Welcome to my team team! Originally biased on dragmag with garchomp and kyurem-b, the team developed to be more balanced around it's name sake - garchomp. Heatran (M) @ Leftovers Trait: Flash Fire EVs: 248 HP / 248 SDef / 12 Spd Calm Nature (+SDef, -Atk) - Lava Plume - Toxic - Protect - Roar Specialy defensive heatran was suggested by funkosaurous. It acts as the teams check to sun tam and in addition to beating up steel types, which may otherwise cause the team grief. The specially defensive variant allows him to act as a checks to other threats such as latios, which otherwise, may put a strain on scizor. Keldeo@choice scarf timid 252 special attack 252 speed 6hp -Hydro Pump -Icy wind -Hidden Power Electric -Sacred Sword I wanted a water type, not weak to dark, I also wanted a fighting type for the team and finally I wanted a solid choice scarf user, also not weak to dark. Keldeo was the natural choice for the role. Keldeo's solid 129 special attack, great stabs and 108 speed, make him a force to be reckoned with in the revenge killer department. keldeo deal with revenging threats such as dd dragons, terrkions, kyurems ect. ect. Evs are standard and so is the chosen moves. Hidden pwoer electric is beign considered to deal with gyarados who poses a threat to the team. Amoongus@Black sludge 252 Hp 252 Special Defence 6 Special Attack Calm -Spore -Clear smog -Giga Drain -Stun Spore My check/counter to most keldeo sets, as well as my special grass wall for the team. Amoongus was origonally a celebi, but I wnated to minimise any issue I had with scizor and tyranitar. In addition amoongus can present opertunities for which garchomp can set up and sweep while a counter is crippled by paralysis or speed. The move set is standard and the eves are to max special bulkiness and are subject to change. Scizor@Choice Band 248 Hp 252 Attack 8 Speed Adamant -Bullet Punch -U-turn -Pursuit -Super Power Scizor is my steel and check to threats, such as Rp terrakion, dragon ect. Choice band set was chosen to get the job done with instant raw power and he also acts as a potential great lure for garchomp as magnezone and heatran are both easily prayed appon, once scizor u turns out into garchomp, breaking the potential bubble, which would otherwise prevent heatran from being shaken to the core. Hippowdon@leftovers 252 Hp 252 Defence 6 Special Defence Impish -Earthquake -Slack Off -Whirlwind -Stealth Rock Originally I had tyranitar here, but hippowdown seemed like a better choice with scizor capible of dealing with the lati, ridding the team of the weaknesses to which a tyranitar brings, while maintaining the key points of sand stream an Sr rock. Hippowdown acts as a sturdy physical wall against threats such as terrakion, sets up sand for a more preferred weather and SR for the team as standard. Wirrlwind is chosen to prevent special set up sweepers such as keldeo set up on hippowdon with impunity. Garchomp@leftovers 252 Attack 252 Speed 6 Hp Jolly -Dragon Claw -Earthquake -Substitute -Swords Dance Garchomp, the so called name sake of the team! Garchomp untilise support from the rest of the team, to use his greta stab moves, sub and swords dance to finnish off enemy teams with out their steel metal birdyies that owuld otherwise laugh at this set. The set is simple standard sub sd, sub to prevent status and hide behind as somethign switches out, sd to bring your attack to insane levels, dragon claw for reliable stab an earthquake for earthquake. Jolly naturally for the extra speed as power will be granted from the SD.