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Who Needs Unova? OU Ladder Challenge!

Discussion in 'BW OU' started by Lavos Spawn, Sep 22, 2012.

  1. BurningMan

    BurningMan fueled by beer

    Joined:
    Dec 21, 2009
    Messages:
    1,303
    Will propably do this when PS gets up again tommorow, but could we change the goal to 1950 + a low deviation or at least 30 battles because the way the ladder works you could likely get 1950 within like 10 battles and that wouldn't be much of a challenge.
  2. Lavos Spawn

    Lavos Spawn
    is a Tiering Contributor Alumnusis a Past WCoP Winner

    Joined:
    Mar 17, 2012
    Messages:
    2,933
    Yeah I'll edit that into the OP, a deviation of 70 sounds good.
  3. Ricky Horror

    Ricky Horror

    Joined:
    Jun 1, 2012
    Messages:
    254
    I'll do this Challenge when I find some time.
  4. Uvood

    Uvood

    Joined:
    Jul 10, 2010
    Messages:
    142
    Sounds fun, would love to join ^^. Gonna edit the post with alt and stuff when I make it.
  5. Kidogo

    Kidogo

    Joined:
    Feb 11, 2012
    Messages:
    461
    I definitely want to try this out, it sounds fun. Ironically, my ladder team already meets the requirements except for one poke. I may force myself to be creative and actually make a team though...

    Name: Kidogo
    Alt: Reminiscence (I think)
    Ladder Standing: None

    Thanks for starting this Lavos!
  6. Hillz

    Hillz

    Joined:
    Dec 29, 2010
    Messages:
    48
    This challenge is more interesting than what I originally assumed. Having the first 4 gens gives us every weather starter, as well as most of the important pokemon running on dream world abilities. As a stall player however, losing jellicent means that I have to look into other forms of spinblocking, ones that I have found to be not as good.
    The gameplay for me changed dramatically with this, as I had to use a fuller form of stall to cover more checks, which led me to look into some more creative sets as far as my walls are concerned.
    I think the challenge overall helped me though, in that I learned a lot about my personal playstyle and I did not have to look at all the ugly new pokes so much.

    Also, if someone could maybe PM me more about how this ranking system works. The ladder standings say : 85 PsychoMania 2161 96.1 2374 ± 151 (provisional). I've played only about 13 matches and I don't think I fulfill the requirements.
  7. Scorpio

    Scorpio

    Joined:
    Oct 23, 2010
    Messages:
    399
    Actually, count me out. School happened.
  8. Lavos Spawn

    Lavos Spawn
    is a Tiering Contributor Alumnusis a Past WCoP Winner

    Joined:
    Mar 17, 2012
    Messages:
    2,933
    Sorry about the unfortunate timing of this project being posted, I know that Showdown ladder is being really fickle. Just keep at it.


    @Hillz: You have to get the plus/minus down to 70 before you can post your rank, that's all.
  9. Me So Shiny

    Me So Shiny

    Joined:
    Aug 14, 2012
    Messages:
    30
    Name:Me So Shiny
    Alt:Why you no shiny?
    Ladder Rank:None yet
  10. Admiral Bobbery

    Admiral Bobbery

    Joined:
    Aug 1, 2012
    Messages:
    53
    Name: Admiral Bobbery
    Alt: GuntherthePenguin
    Ladder Rank: None
  11. Master of the Six Kings

    Master of the Six Kings

    Joined:
    Jan 2, 2008
    Messages:
    792
    Me: Master of the Six Kings
    Alt: YoungLuvdisc
    Rank: Not valid yet
  12. BurningMan

    BurningMan fueled by beer

    Joined:
    Dec 21, 2009
    Messages:
    1,303
    Started yesterday with a rain team and its been pretty fun

    Me: Do i really need to write my nickname here i mean thats kinda pointless isn't it?
    Alt: BurningUnova
    Ladder standing:ACRE:2262 2360+/-70
  13. King

    King

    Joined:
    Feb 13, 2010
    Messages:
    595
    Name: king
    Alt: jasonpwn
    Ladder Standing: 29054039450935093509350935093752345792347509283475092384750298347093857203948572093845720934

    I'll start tomorrow
  14. Lavos Spawn

    Lavos Spawn
    is a Tiering Contributor Alumnusis a Past WCoP Winner

    Joined:
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    2,933
    I know a lot of people have been laddering and have achieved an ACRE of over 1950, but don't forget you also need a standard deviation of 70 or below to prove you've laddered a sufficient number of matches. Please keep shooting for that benchmark, it'd really make me happy if some people finished this challenge.
  15. Pokelol

    Pokelol

    Joined:
    Jun 1, 2010
    Messages:
    82
    Am I blind or is there no current end date for this challenge? I would love to try, but due to school and sports I may need some (Some = Many) days to actually get the deviation down below 70
  16. WikeCharlie

    WikeCharlie

    Joined:
    May 3, 2012
    Messages:
    10
    in
    name: wikecharlie
    alt: uNOva
    ladder rank: none
  17. Pokelol

    Pokelol

    Joined:
    Jun 1, 2010
    Messages:
    82
    Name: Pokelol
    Alt: DasPokelolsk
    Ladder Rank [​IMG]

    EDIT: Just wanted to share a picture that shows I'm working on it. Were 3-0 before the loss. In the match I lost, we were at round 3, I think. Then I DC'ed from the server and could not reconnect again *sadface*

    EDIT2: New Rank. Was sad after my loss to a Sun team yesterday, so I had the thought of making a new team and restarting.. After that, I've had one match played to round 15-ish, where the rest have been quits before the match even started.
  18. Cicada

    Cicada radical dreamer
    is a Tiering Contributor

    Joined:
    Aug 28, 2010
    Messages:
    573
    Name: Cicada
    Alt: Aurochs Spirit
    Ladder Standing : n/a
  19. Chillarmy

    Chillarmy

    Joined:
    Nov 7, 2009
    Messages:
    515
    Name: Chillarmy
    Alt: Stelio Kantos
    Ladder Standing: Nein

    because Pocket asked so nicely

    Wrong challenge D:< - Pocket
  20. BurningMan

    BurningMan fueled by beer

    Joined:
    Dec 21, 2009
    Messages:
    1,303
    [​IMG]

    Finally did it. Most matches were done with a rain team that was designed around a SubDD Gyara/Sub CM Jirachi sweep that does its revenge killing via priority with a Mamo/Breloom combo, but after playing a lot of matches with it i realized that this team was way too much reliant on prediction against some threats (and things like CM latias /Celebi with perish song outright destroyed it). I try'd to improve it but ultimately i just wasn't happy with the whole concept anymore and was too lazy to make a complete revamp.

    Here it is if anyone has a suggestions i would love to hear them: (open)
    Breloom @ Life Orb
    Trait: Technician
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature
    - Low Sweep
    - Mach Punch
    - Bullet Seed
    - Spore

    Politoed @ Choice Specs
    Trait: Drizzle
    EVs: 232 HP / 252 SAtk / 24 Spd
    Modest Nature
    - Hydro Pump
    - Surf
    - Perish Song
    - Ice Beam

    Mamoswine @ Life Orb
    Trait: Thick Fat
    EVs: 252 Spd / 252 Atk / 4 HP
    Jolly Nature
    - Earthquake
    - Ice Shard
    - Icicle Crash
    - Stealth Rock

    Rotom-Wash @ Leftovers
    Trait: Levitate
    EVs: 124 HP / 252 SAtk / 128 Spd / 4 Def
    Modest Nature
    - Hydro Pump
    - Thunderbolt
    - Will-O-Wisp
    - Volt Switch

    Jirachi @ Leftovers
    Trait: Serene Grace
    EVs: 252 HP / 252 Spd / 4 SAtk
    Timid Nature
    - Thunder
    - Psychic
    - Calm Mind
    - Substitute

    Gyarados @ Leftovers
    Trait: Intimidate
    EVs: 248 Atk / 204 Spd / 56 HP
    Adamant Nature
    - Waterfall
    - Earthquake
    - Dragon Dance
    - Substitute


    Today i was so fed up with the Team that i quickly made a new one to get my deviation down to 70. i haven't played many matches with it yet (maybe 10 or so) but thus far i am pretty ok with it even though i know there is yet a lot to improve. Its a basic HO Team with Deo-D built around a SD Lucario/ScarfMence Core.

    Here it is (open)
    Deoxys-Defense @ Rocky Helmet
    Trait: Pressure
    EVs: 252 HP / 252 Spd / 4 SDef
    Timid Nature
    - Stealth Rock
    - Taunt
    - Spikes
    - Seismic Toss

    Salamence @ Choice Scarf
    Trait: Moxie
    EVs: 252 Atk / 252 Spd / 4 Def
    Jolly Nature
    - Outrage
    - Dragon Claw
    - Fire Blast
    - Earthquake

    Lucario @ Life Orb
    Trait: Inner Focus
    EVs: 252 Atk / 252 Spd / 4 SDef
    Adamant Nature
    - Swords Dance
    - Close Combat
    - ExtremeSpeed
    - Ice Punch

    Tyranitar @ Choice Band
    Trait: Sand Stream
    EVs: 252 Atk / 100 Spd / 152 HP
    Adamant Nature
    - Crunch
    - Stone Edge
    - Superpower
    - Pursuit

    Rotom-Wash @ Leftovers
    Trait: Levitate
    EVs: 124 HP / 128 Spd / 252 SAtk / 4 Def
    Modest Nature
    - Hydro Pump
    - Volt Switch
    - Will-O-Wisp
    - Hidden Power [Grass]

    Mamoswine @ Life Orb
    Trait: Thick Fat
    EVs: 252 Atk / 252 Spd / 4 HP
    Jolly Nature
    - Earthquake
    - Ice Shard
    - Icicle Crash
    - Superpower





    What did you think was the biggest challenge when not being allowed to use any of the restricted Pokemon? Was it overcomeable?

    Fixing holes in your team gets definetally more difficult when a large portion of the current OU metagame is out of question^^. I think you can overcome it and strategys like Rain Stall or Sun offense can be pulled off without Unova Pokemon, because unlike HO or Rain Offense the stars of this particular play styles are Gen 1-4 Pokemon.

    How did you feel the challenge tested your metagame skill? Did it make playing much harder, or were you still able to leaderboard with relative ease.

    Not much more than regular laddering, the biggest problem to me was the ladder itself, because it is undoubtly bugged.

    What is your opinion on how overpowered the Pokemon that you were not allowed to use, but were required to face? Were they too strong to deal with, are there metagame shifts you would consider to correct this?

    Actually no Pokemon seemed to be Uber or unbalanced to me. Genesect is always hard to play around but once choice locked into an attack was always set-up fodder (unless its EB) and Thundurus-T was as powerful as ever but since i had Mamoswine on both of my teams they never seemed like too much trouble.

    What team style did you use, and how did it fare against the metagame? Were there team styles you couldn't beat?
    I have never felt that i was losing against a particular play style than against a single Pokemon or a combination of two Celebi and Latias as already mentioned were something i usually couldn't win against unless the opponent misplayed at some point or i got some hax (or crazily outpredicted my opponent, but that usually ended in over prediction). Amoongus was also fairly annoying, but wasn't too much trouble thanks to too substitute users.

    What is your personal opinion on this challenge?

    It is really a cool challenge, that sadly suffered from Showdowns ladder problems/DDoS attacks that discouraged users taking this challenge and being run during a suspect test didn't help either :/

    I really hope this challenge will be continued once Showdowns ladders are reset.
  21. Lavos Spawn

    Lavos Spawn
    is a Tiering Contributor Alumnusis a Past WCoP Winner

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    nice job burningman! first person to beat the challenge, i'll add you to the HoF now :toast:

    to the rest of you lazy bums, keep at it

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