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Who is your favourite lead?

Discussion in 'Little Cup' started by Heysup, Sep 17, 2009.

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Favourite Lead?

  1. Diglett

    7 vote(s)
    7.7%
  2. Meowth

    26 vote(s)
    28.6%
  3. Staryu

    4 vote(s)
    4.4%
  4. Voltorb

    4 vote(s)
    4.4%
  5. Houndour

    11 vote(s)
    12.1%
  6. Onix

    5 vote(s)
    5.5%
  7. Drifloon

    3 vote(s)
    3.3%
  8. Buneary

    4 vote(s)
    4.4%
  9. Glameow

    5 vote(s)
    5.5%
  10. Other

    22 vote(s)
    24.2%
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  1. Testknight

    Testknight

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    I use Gastly pretty much exclusively these days. I can't help but feel like it isn't actually a good lead though. Still, exploding on the first turn is funny. Exploding on the Stunky switch-in is pro. And exploding on Protect is even more hilarious (if bad).
  2. Seven Deadly Sins

    Seven Deadly Sins ~hallelujah~
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    Try using a non-Scarf Gastly to lead. Run something silly like Wise Glasses or a plate and bluff scarf, since most opponents won't notice.

    When you blow up on that pursuiting Stunky or Munchlax, it'll all be worth it.
  3. Heysup

    Heysup Monsters are dangerous and kings are dying like flies.
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    I've actually done that before with Lum Berry and Focus Sash. They both work great, you can bluff Scarf if your opponent doesn't OHKO you (or you switch out before they do), and you have back-up if they outpredict you otherwise.
  4. TPM

    TPM

    Joined:
    Aug 27, 2008
    Messages:
    472
    Though I haven't consistently played for a while, I'm going to say Diglet is my favourite. I love the guaranteed rocks because before Iused it I could never find time for setting them up, and my lead always died almost immediately anyways.
  5. Universal Berry

    Universal Berry

    Joined:
    Aug 14, 2009
    Messages:
    263
    I personally prefer Drifloon.

    Immunity to fake out, hypnosis (although the accuracy drop make it unreliable), trick, unresisted coverage with shadow ball and HP fighting and explosion, which will ko everything in LC that is not immune or resistant to it make drifloon a GREAT lead

    Drifloon@choice scarf

    evs: 36 hp/ 36 atk/ 8 def/ 200 spd/ 200 sp atk/36 sp def

    hasty nature/ trait: Unburden

    - Shadow Ball
    - Hidden Power Fighting/ Explosion
    - Explosion/ Hypnosis
    - Trick

    Trick is great to lock lead diglett and phanpy into SR, and also ease prediction on leads that decide to attack, while keeping an amazing speed because of unburden.

    Also, this is my first post so don't hesitate to comment
  6. iss

    iss happily ever after
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    SNOVER!!!

    Snover (M) @ Expert Belt
    Ability: Snow Warning
    EVs: 36 HP/20 Atk/36 Def/196 Spd/180 SAtk/36 SDef (more attack if wood hammer)
    Naive nature (+Spd, -SDef)
    - Blizzard
    - Energy Ball/Hidden Power [Fighting]/Wood Hammer
    - Ice Shard
    - Protect
    ---
    OHKOs most gligar with ice shard, ohkos phanpy with blizzard, protects on fo's and survives all returns/uturns, ice shard ohkos diggy. This set is no joke. See the snover discussion for a more detailed explanation.
  7. diinbong

    diinbong *it's in you to give*
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    The lead I enjoy using the most is Scarf Finneon because of its aesthetic wow-factor (^__^) and the fact that Ice Beam or Surf will at least 2HKO most leads, plus doesn't allow Rock or Ground-type Stealth Rock leads to set up. U-turn is also pretty cool.
  8. Heysup

    Heysup Monsters are dangerous and kings are dying like flies.
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    That's actually a pretty cool find. U-turn makes Finneon actually unique.
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