Awesome, I get to choose for solstice! Switch=No Items=No Abilites=No I feel like saying no, you have a problem with that? Team time. Team Solstice Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Sigilyph (F) (Aviatrix) Nature: Bold (Adds One Rank to Defense, Subtracts One Rank from Attack) Type: Psychic/Flying Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 1 Def: Rank 4 SpA: Rank 4 SpD: Rank 3 Spe: 97 EC: 6/6 MC: 4 DC: 2/5 Abilities: Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Tinted Lens(DW): (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Attacks: Gust Miracle Eye Hypnosis Psywave Tailwind Whirlwind Psybeam Air Cutter Light Screen Ancientpower Roost Stored Power Calm Mind Charge Beam Shadow Ball Team Stempowered Larousse the Starmie (Move your mouse to reveal the content) Larousse the Starmie (open) Larousse the Starmie (close) Larousse Starmie Type: Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Illuminate (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash. Natural Cure (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Analytic (DW) (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. EC 6/6 MC 0 DC 0/5 Nature: Modest Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack HP: 90 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 115 Size Class: 2 Weight Class: 4 Base Rank Total: 19 Attacks Tackle Harden Water Gun Rapid Spin Recover Camouflage Swift BubbleBeam Aurora Beam Barrier Supersonic Ice Beam Thunderbolt Psychic Total moves: 13 The emporer decrees that Solstice needs to give his pokemon size and eight classes, and say how many moves each pokeomn have! Further more, the emporer decrees that Solstice will order first. Let thee (done on purpose) battle begin!