What am I thinking?? Arceustar versus Complications

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Rules said:
3 vs 3 Triples
LC
Switch=Derp
Abilities=1
Items=None
Subs=1
Recoveries/ Chills: 0/ 2 per Pokemon
Arena: The Ref's Mind
Positioning= off
Arceustar said:

Torchic(*) Inferno (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense)

Type:

Fire:*Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 45
Size: 1
Weight: 1

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Blaze: (Innate)*When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate, Locked)*Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:

Scratch(*)
Growl(*)
Focus Energy(*)
Ember(*)
Peck(*)
Sand Attack(*)
Fire Spin(*)

Flame Burst(*)
Low Kick(*)
Rock Slide(*)

Toxic(*)
Aerial Ace(*)
Shadow Claw(*)


Eevee(*) Eon (F)
Nature: Adament (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack)

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55
Size: 1
Weight: 1

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Run Away: (Innate)*This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate)*The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate, Locked)*This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Attacks:

Tail Whip(*)
Tackle(*)
Helping Hand(*)
Sand Attack(*)
Growl(*)
Quick Attack(*)

Charm(*)
Flail(*)
Yawn(*)

Dig(*)
Round(*)
Retaliate(*)


Dratini(*) Draco (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)

Type:

Dragon:*Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size: 2
Weight: 1

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Shed Skin: (Innate)*This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate, Locked)*This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Attacks:

Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)

Dragon Breath(*)
Iron Tail(*)
Water Pulse(*)

Hyper Beam(*)
Thunderbolt(*)
Fire Blast(*)
Complications said:
Voldemort (Deino) (M)

Nature: Naughty (+ATK, -SDEF)

Type

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities
Hustle
Type: Can Be Activated
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0

Attacks:
Tackle (*)
Dragon Rage (*)
Focus Energy (*)
Bite (*)
Headbutt (*)
Dragonbreath (*)
Roar (*)
Crunch (*)

Earth Power (*)
Assurance (*)
Head Smash (*)

Dragon Tail (*)
Substitute (*)
Thief *(*)

Background: To Be Added


Durza (Deino) (M)

Nature: Modest (+SATK, -ATK)

Type

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities
Hustle
Type: Can Be Activated
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0

Attacks:
Tackle (*)
Dragon Rage (*)
Focus Energy (*)
Bite (*)
Headbutt (*)
Dragonbreath (*)
Roar (*)
Crunch (*)

Dark Pulse (*)
Earth Power (*)
Head Smash (*)

Thunder Wave (*)
Substitute (*)
Work Up (*)

Backround: To Be Added


Gandalf (Deino) (M)

Nature: Adamant (+ATK, -SATK)

Type

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities
Hustle
Type: Can Be Activated
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0

Attacks:
Tackle (*)
Dragon Rage (*)
Focus Energy (*)
Bite (*)
Headbutt (*)
Dragonbreath (*)
Roar (*)
Crunch (*)

Ice Fang (*)
Fire Fang (*)
Head Smash (*)

Thief (*)
Substitute (*)
Dragon Tail (*)

Backround: To Be Added
Arena and Rules:
Dark Cave underwater
Everyone has air globes that need them
If you use a damaging move twice in a row, the second time has 1 more Base Power, and costs no energy.
If a total of 9 damaging actions or more is used, the team that used the most will be attacked by a rank 5 Rock Slide.
Fire Moves always paralyze 15%, but have 2 less Base Power

Arceustar orders first
 
Inferno: Low Kick (Voldemort) - Low Kick (Voldemort)
Eon: Sand Attack (I think it targets all enemies) - Sand Attack (See previous)
Draco: Dragon Pulse (Gandalf) - Dragon Pulse (Gandalf)

If two or more of his dragons have subs at once, Replace Sand Attack with Quick Attack (Durza) both times
 
Well I may not be new, but my Deinos are.
Voldemort: Head Smash-Earth Power (All Inferno)
Durza: Substitute (25 HP)-Thunder Wave (Inferno)
Gandalf: Substitute (5 HP)-Fire Fang (Draco)
 

Inferno
HP: 90 En: 100
Stats: 3/1/3/2/45
Status: fine
Stages: fine

Eon
HP: 90 En: 100
Stats: 3/2/1/3/55
Status: fine
Stages: fine

Draco
HP: 90 En: 100
Stats: 2/2/3/2/50
Status: fine
Stages: fine

VS.


Gandalf
HP: 90 En: 100
Stats: 4/2/1/2/38
Status: fine
Stages: fine

Voldemort
HP: 90 En: 100
Stats: 4/2/2/1/38
Status: fine
Stages: fine

Durza
HP: 90 En: 100
Stats:2/2/3/2/38
Status: fine
Stages: fine

finished, I hate triples

Wow! 2 mons with the exact same hp and en totals, and another within one hp. Did you do this on purpose?
Eon used Quick Attack! (16/16) (4+3+1.5)=8.5 damage, 2 en
Draco used Dragon Pulse! (6/16) (9+3+1.5)*1.5=20.25 damage, 6 en
Torch used Low Kick! (6/16) (5+1.5)*1.5=9.75 damage, 5 en
Voldemort used Head Smash! (10/16) (13/20) (10/10) (14+4.5)*1.5=27.75 damage, 10 en, 13.875 recoil
Durza used Substitute! 24 en
Gandalf used Substitute!12 en

Eon used Quick Attack! (Durza) (5/16) (4+3+1+1.5)=9.5 damage, 0 en
Draco use Dragon Pulse! (Gandalf) (3/16) (9+3+1+1.5)*1.5=21.75 damage, no en
Torch used Low Kick! (Voldemort) (16/16) (5+1+1.5)*1.5=11.25 damage, 0 en
Voldemort used Earth Power! (4/16) (2/10) (9)*1.5=13.5 damage, 7 en
Durza used Thunder Wave! 7 en
Gandalf used Fire Fang! (2/20) (15/16) (7/10) (5-1.5)*.67=2.345 damage, 5 en

I used Rock Slide!
(8/16) (9/20) (8+3+6)*1.5= 25.5 damage
(5/16) (16/20) (8+3+4.5)=15.5 damage
(12/16) (10/20) (8+3+4.5) =15.5 damage
(2/3) no shed Skin


Inferno
HP: 23 En: 95
Stats: 3/1/3/2/45
Status: paralyzed 25%
Stages: fine

Eon
HP: 74 En: 98
Stats: 3/2/1/3/55
Status: fine
Stages: fine

Draco
HP: 72 En: 94
Stats: 2/2/3/2/50
Status: paralyzed 15%
Stages: fine

VS.


Gandalf
HP: 55 En: 83
Stats: 4/2/1/2/38
Status: fine
Stages: fine

Voldemort
HP: 55 En: 83
Stats: 4/2/2/1/38
Status: fine
Stages: fine

Durza
HP: 56 En: 69
Stats:2/2/3/2/38
Status: 11 hp sub
Stages: fine
 
Voldemort: Head Smash-Earth Power
If Head Smash misses, sub A2 for Earth Power+Earth Power
Durza: Dark Pulse~Dark Pulse
Gandalf: Activate Hustle. Dragon Tail-Thunder Wave Eevee
 
I notice two things Yarnus. One, Eevee has Adaptability, so Quick Attack has BP 6 (don't ask why I pointed that out.) also, Durza is behind a sub, and since you just posted an arena change, I believe I can reorder actions?


Voldemort: Head Smash (Torchic)-Earth Power (Torchic)
If Head Smash misses, sub A2 for Earth Power+Earth Power
Durza: Activate Hustle. Dragon Tail (Dratini)-Dark Pulse (Eevee)
Gandalf: Activate Hustle. Thunder Wave Eevee- Dragon Tail (Dratini)
 
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