The main thing i notice about this team is that it lacks any reliable answer to both Vullaby and fighting types. For this reason im going to nom the following:
Shushup @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Moonblast
- Aromatherapy
- Protect
I don't think this team needs more win conditions. Spritzee forms quite a decent defensive core with Grimer-A and can provide valuable wish support to give the team's win conditions a second chance. It poses a nice switch-in against most Fighting types and checks most Vullaby pretty well. It also can serve as an emergency check against Earth Power Omanyte who would otherwise sweep through this team after a turn of setup. Aromatherapy is used over Calm Mind to keep the team healthy since it lacks a real status absorber since Timburr isn't running Guts. In this case it seems better to provide team support than add another potential win condition, which doesnt even gain much from speed boosts because it won't even outspeed much even after being passed boosts.
Shushup @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Moonblast
- Aromatherapy
- Protect
I don't think this team needs more win conditions. Spritzee forms quite a decent defensive core with Grimer-A and can provide valuable wish support to give the team's win conditions a second chance. It poses a nice switch-in against most Fighting types and checks most Vullaby pretty well. It also can serve as an emergency check against Earth Power Omanyte who would otherwise sweep through this team after a turn of setup. Aromatherapy is used over Calm Mind to keep the team healthy since it lacks a real status absorber since Timburr isn't running Guts. In this case it seems better to provide team support than add another potential win condition, which doesnt even gain much from speed boosts because it won't even outspeed much even after being passed boosts.
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