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Completed When in Rome...we battle in the colosseum! Steampowered vs Solstice (1v1 singles)

Discussion in 'ASB' started by Metal Bagon, Oct 16, 2011.

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  1. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Awesome, I get to choose for solstice!

    Switch=No
    Items=No
    Abilites=No

    I feel like saying no, you have a problem with that?

    Team time.

    Team Solstice
    Show Hide
    [​IMG]
    Sigilyph (F) (Aviatrix)
    Nature: Bold (Adds One Rank to Defense, Subtracts One Rank from Attack)
    Type: Psychic/Flying
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100
    Atk: Rank 1
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 97

    EC: 6/6
    MC: 4
    DC: 2/5

    Abilities:
    Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Tinted Lens(DW): (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Attacks:
    Gust
    Miracle Eye
    Hypnosis
    Psywave
    Tailwind
    Whirlwind
    Psybeam
    Air Cutter
    Light Screen
    Ancientpower
    Roost
    Stored Power
    Calm Mind
    Charge Beam
    Shadow Ball

    Team Stempowered


    Larousse the Starmie (open)
    [​IMG]
    Larousse Starmie

    Type:

    Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Illuminate (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

    Natural Cure (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Analytic (DW) (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    EC 6/6
    MC 0
    DC 0/5

    Nature:

    Modest Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 115

    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    Attacks

    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    BubbleBeam

    Aurora Beam
    Barrier
    Supersonic

    Ice Beam
    Thunderbolt
    Psychic

    Total moves: 13


    The emporer decrees that Solstice needs to give his pokemon size and eight classes, and say how many moves each pokeomn have!

    Further more, the emporer decrees that Solstice will order first.

    Let thee (done on purpose) battle begin!
  2. Solstice

    Solstice

    Joined:
    Oct 4, 2008
    Messages:
    1,268
    Oh yeah, forgot about that...

    Well Aviatrix we're definitely going to take this one! Start off with a Calm Mind, then attack with a Shadow Ball+Shadow Ball combination!
  3. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    let's do this!

    time for a some fun, go over to the wall of the colosseum and use the building wall to Camouflage and turn yourself into the Normal Type, follow up with and Ice Beam and finish with Thunderbolt
  4. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Round 1

    Pre-Round
    Solstice
    [​IMG]
    Sigilyph – Aviatrix (F)
    HP: 100
    Energy: 100
    Stat Changes:
    Other:

    VS
    Stempowered
    [​IMG]
    Starmire – Larousse (X)
    HP: 90
    Energy: 100
    Stat Changes:
    Other:

    I, the emporer, declare this match to start!

    Larousse the Starmie is sent out by steampowered and straight away starts to camouflage into its surrounding. While Aviatrix the Sigilyph chooses to calm her mind in preparation for the stressful battle ahead.

    Larousse uses Ice Beam while Aviatrix is building up for a massive combo, it’s a double Shadow Ball! But it does nothing thanks to Larousse’s camouflage!

    As Aviatrix cools down from the combo Larousse uses thunderbolt! It seems the failing of her combo is getting too Aviatrix and her stat boost’s disappear! Well, it did help nerf the damage dne by Larousse I guess.

    Post-Round
    Solstice
    [​IMG]
    Sigilyph – Aviatrix (F)
    HP: 74
    Energy: 70
    Stat Changes:
    Other:

    VS

    Stempowered
    [​IMG]
    Starmire – Larousse (X)
    HP: 90
    Energy: 78
    Stat Changes:
    Other:

    calcs (open)

    Sigilyph
    Calm Mind 6 energy +1 Sp.Attack and Sp.Defence
    Shadow Ball + Shadow Combo 24 energy, failed
    Combo cooldown
    Starmie
    Camouflage (normal) 8 energy Starmie is now a normal type
    Ice Beam 7 energy 13 damage
    Thunderbolt 7 energy 13 damage
  5. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    we're still normal typed so we should be able to nerf any incoming shadow balls

    Start with an Ice Beam, follow up with a Thunderbolt and finish with an Ice Beam

    SUB: Camouflage with the ground (the actual ground) to become the Ground type if you see an incoming Charge Beam, and push actions down (only do this sub on the first charge beam)
  6. Solstice

    Solstice

    Joined:
    Oct 4, 2008
    Messages:
    1,268
    Ok, start out with a Light Screen, then follow with a Hypnosis! Finish with a Psywave.
  7. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Round 2

    Pre-Round
    Solstice
    [​IMG]
    Sigilyph – Aviatrix (F)
    HP: 74
    Energy: 70
    Stat Changes:
    Other:

    VS

    Stempowered
    [​IMG]
    Starmire – Larousse (X)
    HP: 90
    Energy: 78
    Stat Changes:
    Other:

    The second round starts with Larousse beaming some ice over to aviatrix for some damage (obviously). Aviatrix really didn’t like that so she sets up a screen of light. Maybe the light will melt the ice, I don’t know but Aviatrix thinks it will help her.

    The damage to Aviatrix keeps coming, this time via Larousse’s thunderbolt! Wait a sec, that light screen there blocked some of the damage; I guess it does do something. However, it couldn’t block all of the damage sadly for Aviatrix. Now she tries to fight back by sending a hypnotic (sis) sound wave through but Larousse simply can’t hear it! Maybe it’s the it because Starmie’s have no ears, or maybe the 60,000 Romans screaming for blood had something to do with it, or maybe the attack straight out missed. I don’t now but the important thing is that Larousse is not asleep!

    Larousse uses Ice Beam and that was defiantly weaker then the last one at the start of the round. Aviatrix then finally deals SOME damage to Larousse with a psywave.

    O my god, O MY GOD. Or should I say gods because we are in ancient Rome? Anyway, a Pikachu has walked into the arena, you hear me! It’s Jupiter’s electric pet hamster thingy do bop! O my goodness, I can’t believe we are graced with its presence!

    Post-Round
    Solstice
    [​IMG]
    Sigilyph – Aviatrix (F)
    HP: 24
    Energy: 53
    Stat Changes:
    Other: Light Screen for three (3) more actions

    VS
    Stempowered
    [​IMG]
    Starmire – Larousse (X)
    HP: 80
    Energy: 57
    Stat Changes:
    Other:

    calcs (open)


    Sigilyph
    Light Screen 7 energy, Sigilyph will be protected by a light screen for 6 actions
    Hypnosis 6 energy RNG rolled 76/100 for a miss
    Psywave 4 energy 10 damage
    Starmie
    Ice Beam 7 energy 20 damage
    Thunderbolt 7 energy 15 damage
    Ice Beam 7 energy 15 damage
  8. Solstice

    Solstice

    Joined:
    Oct 4, 2008
    Messages:
    1,268
    Ok, spam Air Cutter.
  9. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    finish this

    Thunderbolt - Ice Beam - Thunderbolt

    gg, unless something crazy happens and everything misses
  10. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Pre-Round
    Solstice
    [​IMG]
    Sigilyph – Aviatrix (F)
    HP: 24
    Energy: 53
    Stat Changes:
    Other: Light Screen for three (3) more actions

    VS
    Stempowered
    [​IMG]
    Starmire – Larousse (X)
    HP: 80
    Energy: 57
    Stat Changes:
    Other:

    The round starts and ends very quickly with Larousse blasting Aviatrix with a thunderbolt, then and ice beam, then another thunderbolt! Aviatrix tries to fight back with two air cutters; the second got a critical hit even. Aviatrix wasn’t able to get off a third air cutter however because Larousse’s last thunderbolt KOed her.

    Post-Round
    Solstice
    [​IMG]
    Sigilyph – Aviatrix (F)
    HP: K
    Energy: O
    Stat Changes:
    Other:

    VS
    Stempowered
    [​IMG]
    Starmire – Larousse (X)
    HP: 55
    Energy: 36
    Stat Changes:
    Other:

    calcs (open)

    Calcs
    Sigilyph
    Air Cutter 3 energy 11 damage
    Air Cutter 7 energy 14 damage RNG rolled 1/16 for a crit
    KOed
    Starmie
    Thunderbolt 7 energy 15 damage
    Ice Beam 7 energy 15 damage
    Thunderbolt 7 energy 15 damage

    Rewards
    Trainers get 2 TC
    Pokemon get 3 MC
    Larousse also gets a KOC
    I get 2 RC.

    GG and all that stuff.
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