So I was looking for pokemon that get both Hydration and Dragon Dance, like Lapras, and to my surprise, found an odd little pokemon that fits the bill. Meet: Whiscash Water/Ground BST: HP- 110 Att- 78 Def- 73 Sp. Att- 76 Sp. Def- 71 Spd- 60 Abilities: Oblivious- Grants immunity to infatuation and Captivate. Anticipation- Alerts the Pokémon of certain dangerous moves. Hydration- Cures any status ailment that the Pokémon has at the end of each turn when it is raining. Thanks to LoveHurts for providing move information. Notable moves are bolded. Level up moves: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Start: Zen Headbutt Start: Tickle Start: Mud-Slap Start: Mud Sport Start: Water Sport Lvl 6: Mud Sport Lvl 6: Water Sport Lvl 10: Water Gun Lvl 14: Mud Bomb Lvl 18: Amnesia Lvl 22: Water Pulse Lvl 26: Magnitude Lvl 33: Rest Lvl 33: Snore Lvl 39: Aqua Tail Lvl 45: Earthquake Lvl 51: Future Sight Lvl 57: Fissure TM/HM Moves Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide TM06: Toxic TM07: Hail TM10: Hidden Power TM13: Ice Beam TM14: Blizzard TM15: Hyper Beam TM17: Protect TM18: Rain Dance TM21: Frustration TM26: Earthquake TM27: Return TM32: Double Team TM37: Sandstorm TM39: Rock Tomb TM42: Facade TM44: Rest TM45: Attract TM48: Cannon TM55: Boiling Water TM68: Giga Impact TM71: Stone Edge TM78: Smooth Over TM80: Rock Slide TM87: Swagger TM90: Substitute TM94: Rock Smash HM03: Surf HM04: Strength HM05: Waterfall HM06: Dive Egg Moves Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Dragon Dance, Earth Power, Flail, Hydro Pump, Mud Shot, Muddy Water, Spark, Take Down, Thrash, Whirlpool Pros: Hydration from the Dream World makes him immune to all status With Rest and Hydration, it can heal to full HP and wake up instantly at the end of the turn Excellent HP stat of 110 Gets Dragon Dance despite being a blue fish Water/Ground is a really good defensive typing, resisting Poison, Rock, Steel and Fire, and is immune to Electric Cons: Has mediocre defenses Slow and a passable attack, although Dragon Dance helps to remedy them 4x weak to grass, but it doesn't take too much from grass knot because it is light Pretty useless outside of rain Only being able to use 2 attacking moves seriously limits its coverage Why a fish that looks nothing like a dragon gets dragon dance is beyond me, I can assure you that Hydration+Rest is broken. You can easily get in a few Dragon Dances, then heal to full health, and sweep off a now high speed and attack stat. Sets: Invincible dragon fish Whiscash @ Leftovers/Life Orb Hydration 252 Atk / 252 Spd Adamant/Jolly - Dragon Dance - Rest - Earthquake/Stone Edge/Zen Headbutt/Spark - Waterfall Assuming you have Rain up, this set works similar to the Lapras set. You switch in on one of its resistances, then Dragon Dance. Now that you are faster than the opponent, you can Rest to 100% HP, and wake up thanks to Hydration immediately. Waterfall does really good damage to anything that doesn't resist it, and is there for STAB and to abuse the Rain. 80 BP doesn't seem like much, but when you factor in STAB and rain, it becomes a move that has 120 BPx 1.5 in the rain, and that coming off of 560 attack (assuming you got in 2 dragon dances, it even isn't that hard to get 4 dances) 1-2HKOs a majority of the game. But this is pokemon, and we have those meddlesome resistances. That's what your other move for. The obvious choice here is Earthquake, as it gets STAB and hits 5 types super effectively. However, then you can't really do anything to Dragon/Flying pokemon and Gyarados. Stone Edge is an option if you want to hit those pokemon super effectively, Zen Headbutt is a good move, and Spark is if you really hate Gyarados. Leftovers helps you survive, while Life Orb means you can do more damage. Your decision. Counters? Well, if you use Earthquake, there's Dragon/Flyers, Gyarados, and those pesky Grass types that kill Whiscash so easily. One of its problems in Gen IV was being burned, but Hydration solves that problem. Whiscash doesn't fear Grass Knot too much, as it is light and only takes 40 BP from it (after weakness 160). It also has trouble against bulky waters, but I suppose you can Dragon Dance until you can KO them easily. Remember, if it can't beat something, just stall with Hydration+Rest and Dragon dance. EDIT: Milotic can come in on a waterfall and dragon tail it out, but I'm not sure it could survive an Earthquake. About those pesky Grass types, he really hates 2 the most: Nattorei and Jaroda. Nattorei doesn't take much from both earthquake and waterfall, and I'm pretty sure Power Whip is a 1HKO. Jaroda can hit Whiscash so hard with Leaf Storm that it becomes part ghost type, and then sweep the rest of your water typed team, gaining +2 sp att every storm. You cannot counter both of these at the same time (stone edge for jaroda and earthquake for nattorei), so hopefully Whiscash has 6 dragon dances before meeting one of them. At first, Lapras seems to be a much better Dragon Dancer+ HydraRest user, because of Lapras' superior stats (every stat is equal or better than Whiscash's). However, Lapras has a pretty barren physical movepool, while Whiscash has a decent one. Lapras only gets Water, Ice, and Normal to work with, while Whiscash can surprise the opponent with moves like Spark (how does it get that again?). Also, Water/Ice is a far worse typing than Water/Ground, and Whiscash has only one type to be wary of instead of 4. Plus it resists the ever present stealth rock. I haven't used Whiscash on Pokemon Online yet, but I am confident that the set I provided are somewhat good, because of my experience with Dragon Dance+HydraRest Lapras. This is my first pokemon analysis, so don't judge me too harshly. Criticism and suggestions are welcome.