABs. Amoonguss is an amazing defensive pivot that lets me Sleep a pokemon and maintain offensive momentum, while being able to take a hit, something Breloom cannot do. The moveset is standard and is fairly obvious. Spore is possibly one of the best moves in the game, with 100% accurate Sleep, Giga Drain is STAB and lets me dent Starmies and Rotom-Ws, Clear Smog is also STAB and destroys any chance setting up on Amoonguss AND lets Amoonguss stop Keldeo in its tracks, and Hidden Power Ice so Amoonguss can hit Dragons and Therians. Vaporeon @ Leftovers Ability: Hydration Nature: Bold (+Def, -Atk) EVs: 248 HP/252 Def/8 Spe -Scald -Ice Beam -Roar -Rest HyrdaRest Vaporeon is amazing. It is an unkillable, unstoppable wall. Now, while you may be questioning me running 2 bulky monowaters with the same nature, evs, and similiar movesets, they work wonders together. Amoonguss covers both Politoed AND Vaporeon's weaknesses while they give me two bulky waters to work with. STAB Scald under the rain hits pretty hard with no SpA investment and always has that nice 30% chance to burn. Ice Beam lets me hurt Dragons, since Dragons are so incredibly popular in OU. Roar for phazing set-up sweepers, and then the crown jewel of the set, Rest. Thanks to Hydration and Rest, Vaporeon can instantly regain ALL of its health. Even without any SpD investment, Vaporeon can eat Draco Meteors from Lati@s and just shrug it off with a little nap. Rest even lets me stall out the Hurricanes from another Tornadus-T. This set is amazing and turns Vaporeon into an immortal wall, while still being able to hurt the opponent with STAB Scalds. Combining it with Politoed means that my opponents have two bulky waters that they need to plow through in the rain, making my defensive core incredibly hard to kill. Landorus-T @ Leftovers Ability: Intimidate Nature: Adamant (+Atk, -SpA) EVs: 196 HP/96 Atk/216 Def -Stealth Rocks -Earthquake -U-Turn -Stone Edge The final part of my defensive core and a huge check to both Scizor and Rotom-W. Ground/Flying typing is an amazing defensive combination, and Intimidate just cements Landorus-T's defensive capabilities. His huge attack stat forces switches and gives me an opportunity to set up Stealth Rocks. This EV spread gives Landorus-T maximum bulk while still being able to OHKO Dragonite after Stealth Rock damage. Landorus-T is an amazing defensive pivot with his moveset, being able to take hits, force switches, and pivot to Tornadus-T. Earthquake is for obvious STAB while Stone Edge gives Landorus-T good coverage. U-Turn lets me maintain momentum and I put Stealth Rocks on Landorus-T because I needed SR on this team. A defensive Lando-T checks a lot of Pokemon with intimidate and forces switches, giving me multiple opportunities to switch in Tornadus-T. Combined with Amoonguss, these two Pokemon give me two defensive pivots, capable of coming in, taking a hit, and forcing switches, which just allows me to switch Tornadus-T in and dent their team, which is the ultimate goal of this team. Terakion @ Choice Scarf Ability: Justified Nature: Jolly (+Spe, -SpA) EVs: 4 HP/252 Atk/252 Spe -Close Combat -Stone Edge -X-Scissor -Quick Attack The final member of my team is a scarfed Terakion. Scarf Terakion gives me a powerful revenge killer, capable of busting holes through teams when combined with Tornadus-T. Scarf Terakion can revenge kill the therian formes as well as take down the walls that Tornadus-T cannot. The moveset is standard besides Quick Attack. CC, Stone Edge, and X-Scissor give Terakion wide coverage and hard hitting moves. Quick Attack is there because honestly, there isn't a much better option in that 4th slot. I mean, the other options are like Rock Slide and Sacred Sword, which aren't much better. Quick Attack is very bad on Choice Scarf and is really only there for ultra specific situations, like if my opponent has a Dragonite with 1 Dragon Dance that's at 10 percent while Terakion is also at 10 percent. Quick Attack helps there. Leads: I have 4 viable lead options with this team, depending on my opponent. Against non-weather Politoed is always my lead, because the earlier I get rain up, the earlier Amoonguss loses its Fire resistance, the earlier Vaporeon can wall things, the earlier Politoed and Vaporeon can actually do damage, and the earlier I can fire off Hurricanes. Against Sun, Terakion is my go-to choice. Being Scarfed lets me threaten Ninetales with the OHKO and force something to take a STAB Stone Edge. Additionally, without Sun, Terakion can usually outspeed and threaten most of a sun team. Against Sand, Landorus-T lets me threaten Tyranitar with an EQ and set up Rocks on either TTar or Hippo. Landorus-T also checks a lot of sand threats, making it a good lead in general. Sometimes I use Amoonguss, in rain mirror match ups, or if they have a Voltturn team or something. Final looks: Anyway, thank you for making it through my RMT, leave a luvdisc if you luvdisc'd it, and please give me constructive criticism, constructive criticism is good.