What does that stand for? C$FP and Gerard

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So what does C$FP stand for?

3v3 FE triples
2 day DQ
2 substitutions per mon
Training Items
0 chills/recoveries
Unown Soup
All abilities

Whoever accepts this, know that I'll be using three Water types, so please don't bring more than one Electric or Grass type, but you probably shouldn't bring a couple of Fire types either (do that if you want, though)
Sure, why not?

Gerard said:
Thanks for reffing :3

Gardevoir (Katherine) {♀}

Nature: Bold (+1 Def, -1 Atk)
Type: Psychic


  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.


Abilities:



  • Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Trace: (Can be Activated)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.​
  • Telepathy: (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:

HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BST: 21


EC: 9/9
MC: 2
DC: 5/5


Attacks: 26

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Stored Power
Healing Wish
Wish

Disable
Confuse Ray
Encore
Pain Split

Thunderbolt
Shadow Ball
Will-O-Wisp
Protect
Reflect
Light Screen
Thunder Wave
Taunt
Icy Wind
Ally Switch
Focus Blast
Safeguard
Skill Swap
Magic Coat
Energy Ball
Grass Knot
Cicuta (Roserade) {♀}

Nature: Timid (+15% Speed, +12% Accuracy, -1 Atk)
Type: Grass / Poison


  • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

  • Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:


  • Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Poison Point: (Can be Disabled)
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
  • Technician (DW): (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:

HP: 90
Atk:
2 (-)
Def:
2
SpA: 5

SpD: 4

Spe:
104 (90 x 1.15)
SC: 2
WC: 2
BST: 20


EC: 9/9
MC: 0
DC: 5/5


Attacks: 26

Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting

Leech Seed
Magical Leaf
GrassWhistle
Giga Drain

Aromatherapy
Petal Dance
Sweet Scent
Weather Ball

Venoshock
Sunny Day
SolarBeam
Sludge Bomb
Shadow Ball

Hidden Power Rock (6)
Double Team
Protect


Synthesis
Sleep Powder
Extrasensory
Jinx (Lola) {♀}

Nature: Hasty (+15% Speed, +14% Acc, -1 Def)
Type: Ice/Psychic


  • Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.



  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.


Abilities:



  • Oblivious: (Innate)
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
  • Forewarn: (Innate)
This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
  • Dry Skin: (Innate)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.​
Stats:

HP: 100
Atk: 2
Def: 1 (-)
SpA: 4
SpD: 3
Spe: 110 (+)
SC: 3
WC: 3
BST: 22


EC: 6/6
MC: 0
DC: 5/5


Attacks: 19

Sweet Kiss
Confusion
Sing
Pound
Lick
Lovely Kiss
Powder Snow
DoubleSlap
Ice Punch
Heart Stamp
Mean Look
Fake Tears

Fake Out
Wish
Miracle Eye
Counter

Ice Beam
Shadow Ball
Focus Blast

C$FP said:

Swampert* [Swamp Thing] (Male)
Nature: Adamant (+ * to Attack, - * from Special Attack)
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW) [unlocked]: Damp
Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SAtk: Rank 2 (-)
SDef: Rank 3
Spd: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Tackle *
Growl *
Mud-Slap *
Water Gun *
Bide *
Foresight *
Mudsport *
Superpower
Mud Shot
Mud Bomb
Earthquake
Protect
Hammer Arm
Endeavor

Avalanche *
Curse *
Yawn *

Dig *
Rock Slide *
Waterfall *
Rest
Counter
Mirror Coat
Roar
Ice Punch
Dynamic Punch
Endure
Body Slam
Focus Punch
Brick Break
Double Team
Sleep Talk
Dive
Substitute
Bulldoze
Stone Edge
Giga Impact
Swagger
Rain Dance
Aqua Tail
Stealth Rock
Secret Power
Toxic
Low Kick
Mimic
Wide Guard

Moves: 46

Starmie (Genderless)
Nature: Timid (+ to Speed; +20% Accuracy; - from Attack)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Illuminate
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released. Command: (Ability: Illuminate)

Ability 2: Natural Cure
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Ability 3 (DW) [unlocked]: Analytic
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Hydro Pump
Power Gem
Light Screen
Reflect Type
Bubblebeam
Minimize

Aurora Beam
Barrier
Supersonic
Pain Split

Blizzard
Thunder
Surf
Ice Beam
Rain Dance
Reflect
Psychic
Protect

Moves: 25

Arghonaut (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Unaware
Type: Innate
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Ability 2 (DW) [unlocked]: Iron Fist
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bubble
Smokescreen
Yawn
Chip Away
Wrap
Arm Thrust
Aqua Jet
Focus Punch
Waterfall
Mach Punch
Revenge
Night Slash
Constrict

Circle Throw
Recover
Rock Blast
Ice Punch
Thunder Punch

Taunt
Earthquake
Rock Slide
Dive
Torment

Moves: 23
-C$FP sends out.
-Gerard sends out, orders
-C$FP orders
-I ref.
 

"This is why I hate Unown Soup, it gets me completely paranoid"

Lola: Fake Out (Starmie) ~ Shadow Ball (Starmie)
*If Unown M [Magic Coat] it's used A1 then use Unown S [Spikes] against Starmie unless that Unown has already been used in which case use Unown A [Atract] against her
*If Starmie uses a Protective or Evasive move A1 then use Ice Beam (Swam Thing) and push actions
Katherine: [Trace Starmie's Illuminate] Psychic (Argonauth) ~ Psychic (Argonauth)
*If Unown D [Detect] or Unown F [Fake out] are used then use Encore on the next action you're able to against the pokemon who used it
*If Argonaut uses a Protective or Evasive move then use Grass Knot (Swam Thing) unless he uses Mirror Coat in which case use Thunderbolt (Starmie)
Cicuta: Unown D [Dark Void] ~ Magical Leaf (Argonauth)
*If Unown D is unusable then switch actions to Magical Leaf (Swam Thing) ~ Mega Drain (Swamp Thing) unless he uses Mirror Coat in which case switch attacks to Argonauth

**Ordered By Pryority

 
baaaah I don't like the look of this one bit

Swamp Thing: Protect, Freeze Shock (Unown F, Cicuta)

Starmie: Protect, Ice Burn (Unown I, Cicuta)

Arghonaut: Protect (Unown P), Ice Punch
 
This is why I hate Unown Soup: too many unclear substitutions...

C$FP (aka Comfy Man Fat Purse):

Arghonaut
HP: 110
EN: 100
Other: none
Item: EXP. Share


Starmie
HP: 90
EN: 100
Other: none
Item: EXP. Share


Swampert
HP: 110
EN: 100
Other: none
Item: none

Gerard:

Jynx
HP: 100
EN: 100
Other: none
Item: EXP. Share


Roserade
HP: 90
EN: 100
Other: none
Item: none


Gardevoir
HP: 100
EN: 100
Other: none
Item: none

Arena: none
Consumed Unown: none
KOC: none


Starmie->Jynx->Roserade->Gardevoir->Arghonaut->Swampert
Action 1:
Gardevoir Traced Illuminate!
-6 Energy

Starmie used Protect!
-7 Energy

Arghonaut used Protect!
Unown P consumed.
-7 Energy

Swampert used Protect!
-27 Energy

Jynx used Ice Beam (Swampert)!
It protected itself!
Just for reference: 10+3+4*1.5-3*1.5=14.5
-6 Energy

Gardevoir used Grass Knot (Swampert)!
It protected itself!
Just for reference: (8+5*1.5-3*1.5)*2.25=24.75
-5 Energy

Roserade used Dark Void!
Unown D consumed.
All targets are protected!
-10 Energy

Action 2:
Jynx used Fake Out (Starmie)!
Hit: [<=8900] 8688/10000 (Yes)
Crit: [<=625] 2341/10000 (No)
Calculation: 4+2*1.5-3*1.5=2.5
-4 Energy

Starmie flinched!

Swampert charged up frozen energy!

Roserade used Magical Leaf (Arghonaut)!
Crit: [<=625] 2199/10000 (No)
Calculation: (9+3+5*1.5-4*1.5)*1.5=20.25
-5 Energy

Gardevoir used Psychic (Arghonaut)!
Hit: [<=7500] 7734/10000 (No)
-7 Energy

Arghonaut used Ice Punch (Roserade)!
Hit: [<=7500] 6499/10000 (Yes)
Crit: [<=625] 3490/10000 (No)
Freeze: [<=1000] 1126/10000 (No)
Calculation: (10+5*1.5-2*1.5)*1.5=24.75
-6 Energy

Swampert used Freeze Shock (Roserade)!
Unown F consumed.
Hit: [<=6750] 7623/10000 (No)
-9 Energy

END OF ROUND


C$FP (aka Comfy Man Fat Purse):

Arghonaut
HP: 90
EN: 87
Other: none
Item: EXP. Share


Starmie
HP: 87
EN: 93
Other: none
Item: EXP. Share


Swampert
HP: 110
EN: 64
Other: none
Item: none

Gerard:

Jynx
HP: 100
EN: 90
Other: none
Item: EXP. Share


Roserade
HP: 65
EN: 85
Other: none
Item: none


Gardevoir
HP: 100
EN: 88
Other: Illuminate Traced (4a)
Item: none

Arena: Illuminated (-1 Accuracy for all)
Consumed Unown: D, P, F
KOC: none


-Comfy Man Fat Purse
-Gerard
-Me
 
Mmm... Illuminate reduces the accuracy of both sides, this means that each mon gets their accuracy to 75% in all not -- attacks (+Spe still increases acc tough), which means that attacks such as Freze Shock (yay 67.5 acc!) missed, and will continue until roun3
 
Mmm... Illuminate reduces the accuracy of both sides, this means that each mon gets their accuracy to 75% in all not -- attacks (+Spe still increases acc tough), which means that attacks such as Freze Shock (yay 67.5 acc!) missed, and will continue until roun3
You have to activate it first.
 
It activates automatically when you're out:
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
If you need precedent, when you trace Intimidate in game, it activates immediately since you just switch in, since Illuminate it's basically the same, then the same principle applies
 
It activates automatically when you're out:


If you need precedent, when you trace Intimidate in game, it activates immediately since you just switch in, since Illuminate it's basically the same, then the same principle applies
I see. Fixed.
 
bleh I don't think this match will go very well

Swamp Thing: Ice Punch (Cicuta) * 2
IF Cicuta faints, THEN use Waterfall (Lola) for remaining actions

Starmie: Psychic (Cicuta) * 2
If Cicuta faints, THEN use Hydro Pump (Lola) for remaining actions

Arghonaut: Ice Punch (Cicuta) * 2
IF Cicuta faints, THEN use Waterfall (Lola) for remaining actions
 

"C$FP, I swear, I'm tempted to make Cicuta Faint just to activate those subs"

Lola: Fake Out (Argonauth) ~ Ice Beam (Swamp Thing)
Katherine: Encore (Swamp Thing) ~ Psychic (Argonauth)
Cicuta: Giga Drain (Swamp Thing) ~ Giga Drain (Swamp Thing)
 
C$FP (aka Comfy Man Fat Purse):

Arghonaut
HP: 90
EN: 87
Other: none
Item: EXP. Share


Starmie
HP: 87
EN: 93
Other: none
Item: EXP. Share


Swampert
HP: 110
EN: 64
Other: none
Item: none

Gerard:

Jynx
HP: 100
EN: 90
Other: none
Item: EXP. Share


Roserade
HP: 65
EN: 85
Other: none
Item: none


Gardevoir
HP: 100
EN: 88
Other: Illuminate Traced (4a)
Item: none

Arena: Illuminated (-1 Accuracy for all)
Consumed Unown: D, P, F
KOC: none


Starmie->Jynx->Roserade->Gardevoir->Arghonaut->Swampert
Action 1:
Jynx used Fake Out (Arghonaut)!
Hit: [<=8900] 1459/10000 (Yes)
Crit: [<=625] 2522/10000 (No)
Calculation: 4+2*1.5-3*1.5=2.5
-4 Energy

Starmie used Psychic (Roserade)!
Hit: [<=9500] 9193/10000 (Yes)
Crit: [<=625] 4734/10000 (No)
-Sp.Def: [<=1000] 6422/10000 (No)
Calculation: (9+3+4*1.5-4*1.5)*1.5=18
-5 Energy

Roserade used Giga Drain (Swampert)!
Hit: [<=8700] 1487/10000 (Yes)
Crit: [<=625] 6191/10000 (No)
Calculation: (8+3+5*1.5-3*1.5)*2.25=31.5
HP drained: 15.75
-11 Energy

Gardevoir used Encore (Swampert)!
-10 Energy

Arghonaut flinched!

Swampert used Freeze Shock!
There is no more Unown P!

Action 2:
Starmie used Psychic (Roserade)!
Hit: [<=9500] 4043/10000 (Yes)
Crit: [<=625] 6156/10000 (No)
-Sp.Def: [<=1000] 783/10000 (Yes)
Calculation: (9+3+4*1.5-4*1.5)*1.5=18
-9 Energy

Roserade used Giga Drain (Swampert)!
Hit: [<=8700] 7644/10000 (Yes)
Crit: [<=625] 2447/10000 (No)
Calculation: (8+3+5*1.5-3*1.5)*2.25=31.5
HP drained: 15.75
-15 Energy

Jynx used Ice Beam (Swampert)!
Hit: [<=8900] 6002/10000 (Yes)
Crit: [<=625] 3080/10000 (No)
Calculation: 10+3+4*1.5-3*1.5=14.5
-6 Energy

Gardevoir used Psychic (Arghonaut)!
Hit: [<=7500] 7819/10000 (No)
-7 Energy

Arghonaut used Ice Punch (Roserade)!
Hit: [<=7500] 6511/10000 (Yes)
Crit: [<=625] 82/10000 (Yes)
Freeze: [<=1000] 34/10000 (Yes)
Intensity: 7168/10000 (2a)
Calculation: (10+3+5*1.5-2*1.5)*1.5=26.25
-6 Energy

Swampert used Freeze Shock!
There is no more Unown P!

END OF ROUND


C$FP (aka Comfy Man Fat Purse):

Arghonaut
HP: 87
EN: 81
Other: none
Item: EXP. Share


Starmie
HP: 87
EN: 79
Other: none
Item: EXP. Share


Swampert
HP: 32
EN: 64
Other: none
Item: none

Gerard:

Jynx
HP: 100
EN: 80
Other: none
Item: EXP. Share


Roserade
HP: 35
EN: 59
Other: Frozen (2a)
Item: none


Gardevoir
HP: 100
EN: 71
Other: Illuminate Traced (aa)
Item: none

Arena: Illuminated (-1 Accuracy for all, 2a)
Consumed Unown: D, P, F
KOC: none


A haxy round, in C$FP's favor...

Anyhow, enjoy your Roserade Ice Sculpture Gerard.

-Gerard
-Comfy Cash Fat Person
-Me
 

"F*ck, F*cking hax, don't think this is over"

Lola: Unown H (Heal Bell) ~ Ice Beam (Swamp Thing)
*If Unown H it's used already Unown A (Aromatherapy) unless they're both used in which case use Shadow Ball (Starmie)
Katherine: Disable [Ice Punch] (Argonauth) ~ Psychic (Argonauth)
Cicuta: Mega Drain (Swamp Thing) ~ Giga Drain (Swamp Thing)
*If You're Frozen A1 then use Unown S (Scald) and push Actions
 
woops didn't realize Jynx has Dry Skin

Swamp Thing: Mirror Coat (Cicuta), Protect

Arghonaut: Night Slash (Lola), V-Create (Unown V; Lola)

Starmie: Ice Beam (Cicuta), Blast Burn (Unown B; Lola)
 
C$FP (aka Comfy Man Fat Purse):

Arghonaut
HP: 87
EN: 81
Other: none
Item: EXP. Share


Starmie
HP: 87
EN: 79
Other: none
Item: EXP. Share


Swampert
HP: 32
EN: 64
Other: none
Item: none

Gerard:

Jynx
HP: 100
EN: 80
Other: none
Item: EXP. Share


Roserade
HP: 35
EN: 59
Other: Frozen (2a)
Item: none


Gardevoir
HP: 100
EN: 71
Other: Illuminate Traced (2a)
Item: none

Arena: Illuminated (-1 Accuracy for all, 2a)
Consumed Unown: D, P, F
KOC: none


Action 1:
Starmie used Ice Beam (Roserade)!
Crit: [<=625] 4288/10000 (No)
Calculation: (10+4*1.5-4*1.5)*1.5=15
-7 Energy

Jynx used Heal Bell!
Unown H consumed.
-9 Energy

Roserade used Mega Drain (Swampert)!
Crit: [<=625] 4077/10000 (No)
Calculation: (9+3+5*1.5-3*1.5)*2.25=33.75
16.875 HP drained
-9 Energy
Swampert fainted!

Gardevoir used Disable (Arghonaut)!
Arghonaut's Ice Punch was disabled!
-7 Energy

Arghonaut used Night Slash (Jynx)!
Hit: [<=8500] 51/10000 (Yes)
Crit: [<=1250] 448/10000 (Yes)
Calculation: (7+3+5*1.5-1*1.5)*1.5=24
-5 Energy

Action 2:
Starmie used Blast Burn (Jynx)!
Unown B consumed.
Hit: [<=8100] 1480/10000 (Yes)
Crit: [<=625] 6465/10000 (No)
Calculation: (17+4*1.5-3*1.5)*1.5=27.75
-10 Energy

Jynx used Ice Beam (Swampert)!
But there was no target...
-6 Energy

Roserade used Giga Drain (Swampert)!
But there was no target...
-11 Energy

Gardevoir used Psychic (Arghonaut)!
Crit: [<=625] 8610/10000 (No)
-Sp.Def: [<=1000] 7262/10000 (No)
Calculation: (12+3+5*1.5-4*1.5)*1.5=24.75
-6.5 Energy

Arghonaut used V-Create (Jynx)!
Hit: [<=5800] 4917/10000 (Yes)
Crit: [<=625] 4322/10000 (No)
Calculation: (20+5*1.5-1*1.5)*1.5=39
-12 Energy

END OF ROUND


C$FP (aka Comfy Man Fat Purse):

Arghonaut
HP: 62
EN: 64
Other: -1 Defense, -1 Special Defense, -1 Speed, Ice Punch Disabled (4a)
Item: EXP. Share


Starmie
HP: 87
EN: 62
Other: Sluggish (1a)
Item: EXP. Share


Swampert
HP: -2
EN: 64
Other: KOed
Item: none

Gerard:

Jynx
HP: 9
EN: 65
Other: none
Item: EXP. Share


Roserade
HP: 37
EN: 39
Other: none
Item: none


Gardevoir
HP: 100
EN: 57
Other: none
Item: none

Arena: none
Consumed Unown: D, P, F, H, B, V
KOC: Roserade


Roserade goes down, and Jynx takes 91 damage in one round.
But C$FP's mons are tired...

EDIT: I derped. Roserade KOs Swampert, but Jynx still took 91 damage.

-C Money Fire Pants (Finally found out what C$FP stands for.)
-Gerard
-Me
 
woop woop

Swamp Thing: Endure, Endeavor (Katherine)

Starmie: Water Gun (Katherine), Thunderbolt (Katherine)
IF Lola uses Endure A1, THEN use Toxic (Unown T; Lola) A1 (and don't push actions back)

Arghonaut: Mach Punch (Lola), Night Slash (Katherine)
IF Lola uses an Evasive/Protective move A1, THEN use Night Slash (Katherine) and push actions back
 
OK, this sucks.

Starmie: Light Screen, Ice Beam (Cicuta)
IF Lola uses Endure A1, THEN use Toxic (Unown T; Lola) A1 (and don't push actions back)

Arghonaut: Mach Punch (Lola), Icicle Spear (Cicuta)
IF Lola uses an Evasive/Protective move A1, THEN use Icicle Spear (Cicuta) and push actions back
 

"If nothing weird happens, bye bye mr. pirate"

Lola: Unown E (Endure) ~ Confusion (Argonauth)
Katherine: Encore (Starmie) ~ Psychic (Argonauth)
Cicuta: Aromatherapy ~ Mega Drain (Argonauth)
 
C$FP (aka Comfy Man Fat Purse):

Arghonaut
HP: 62
EN: 64
Other: -1 Defense, -1 Special Defense, -1 Speed, Ice Punch Disabled (4a)
Item: EXP. Share


Starmie
HP: 87
EN: 62
Other: Sluggish (1a)
Item: EXP. Share


Swampert
HP: -2
EN: 64
Other: KOed
Item: none

Gerard:

Jynx
HP: 9
EN: 65
Other: none
Item: EXP. Share


Roserade
HP: 37
EN: 39
Other: none
Item: none


Gardevoir
HP: 100
EN: 57
Other: none
Item: none

Arena: none
Consumed Unown: D, P, F, H, B, V
KOC: Roserade


Action 1:
Jynx used Endure!
Unown E consumed
-15 Energy

Starmie used Toxic!
Unown T consumed.
-7 Energy

Roserade used Aromatherapy!
-9 Energy

Gardevoir used Encore (Starmie)!
-10 Energy

Arghonaut used Mach Punch (Jynx)!
Crit: [<=625] 1578/10000 (No)
Calculation: 4+3+5*1.5-1*1.5=13
Jynx Endured the hit!
-3 Energy

Action 2:
Starmie used Toxic (Jynx)!
But it failed!

Jynx used Confusion (Arghonaut)!
Crit: [<=625] 1074/10000 (No)
Calculation: (5+3+4*1.5-4*1.5)*1.5+1.75=13.75
-2 Energy

Roserade used Mega Drain (Arghonaut)!
Crit: [<=625] 841/10000 (No)
Calculation: (9+3+5*1.5-4*1.5)*1.5+1.75=22
HP drained: 11
-9 Energy

Gardevoir used Psychic (Arghonaut)!
Crit: [<=625] 4073/10000 (No)
-Sp.Def: [<=1000] 3479/10000 (No)
Calculation: (12+3+5*1.5-4*1.5)*1.5+1.75=26.5
-6.5 Energy
Arghonaut fainted!

END OF ROUND


C$FP (aka Comfy Man Fat Purse):

Arghonaut
HP: 0
EN: 61
Other: KOed
Item: EXP. Share


Starmie
HP: 87
EN: 55
Other: Toxic Encored (1a)
Item: EXP. Share


Swampert
HP: -2
EN: 64
Other: KOed
Item: none

Gerard:

Jynx
HP: 1
EN: 48
Other: none
Item: EXP. Share


Roserade
HP: 48
EN: 21
Other: none
Item: none


Gardevoir
HP: 100
EN: 40
Other: none
Item: none

Arena: none
Consumed Unown: D, P, F, H, B, V, T
KOC: Roserade, Gardevoir


Well, C$FP is screwed. Let's see if he can get just one KO...

-Gerard
-C$FP
-Me
 

"Starmie is known for it's annoting ways, let's see how can she scape now"

Lola: Lovely Kiss (Starmie) ~ Unown L [Leaf Storm](Starmie)
*If Lovely Kiss misses then use it again A2
Katherine: Unown S [Seed Flare](Starmie) ~ Thunderbolt
Cicuta: Solarbeam (Starmie) ~ Chill
 
We just might be able to pull 2 KOs from this (probably only 1, though).

Power Gem (Lola), Ice Burn (Unown I; Cicuta)
 
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